ELECTRONIC SPORTS. A new phenomena catalyzed by social TVs and a growing social community
|
|
- Magdalene Snow
- 5 years ago
- Views:
Transcription
1 ELECTRONIC SPORTS A new phenomena catalyzed by social TVs and a growing social community Mehdi Kaytoue (INSA de Lyon/LIRIS) Loic Cerf, Wagner Meira Jr. (Universidade Federal de Minas Gerais) Chedy Raïssi - INRIA
2 Digitization of the society Services (the world of e-stuffs) Information, news access Buying, booking Encyclopedia Social relationships/interactions Content access consumption (video, music, pictures) Many examples: forget about the paper, consume digitized Environment? Money! Access anywhere, anytime Smart phones PC Tablets Extended TV services Consoles
3 Entertainment Movies, music, sport, etc. content and main actors followed on the Web Video games : A flourishing industry Assassin s creed (2012): 40 millions euros budget, expected revenue of 300 millions Angry birds: 600 millions of active players across the world Gaming communities appear Some games require skills to master at Competing spirit of (most of) games: one goal, to win As such, tournaments start to spread
4 Electronic sport 10 years old in South Korea Spreading to Americas & Europe strongly since 2010 Organizations, league Teams composed of professional gamers, coaches More and more championships More and more software and hardware sponsor to target an audience of s males Gamescom 2011, 2012: Dota competitions with $1 millions for the 5- players winning team HuskyStarcraft Youtube channel, E-Sport commentator: 345 millions views, 685k subscribers
5 5 E-sport is professional
6 What media to reach a growing audience?
7 Social TVs: Supply and Demand meet A way for remote viewers (in space and time) to socially interact about a video content Device/network (smartphones, pc, etc) Synchronization Modality (chat, voice) Social reach (family, friends, strangers) Important upheaval of human interactions and socialization Watching TV tends to be more and more active (Crazy society!) Yahoo! and the Nielsen company: 86% of mobiles Internet users (and 92% of the s) simultaneously watch TV and use the mobile phone
8 Following tournaments, leagues
9 Following gamers directly
10 Objectives Assess, understand, characterize the phenomena through its social Web community Evaluate, warn about its potential For industrials For researchers : a rich source of datasets, available (for now ) M. Kaytoue, L. Cerf, W. Meira Jr., A. Silva, C. Raïssi. Watch me playing, I am a professional: a first study on video game live streaming. Mining Social Networks Dynamics (MSND@WWW12). M. Kaytoue, L. Cerf, W. Meira Jr. C Raïssi. Witnessing the digitization of sport through social TVs. (Submitted).
11 Data
12 Social TV: Entities of interest Content/Object Video content broadcast in live, also called (video) stream Surrounded with a chat tool Content producer Broadcasters, also denoted as streamers Produce the stream Content consumer Watchers, spectators, or viewers Consume the stream Unregistered users: simply watch the stream Registered users: watch, chat, favorites, share
13 Dataset 1: Channels and their audience An insight to video game channels, their activity, the topics that they cover, and their audience of any user (channel, date, audience, topic, category, description, )
14 Dataset 2: Users IRC signals An insight to consumer activities, habits, behaviors of registered users (user, channel, date, log in/out) (user, channel, date, message)
15 Dataset 3: Users favorite channels An insight into watchers interest outside the gaming world (user, channel, channel-category,channel-cumulated-audience,...)
16 Characterization
17 Be serious, people really watch? Chat signals Login signals Logout signals Signal count /10 13/10 20/10 27/10 03/11
18 Really, really? On a daily basis? Average Signal Count Chat signals Login signals Logout signals Sun Mon Tue Wed Thu Fri Sat
19 Let me guess who produce the content?
20 Typical Web content producers? 1 1 agregate views agregate views cumulative (%) stream rank duration (min) cumulative (%) streamer rank duration (min)
21 Watching, a daily habit? Cumulative (%) Duration (minutes)
22 What do they watch?
23 What do they watch?
24 Language, a frontier? Channels Language Proportion English % French 3.28 % Chinese 2.34 % Spanish 1.40 % Japanese 0.93 % Telugu 0.47 % German 0.47 % Russian 0.47 % Polish 0.47 % Watchers Language Proportion English % Chinese 1.32 % French 0.85 % Japanese 0.72 % Telugu 0.71 % Portuguese 0.53 % Spanish 0.46 % Polish 0.28 % Russian 0.16 %
25 Who are they? number of users 1e animals science_tech news sports entertainment social gaming e+06 per-category ranking
