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8 Jeopardy: Sports September 17, 2013 Confidential Quote Koolhaus Games Inc. for Sony September 17, 2013 Dear Phil, Robert and Jocelyn, Jeopardy: Sports ios & Android Additional Scope: Tier 2 CONFIDENTIAL QUOTATION V1.8.5 Please find below the updated quote for Tier 2 features as per our most recent s removing the following from the quote. End of Game Celebration Reading Speed Settings Responding to Gifted Pennants In order to achieve a CR date of November 14, 2013 as per your request, the following had to be revised: Remove the above 3 features Merge Game Clock Change into High Priority group Milestone changes as per below I have also included ed notes/discussion regarding the 3 above removed features should these be approved at a later date. Each feature has been provided a development cost as per the previous quote. The notes have been updated as well. The team continues to be excited about the project and we look forward to implementing these additional features. Looking forward to your thoughts and feedback as always. Please let me know if you have any questions. Very best regards, Koolhaus Games Inc. Wolfgang Hamann Pres/CEO Cambie Street, Vancouver, B.C. V6B 2P6

9 Jeopardy Sports September 17, 2013 Confidential Quote Koolhaus Games Inc. for Sony Page 2 Jeopardy: Sports Revised Scope: Tier 2 1. Additional Sports Jeopardy features Tier 2: High Priority Use tickets for all game modes/guest account system ($12,000)* Player Leveling System ($22,000) Award Pennant changes w/leveling System ($14,000) Level-based IAP unlocks ($10,000) "Time Out" Powerup ($3,200) "Coach" Powerup (name TBD) ($2,800) "Smack Talk" pennants ($2,000) (Added - moved from Medium Priority) Level Challenges ($20,000) Game clock change ($4,000) (Sept 16: moved from Medium to High in order to hit Nov14 CR date. Originally moved from low to medium) Bug fixing for the above (included in the above) Producer/Project Manager for the above (included in the above) Total Man Months: man months Total development cost for the above: $90,000USD * Note: final design needed which may cause fluctuations in budget and milestone dates. ** Note: please see changed design below Please note that the milestone payment schedule below is in addition to the CR milestone payment of $50,000 that was due on August 8 th, Milestone Schedule Tier 2: High Priority (also showing Tier 1 Milestones) Milestone Name Milestone Date Milestone Payment Start of Tier 1 09-Sep MS 07: Start of Tier 2 23-Sep $16, MS 08: Progress MS (Tier 1 & 2 Features) 30-Sep $16, MS09: Alpha (Tier 1 & 2 Features) 14-Oct $30, MS 10: Beta (Tier 1 & 2 Features) 28-Oct $30, MS 11: CR (ios, Google, Amazon) 14-Nov $30, Total $122, * Please note: Final CR dates are dependent upon the final design of the features marked * in the notes above/below Koolhaus Games Limited. All rights reserved. No part of this publication, or any software included with it may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, including photocopying, electronic, mechanical, recording or otherwise, without prior written permission of the copyright holder. This document contains proprietary information of Koolhaus Games Limited. The contents are confidential and any disclosure to persons other than the officers, employees, agents, or subcontractors of the owner or licensee of this document, without prior written consent of Koolhaus Games Limited is strictly prohibited.

10 Jeopardy Sports September 17, 2013 Confidential Quote Koolhaus Games Inc. for Sony Page 3 Assumptions: This quote contains only Tier 2 features listed on the google docs spreadsheet from Sony title "Sports Jeopardy! - Change Log" All previous assumptions made still holds for this quote. Notes (Tier 2 High Priority): *Remove local guest logins, require user to have an online profile logged in the game.additional online guest profile unique per device that can be associated with facebook or ID at a later time. Need to allow for offline gameplay for single and pass and play. Remove the ability to allow multiple profile to login into the same device. User must link their facebook id/ to game's profile to backup their consumable purchases. * New level pennants that can fill up with XP/score. Modify all the score display with additional information needed. Redesign of the profile screen to show award pennant with progression. Add the same information on the final summary screen. Presentation changes in the customize screen to indicate locked/unlocked content. Show a celebration pop up when items are unlocked at the main menu. Server tunable unlocking mechanism. New presentation for this powerup, and an additional icon. New icon for this new powerup, and increase the size of the power up drawer to accomodate. 5 Different pennants in this theme added to the existing gift pennant list Design and implement triggers for each level. Stop watch on the ring in screen. * Feature not fully designed, hence the quote may vary depending on the final design of this feature 2013 Koolhaus Games Limited. All rights reserved. No part of this publication, or any software included with it may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, including photocopying, electronic, mechanical, recording or otherwise, without prior written permission of the copyright holder. This document contains proprietary information of Koolhaus Games Limited. The contents are confidential and any disclosure to persons other than the officers, employees, agents, or subcontractors of the owner or licensee of this document, without prior written consent of Koolhaus Games Limited is strictly prohibited.

