FirstPerson. New Media as Story, Performance, and Game. Edited by Noah Wardrip-Fruin and Pat Harrigan. Designed by Michael Crumpton.
|
|
- Clement Smith
- 5 years ago
- Views:
Transcription
1 FirstPerson New Media as Story, Performance, and Game Edited by Noah Wardrip-Fruin and Pat Harrigan Designed by Michael Crumpton The MIT Press Cambridge, Massachusetts London, England
2 x. Dedication and Acknowledgments xi. Introduction xiii. Contributors I. Cyberdrama II. Ludology III. Critical Simulation IV. Game Theories ;TÄ r.. -Ш- V«Hypertexts & Interactives VI. The Pixel/The Line VII. Beyond Chat I'full VIII. New Readings Permissions Index
3 FIRSTPERSON i I. Cyberdrama 2 Janet Murray: From Game-Story to Cyberdrama 2 Response by Bryan Loyall io From Espen Aarseth's Online Response 12 Ken Perlin: Can There Be a Form between a Game and a Story? 12 Response by Will Wright 14 From Victoria Vesna's Online Response 19 Michael Mateas: A Preliminary Poetics for Interactive Drama and Games 19 Response by Brenda Laurel 23 From Gonzalo Frasca's Online Response II. Ludology 136 Markku Eskelinen: Towards Computer Game Studies 136 Response by J. Yellowlees Douglas 137 Note Regarding Richard Schechner's Response "45 Espen Aarseth: Genre Trouble: Narrativism and the Art of Simulation 145 Response by Chris Crawford 47 From Stuart Moulthrop's Online Response 56 Stuart Moulthrop: From Work to Play: Molecular Culture in the Time of I Deadly Games 56 Response by Diane Gromala 160 From John Cayley's Online Response: Playing with Play
4 71 III. Critical Simulation 73 Simon Penny: Representation, Enaction, and the Ethics of Simulation 73 Response by Eugene Thacker 75 From N. Katherine Hayles's Online Response 85 GonzaLo Frasca: Videogames of the Oppressed: Cntical Thinking, Education, Tolerance, and Other Trivial Issues 85 Response by Mizuko Ito 88 From Eric Zimmerman's Online Response 95 Phoebe Sengers: Schizophrenia and Narrative in Artificial Agents 95 Response by Lucy Suchman: Methods and Madness 98 From Michael Mateas's Online Response 1117 IV. Game Theories -. й*7»>%лг '. «o.v:>. ж не Henry Jenkins: Game Design as Narrative Architecture У$!У" "Щж 118 Response by Jon McKenzie,14b. 120 From Markku Eskelinen's Online Response Щр& '-+W* 131 Jesper Juul: Introduction to Game Time I 1131 Response by Mizuko Ito»J^'J 133 From Celia Pearce's Online Response 143 Celia Pearce: Towards a Game Theory of Game 143 Response by Mary Flanagan 145 From Mark Bernstein's Online Response: "And Back Again" 154 Eric Zimmerman: Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline 154 Response by Chris Crawford 155 From Jesper Juul's Online Response: Unruly Games
5 FIRSTPERSON 165 V. Hypertexts & Interactives 167 Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Toobfor Hypertext Narrative * 167 Response by Andrew Stern 173 From Ken Perlin's Online Response 183 Stephanie Strickland: Moving Through Me as I Move: A Paradigm for Interaction 183 Response by Rita Raley 185 From Camille Utterback's Online Response 192 J. Yellowlees Douglas and Andrew Hargadon: The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business 192 Response by Richard Schechner 197 From Henry Jenkins's Online Response 207 VI. The Pixel/The Line 208 John Cayley: Literat Art: Neither Lines nor Pixeb but Letters 208 Response by Johanna Drucker 210 From Nick Montfort's Online Response 218 Camille Utterback: Unusual Positions Embodied Interaction with Symbolic Spaces 218 Response by Matt Gorbet 222 From Adrianne Wortzel's Online Response 227 Bill Seaman: Interactive Text and Recombinant Poetics Media-Element Field Explorations ill Response by Diane Gromala 1233 From Jill Walker's Online Response