26 Who are they?
27 What do they speak about?
28 Summing up briefly E-Sport: an important phenomena at its start Social TVs: wherenthe supply and the demand meet, dual catalyzers (Twitch.tv is an important E-Sport sponsor) Addicts gather up around social TV to share/interact about video games Young people (with their classical interests ) Watching e-sport, question, enjoy/feel Discovering games before buying them Produced by USA (Europe follows) Daily activity/week-end activity Language barrier
29 Rich and accessible sources of data Twitch API Prolific community on Twitter/Facebook Specific game data Official rankings Games logs Many opportunities as application for your algorithms Graph mining Recommender systems Understanding the data through a characterization allow to play the role of the expert in the application
30 30 Example of acquired chat session #steven_bonnell_ii> mutagling joins #steven_bonnell_ii> harvardmethaddict: AF server > EU #steven_bonnell_ii> juno1990ahn joins #steven_bonnell_ii> dadgun603 parts #steven_bonnell_ii> bennyschwein: i cant play while im tired, maybe its the same here #steven_bonnell_ii> bobbyboosted: does minigun stream? im new here i want to see him play #steven_bonnell_ii> ryunoske: Like, I won't be like "Idra def didn't win" Because, Idra actually is really good. But... Idra def didn't win. D: #steven_bonnell_ii> roamy01 parts
31 Replays A file storing all actions of a single game Mouse click, selection, camera movement etc. Building/unit training, etc. Chat between players 31
32 32 (Extremely!) Noisy Data Actions are stored, but not their result SC2 engine required to build the states: not available Hard to evaluate states (current money, army, buildings) Mind game (use of fog of war and traps) Mental & physical skills: vision/micro/macro
33 33 A 1 st experiment with replays (unique) pro replays available at 30 Sept Harvested from the 6 main online repositories Sequence mining determine frequent (surprising) (winning) strategies Only based on build-orders <(depot) (barracks) (refinery)..> [WIN] <(hatchery) (spawning pool) (extractor)..> [LOSS] Several applications! Lot of information in replays (time, geo, selections, APM )
34 34 Replay abstraction Start from a huge noisy list of orders/events Abstract it at different levels Detect, name & interpret groups of events (+ partof relation => a lattice) Helps in strategy characterization, event detection, datamining (e.g. replay clustering), AI design, player profiling, turning point detection, (supervised) Win ratio evaluation (like poker), etc.
35 Ladder, Leagues & rankings 35
36 36 Example of LiquiPedia information
37 Social Sciences 37
38 Artificial Intelligence 38
39
40 Jusque dans les bars 40
2016 GLOBAL ESPORTS MARKET REPORT
FREE 2016 GLOBAL ESPORTS MARKET REPORT AN OVERVIEW OF THE ESPORTS MARKET & ITS VALUABLE AUDIENCE MARCH 2016 TABLE OF CONTENTS 1. Introduction 3 2. Overview of the Market 7 3. Live Esports Events in 2015
More informationESPORTS XPERTS NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE
NEWZOO PRESENTATION KEY INSIGHTS INTO THE DUTCH ESPORTS SCENE ESPORTS XPERTS JURRE PANNEKEET HEAD OF ESPORTS jurre@newzoo.com @jurrepannekeet pannekeetjurre MAY 2018 - 1. ABOUT NEWZOO - 2. THE ESPORTS
More informationESPORTS GLOBAL ESPORTS MARKET REPORT
ESPORTS 2016 2016 GLOBAL ESPORTS MARKET REPORT TRENDS, REVENUES & AUDIENCE TOWARD 2019 ESPORTS 2016 CONTENTS 1. Introduction, Scope & Definitions 3 2. Global Esports Trends 11 3. Esports Events 23 4. Global
More informationVideo-game data: test bed for data-mining and pattern mining problems
Video-game data: test bed for data-mining and pattern mining problems Mehdi Kaytoue GT IA des jeux - GDR IA December 6th, 2016 Context The video game industry Millions (billions!) of players worldwide,
More information2016 GLOBAL GAMES MARKET REPORT
FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional
More informationMonetizing traffic through esports betting
Monetizing traffic through esports betting Monetizing traffic through esports betting Esports Betting industry Experts say esports betting expected to surpass $6 billion in 2018 alone. Gambling operators
More informationTABLE OF CONTENTS TABLE OF CONTENTS
Page 1 Page 1 of 13 TABLE OF CONTENTS TABLE OF CONTENTS 1. Introduction 5 1.1. esports Market Overview 5 1.2. Current esports events 7 1.3. DPLAY Tournaments Market Potential 8 2. esports Tournaments 9
More informationNonetheless, sponsorship makes up 70 to 85 per cent of esports team revenues, according to Maurer.