11 Jeopardy Sports September 17, 2013 Confidential Quote Koolhaus Games Inc. for Sony Page 4 PREVIOUS NOTES FOR REFERENCE ONLY: 2. Revised Sports Jeopardy features Tier 2: (3 optional items removed that may be reinstated at a later date) Responding to gifted Pennants with a return Pennant ($4,000 reduced from $6,000**) (added to high priority - moved from Medium Priorty) * Reading Speed Settings (removed Sept 16: $3,500 reduced from $10,000**) (moved to medium from high) End of game celebration (removed Sept 16: $7,300 reduced from $14,000**) Total Man Months: 1.85 man months Total development cost for the above: $14,800USD (reduced from $30,000) from September 13, 2013 copied below for future reference: Hi Phil, Robert, I heard form Jules that you had discussed the points below in yesterday's meeting and that the team has ed you a design doc for your further review. So we are all on the same page, I've copied Jules' comments as per his understanding in yesterday's meeting. If there are any questions or discrepancies with your understanding, please me directly. Jules' comments are labeled "JB". Thank you. Here are the high level notes. If you need more detail, please let me know. Gifted Pennants: At the end of each round a player is shown the pennants given and given a chance to send a pennant to the opponent.? I m not sure how you d be shown something that hasn t been given yet The opponent is shown the pennants gifted at the start of a round. And provided with a chance to give one back at the end of the round in the same fashion as point 1. This and the first bullet are a bit confusing. The overall idea is that instead of only being able to send a pennant at the end of the game, we want to be able to do this at the end of each round. So the flow would be something like: 1. Player 1 plays Jeopardy Round 2. Player 1 can send a pennant along with the turn to Player 2 3. Player 2 gets a turn notification and sees the pennant Player 1 sent (if any) 4. Player 2 plays Jeopardy Round 5. Player 2 immediately plays Double Jeopardy Round 6. Player 2 can send a pennant along with the turn to Player 1 7. Player 1 gets a turn notification and sees the pennant Player 2 sent (if any) 8. Player 1 plays Double Jeopardy Round 9. Player 1 can send a pennant along with the turn to Player Player 1 plays Final Jeopardy Round and turn is sent immediately to Player Player 2 gets a turn notification and sees the pennant Player 1 sent (if any) 2013 Koolhaus Games Limited. All rights reserved. No part of this publication, or any software included with it may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, including photocopying, electronic, mechanical, recording or otherwise, without prior written permission of the copyright holder. This document contains proprietary information of Koolhaus Games Limited. The contents are confidential and any disclosure to persons other than the officers, employees, agents, or subcontractors of the owner or licensee of this document, without prior written consent of Koolhaus Games Limited is strictly prohibited.

12 Jeopardy Sports September 17, 2013 Confidential Quote Koolhaus Games Inc. for Sony Page Player 2 plays Final Jeopardy Round 13. Player 2 goes to Final Summary screen and can send a pennant to Player Player 1 gets a turn notification and sees the pennant Player 2 sent (if any) 15. Player 1 goes to Final Summary screen and can send a pennant to Player 2 **Couple of oddities in this scenario: 1. Because Player 2 plays Jeopardy and Double Jeopardy back-to-back, he has one less instance of being able to send a pennant. I think we re OK with this. 2. If Player 1 sends a pennant in step 15 above, when would Player 2 see it? The pennants gifted will show up in the player's overall pennant collection, however there is no connection made between the pennants in the collection with a particular game or user. OK **JB** We discussed this feature from a high level and noted Phillip is correct in some cases. We have provided a design doc today that goes through the flow and covers the points above highlighting when and where pennant gifting will occur. Phillip will take a look through and send any further questions once he's reviewed. Reading Speed Settings: - this is exactly what was proposed before, so unless the cost for this changed, I m unclear what s different? Reveals the question while the reading timer is still on, Show only the ring in button after the reading timer expires. Timer is adjustable in the option screen **JB** From Sony's perspective the feature remains the same - but the team looked at the very simplest simplest of implementation with limitations. i.e. Need to add the caveat that we can't do any rubber banding or similar balancing - i.e. it will be very mechanical - but we can tune timings. End of Game Celebration: This celebration sequence happens before the final summary screen. Add a panel to indicate the winner of the game. Shine spot light on the winner and show confetti shower. Reuse the opening music for this moment. - unless it s a build size issue, perhaps we could use the current version of the opening music here, since it s being re-done for the new intro **JB** Yes, as discussed this could be possible. In a multiplayer game the losing player will see the same celebration sequence as the winner. I don t know if I like this. If I m the losing player and I see my avatar as bummed out, that may be a better motivator to rematch than if I see my opponent s celebration front and center. **JB* Yes, we can focus loser on their player not the winner. Add a host dialog to declare winner Koolhaus Games Limited. All rights reserved. No part of this publication, or any software included with it may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, including photocopying, electronic, mechanical, recording or otherwise, without prior written permission of the copyright holder. This document contains proprietary information of Koolhaus Games Limited. The contents are confidential and any disclosure to persons other than the officers, employees, agents, or subcontractors of the owner or licensee of this document, without prior written consent of Koolhaus Games Limited is strictly prohibited.

