This document contains model statistics for the Empire of the Blazing Sun. The statistics are compatible with the Dystopian Wars 2.0 Game Engine.
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1 This document contains model statistics for the Empire of the Blazing Sun. The statistics are compatible with the Dystopian Wars 2.0 Game Engine. These statistics have been made available as a free download to support the Commodore and Admiral Edition Rulebooks. The contents of these documents are Copyright Spartan Games, but have been made available to our community for personal use only. Revisions to these document to will occur prior to the final print publishing of the contents of these documents. Please check our online downloads at for the latest version of this document. Version 1.2 Last Updated May 29 th 2014
2 EMPIRE OF THE BLAZING SUN UNIVERSAL RULES FOR THE EMPIRE OF THE BLAZING SUN All Empire of the Blazing Sun Models with Rocket Ordnance have Incendiary (Rocket) Munitions Type. All Empire of the Blazing Sun Models with Primary Weaponry (P) have Incendiary (Primary Weapons) Munitions Type. In some places, the Empire of the Blazing Sun is abbreviated as EoBS in the Force Guide. EMPIRE OF THE BLAZING SUN COMMODORES Command Abilities Each Game Turn an Empire of the Blazing Sun player can have their Commodore perform ONE of the following Command Abilities: Safe Passage - One Model within 8 of the Commodore s Model may re-roll a failed Treacherous Terrain Test. Pass the Tools - One Model within 8 of the Commodore s Model may re-roll a single failed Repair attempt. Stand up and be Counted! - A Squadron within 8"of the Commodore s Model may re-roll a single failed Disorder Test. Commodore Doctrines In addition to their Command Abilities, all Empire of the Blazing Sun Commodores can perform ONE of the following Doctrine Abilities ONCE per Game Turn. These Abilities are designed to reflect the various combat doctrines prevalent in the Empire of the Blazing Sun. Shadow Tactics - This Ability may be activated during the Command Segment of a Commodore's Activation. No Tactical Action Cards played by either side may be used on any Squadron with a member within 8 of the Commodore's Model (including the Commodore himself)! Coordinated Attack - This Ability may be activated during the Command and Control Step of the Command Segment in a Squadron's Activation, provided a member of the Squadron is within 8 of the Commodore s Model. The Squadron may ignore the restrictions for being Disordered when determining Firing Options with Targeted Gunnery or Boarding Actions.
3 BATTLE GROUP RULES The Models within this box are considered to form a Battle Group. A Force that contains the contents of this box is permitted to include the Tally Ho! Tactical Action Card (TAC). BATTLE GROUPS The Empire of the Blazing Sun make use of the following Battle Groups: The inclusion of any of these Battle Groups allows the Force access to the Tally Ho Tactical Action Card (TAC) into the Tactical Action Card Deck. Models that form part of a specific Battle Group must be clearly identifiable. NAVAL BATTLE GROUP Massive Large Medium Small Tiny Support Aircraft Squadrons 1x Kiyohime Assault Carrier (Including 6x SAW) 1x Kaiju Heavy Battleship 1x Muzuchi Battle Cruiser 3x Honshu Cruisers * (*Any combination of Marks) 4x Uwatsu Frigates 5x Fujin Corvettes ARMOURED BATTLE GROUP Massive Large Medium Small Tiny Support Aircraft Squadrons 1x Taka-Ashi Heavy Walker* (*Any Mark) 1x Ryuo Hover Squid 3x Ronin Medium Walkers* (*Any combination of Marks) 3x Chi Ri Medium Tanks 5x Ke-Ho Small Tanks 4x Bansan Small Walkers 3x Ho-I Bombards AERIAL BATTLE GROUP Massive Large Medium Small Tiny Support Aircraft Squadrons 1x Tenkei Gyro Sky Fortress (Including 6x SAW) 3x Inari Scout Gyros 5x Tetsubo Small Interceptors