Sponsorship plays a particularly important role in esports, as generating revenue from media rights in the sport remains in its infancy. With player wages rising and with ambitions to expand, the introduction
More informationOnline Gaming Is NOT Just for Kids Anymore
IBM Electronics Podcast December, 2005 To hear this podcast, go to http://ibm.com/bcs/electronics/podcast. Andreas Neus is a consultant with IBM Germany and an expert in online gaming. Andreas is also
More informationSimilarities between Business Models of Gaming and Gambling
Similarities between Business Models of Gaming and Gambling June 9, 2015 1/18 Content Introduction 1 Introduction 2 3 4 2/18 Gaming and gambling is treated differently Gambling is highly regulated in all
More informationSizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014
Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Image courtesy of Turtle Entertainment /ESL Sizing & Profiling esports Popularity
More informationChessBase Accounts FIRST STEPS. CH E ACCESS THE WORLD OF CHESSBASE ANYWHERE, ANYTIME - 24/7
ChessBase Accounts ACCESS THE WORLD OF CHESSBASE ANYWHERE, ANYTIME - 24/7 UM CH E S SBAS E ACCOUNT PREM I FIRST STEPS https://account.chessbase.com 2 3 ChessBase Account The ChessBase Account is your entry
More informationSales of computer and video games increase by 11 per cent in the first six months of 2017
Press release BIU, the German Games Industry Association Sales of computer and video games increase by 11 per cent in the first six months of 2017 Nearly 18 million people in Germany play games with others
More informationStrategic Assessment of Worldwide esports Market Forecast Till 2021
Report Information More information from: https://www.wiseguyreports.com/reports/402152-strategic-assessment-of-worldwide-esports-marketforecast-till-2021 Strategic Assessment of Worldwide esports Market
More informationIntroducing Club Conflict
Introducing Club Conflict Club Conflict Online Gaming League began as a private online gaming community tournament. Established in 2002, multiple game titles were hosted including Medal of Honor, Call
More informationProject Proposal. experience, the audience looking for video game- based content on a college
Jon Messe Olshefski Project Proposal Title: TBD Executive Summary: In a few short months, I will be graduating and embarking on my professional career. One of my passions is the video game industry, a
More informationCreated by Eugene Stephens 2016
Podcasting & Online Shows for Beginners So you ve decided to create your own podcast or online show? Excellent. Podcasting and online shows are a wonderful way to reach out to others and be heard on the
More informationTREND INSIGHTS MEDIA & TECH TRENDS FOR 2017
TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017 MEDIA & TECH TRENDS FOR 2017 There were several noticeable tech and video trends in 2016 that impacted consumers and marketers; they may become even more prominent
More information3 Trends on YouTube That Prove Gaming Culture Isn t So Niche
3 Trends on YouTube That Prove Gaming Culture Isn t So Niche Author Aly Gibson, Ekaterina Petrova Published June 2017 Topics Video, Consumer Insights, Gaming There s an enthusiastic and influential community
More informationThought Piece 2017 THE NEW FACES OF GAMING
Thought Piece 2017 THE NEW FACES OF GAMING IF I ASK YOU TO PICTURE A GAMER, WHAT DO YOU SEE? Most people will imagine a man, in his 20s, using a games console or computer. It s fair to say that the image
More informationWhen Game Becomes Life: The Creators and Spectators of Online Game Replays and Live Streaming
47 When Game Becomes Life: The Creators and Spectators of Online Game Replays and Live Streaming ADELE LU JIA, College of Information and Electrical Engineering, China Agricultural University, China SIQI
More informationGlobal MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017
Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021) November 2017 Global MMORPG Gaming Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Dynamics
More informationElectronic Gaming in the Digital Home: Game Advertising
Synopsis Forecast of Spending (2006-2012) Electronic in the Digital Home: paints a complete picture of the fledging game advertising industry. The report includes analysis and forecast for different game
More informationStudy on Videogame Industry and Its General Developing Trend
2018 5th International Conference on Business, Economics and Management (BUSEM 2018) Study on Videogame Industry and Its General Developing Trend Jingjing Che 1 1 Business Administration, Concentration
More informationJust a game? Understanding the existing and future esports market in the UK. August/September 2017 Report
Just a game? Understanding the existing and future esports market in the UK August/September 2017 Report Background, objectives and sampling Why we did the study and who we spoke to 2 Background and objectives
More informationCapitalising on the esports Phenomenon
Capitalising on the esports Phenomenon Borislav R. Borisov Chief Operating Officer of UltraPlay 2. Agenda for the session What is esports? How big are the esports and esports betting markets? What are
More informationCOMPANY S. Presentation. Toro Loco S.L. is a Spanish company specialized in identifying gaps into the market in the sector of non-alcoholic beverages.