6 237 VII. Beyond Chat 238 Warren Sack: What Does a Very Large-Scale Conversation Look Like? 238 Response by Rebecca Ross 239 From Phoebe Sengers's Online Response 249 Victoria Vesna: Community of People with No Time: Collaboration Shifts 249 Response by Stephanie Strickland '262 Natalie Jeremijenko: If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts 262 Response by Lucy Such man: Talking Things 265 From Simon Penny's Online Response 1289 VIII. New Readings 291 N. Katherine Hayles: Metaphoric Networks in Lexia to Perplexia 291 Response by Eugene Thacker 293 From Bill Seaman's Online Response Ш Щзо2 Jill Walker: How I Was Played by Online Caroline {ИТОН 302 Response by Adrianne Wortzel 305 From Warren Sack's Online Response 310 Nick Montfort: Interactive Fiction as "Story," "Game," "Storygame," "Novel," "World," "Literature," "Puzzle," "Problem," "Riddle," and "Machine" 310 Response by Brenda Laurel 315 From Janet Murray's Online Response 319 Permissions 321 Index
7.LUDOLOGISTS LOVE STORIES, TOO: NOTES FROM A DEBATE THAT NEVER TOOK PLACE
COPYRIGHT Copyright 2003 by authors, Utrecht University and Digital Games Research Association (DiGRA). All rights reserved. Except for the quotation of short passages for the purpose of criticism and
More informationInteractivity: Storytelling or Storywriting? A closer look on videogames and narrative
Interactivity: Storytelling or Storywriting? A closer look on videogames and narrative Damien Djaouti 1&2, Jean-Pierre Jessel 1, Gilles Methel 2, Pierre Molinier 2 1 IRIT, Université Toulouse III, France,
More informationIndex FIRSTPERSON 322
Index A Aarseth, Espen, 4, 10, 86, 312 cybertext and, 58 interaction and, 203 ludology and, 35 39, 41 narratology and, 45 55 Achituv, Romy, 220 222 Acting, 81 Activism, 73 ADPCM synthesizer, 264 Adventure,
More informationBETWEEN HUMANITIES AND THE DIGITAL
BETWEEN HUMANITIES AND THE DIGITAL BETWEEN HUMANITIES AND THE DIGITAL edited by Patrik Svensson and David Theo Goldberg The MIT Press Cambridge, Massachusetts London, England 2015 Massachusetts Institute
More informationIMMERSIVE, INTERACTIVE VIRTUAL WORLDS : AN INVESTIGATION INTO THE RELATIONSHIP BETWEEN DESIGN AND PLAYER EXPERIENCE
IMMERSIVE, INTERACTIVE VIRTUAL WORLDS : AN INVESTIGATION INTO THE RELATIONSHIP BETWEEN DESIGN AND PLAYER EXPERIENCE A Thesis submitted to the Faculty of the Graduate School of Arts and Sciences of Georgetown
More informationNarrative and Conversation. Prof. Jim Whitehead CMPS 80K, Winter 2006 February 17, 2006
Narrative and Conversation Prof. Jim Whitehead CMPS 80K, Winter 2006 February 17, 2006 Upcoming No class Monday President s Day What would it be like to have a video game about Washington, or Lincoln?
More informationWhat's Love Got To Do With It? (Draft version) Sebastian Möring, IT University of Copenhagen,
What's Love Got To Do With It? (Draft version) Sebastian Möring, IT University of Copenhagen, smam@itu.dk Introduction Recently several games have been published which can be called abstract games about
More informationedited by Michael Benedikt
Cyberspace: First Steps edited by The MIT Press Cambridge, Massachusetts London, England 1 Introduction 7 2 Academy Leader 27 William Gibson 3 Old Rituals for New Space: Rites de Passage and William Gibson's
More informationA Multimodal Discourse Analysis of Video Games: A Ludonarrative Model
A Multimodal Discourse Analysis of Video Games: A Ludonarrative Model Weimin Toh National University of Singapore Block AS5, 7 Arts Link Singapore 117570 +65 93696867 A0019282@u.nus.edu ABSTRACT This study
More informationNarratology. Dominic Arsenault. This essay provides an overview of the different types of study that can be conducted when
1 Narratology Dominic Arsenault Abstract This essay provides an overview of the different types of study that can be conducted when considering the narrative aspects of video game play. It contextualizes
More informationWhat we can learn about making digital books for children from the genres of electronic literature.
What we can learn about making digital books for children from the genres of electronic literature. What is electronic literature and where to find it? What are some of the genres of electronic literature?