4 SHADOW HUNTER BATTLE GROUP The models listed below are considered to form a Battle Group. A Force that contains the contents of this box is permitted to include the Operation Shadow Hunter Tactical Action Card (TAC) The inclusion of any of this Battle Group allows the Force access to the Operation Shadow Hunter Tactical Action Card (TAC) into the Tactical Action Card Deck. * Models that form part of a specific Battle Group must be clearly identifiable. Massive Large Medium Small Tiny Support Aircraft Squadrons 1x Secret Base 1x Kaiju Heavy Battleship 1x Yurei Terror Ship 4x Uwatsu Frigates 5x Support Aircraft Wings * 3x Honshu Cruisers * (*Any combination of Marks) 5x Fujin Corvettes (Organised into a single squadron*) *The Squadron may contain an Ace.* Design Note : We have included the rules for the Wani Phase Generator used on the Yurei Terror Ship in this document for those players who don t have 2-player Operation: Shadow Hunter boxed set. Phase Ghost Generator Important Wani Ships have been fitted with a new, and utterly top secret technology. Discovered by scientists in on an archaeological dig in China, the origin of the phase technology is unknown, but its use has significant military impact. This Generator has a Continuous Effect. Any weapon firing at the model protected by the Phase Generator is ALWAYS considered to be Partially Blocked, even if the weapon is Indiscriminate. Whenever a Model with a functioning Phase Generator becomes the target of an Aggressive Boarding Action, it is considered to have the Security Posts (4) Model Assigned Rule. In addition, no Model may ever announce a Ram Action against a Model with a functioning Phase Generator, and should the Model make contact, they are assumed to have Collided with it instead. Offensive Generators are UNAFFECTED by the Phase Generator.
5 EMPIRE OF THE BLAZING SUN NAVAL FORCES Empire of the Blazing Sun Hachiman Points 280 Dreadnought Crew Type: Elite Main Turret (P) Rocket Battery (T) AP AA CC IR P/S Rockets (T) Fore Torpedoes (T) MASSIVE NAVAL CAPITAL MODEL Large Faster Torpedoes, Hull Breaker (Ram Action, D3), Sharp Turn, Strategic Value (100) The Model may be fitted with ONE External Generator from the following list: Disruption (16 ) Generator for +20 points Shield (3) Generator for +20 points The Model MAY be fitted with ONE Internal Generator chosen from the following list: Tesla (8 ) Generator +25 points Sonic (12 ) Generator +20 points The Model is equipped with the Incendiary (All Ordnance Weapons) Munitions Type. TWO Main Turrets (P) have a 270 degree Fore Fire Arc. ONE Main Turret (P) has a 270 degree Aft Fire Arc. The Rocket Battery (T) has a 360 degree Fire Arc. The Fore Torpedoes (T) have a Fixed Channel Fore Arcs. The P/S Rockets (T) have a Broadside Fire Arc.
6 Empire of the Blazing Sun Kaijū Points 215 Heavy Battleship Main Turret (P) Fore Torpedoes (T) AP AA CC IR P/S Guns (S) Rocket Turret (T) Node Projector - (X) (X) - LARGE NAVAL CAPITAL MODEL Large Faster Torpedoes, High Angle (Main Turret), Sharp Turn The Model is fitted with an Internal Disruption (8 ) Generator. The Model is fitted with an External Sonic (8 ) Generator. The Model may replace the External Sonic (8 ) Generator with an External Shield (2) Generator for +10 points. The Model may upgrade its Crew Type from Regular to Elite for +15 points. ONE Main Turret (P) has a 270 degree Fore Fire Arc. ONE Main Turret (P) has a 270 degree Aft Fire Arc. ONE Rocket Turret (T) has a 270 degree Fore Fire Arc. ONE Rocket Turret (T) has a 270 degree Aft Fire Arc. The Fore Torpedoes (T) have a Fixed Channel Fore Fire Arc. The P/S Guns (S) have Fixed Channel P/S Fire Arcs. ONE Node Projector (Disruption) has a 360 degree Fire Arc.
