Deus Ex: Human Revolution Game Guide. 3rd edition Text by Cris Converse. eisbn

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2 Copyright Deus Ex: Human Revolution Game Guide 3rd edition 2016 Text by Cris Converse eisbn Published by Text & cover page Copyright Cris Converse Legal Notice: This product is not associated, affiliated, endorsed, or sponsored by the Game Developer/Publisher, nor have they been reviewed, tested or certified by either. This guide is to be used as a reference. This does not modify or alter the device in any way. This is a written guide and not a software program or game. No part of this book may be reproduced, copied, stored or transmitted in any form without prior written permission from the publisher This ebook is licensed for your personal enjoyment only. It may not be resold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each recipient. If you are reading this book and did not purchase it, or it was not purchased for your use only, then please purchase your own copy. Thank you for respecting the hard work of this author, editors, researchers, copyright holder, publisher and contributors. 2

3 Deus ex: Human Revolution Game GuiDe Sarif industries First head straight for the stairs then right to get in the office. Once in Pritchard s office I let him use his taser gun to fix my retinal display and nab the energy bar from his desk. Before going to meet Sarif, I snatch the credit chip from Pritchard s couch. No worries, he won t mind. Time to go meet Sarif at the Helipad and proceed to our first real mission. Note that taking too long getting there can actually get the hostages killed. I exit Pritchard s office and turn right. I go through these guarded doors, take a right and down the stairs. Turning left at the bottom of the stairs I spot a vent. I follow it and end up in an air shaft for some sweet bonus XP. Taking the ladder down I find a credit chip and a pocket secretary amidst stolen drugs. Sarif needs to run a tighter ship, is what I think. Afraid to get in trouble, I hurry back out of the vent and I turn right past the stairs. Opening the door to the helipad I meet the sexy pilot Malik, the Jock of my Human Revolution adventures. Highlighted is a ladder to a maintenance area I ll be able to access later on. I talk to Malik and board the chopper. On the helicopter, Sarif asks me if I want to go in guns blazing or do the hidey-hidey thing. I make the stealthy choice but will be using a mix of stealth and lethal weaponry to maximize XP, fun and variety. Malik drops me off on a roof with only one way in, through the door. Once inside I do what I do best, go through other people s stuff and grab the energy bar 3

4 from the lockers. I move the highlighted box to find a credit chip. Talking to this brawny fellow reveals all manner of information on what I ll find inside. Surprisingly, I get the sense he s not too fond of me. After more locker diving, I score some painkillers and walk through the door. Time to start looking for bad guys! I m sure there are some around. Pritchard gives me my options in regard to getting in the building, but my gun unlocks most doors so I should be fine. Did you think like me that Shipping and Receiving was a wink at Thief 2? If so then we re both probably reaching. I go down a couple ladders and around the corner is a patrolling guard. I can either take him down silently, shoot him (and his buddies once they come to his rescue) or go around. Note that while Eidos advertises play as you want gameplay, I get seriously rewarded for being stealthy and not taking a deadly approach. After my gun accidently goes off and kills everyone, I go through the door to get some ammo for the stun gun. Getting some extra XP by using the less-travelled road is common and easy as ABC; this time anyways. I hop on the box and head for the ladder. For now I better avoid walking through electric arcs, so I move the crate to my right and crawl behind the ventilation units to find a breaker box and flip the switch. Moving ahead I come to a vent and crawl in. Several guards are patrolling this storage area but sneaking past or doing takedowns is easy. I see another vent I can use at the far end of the room. Getting down 4

5 Deus ex: Human Revolution Game GuiDe from my perch, I grab some tranquilizer darts and go down a ladder. I end up in a small office with a terminal and some more lockers behind me. I loot the lockers for some ammo then casually read the ebook, newspaper and s on the computer. From this spot I can easily deal with the guards in this room. After looting them, I opt to go through the vent I spotted earlier. Going up the ladder I look around, spot more ammo and move a crate under the vent so I can crawl through. Once in the vent, turning left would let me get near the cafeteria but possibly right in the middle of the path of patrolling guards. I choose to go right and drop in the safety of a storage room. I open the door to guards and more lockers. Here I learn that not using cover is a bad thing in Human Revolution. After dealing with the guards, I go through the lockers and find nothing more exciting than ammo, credits and a grenade. I exit and take a right, getting an energy bar from the women s bathroom. Opening the door marked Exit, I find a couple more guys working on a turret. We can t have that now, can we? I go back the way I came and find some ammo and booze in the cafeteria. Next to the bathrooms is the passage leading to the assembly lines. I get a message from Pritchard telling me I need to open the door myself. Since I couldn t find anyone to do this menial task for me, I hack the lock and go through. Once decontamination is over, the doors open to a lab with a bunch of guys all clumped together. Dang what 5

6 I would give for a grenade right now. Oh wait, here we go! What an explosion! Once I m done with the guards I go down the stairs and find all manner of ammo then head left to the storage room. I grab more ammo and a grenade. I exit back to the lab. Now, I seem to remember I m here for a couple reasons. One is to free the hostages, so I find the vent behind this box, under the right flight of stairs, and follow it to another vent that will lead me to the hostage room. While going through the vent will get me some credits and XP, I could also just walk across the lab, up the far stairs and enter the hostage room. The bomb will arm itself, but hacking it, entering the code or shooting the green or amber containers will disarm it and resolve the situation. With the hostages safe I can now return to my main objective, securing the Typhoon. I leave the room and go down the stairs, taking the door leading to the server room. Putting my gun aside I manage to take down the patrolling guard, but not before the security camera spots me and sends two more my way. The deader the merrier, that s how I see it. At the end of the corridor I turn right and get spotted by a camera. Not my day. I enter the meeting room and pick up some ammo from the table, read some ebook laying around then watch some Picus News before heading out toward the server room door. The door is locked but hacking it is pretty easy. The door leads to another decontamination room where I 6

7 Deus ex: Human Revolution Game GuiDe find an energy bar. I find myself in another lab with no less than five guards. I don t have time to take cover before they see me, but they prove relatively easy to get rid of. To my left are three crates hiding a vent to sneak into a storage room, but I can just walk in. Going around the room I pick up some ammo and a hard-to-see credit chip on the middle workbench. From the main lab I enter Storage room 2, to the left, and find some stun gun ammo and a frag grenade. Storage room 3, to the right, nets me some more ammo and a sweet weapon damage mod, hidden in a crate. Following the mission marker, I get on the elevator. When I walk out, at my feet, is a precious Praxis Kit! I ll save it for now, but investing points in hacking early is very helpful. I go left and walk past the vent. I take cover on the right wall and peek to see certain death; a security camera, a turret and a mine. By crouching and holding the walk key I could slowly walk to the mine and disarm it, but the camera and the turret make that rather unlikely. I race past the corridor of death and enter a packed room; a security terminal, a Nuke and Stop worm to pick up, as well as an XP ebook hidden under a cardboard box (inset)! I hack the terminal and disable the camera then go back to the vent I passed earlier. Going through the vent I make my way past the mine and exit safely behind the turret. I grab the ammo and credit chip and go through the door, finally reaching the server room. After the cutscene is over I search the dead hacker 7

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