COMPANY S Presentation Toro Loco S.L. is a Spanish company specialized in identifying gaps into the market in the sector of non-alcoholic beverages. Once detected, creates new products categories to meet
More informationCasual Gaming Market Update
Synopsis U.S. Consumers Online Activities (2006 vs. 2007) Casual Gaming Market Update provides indepth analysis of the current dynamics and future directions of the rapidly growing casual gaming industry,
More informationTELEVISION AND RADIO AUDIENCE ASSESSMENT JULY 2018
TELEVISION AND RADIO AUDIENCE ASSESSMENT JULY 2018 MARIO AXIAK B.A. HONS.(MANAGEMENT), M.B.A. (MAASTRICHT) HEAD RESEARCH & COMMUNICATIONS BROADCASTING AUTHORITY 7 MILE END ROAD HAMRUN HMR 1719 SEPTEMBER
More informationKnowledge Directs Differences
Landscape Report 2015 2015 DIREC The Most Significant Information of Digital Games Consumption in Iran Knowledge Directs Differences Digital games Research Center 25 Child under 12 years 77 Smartphone 23
More informationCOMPANY UPDATE FEBRUARY 2016
COMPANY UPDATE FEBRUARY 2016 WHOARE WE? The TopBetta business started in 2009 with the vision of developing a platform that incorporates social gaming into sports betting. With the growing market globally
More informationEVENT REPORT - KEY STATS 58,541 FOOTFALL. 43,693m² TOTAL AREA. 12 Million SOCIAL REACH
MARKETING REPORT EVENT REPORT - KEY STATS 43,693m² TOTAL AREA 58,541 FOOTFALL 12 Million SOCIAL REACH EVENT REPORT - OVERVIEW Insomnia attracts a unique audience that encompasses every sort of gamer across
More informationPlay The Game By Doug Dixon
Play The Game By Doug Dixon Vessel details for: PLAY THE GAME (Pleasure Craft) - MMSI - Vessel details: PLAY THE GAME. Discover the vessel's basic Details, including the vessel IMO / vessel MMSI and vessel
More informationAlways stay in touch with your home!
Always stay in touch with your home! 01 Meet Cockpit Fulfill your dream of a functional intelligent home Can you imagine life without smartphones, tablets or any other portable device that facilitate your
More informationReports. Omnibus Reports. Just a game? Understanding the existing and future esports market in Australia
Omnibus Reports Just a game? Understanding the existing and future esports market in Australia Introduction This report investigates esports, analysing a market with estimated global revenue of US$745
More informationQuake III Fortress Game Review CIS 487
Quake III Fortress Game Review CIS 487 Jeff Lundberg September 23, 2002 jlundber@umich.edu Quake III Fortress : Game Review Basic Information Quake III Fortress is a remake of the original Team Fortress
More informationContent. 3 Preface 4 Who We Are 6 The RoboCup Initiative 7 Our Robots 8 Hardware 10 Software 12 Public Appearances 14 Achievements 15 Interested?
Content 3 Preface 4 Who We Are 6 The RoboCup Initiative 7 Our Robots 8 Hardware 10 Software 12 Public Appearances 14 Achievements 15 Interested? 2 Preface Dear reader, Robots are in everyone's minds nowadays.