More informationModulplan Master (2006) - Seite 1 MODULPLAN MASTER MEDIENINFORMATIK: MEDIENGESTALTUNG:
Modulplan Master (2006) - Seite 1 MODULPLAN MASTER MEDIENINFORMATIK: MEDIENGESTALTUNG: Modulplan Master (2006) - Seite 2 Module number M - 101 Mastering Digital Media Required/Option Master of Arts: Required
More informationart_0416 Towards Computer Game Studies, Part 1: Narratology and Ludology Markku Eskelinen Provosoft PL 276, Helsinki, Finland
art_0416 Towards Computer Game Studies, Part 1: Narratology and Ludology Markku Eskelinen Provosoft PL 276, 00531 Helsinki, Finland 9-7734495 markku.eskelinen@kolumbus.fi It's quite relaxing to write about
More informationThe Information Age. STSC 160 Fall 2007
The Information Age STSC 160 Fall 2007 Certain new technologies are greeted with claims that, for good or ill, they must transform our society. The two most recent: the computer and the Internet. But the
More informationThe Information Age. Science, Technology, and Society STSC-160 Professor Nathan L. Ensmenger
We are often told that we are living in an Information Age, and indeed, this is a truth that seems self-evident: communications and information technologies increasingly pervade our homes, our workplaces,
More informationTheory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate
Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate Celia Pearce University of California, Irvine 4100 Calit2 Building/Zot Code 2800 Irvine, CA 92697-2800USA +1 310
More informationNewsgames: Theory and Design
Newsgames: Theory and Design Miguel Sicart Assistant Professor Center for Computer Games Research IT University of Copenhagen miguel@itu.dk Abstract. Computer games have a long history as entertainment
More informationHow the Body Shapes the Way We Think
How the Body Shapes the Way We Think A New View of Intelligence Rolf Pfeifer and Josh Bongard with a contribution by Simon Grand Foreword by Rodney Brooks Illustrations by Shun Iwasawa A Bradford Book
More informationMusic and Human-Computer Interaction
Music and Human-Computer Interaction Springer Series on Cultural Computing Editor-in-chief Ernest Edmonds Editorial board Frieder Nake Nick Bryan-Kinns Linda Candy David England Andrew Hugill Shigeki Amitani
More informationDigital Art (part two) Themes, Issues and Concepts AK 2100 Art and Technology
Digital Art (part two) Themes, Issues and Concepts AK 2100 Art and Technology General Themes in Digital Art Artificial Life* Artificial Intelligence* Telepresence and telematics Identity and the Body Mapping,
More informationInteractive Digital Narrative
Interactive Digital Narrative The book is concerned with narrative in digital media that changes according to user input Interactive Digital Narrative (IDN). It provides a broad overview of current issues
More informationDESEGMENTING A GAMEWORLD: THE SUPER MARIO SERIES
DESEGMENTING A GAMEWORLD: THE SUPER MARIO SERIES A Thesis submitted to the Faculty of the Graduate School of Arts and Sciences of Georgetown University in partial fulfillment of the requirements for the
More informationStanislavky s System as a Game Design Method: A Case Study
Stanislavky s System as a Game Design Method: A Case Study Borja Manero Universidad Complutense de Madrid borja@sip.ucm.es Clara Fernández-Vara Massachusetts Institute of Technology clara@alum.mit.edu
More informationLudology. Bo Kampmann Walther Center for Media Studies, SDU 2005
Ludology Bo Kampmann Walther Center for Media Studies, SDU 2005 Disposition What is ludology? What is a game? What is gameplay? Game spaces Questions Ludology Game Theory (the economic study of competitive
More informationfront.qxd 10/17/1999 4:06 PM Page i Othermindedness
Othermindedness Othermindedness The Emergence of Network Culture Michael Joyce Ann Arbor Copyright by the University of Michigan 2000 All rights reserved Published in the United States of America by The
More informationA Ludicrous Discipline?
