DECENTRALIZED ESPORTS BLOCKCHAIN PLATFORM DOMINANT-CHAIN PLAY. WIN. DOMINATE. V 0.1
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1 DECENTRALIZED ESPORTS BLOCKCHAIN PLATFORM DOMINANT-CHAIN PLAY. WIN. DOMINATE. V 0.1 DOMINANT CHAIN TEAM / NOVEMBER, 2018
2 WHITE PAPER TABLE OF CONTENTS 1. Abstract 2. esports market overview: 2.1. Current state and growth estimates 2.2. Opportunities and challenges Project overview 3.1. Mission and vision 3.2. Concept and roadmap Dominant Chain platform: 4.1. Platform features and advantages 4.2. Monetization 4.3. Technology 5. Dominant Coin 5.1. Coin specifications 5.2. Conditions for the ICO realization 5.3. Awarding Users with Free Masternodes 6. Project team and advisors 7. Conclusions 8. Notice of non-responsibility
3 1. Abstract The video game industry has always attracted attention due to the great popularity of computer games in the 21st century. For many years, psychologists, sociologists, and other scientists have tried to figure out why people play games; whether it is an addiction, and whether it can be considered as an escape from real life. Today, most people realize that the video game industry is not just entertainment, but a very promising business niche, which is now open both to professional and beginner investors. Not surprisingly, the video games are booming. Some might mistakenly believe that it is only teenagers who play online games. However, statistics show that the average age of a gamer is 32 years. At the current stage of the industry development, casual players have real opportunities to turn their hobby into a profitable activity and to make money from their gaming skills. With an annual growth of more than 30%, esports is one of the most dynamically developing markets. According to GamesIndustry.biz, the Worldwide esports market is projected to hit $2.17 billion by 2023, with the audience growing to over 1 billion people, which will make it the number one sport of the future. Despite the rapid growth, this market segment has a lot room for improvement, with unmonetized gaming time being one of the main issues. Our team decided to address this problem by starting the Dominant Chain project -- an esports tournaments platform, empowered by cryptocurrency as a new approach to monetizing the players time and passion.
4 2. esports Market overview 2.1. Current state and growth estimates According to the Newzoo 2018 Global Esports Market Report, the global esports audience is predicted to reach 380 million this year, made up of 165 million dedicated esports fans and 215 million occasional viewers. Total Revenues +27.4% 6% CAGR Total Revenues +38.2% YoY MILLION 38% YoY Total Revenues +33.0% 18% $ 1650 $906 M $ MILLION $ 655 MILLION $ % MILLION $ 350 MILLION 2016 $ 468 MILLION $ 694 $ 1385 MILLION MILLION Total Revenues (media rights, advertising, sponsorship, merchandise & tickets, game publisher fees) NAM China Rest of World S. Korea Brand Investment Revenues (media rights, China & North America will generate $509 M advertising, sponsorship) in 2018, or 56% of global esports revenues As to the 2018 revenue growth, by the end of this year the esports industry is predicted to generate $905 million, reaching over $1 billion in revenue in 2021: China and North America will generate over half of that sum Fans buying tickets and merchandise will contribute $96 million A significant amount of revenue is brought by sponsorship and advertising at esports events and tournaments.