More informationRules & Regulations RAINBOW SIX SIEGE
Rules & Regulations RAINBOW SIX SIEGE This document outlines the rules and regulations pertaining to RAINBOW SIX SIEGE Tournaments hosted by Playtonia esports. Failing to adhere to these rules and regulations
More informationParents Guide to Fortnite
Parents Guide to Fortnite The craze for Fortnite, especially its multiplayer standalone mode Fortnite Battle Royale, has exploded recently especially amongst children. So, what do you need to know about
More informationEsports Betting Service Reach the next generation of customers with the #1 esports betting provider
Esports Betting Service Reach the next generation of customers with the #1 esports betting provider Take advantage of the world s quickest growing spectator sport with Betradar Esports Betting Esports
More informationI. INTRODUCTION II. LITERATURE SURVEY. International Journal of Advanced Networking & Applications (IJANA) ISSN:
A Friend Recommendation System based on Similarity Metric and Social Graphs Rashmi. J, Dr. Asha. T Department of Computer Science Bangalore Institute of Technology, Bangalore, Karnataka, India rash003.j@gmail.com,
More informationDreamHack HCT Grand Prix Rules
DreamHack HCT Grand Prix Rules The DreamHack administration team holds the right to alter rules at any time, to ensure fair play and a smooth tournament. Introduction The following terms and conditions
More informationMarch, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research
March, 2019 Global Video Games Industry Strategies, Trends & Opportunities Animation, VFX & Games Market Research Global Video Games Industry OVERVIEW The demand for gaming has expanded with the widespread
More informationConnect pc to xbox 360
P ford residence southampton, ny Connect pc to xbox 360 4-12-2017 I am going to cover the steps of how to connect XBOX 360 Console to Computer Monitor to buy and install games from Windows Store for your
More informationScreens for Content. Kids Media Journeys revealed
Screens for Content Kids Media Journeys revealed Every day children look for media content on-screen - be it on, tablet, smartphone, offline or online. We followed their content journey to understand what
More informationHearthstone Korea Major Rules
Hearthstone Korea Major Rules 1 The outline of the Korea Major and definitions 1.1 Hearthstone Korea Major is held under the following rules. 1.2 Any other matters uninvolved with the following rules are
More informationSEPTEMBER 13-15
2013 SEPTEMBER 13-15 WHAT IS ESPORT? ESPORTS MEANS PLAYING VIDEO GAMES ON A COMPETITIVE LEVEL Other terms used frequently to define e-sports on the international scene are: competitive gaming, professional
More informationSocial Work + Social Web
Please interrupt, it s the only way I know you re all awake Social Work + Social Web Chris Koerner Chris Koerner - Web Project Coordinator for Student Development and Mission and Ministry SLU Alum from
More informationCLICK HERE TO SUBSCRIBE
Mike: Hey, what's happening? Mike here from The Membership Guys. Welcome to Episode 144 of The Membership Guys podcast. This is the show that helps you grow a successful membership website. Thanks so much
More informationHalo Championship Series (HCS) Season 1 Handbook
2014-2015 Halo Championship Series (HCS) Season 1 Handbook Version 1.5 Last updated: January 23, 2014 Table of Contents General Information.....3 Definitions.. 4 League Format....4 Schedule....5 How to
More informationTwitch activate 6 digit code
Twitch activate 6 digit code If you have it to watch MSNBC, then it doesn't matter if a lie is live or recorded. Also, can't activate since it won't accept the last digit on my phone. All around crappy
More informationLive Workflow for Esports
Make.TV, Inc. 500 Yale Avenue North Seattle, WA 98109, USA sales@make.tv www.make.tv Live Workflow for Esports ESL/Turtle Entertainment Live Signal Distribution: How ESL distributes PGM signals and cleanfeeds
More informationLive esport-analytics
Live esport-analytics Solving the Informational Fairness Conundrum Lukas N.P. Egger Head of Research, Dojo Madness DOJO MADNESS - esports tools - Help gamers to master their play - Gaming enthusiasm and
More informationMicrosoft touts Xbox One as all-in-one entertainment (Update 4) 21 May 2013, by Barbara Ortutay
Microsoft touts Xbox One as all-in-one entertainment (Update 4) 21 May 2013, by Barbara Ortutay Microsoft Corp.'s Don Mattrick unveils the nextgeneration Xbox entertainment and gaming console system, Tuesday,
More informationStarCraft II: World Championship Series 2019 North America and Europe Challenger Rules
StarCraft II: World Championship Series 2019 North America and Europe Challenger Rules WCS 2019 Circuit Event Rules 1 of 12 Welcome! Congratulations and welcome to WCS Challenger! We are very excited for
More informationAnalyzing the User Inactiveness in a Mobile Social Game
Analyzing the User Inactiveness in a Mobile Social Game Ming Cheung 1, James She 1, Ringo Lam 2 1 HKUST-NIE Social Media Lab., Hong Kong University of Science and Technology 2 NextMedia Limited & Tsinghua
More informationStarCraft II: World Championship Series 2018 North America and Europe Challenger Rules
StarCraft II: World Championship Series 2018 North America and Europe Challenger Rules WCS 2018 Circuit Event Rules 1 of 11 Welcome! Congratulations and welcome to WCS Challenger! We are very excited for
More informationDota2 is a very popular video game currently.