10.1177/1555412005281620 ARTICLE Games Boellstorff and / Culture Ethnography and Game Studies A Ludicrous Discipline? Ethnography and Game Studies Games and Culture Volume 1 Number 1 January 2006 29-35
More informationPedigree of the Morris Family of Borris-in-Ossory
Pedigree of the Morris Family of Borris-in-Ossory by Joanna Cicely Fennell 1. William Morris, son of Bartholomew & Anne, was born in November 1693 in Gurteen near Rosenallis [1]. He married Mary Jeoffers,
More informationMaking sense of games
1 INTRODUCTION: WHAT IS GAME STUDIES? If we apply to science our definition of play as an activity occurring within certain limits of space, time, and meaning, according to fixed rules, we might arrive
More informationNarrative Form and Interactivity in the Modern Videogame. David Wilkinson Monash University
Narrative Form and Interactivity in the Modern Videogame A paper submitted for publication in the proceedings of the Australian and New Zealand Communication Association Annual Conference, Swinburne University,
More informationInformation Literacy Through Digital Games
Information Literacy Through Digital Games Introduction Pac-Man Q*bert Bubble Bobble Super Mario Bros. Show The Legend of Zelda Cloak and Dagger Tron Blade Runner The Last Starfighter Metroid Prime We
More informationFLORIDA..-ATLANTIC UNIVERSITYTM
FLORIDA..-ATLANTIC UNIVERSITYTM Graduate Programs-NEW COURSE PROPOSAL 1 DEPARTMENT: COMMUNICATION AND MULTIMEDIA UGPC APPROVAL UFS APPROVAL SCNS SUBMITTAL CONFIRMED BANNER POSTED------- CATALOG CoLLEGE:
More informationIntroduction to the Philosophy of Technology
Техника молодежи (1938) Introduction to the Philosophy of Technology course description In the early 21st century, technology seems to be everywhere around us, influencing the ways we feel, think, and
More informationNarrative - Characters -Plot - Scene -Voice - Genre. Narrative - Characters -Plot - Scene -Voice - Genre. New Media. New Media.
Opening : Concepts of in Interactive Art Forms Lecture Goals for the next two classes 1. Introduce concepts of traditional narrative, most of which apply to later technologies. 2. Discuss the application
More informationCOMPANION HISTORY OF MODERN SCIENCE
COMPANION TO THE HISTORY OF MODERN SCIENCE EDITED R. C. OLBY, G. N. CANTOR, J. R. R. CHRISTIE and M. J. S. HODGE BY ROUTLEDGE LONDON AND NEW YORK Preface Introduction The Editors xi xiii PART I: THE STUDY
More informationSmart Games: Emergent Game Design. Keaton Johnstone studios.net. School of Design. Victoria University of Wellington
Smart Games: Emergent Game Design Keaton Johnstone http://research.frontier studios.net 2013 School of Design Victoria University of Wellington PO Box 600 Wellington 6140 New Zealand A thesis submitted
More informationUNIVERSITY OF TARTU DEPARTMENT OF ENGLISH STUDIES. NARRATIVE IN MASS EFFECT 3 MA thesis. KARL JAAGOLA SUPERVISOR: Assoc. Prof.
UNIVERSITY OF TARTU DEPARTMENT OF ENGLISH STUDIES NARRATIVE IN MASS EFFECT 3 MA thesis KARL JAAGOLA SUPERVISOR: Assoc. Prof. RAILI MARLING TARTU 2016 2 ABSTRACT Video games have become one of the most
More informationCRITICAL APPROACHES TO THE FICTION OF THOMAS HARDY
CRITICAL APPROACHES TO THE FICTION OF THOMAS HARDY CRITICAL APPROACHES TO THE FICTION OF THOMAS HARDY Edited by DALE KRAMER Professor of English University of Illinois at Urbana-Champaign M MACMILLAN Selection,
More informationquestion of whether film possesses a narrating instance (cf. Bordwell 1985; Chatman 1978, 1990; Gunning 1994; Gaudreault 1984). This question reappear
Published on the living handbook of narratology (http://www.lhn.uni-hamburg.de) Narrativity of Computer Games Britta Neitzel Created: 11. March 2014 Revised: 22. April 2014 1 Definition Narrativity can
More informationThis page intentionally left blank
Synthetic Biology This page intentionally left blank Synthetic Biology A Sociology of Changing Practices Andrew S. Balmer University of Manchester, UK Katie Bulpin University of Manchester, UK and Susan
More informationGame Mediated Communication: Multiplayer Games as the Medium for Computer Based Communication