5 $20 M $35 M $40 M $60 M Sponsorship and advertisement $80 M Tournaments prize funds $900 M $665 M Betting Amateur and micro-tournaments Tickets sale Merchandising Just like traditional sport, esports has its fair share of professionals, commentators, and celebrities. Prize money is certainly comparable to more traditional sports. The National Basketball Association prize pool is $13 million, the Golf Masters is $11 million, and the Confederations Cup is $20 million. esports exceeds each of them with a total prize pool of $24.7 million. Here are some additional numbers representing the traditional sports and esports to compare: The International 2018 Dota 2 prize pool was $25,532,177, which exceeded the prize fund of: - the US Open tennis tournament with $25,282,400 prize fund - the largest golf tournament, The Masters Tournament 2018 with its $11 million prize fund According to esports Charts, the League of Legends 2018 tournament, Mid-Season Invitational, was watched by 127 million viewers, with an average of 25 million viewers for one broadcast. It is more than: - Super Bowl 50 with its 112 million viewers - Winter Olympic Games in South Korea, with an average of 20 million viewers for a broadcast - Summer Olympic Games in Rio de Janeiro in 2016, with an average of 25 million spectators
6 In South Korea, cyber sportsman Lee Faker Sang Hyeok is much more popular than famous footballer Cristiano Ronaldo. Thanks to esports, in 2018, 61 people aged 16 to 30 years old became dollar millionaires. The highest earning of them (by prize money) is the German Kuro KuroKy Takhasomi, with more than $4 million up to date; the youngest to surpass $1 million in tournament prize money winnings is Sumail Hassan from Pakistan, who earned $3,265,915 at the age of Opportunities and challenges With such an immense audience and revenue growth, esports market has already attracted a number of prominent investors: Tencent has invested $15 billion in the esports market in China over the last 5 years MTG Media Holding acquired ESL, the largest esports organization for $86.4 million Amazon bought the Twitch streaming platform for $970 million The prospects for market expansion in the nearest future are also very promising: In 2022, e-sports will be included in the program of the Asian Games The IOC discusses the inclusion of esports in the program of the Summer Olympic Games of 2024 Cybersport is an officially recognized sport in more than 30 countries All signs indicate that it s the high time to invest, but what is the best niche to choose? Let s consider some challenges that the players face to decide. First of all, it is quite challenging for a beginning player to get into professional esports. There are various limitations and even stereotypes. Not every esportsman can afford expensive gaming equipment, such as gaming computer matching the system requirements for the newest games, a gaming console, a keyboard, and a mouse with better response time, special chairs that do not affect the posture and reduce the load on the spine, etc.
7 Cybersport can also be physically and mentally strenuous. Trainings, especially before important tournaments, can sometimes take up to 16 hours a day and last up to a fortnight. Such an exhausting schedule cannot be maintained without regular physical exercises and proper nutrition to keep the body in a good shape. Tactics and strategy development, as well as good teamwork are require continuous practice. And while parents are often against their children s gaming past-time, the example of the already mentioned Sumail Hassan and the 22 year old Chinese Gao Tianpeng (aka dogfights ), who already earned $ , make them idols inspiring millions of new players. The schedule of professional esportsmen is very tight. Sometimes, a team will need to pass on one tournament to compete in the other. This might occasionally turn travelling the world to chase the prize money, as the online tournament platforms usually offer inexpensive in-game objects (skins) as the only reward. While professional and aspiring gamers face so many difficulties, with considerable upfront investments of time and money before they can actually win something in return, casual players currently have almost no opportunities to monetise their time. This is the problem that we are trying to solve. There started to appear some similar platforms with the ecosystem built on cryptocurrency and tokens usage. However, the market is still very young, and requires a larger number of solutions to be properly shaped. As a team who knows both the video games and cryptocurrency markets, we plan to specifically focus on amateur online tournaments to enable esports beginners to start earning their first prizes while they still work on developing their gaming skills. 3. Project overview and roadmap 3.1. Mission and vision Our goal is to develop the ecosystem based on the platform that will enable any person to earn money by playing their favourite games. We believe that new products and services should solve real pains and bring real benefits.