Dota2 Outcome Prediction Zhengyao Li 1, Dingyue Cui 2 and Chen Li 3 1 ID: A53210709, Email: zhl380@eng.ucsd.edu 2 ID: A53211051, Email: dicui@eng.ucsd.edu 3 ID: A53218665, Email: lic055@eng.ucsd.edu March
More informationEMERGE GAMING LAUNCHES ARCADE X EMERGE GAMING LAUNCHES ARCADE X : ASX MEDIA RELEASE 23 APRIL PAGE 1
EMERGE GAMING LAUNCHES ARCADE X EMERGE GAMING LAUNCHES ARCADE X : ASX MEDIA RELEASE 23 APRIL 2018 - PAGE 1 01 / IN T RODUC T I ON EMERGE G A MING L AUNCHE S A RC A DE X : A S X MEDI A R EL E A SE 2 3 A
More informationLive Workflow for Esports
Make.TV, Inc. 500 Yale Avenue North Seattle, WA 98109, USA sales@make.tv www.make.tv Live Workflow for Esports ESL/Turtle Entertainment, 2018 Live Signal Distribution: How ESL distributes PGM signals and
More informationesports BETTING UNLOCKING THE POTENTIAL
esports BETTING UNLOCKING THE POTENTIAL 1 esports BETTING: UNDERSTANDING THE POTENTIAL esports has arrived. While still a rapidly expanding market, esports is already a huge industry with prize pools worth
More informationVIDEOGAMES IN EUROPE:
VIDEOGAMES IN EUROPE: CONSUMER STUDY November 2012 [ 2 ] INTRODUCTION CONTENTS INTRODUCTION Research overview 3 Gaming formats and devices covered 3 SUMMARY Infographic results summary 4 Key headlines
More informationesports Global Strategy
esports Global Strategy Attracting Mass Audiences Text Gaming is an exciting Skill Sport We Are Entertainment QuickTime?and a YUV420 codec decompressor are needed to see this picture. But Remain Comparatively
More informationICANN Remote Participation Services
Filiz Yilmaz: My name is Filiz Yilmaz. I m the Senior Director of Participation and Engagement and I will just go through the details of these services a bit. It may feel a little weird for you guys to
More informationVirtually. Gamers Descend on E3... THE RUNDOWN. Not on the list for an exclusive event? No problem! All you need to
Gamers Descend on E3... Virtually WRITTEN BY James Getomer Michael Okimoto PUBLISHED June 2014 THE RUNDOWN Not on the list for an exclusive event? No problem! All you need to join in is a connected device.
More informationProfessional Online Gaming: E-Sport
Professional Online Gaming: E-Sport Video games are growing in popularity around the globe, and a new generation of gamers is upgrading to broadband enabling them to compete professionaly. Online Multiplayer
More informationAlphaPilot Innovation Challenge
d AlphaPilot Innovation Challenge Information Guide For The Artificial Intelligence Drone Racing Competition November 2018 1 What is AlphaPilot? The Overview AlphaPilot is a Lockheed Martin open-innovation
More informationPUBLISHED IN DECEMBER 2017 BY THE BROADCASTING AUTHORITY 7, MILE END ROAD, ĦAMRUN HMR1719, MALTA TEL:
RADIO AND TELEVISION AUDIENCE ASSESSMENT OCTOBER 2017 PUBLISHED IN DECEMBER 2017 BY THE BROADCASTING AUTHORITY 7, MILE END ROAD, ĦAMRUN HMR1719, MALTA TEL: +356 2201 6000 E-MAIL: info.ba@ba.org.mt WEB:
More informationShould all future kids contents be interactive? What are the best games and TV coproduction models?
Should all future kids contents be interactive? What are the best games and TV coproduction models? Global Kids Media Congress March 10, 2016 Joëlle CAROLINE UBISOFT MOTION PICTURES PARTIE 2 UBISOFT AT
More informationAnarchy Arcade. Frequently Asked Questions
Anarchy Arcade Frequently Asked Questions by Elijah Newman-Gomez Table of Contents 1. What is Anarchy Arcade?...2 2. What is SMAR CADE: Anarchy Edition?...2 3. Why distribute a free version now?...2 4.