Game Mediated Communication: Multiplayer Games as the Medium for Computer Based Communication Mats Wiklund Stockholm University Forum 100 164 40 Kista Sweden E-mail: matsw@dsv.su.se ABSTRACT As multiplayer
More informationTips of Fingers, Tips of Tongues: Emulating Authentic Dialogue in Roleplaying Video Games
Tips of Fingers, Tips of Tongues: Emulating Authentic Dialogue in Roleplaying Video Games Stephanie Caskenette The Department of Art History and Communication Studies, McGill University, Montréal October
More informationSocial Understanding
Social Understanding THEORY AND DECISION LIBRARY General Editor: Julian Nida-Rümelin (Universität München) Series A: Philosophy and Methodology of the Social Sciences Series B: Mathematical and Statistical
More informationInteractive Drama. John E. Laird Edited by Matt Evett
Interactive Drama John E. Laird Edited by Matt Evett Interactive Drama An interactive drama is a first-person experience within a fantasy world, in which the User may create, enact, and observe a character
More informationFrom "open mailbox" to context mechanics: shifting levels of abstraction in adventure games
From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story
More informationIntroduction: The Fifth Annual A.A. Sommer, Jr. Lecture on Corporate, Securities & Financial Law
Georgetown University Law Center Scholarship @ GEORGETOWN LAW 2005 Introduction: The Fifth Annual A.A. Sommer, Jr. Lecture on Corporate, Securities & Financial Law William Michael Treanor Georgetown University
More informationBeyond the Novelty: Creating Digital Fiction for Mainstream Audiences
Beyond the Novelty: Creating Digital Fiction for Mainstream Audiences R. Lyle Skains PhD Student Creative & Critical Writing National Institute for Excellence in the Creative Industries Bangor University
More informationAssistant Flora Line
Jamie McCoan Editor For all commercial enquiries please contact Andrew Naylor Agents Alice Dunne +44 (0) 20 3214 0949 Assistant Flora Line fline@unitedagents.co.uk Credits Television PARANOID 2016 LEWIS
More informationUser Interface Agents
User Interface Agents Roope Raisamo (rr@cs.uta.fi) Department of Computer Sciences University of Tampere http://www.cs.uta.fi/sat/ User Interface Agents Schiaffino and Amandi [2004]: Interface agents are
More informationYour use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at
From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative Author(s): Marie-Laure Ryan Source: Storyworlds: A Journal of Narrative Studies, Vol. 1 (2009), pp. 43-59 Published by:
More informationABC-CLIO ebook Collection
ABC-CLIO ebook Collection x close PRINT (select citation style below) Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming By: Mark J. P. Wolf, Editor role-playing games (RPGs) Role-playing
More informationFrom Faerie Tale to Adventure Game. By Michael Nitsche. Introduction
From Faerie Tale to Adventure Game By Michael Nitsche Introduction This essay is a visitor to the world of science fiction and fantasy one that comes from the relatively new field of video games studies.
More informationSchemas in Directed Emergent Drama
Schemas in Directed Emergent Drama Maria Arinbjarnar and Daniel Kudenko Department of Computer Science The University of York Heslington, YO10 5DD, York, UK maria@cs.york.ac.uk, kudenko@cs.york.ac.uk Abstract.
More informationVirtual Institutions
UNIVERSITY OF TECHNOLOGY SYDNEY Virtual Institutions A dissertation submitted for the degree of Doctor of Philosophy in Computing Sciences by Anton Bogdanovych Sydney, Australia 2007 c Copyright by Anton
More informationElements of interactive drama : Behind the Virtual Curtain of Jupiter Green
Elements of interactive drama : Behind the Virtual Curtain of Jupiter Green Christy Dena Immediately after I registered online for Australia s first web-based drama, I received an email from Old Norm,
More informationSpatial structuring, cinematic mediation, and evocative narrative elements in the design of RT 3D VE: The Common Tales Project
Digital Creativity 2003, Vol. 15, No. 1, pp. 53 58 1462-6268/04/1501-0053$16.00 Swets & Zeitlinger Spatial structuring, cinematic mediation, and evocative narrative elements in the design of RT 3D VE:
More informationThe Video Game Theory Reader
The Video Game Theory Reader i This page intentionally left blank The Video Game Theory Reader Edited by Mark J. P. Wolf and Bernard Perron iii First published 2003 by Routledge 2 Park Square, Milton Park,
More informationATINER's Conference Paper Series MED
ATINER CONFERENCE PAPER SERIES No: LNG2014-1176 Athens Institute for Education and Research ATINER ATINER's Conference Paper Series MED2015-1593 An Introduction to Videogame Genre Theory. Understanding
More informationComparative Interoperability Project: Collaborative Science, Interoperability Strategies, and Distributing Cognition
Comparative Interoperability Project: Collaborative Science, Interoperability Strategies, and Distributing Cognition Florence Millerand 1, David Ribes 2, Karen S. Baker 3, and Geoffrey C. Bowker 4 1 LCHC/Science
More informationA Sequence of Possibilities
A Sequence of Possibilities Constructive fictions, quantum authoring, and the search for an ideal story system A thesis paper submitted in partial satisfaction of the requirements for the degree of Masters
More informationOVERVIEW OF ARTIFICIAL INTELLIGENCE (AI) TECHNOLOGIES. Presented by: WTI
OVERVIEW OF ARTIFICIAL INTELLIGENCE (AI) TECHNOLOGIES Presented by: WTI www.wti-solutions.com 703.286.2416 LEGAL DISCLAIMER The entire contents of this informational publication is protected by the copyright
More informationComputational Principles of Mobile Robotics
Computational Principles of Mobile Robotics Mobile robotics is a multidisciplinary field involving both computer science and engineering. Addressing the design of automated systems, it lies at the intersection
More informationGames and Narrative: An Analytical Framework
Games and Narrative: An Analytical Framework Jim Bizzocchi Simon Fraser University jimbiz@sfu.ca Abstract The paper considers the recent academic struggle between "narratologists" and "ludologists", and
More informationGames as Structures for Mediated Performances
Michael Nitsche Games as Structures for Mediated Performances Video games structure play as performance in both the virtual and the physical space. On the one hand, the player encounters game worlds as
More informationLimbo and the Edge of the Literary. Austin Grossman s novel You presents a snapshot of the videogame industry of
Brown 1 James J. Brown, Jr. ELO 2013 Limbo and the Edge of the Literary Austin Grossman s novel You presents a snapshot of the videogame industry of the late 1990s, but the debates it dramatizes between
More informationRunning head: Procedural Minimalism 1. Procedural Minimalism. Joe Osborn, Annenberg Fellow. University of Southern California
Running head: Procedural Minimalism 1 Procedural Minimalism Joe Osborn, Annenberg Fellow University of Southern California Procedural Minimalism 2 Procedural Minimalism Introduction Digital games consist
More informationThe Ben Jonson Journal Literary Contexts in the Age of Elizabeth, James, and Charles
The Ben Jonson Journal Literary Contexts in the Age of Elizabeth, James, and Charles Richard Harp EDITORS Stanley Stewart University of Nevada, Las Vegas University of California, Riverside Robert C. Evans
More informationBeyond Myth and Metaphor*
Game Studies 0101: Ryan: Beyond Myth and Metaphor: The Case of Narrative in Digital... Page 1 of 17 the international journal of computer game research volume 1, issue 1 July 2001 home about archive Marie-Laure
More informationKnowing the Past: Game Education Needs Game History Clara Fernández-Vara Singapore-MIT GAMBIT Game Lab Jesper Juul New York University Game Center
Knowing the Past: Game Education Needs Game History Clara Fernández-Vara Singapore-MIT GAMBIT Game Lab Jesper Juul New York University Game Center Noah Wardrip-Fruin University of California, Santa Cruz
More informationData Visualizations For Complex Computational Narratives
Data Visualizations For Complex Computational Narratives Jacob Garbe, Noah Wardrip-Fruin, and Michael Mateas UC Santa Cruz, Santa Cruz CA 95060, USA, jgarbe@ucsc.edu, https://games.soe.ucsc.edu/eis Abstract.