8 The Dominant Chain platform is at the intersection of virtual and real world, where by enjoying their time spent in the game world reality, players will receive tangible compensation. Mission: Dominant Chain should combine the best of two innovative industries, video games and blockchain, to create an efficient ecosystem able to help amateur, casual players to monetize their time by winning crypto prizes. The ecosystem uses blockchain to record all the information inside the app. Vision: by 2010, we plan to win a significant share of the global esports market, and hold a number of our own international esports events with crypto prize fund Concept and roadmap The Dominant Chain concept was designed as a comprehensive gaming ecosystem built around a multifunctional platform providing PvP tournaments and video-streaming functionality, with the possibility to win crypto prizes. Why did we choose cryptocurrency prizes and blockchain technology versus in-game points or fiat (state-issues) money? The answer is, to ensure security, transparency and decentralisation. The key project development stages will include: Functionality development for creating your own tournaments based on the Dominant system - currently in progress Conducting an ICO and launching a unique Dominant gaming platform (beta version) Launching a user loyalty program to help participants earn more DMC, with the subsequent ability to run Dominant-masternode and have a stable passive income in cryptocurrency Launching the complete version of the Dominant platform with a forum for gamers, news feed and improved usability and platform design
9 Adding video-streaming functionality to relay video-streams from tournaments to users personal pages on social networks, with the possibility to earn Dominant Coins depending on the number of viewers Dominant Chain platform improvements and enhancement. Hiring full-time support team. Starting a marketing campaign to enter international markets 4. Dominant Chain Platform 4.1. Platform features and advantages First, the desktop and browser versions of the platform will be released, and the adaptation for mobile devices will follow to ensure the best user experience. The Dominant Chain platform features will include: Dominant Ecosystem for creating your own esports tournaments in Dota2, League of Legends, Counter-Strike: Global Offensive Ecosystem for monetization of other gaming-related activities, such as video-streaming, news publication, and other content creation. The authors will receive rewards both from the platform itself and from advertisers Dominant Coin - the internal cryptocurrency to be used for various purposes on the platform Dominant Wallet for receiving, transferring and exchanging Dominant Coin into other cryptocurrencies and fiduciary money Blockchain technology to guarantee the information and data security on the platform The Dominant Chain platform will offer the following advantages: All gaming events, news, tournaments, video-streams and additional options are located on a single platform
10 With top speed of internal transactions, crypto winnings are allocated immediately after the tournament victory, or right after the event that you bet on The unique coin and ecosystem will be actively used by many people, making it popular both among the investors on crtypto markets and among the gamers across the world Gamers who are the main target audience are already familiar with cryptocurrency and will easily adapt to this innovation The Dominant Chain platform will be used for effective targeted advertising, which in its turn will increase the turnover and rate growth of the Dominant Coin A real chance to turn your gaming hobby into profit by earning Dominant Coin on the platform Monthly subscription 3 months subscription 6 months subscription 1 year subscription 400 DMTC DMTC DMTC DMTC ( 200 DMTC discount) (800 DMTC discount) (2 400 DMTC discount) 4.2. Monetization Will be update
11 4.3. Technology In recent years, blockchain technology has become extremely popular due attempts to apply it in various industries. Our team also decided to use blockchain technology for Dominant Coin, which is the epicenter of our ecosystem. Using the masternode system, we will make the coin better protected from any kind of attacks and forgery. Blockchain will allow us to securely record and keep the data within our system while protecting information from any kind of hacker attacks. The games results, stakes of the participants, the number of coins earned and the funds transferred are provided by the registry. The possibility to record a book with new data, save previous data in blocks with no chance of replacement or compromise is a big advantage of the technology. The blockchain technology will allow us to decentralize the process of adding data to the registry. In other words, no single person or group can take control over the information on the blockchain. As a result of Dominant Coin decentralized cryptocurrency, esportsmen all over the world will be able to earn Dominant Coins, use and transfer them to each other while enjoying a high level of security.
12 The Dominant Chain platform will include the following system components: Battles and Tournaments User s personal stream User s profile Newsfeed Forum Bonus / Referral systems Wallet The wallet will be designed as a part the main platform rather than a separate application. When a new account is created on the platform, the Dominant Coin wallet for a new player will be automatically created, and all the earned or won Dominant Coins will be automatically transferred into this wallet. The Dominant Coin wallet will ensure: High level of security Coins storage Coins transfer Synchronisation with Dominant Chain platform tournaments To register and login, the players will be able to use one of the options below: Steam account Facebook account
13 Gmail account Twitch.tv account Or a standard registration process 5. Dominant Coin 5.1. Coin specifications The decentralized Dominant Chain platform will be used by amateur / casual players to earn Dominant Coin by participating and winning in tournaments. Apart from the millions of gamers using Dominant Coin worldwide, advertisers will be able to use the coin for placing their ads on the platform and / or sponsoring tournaments. With the continuous turnover of the coin inside the platform, the market value of Dominant Coin on the world's largest exchanges will grow.
