FirstPerson. New Media as Story, Performance, and Game. Edited by Noah Wardrip-Fruin and Pat Harrigan. Designed by Michael Crumpton.

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1 FirstPerson New Media as Story, Performance, and Game Edited by Noah Wardrip-Fruin and Pat Harrigan Designed by Michael Crumpton The MIT Press Cambridge, Massachusetts London, England

2 x. Dedication and Acknowledgments xi. Introduction xiii. Contributors I. Cyberdrama II. Ludology III. Critical Simulation IV. Game Theories ;TÄ r.. -Ш- V«Hypertexts & Interactives VI. The Pixel/The Line VII. Beyond Chat I'full VIII. New Readings Permissions Index

3 FIRSTPERSON i I. Cyberdrama 2 Janet Murray: From Game-Story to Cyberdrama 2 Response by Bryan Loyall io From Espen Aarseth's Online Response 12 Ken Perlin: Can There Be a Form between a Game and a Story? 12 Response by Will Wright 14 From Victoria Vesna's Online Response 19 Michael Mateas: A Preliminary Poetics for Interactive Drama and Games 19 Response by Brenda Laurel 23 From Gonzalo Frasca's Online Response II. Ludology 136 Markku Eskelinen: Towards Computer Game Studies 136 Response by J. Yellowlees Douglas 137 Note Regarding Richard Schechner's Response "45 Espen Aarseth: Genre Trouble: Narrativism and the Art of Simulation 145 Response by Chris Crawford 47 From Stuart Moulthrop's Online Response 56 Stuart Moulthrop: From Work to Play: Molecular Culture in the Time of I Deadly Games 56 Response by Diane Gromala 160 From John Cayley's Online Response: Playing with Play

4 71 III. Critical Simulation 73 Simon Penny: Representation, Enaction, and the Ethics of Simulation 73 Response by Eugene Thacker 75 From N. Katherine Hayles's Online Response 85 GonzaLo Frasca: Videogames of the Oppressed: Cntical Thinking, Education, Tolerance, and Other Trivial Issues 85 Response by Mizuko Ito 88 From Eric Zimmerman's Online Response 95 Phoebe Sengers: Schizophrenia and Narrative in Artificial Agents 95 Response by Lucy Suchman: Methods and Madness 98 From Michael Mateas's Online Response 1117 IV. Game Theories -. й*7»>%лг '. «o.v:>. ж не Henry Jenkins: Game Design as Narrative Architecture У$!У" "Щж 118 Response by Jon McKenzie,14b. 120 From Markku Eskelinen's Online Response Щр& '-+W* 131 Jesper Juul: Introduction to Game Time I 1131 Response by Mizuko Ito»J^'J 133 From Celia Pearce's Online Response 143 Celia Pearce: Towards a Game Theory of Game 143 Response by Mary Flanagan 145 From Mark Bernstein's Online Response: "And Back Again" 154 Eric Zimmerman: Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline 154 Response by Chris Crawford 155 From Jesper Juul's Online Response: Unruly Games

5 FIRSTPERSON 165 V. Hypertexts & Interactives 167 Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Toobfor Hypertext Narrative * 167 Response by Andrew Stern 173 From Ken Perlin's Online Response 183 Stephanie Strickland: Moving Through Me as I Move: A Paradigm for Interaction 183 Response by Rita Raley 185 From Camille Utterback's Online Response 192 J. Yellowlees Douglas and Andrew Hargadon: The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business 192 Response by Richard Schechner 197 From Henry Jenkins's Online Response 207 VI. The Pixel/The Line 208 John Cayley: Literat Art: Neither Lines nor Pixeb but Letters 208 Response by Johanna Drucker 210 From Nick Montfort's Online Response 218 Camille Utterback: Unusual Positions Embodied Interaction with Symbolic Spaces 218 Response by Matt Gorbet 222 From Adrianne Wortzel's Online Response 227 Bill Seaman: Interactive Text and Recombinant Poetics Media-Element Field Explorations ill Response by Diane Gromala 1233 From Jill Walker's Online Response

6 237 VII. Beyond Chat 238 Warren Sack: What Does a Very Large-Scale Conversation Look Like? 238 Response by Rebecca Ross 239 From Phoebe Sengers's Online Response 249 Victoria Vesna: Community of People with No Time: Collaboration Shifts 249 Response by Stephanie Strickland '262 Natalie Jeremijenko: If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts 262 Response by Lucy Such man: Talking Things 265 From Simon Penny's Online Response 1289 VIII. New Readings 291 N. Katherine Hayles: Metaphoric Networks in Lexia to Perplexia 291 Response by Eugene Thacker 293 From Bill Seaman's Online Response Ш Щзо2 Jill Walker: How I Was Played by Online Caroline {ИТОН 302 Response by Adrianne Wortzel 305 From Warren Sack's Online Response 310 Nick Montfort: Interactive Fiction as "Story," "Game," "Storygame," "Novel," "World," "Literature," "Puzzle," "Problem," "Riddle," and "Machine" 310 Response by Brenda Laurel 315 From Janet Murray's Online Response 319 Permissions 321 Index

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