More informationImagined History, Fading Memory: Mastering Narrative in Final Fantasy X
Imagined History, Fading Memory: Mastering Narrative in Final Fantasy X Dennis Washburn Mechademia, Volume 4, 2009, pp. 149-162 (Article) Published by University of Minnesota Press DOI: https://doi.org/10.1353/mec.0.0089
More informationNARRATIVE AND GAMEPLAY DESIGN IN THE STORY-DRIVEN VIDEOGAME: A CASE STUDY ON THE LAST OF US
NARRATIVE AND GAMEPLAY DESIGN IN THE STORY-DRIVEN VIDEOGAME: A CASE STUDY ON THE LAST OF US Kelsey Cameron A thesis submitted to Auckland University of Technology in partial fulfilment of the requirements
More informationSpring 2015 ENG : Comics & Graphic Novels TR 9-10:30 Room: TBD
Spring 2015 ENG 103.001: Comics & Graphic Novels TR 9-10:30 Room: TBD Prof. Jean-Christophe Cloutier FBH 316 Office Hours: TBD, & by appointment cloutier@english.upenn.edu Course Description: This course
More informationVideo games: a paradoxically painful art form? = [Recensão a] Jesper Juul, The Art of Failure: An Essay on the Pain of Playing Video Games
Video games: a paradoxically painful art form? = [Recensão a] Jesper Juul, The Art of Failure: An Essay on the Pain of Playing Video Games Autor(es): Publicado por: URL persistente: DOI: Feleki, Despoinas
More informationUC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames Permalink https://escholarship.org/uc/item/8838j82v Author
More informationTHE ETHICS OF GLOBAL CLIMATE CHANGE
THE ETHICS OF GLOBAL CLIMATE CHANGE Global climate change is one of the most daunting ethical and political challenges confronting humanity in the twenty-first century. The intergenerational and transnational
More informationHow Story Can Tell Games: Narrative and Micronarrative as Components of Game Experience
How Story Can Tell Games: Narrative and Micronarrative as Components of Game Experience Douglas Grant Faculty of Applied Science Simon Fraser University Vancouver, BC, Canada 1.604.731.5457 rdgrant@sfu.ca
More informationThe Modernist Short Story: A Study In Theory And Practice By Dominic Head READ ONLINE
The Modernist Short Story: A Study In Theory And Practice By Dominic Head READ ONLINE If searched for a book The Modernist Short Story: A Study in Theory and Practice by Dominic Head in pdf form, then
More informationA Preliminary Poetics for Interactive Drama and Games
A Preliminary Poetics for Interactive Drama and Games Michael Mateas INTRODUCTION Interactive drama has been discussed for a number of years as a new AI-based interactive experience (Laurel 1986, Bates
More informationGAME THEORY AND VIDEO GAME, A NEW APPROACH OF GAME THEORY TO ANALYZE AND CONCEIVE GAME SYSTEMS
GAME THEORY AND VIDEO GAME, A NEW APPROACH OF GAME THEORY TO ANALYZE AND CONCEIVE GAME SYSTEMS Emmanuel Guardiola Ubisoft & CEDRIC/CNAM 28 rue Armand Carrel 93108 Montreuil-sous-bois Cedex emmanuel.guardiola@ubisoft.com
More informationThe Player as Author: Exploring the Effects of Mobile Gaming and the Location-Aware Interface on Storytelling
Future Internet 2012, 4, 142-160; doi:10.3390/fi4010142 Article OPEN ACCESS future internet ISSN 1999-5903 www.mdpi.com/journal/futureinternet The Player as Author: Exploring the Effects of Mobile Gaming
More informationOrchestrating Game Generation Antonios Liapis
Orchestrating Game Generation Antonios Liapis Institute of Digital Games University of Malta antonios.liapis@um.edu.mt http://antoniosliapis.com @SentientDesigns Orchestrating game generation Game development
More informationTable of Contents ESSAI. Volume 7 Article Follow this and additional works at: Recommended Citation
ESSAI Volume 7 Article 6 4-1-2010 Table of Contents Follow this and additional works at: http://dc.cod.edu/essai Recommended Citation (2009) "Table of Contents," ESSAI: Vol. 7, Article 6. Available at:
More informationAgenda. 9:00 am 12:00 pm Executive Directors Committee Meeting Pelican (Committee Members Only)
WIFI: TUESDAY, MARCH 13, 2018 Agenda 9:00 am 12:00 pm Executive Directors Committee Meeting Pelican 9:00 am 12:00 pm State Society Relations Committee Meeting Heron 12:00 1:00 pm Joint Lunch ED and State
More informationNew developments in the philosophy of AI. Vincent C. Müller. Anatolia College/ACT February 2015
Müller, Vincent C. (2016), New developments in the philosophy of AI, in Vincent C. Müller (ed.), Fundamental Issues of Artificial Intelligence (Synthese Library; Berlin: Springer). http://www.sophia.de
More informationON PERSPECTIVES AND ERGODICS: VIDEO GAMES AS LITERATURE. A Thesis Submitted to the College of. Graduate Studies and Research