13 Jeopardy Sports September 17, 2013 Confidential Quote Koolhaus Games Inc. for Sony Page 6 Additional polite congratulatory animation for losers. maybe more of a subtle diss than a polite congrats? Looks like you need to practice, etc. **JB** This is regarding the losing player animation. We can decide on a suitable 'dismay' animation for them. A little bit of sparkle to the end of game screens (make the coins animate flashier). Single iteration of this feature only, additional iteration will cost more to implement. as long as we see a good storyboard/animatic + wireframe of the flow beforehand to approve **JB** Yes, agreed. End of **Notes from previous quote: Gifted Pennants: Detail of the pennant gifting flow will be provided in a separate document. At a high level the feature can be described as: At the end of each round a player is shown the pennants given and given a chance to send a pennant to the opponent. The opponent is shown the pennants gifted at the start of a round. And provided with a chance to give one back at the end of the round in the same fashion as point 1. The pennants gifted will show up in the player's overall pennant collection, however there is no connection made between the pennants in the collection with a particular game or user. Reading Speed Settings: Reveals the question while the reading timer is still on, Show only the ring in button after the reading timer expires. Timer is adjustable in the option screen. End of Game Celebration: This celebration sequence happens before the final summary screen. Add a panel to indicate the winner of the game. Shine spot light on the winner and show confetti shower. Reuse the opening music for this moment. In a multiplayer game the losing player will see the same celebration sequence as the winner. Add a host dialog to declare winner. Additional polite congratulatory animation for losers. A little bit of sparkle to the end of game screens (make the coins animate flashier) Koolhaus Games Limited. All rights reserved. No part of this publication, or any software included with it may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, including photocopying, electronic, mechanical, recording or otherwise, without prior written permission of the copyright holder. This document contains proprietary information of Koolhaus Games Limited. The contents are confidential and any disclosure to persons other than the officers, employees, agents, or subcontractors of the owner or licensee of this document, without prior written consent of Koolhaus Games Limited is strictly prohibited.

14 Jeopardy Sports September 17, 2013 Confidential Quote Koolhaus Games Inc. for Sony Page 7 Single iteration of this feature only, additional iteration will cost more to implement. Removed: Add "Inventory/Shop" tabs/filter in Customize screen. ($12,000) (removed moved to low priority) 3. Additional Sports Jeopardy features Tier 2: Medium Priority Reading Speed Settings (removed Sept 16: $2,500 Reduced from $10,000**) (moved to medium from high) End of game celebration (removed Sept 16: $7,250 reduced from $14,000**) "Smack Talk" pennants ($2,000) (removed - moved to High Priority) Responding to gifted Pennants with a return Pennant ($6,000) (removed - moved to High Priorty) **See new design below Total Man Months: 3.5 man months Total development cost for the above: $28,000USD Total High & Medium Priority Features: Total Man Months: 15 man months Total development cost for both High & Medium Priority Tier 2 Features: $120,000USD Notes (Tier 2 Medium Priority): Revealing the question while the reading timer is still on, Show only the ring in button after the reading timer expires. Timer is adjustable in the option screen. More particle systems, allow the player to stand on a medal podium, no interaction between characters (Gatorade dump is not included in this quote), more host dialog. Stop watch on the ring in screen. Additional Notes: This quote contains only Tier 2 features listed on the Google Docs spreadsheet from Sony title "Sports Jeopardy! - Change Log" All previous assumptions made still hold for this quote. 4. Additional Sports Jeopardy features Tier 2: Low Priority (removed entirely) Make Post-Round screens more compelling * ($18,000) (removed) Streamline Daily Challenges * ($12,000) (removed) Run a Category Bonus (Single Player, Party Mode) ($8,000) (removed) Game clock change ($4,000) (removed moved to medium priority) 2013 Koolhaus Games Limited. All rights reserved. No part of this publication, or any software included with it may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, including photocopying, electronic, mechanical, recording or otherwise, without prior written permission of the copyright holder. This document contains proprietary information of Koolhaus Games Limited. The contents are confidential and any disclosure to persons other than the officers, employees, agents, or subcontractors of the owner or licensee of this document, without prior written consent of Koolhaus Games Limited is strictly prohibited.

15 Jeopardy Sports September 17, 2013 Confidential Quote Koolhaus Games Inc. for Sony Page 8 Add "Inventory/Shop" tabs/filter in Customize screen. ($12,000) (added moved from high priority) (removed) Bug fixing for the above (included in the above) Producer/Project Manager for the above (included in the above) 2013 Koolhaus Games Limited. All rights reserved. No part of this publication, or any software included with it may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, including photocopying, electronic, mechanical, recording or otherwise, without prior written permission of the copyright holder. This document contains proprietary information of Koolhaus Games Limited. The contents are confidential and any disclosure to persons other than the officers, employees, agents, or subcontractors of the owner or licensee of this document, without prior written consent of Koolhaus Games Limited is strictly prohibited.

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