More informationMicrosoft Excel. Creating a Pie Chart on a Picture. 1. In order to create a pie chart on a picture, you need to first find
Microsoft Excel Creating a Pie Chart on a Picture Name Date 1. In order to create a pie chart on a picture, you need to first find the picture you want to use. Click on the Internet Explorer icon. 2. When
More informationDISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING
DISCOVERING THE ESPORTS BUSINESS ZOLTAN ANDREJKOVICS #ESPORTS #PROFESSIONALGAMING #ESPORTSECOSYSTEM #BUSINESS #ESPORTSGAMES #FUTUREOFGAMING Copyright 2018 Zoltan Andrejkovics All rights reserved. Edited
More informationSmartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT
Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Will mobile gaming continue to lead global growth? Five key reasons why mobile gaming is fueling global growth of the games industry 1. Two screens
More informationNews English.com Ready-to-use ESL / EFL Lessons Grand Theft Auto IV to smash sales records
www.breaking News English.com Ready-to-use ESL / EFL Lessons 1,000 IDEAS & ACTIVITIES FOR LANGUAGE TEACHERS The Breaking News English.com Resource Book http://www.breakingnewsenglish.com/book.html Grand
More informationMODULE 5 FACEBOOK PROMOTION AND MARKETING STRATEGIES
MODULE 5 FACEBOOK PROMOTION AND MARKETING STRATEGIES Introduction Hello again, this is Stefan, and welcome to Module 5, Facebook Promotion and Marketing Strategies. Attracting Facebook Followers You want
More information#GamingResearch. France. April David Sourenian Head of Market Insight & Analytics - Continental Europe
#GamingResearch France April 2017 @sourenian, David Sourenian Head of Market Insight & Analytics - Continental Europe Goals 1 2 3 Understand the values, motivations, aspirations, and needs of Gamers in
More informationPublic Radio Navigates the Digital Revolution. Jacobs Media #PRTS2018
Public Radio Navigates the Digital Revolution Jacobs Media 2018 @fnjacobs #PRTS2018 Methodology 53 U.S. public radio stations N = 22,552 Interview dates: May 7 May 29, 2018 Most respondents are members
More informationSample Sample ADMINISTRATION AND RESOURCE GUIDE. English Language Arts. Assesslet. Argumentative
Grade 6 ADMINISTRATION AND RESOURCE GUIDE English Language Arts Assesslet Argumentative All items contained in this Assesslet are the property of the. Items may be used for formative purposes by the customer
More informationEnglish as a Second Language Podcast ESL Podcast 295 Playing Video Games
GLOSSARY fighting violent; with two or more people physically struggling against each other * In this fighting game, you can make the characters kick and hit each other in several directions. role-playing
More informationCONTENTS TABLES. Table 1 - America's Top Formats in
EXECUTIVE SUMMARY CONTENTS Executive Summary... i Introduction... 3 Capital Markets and Industry Outlook... 4 Values of Public Companies (Radio and Overall Local Media Companies)...4 Multiple Analysis...6
More informationGames Are Made of People. Mickey Maher Senior Director of BD, Unity
Games Are Made of People Mickey Maher Senior Director of BD, Unity What are we talking about here? Why do we care as game developers? GETTING YOUR GAME DISCOVERED IS HARD Higher than ever CPI costs King,
More informationesports 101 The Game The Business The Partner The Project
esports 101 The Game The Business The Partner The Project What is it? Esports is the accepted term for competitive video game competitions and associated business models. The most common video game genres
More informationEsports Gaming: Competing, Leveling Up & Winning Minds & Wallets. A Consumer Insights Perspective to Esports Gaming
Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets A Consumer Insights Perspective to Esports Gaming Table of Contents 2 Overview 3 Esports Gaming KPIs 4 Awareness & Consideration 6 Engagement
More informationWining at esports: for Wining at esports: for brands and marketers. Images Courtesy of Google
Wining at esports: for Wining at esports: for brands and marketers brands and marketers Images Courtesy of Google Executive Summary This report is the product of thoughts, work and insights from collaboration
More informationStrategic Pattern Discovery in RTS-games for E-Sport with Sequential Pattern Mining
Strategic Pattern Discovery in RTS-games for E-Sport with Sequential Pattern Mining Guillaume Bosc 1, Mehdi Kaytoue 1, Chedy Raïssi 2, and Jean-François Boulicaut 1 1 Université de Lyon, CNRS, INSA-Lyon,
More informationFor the latest updates go to myafn.net/afnhd
WHAT'S INSIDE Everything you need to know about the changes coming to AFN For the latest updates go to myafn.net/afnhd OLD DECODER Will my decoder still work? NEW Decoder with DVR. FAQ'S Get the answers.