ON PERSPECTIVES AND ERGODICS: VIDEO GAMES AS LITERATURE A Thesis Submitted to the College of Graduate Studies and Research In Partial Fulfilment of the Requirements For the Degree of Master of Arts In
More informationWhere s The Party? Multi-Subject Experiences and Intellectual Property
1 Where s The Party? Multi-Subject Experiences and Intellectual Property ABSTRACT The term multi-subject experience (MSE) can be used to describe games or art that are both collective, if it is not possible
More informationEnd of story? Quest, narrative and enactment in computer games
End of story? Quest, narrative and enactment in computer games Anders Sundnes Løvlie MA student, University of Oslo, Department of Media and Communication Sexes gt. 12, H0202 N-0577 Oslo, Norway (+1 604
More informationRunning head: DESIGN IMPLICATIONS OF AN EXPERIENTIAL ONTOLOGY
Design implications of an experiential ontology of game content 1 Running head: DESIGN IMPLICATIONS OF AN EXPERIENTIAL ONTOLOGY What erotic Tetris has to teach serious games about being serious? Design
More informationMembership in the Real Estate Investment Society is open to:
Serving the real estate investment profession in Southwest Florida since 1981 The Real Estate Investment Society (REIS) is an independent organization, dedicated to assisting members in the effective utilization
More informationAuthority^/ Influence
Authority^/ Influence Australian literary criticism 1950 2000 Edited by Delys Bird * Robert Dixon Christopher Lee University of Queensland Press Contents A Note on the Text Acknowledgments Introduction
More informationGame Design. Review of Jesper Juul s Half-Real: Video Games between Real Rules and Fictional Worlds. Simon Cutajar
Game Design Review of Jesper Juul s Half-Real: Video Games between Real Rules and Fictional Worlds Simon Cutajar December 14, 2011 Half-Real What are games? What are video games? Where do they fit in the
More informationEngineering Systems Doctoral Seminar. ESD.83 Fall 2011
Engineering Systems Doctoral Seminar ESD.83 Fall 2011 Class 1 Faculty: Chris Magee and Joe Sussman TA: Rebecca Kaarina Saari Guest: Professor Joel Moses, Institute Professor, (EECS and ESD) 1 2010 Chris
More informationTowards a novel method for Architectural Design through µ-concepts and Computational Intelligence
Towards a novel method for Architectural Design through µ-concepts and Computational Intelligence Nikolaos Vlavianos 1, Stavros Vassos 2, and Takehiko Nagakura 1 1 Department of Architecture Massachusetts
More informationAction Figures. Men, Action Films, and Contemporary Adventure Narratives. Mark Gallagher
Action Figures Men, Action Films, and Contemporary Adventure Narratives by Mark Gallagher ACTION FIGURES Mark Gallagher, 2006. Softcover reprint of the hardcover 1st edition 2006 978-1-4039-7012-1 All
More informationNINETEENTH-CENTURY SUSPENSE
NINETEENTH-CENTURY SUSPENSE INSIGHTS General Editor: Clive Bloom, Lecturer in English and Coordinator of American Studies, Middlesex Polytechnic Editorial Board: Clive Bloom, Brian Docherty, Jane Gibb,
More informationDOWNLOAD OR READ : THE TUDORS AND THE STUARTS ILLUSTRATED EDITION DODO PRESS PDF EBOOK EPUB MOBI
DOWNLOAD OR READ : THE TUDORS AND THE STUARTS ILLUSTRATED EDITION DODO PRESS PDF EBOOK EPUB MOBI Page 1 Page 2 the tudors and the stuarts illustrated edition dodo press the tudors and the pdf the tudors
More informationDo We Need Real-Time Hermeneutics? Structures of Meaning in Games
Do We Need Real-Time Hermeneutics? Structures of Meaning in Games Jonne Arjoranta Department of Art and Culture Studies University of Jyväskylä Agora Game Lab, PL 35 (Agora), 40014, Finland jonne.arjoranta@jyu.fi
More informationUses of Literature and the Case of the Science Novel
Uses of Literature and the Case of the Science Novel A Workshop with Rita Felski Friday, 15 December 2017 9:30 15:00 Organizers: Sina Farzin, University of Hamburg Natalie Roxburgh, University of Siegen
More informationAI STRUCTURALIST STORYTELLING IN COMPUTER GAMES
AI STRUCTURALIST STORYTELLING IN COMPUTER GAMES Chris R. Fairclough and Pádraig Cunningham, ML Group, Computer science dept., Trinity College Dublin, chris.fairclough@cs.tcd.ie, padraig.cunningham@cs.tcd.ie
More information125 Lbs. College. Champion. 2nd Place. 3rd Place. 4th Place. 5th Place. 6th Place. Willie Jarman Newberry College. Willie Jarman BYE BYE
Willie Jarman Willie Jarman 125 Lbs Brandon Flood UNA- Josh Flint Andrew Young Jeff Baker Doug McClain Michael Clifford 8 9 10 Josh Flint 5-3 Jeff Baker Med for Michael Clifford 16-0 53 54 Josh Flint 9-1
More information