14 5.2. Conditions for the ICO realization When mining blocks, all masternode owners receive rewards in turns. To get a supernode, a user will need to buy DMTC coins and install the wallet on the server following the instructions on our website. Next, the user will join other system operators, help the network become more effective and start earning passive income. Why is it profitable? Decentralization Developers will conduct a limited emission of coins that will be sold to raise funds required for start-up launch and success. All non-sold coins will be destroyed. The remaining available coins will be mined together with the community. Passive income Coins mining is conducted equally by all community members, and as a result masternode owners will be continuously earning passive income from a promising and profitable business. Cost Efficient Coins emission is conducted with the help of PoS (proof of stake) algorithm. It means that blocks mining is done by using your coins only, no specialized equipment required. An ordinary computer or virtual server is enough for DMTC coins mining. Three different types of masternodes - Bronze, Silver, and Gold - are on the offer, to suit all investor needs and budgets.
15 BRONZE SILVER GOLD MASTERNODE MASTERNODE MASTERNODE COST 0.2 BTC 0.5 BTC 1 BTC EARNINGS 1,63% of block reward 25,53% of block reward 63,84% of block reward COINS NEEDED TO MAKE A MASTERNODE 5.3. Awarding Users with Free Masternodes The number of tournaments will grow with time. Our team is developing a decentralized system, which will enable masternode operators to check all matches and validate them, detect cheating and receive additional awards. To motivate users and help them to get more opportunities for skills development, the platform will award different masternode types. All three masternode layers - Bronze, Silver, and Gold - will be available as award for performing the platform s quests. To win a masternode of their choice, players will have to complete corresponding quests and receive a ticket for participating in sponsorship tournament. This way, they can win the money needed for boosting masternode. The masternode will start bringing users passive income, and will additionally generate more coins, thus allowing players to enter more tournaments in the long run.
16 6. Project team and advisors Will be update
17 8. Conclusions We believe that our Dominant Chain platform and Dominant Coin will break new ground in esports and cryptocurrency industries. We strive to fill a unique business-niche by providing multifunctional, secure, decentralized gaming application empowered by crypto coin for beginning and casual players. Our platform is tailored to meet the current needs of the end сustomer, ensuring stable profits for investors and various stakeholders. Dominant Chain is the result of the joint work of our founders, developers, and marketers. We believe that cryptocurrencies have a great potential, especially so when integrated into a relevant niche and relevant product, with a long-term strategy and clear-cut tactical goals. The Dominant project born to win!
18 8. Notice of non-responsibility Organization of Initial Coin Offering (ICO) of Dominant Coin (DMC), the cryptocurrency used to empower the Dominant Chain project, is an unregulated transaction aimed at cryptocurrency and digital assets collection. For DMC buyers, ICO is associated with numerous risks, in particular, the risk of losing the money invested into the project issued coins Dominant Coin (DMC). Only those people who are fully aware of the entailing potential risks are allowed to participate in the project. The following categories are excluded from participating: consumers (within the meaning of European Directive #2011/83/UE), USA residents (within the meaning of Regulation S Security Act of 1993 of the United States), and also residents of China, Canada, and Singapore. You assume all risks and all liabilities that may be imposed on you as a result of using the information specified in this document. Under no circumstances will the Dominant Coin / Dominant Chain Project be liable for any direct, indirect, special or other related damage resulting from the use of the information in this document, including the failure of the investor to comply with the laws of the jurisdiction. The information provided in this document is for informational purposes only and is not final, should not be taken as an offer to make a deal with any company or individual mentioned in it, should not be taken as a recommendation or advice and is not a guide to action. This document is not a substitute for professional advice and an independent factual assessment or verification. You must independently verify any information you find in this document for the purpose of investing or any other actions. If you have any doubts about the contents of this document, we ask you to contact professional legal, financial, tax, and investment consultants.
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