More informationFoxpro Shockwave Problems
Foxpro Shockwave Problems Read Online Foxpro Shockwave Problems - EPUB Format. Free Download FOXPRO SHOCKWAVE PROBLEMS with premium access FOXPRO FREQUENTLY ASKED QUESTIONS Mon, 11 Dec 2017 02:08:00 GMT
More informationCloud Computing & Virtual Worlds: the next revolution for the gaming industry
Cloud Computing & Virtual Worlds: the next revolution for the gaming industry DAREWISE ENTERTAINMENT & ME We are AAA industry leaders crafting immense multiplayer worlds that combine disruptive technologies
More informationCounter-Strike Season Eighteen OVERVIEW
OVERVIEW We are excited to launch Club Conflict Season Eighteen. We will be beta testing the Club Conflict website and our new Club Conflict Client (featuring Easy AntiCheat). Also, we will be testing
More informationesports, the Next Big Content Play
esports, the Next Big Content Play Data and insights on media s hottest new topic Peter Warman, Emma McDonald Newzoo BV Cannes, France http://www.miptv.com http://mipcom.com 6/16/2016 The Scope of This
More informationWales The Communications Market Report Chart Pack
Wales The Communications Market Report 2016 Chart Pack Wales communications market 1. Market in Context 4 Key facts about Wales Figure Wales UK Population 3.099 million (mid-2015 estimate) 65.11 million
More informationArrangement of Your Page What is your Facebook url? How often should I post? What time should I post? Schedule a Post Invite People to
Arrangement of Your Page What does the user see first? Videos Photos Reviews Posts How is your page presented to the viewer? If videos are first are they current? What you want the viewer to see first?
More informationTHE FUTURE OF STORYTELLINGº
THE FUTURE OF STORYTELLINGº PHASE 2 OF 2 THE FUTURE OF STORYTELLING: PHASE 2 is one installment of Latitude 42s, an ongoing series of innovation studies which Latitude, an international research consultancy,
More informationKnowledge Directs Differences. 100 Facts. About the Ecosystem of Digital Games in Iran
Knowledge Directs Differences 100 Facts About the Ecosystem of Digital Games in Iran 2016 100 Facts About the Ecosystem of Digital Games in Iran 2016 Game Development 1 The number of game development
More informationThe Guru Code Quick Start Steps
The Guru Code Quick Start Steps By Paul Mascetta Copyright Influence Mastery Inc.!1 Step 1: Find Your Sweet Spot 4 Step 2: Create Your Avatar 7 Step 3: Develop Your Story 10 Step 4: Build An Online Presence
More informationThe Future Is Now... White Paper
The Future Is Now... White Paper White Paper Glossary -Introduction- -What Is Turbo Tron- -Token Related- -Our Goal- -Token Supply- -Legal Disclamer- Turbo Tron Introduction As crypto currency enthusiast
More informationSocial Studies 10-2 Part I: Impacts of Globalization
Social Studies 10-2 Part I: Impacts of Globalization Chapter 2: Expressing Canadian Culture and Identity How does increased global interaction affect our individual and collective identities? Chapter 3:
More informationHow To Make Money With CPALead
By (melek.taus@yahoo.com) This free ebook has been downloaded from: http://easy-cpalead-money.blogspot.com/p/download.html If you already registered to CPALead please take the time to complete a two minutes
More informationHearthstone Championship Tour Seoul Tournament Rules
Hearthstone Championship Tour Seoul Tournament Rules Hearthstone Championship Tour Stop Seoul ( HCT Seoul and Tournament ) will be carried out in accordance to this regulation. 1. Introduction Welcome
More informationENGAGE WITH YOUR AUDIENCE THROUGH GAMING
ENGAGE WITH YOUR AUDIENCE THROUGH GAMING OUT-OF-THE-BOX SOLUTION PREMIUM GAMES LOCALIZATION TOURNAMENTS CUSTOM BILLING MEDIA LOYALTY WE WORK HAND IN HAND WITH YOU TO LAUNCH AND GROW YOUR BRAND THROUGH
More information