7 Empire of the Blazing Sun Kiyohime Points 155 Assault Carrier Main Turret (P) P/S Guns (S) AP AA CC IR Fore Torpedoes (T) MASSIVE NAVAL CAPITAL MODEL Large Carrier (6), Faster Torpedoes, Fuel Reserves, Rugged Construction (1), Sharp Turn, Strategic Value (50) The Model is fitted with an Internal Disruption (12 ) Generator. The Model is equipped with the Incendiary (All Weapons) Munitions Type. The Model may upgrade its Crew Type from Regular to Stoic for +10 points. ONE Main Turret (P) has a 270 degree Fore Fire Arc. The P/S Guns (S) have Fixed Channel P/S Fire Arcs. The Fore Torpedoes (T) have a Fixed Channel Fore Fire Arc. Empire of the Blazing Sun Sokotsu Points 180 Battleship Main Turret (P) P/S Guns (S) AP AA CC IR Rocket Battery (T) Fore Torpedoes (T) LARGE NAVAL CAPITAL MODEL Large Faster Torpedoes, Sharp Turn The Model is fitted with ONE External Generator, chosen from the following list: Disruption (8 ) Generator for free Sonic (12 ) Generator for free Shield (2) Generator for +10 points ONE Main Turret (P) has a 270 degree Fore Fire Arc. ONE Main Turret (P) has a 270 degree Aft Fire Arc. The Rocket Battery (T) has a 360 degree Fire Arc. The Fore Torpedoes (T) have a Fixed Channel Fore Fire Arc. The P/S Guns (S) have Fixed Channel P/S Fire Arcs.
8 Empire of the Blazing Sun Yũrei Points 150 Terror Ship Crew Type: Elite Heavy Flamethrower (S) " 7 Bombard Rocket Battery (T) AP AA CC IR P/S Broadsides (S) MEDIUM NAVAL CAPITAL MODEL Minimum Move: 2" Medium Turn Limit: 0 Hit and Run, Sharp Turn, Terror Tactics (D3+2), Terrifying (Boarding) Options. The Model is equipped with the Corrosive (Heavy Flamethrower) Munitions Type. The Model is fitted with an External Phase Generator. The Model is fitted with an Internal Sonic (8 ) Generator. ONE Heavy Flamethrower (S) has a Fixed Channel Fore Fire Arc. ONE Bombard Rocket Battery (T) has a 360 degree Fire Arc. The P/S Broadsides (S) have a Broadside Fire Arc. Empire of the Blazing Sun Mizuchi Points 115 Battle Cruiser Main Turret (S) Fore Torpedoes (T) AP AA CC IR P/S Guns (S) MEDIUM NAVAL CAPITAL MODEL Medium Combat Patrol, Faster Torpedoes, Sharp Turn, Strategic Value (25) The Model has the Incendiary (Secondary Weapons) Munitions Type. The Model is fitted with ONE External Generator chosen from the following: Disruption (8 ) Generator for free Shield (2) Generator for free Sonic (8 ) Generator for free The Model may upgrade its Crew Type from Regular to Aggressive for +10 points. ONE Main Turret (S) has a 270 degree Fore Fire Arc. ONE Main Turret (S) has a 270 degree Aft Fire Arc. The Fore Torpedoes (T) have a Fixed Channel Fore Fire Arc. The P/S Guns (S) have Fixed Channel P/S Fire Arcs.
9 Empire of the Blazing Sun Ika Mechanical Squid Points 115 Diving Robot Crew Type: Elite Fore Guns (S) " LARGE DIVING CAPITAL ROBOT Hull Breaker (Boarding Only, +1), Rugged Construction (1), Sustained Assault (3) The Fore Guns (S) have a 360 degree Fire Arc. Empire of the Blazing Sun Tanuki Points 85 Armoured Cruiser Main Turret (S) " 5 Rocket Battery (T) AP AA CC IR Fore Torpedoes (T) MEDIUM NAVAL CAPITAL MODEL Medium Squadron Size: 2-3 Faster Torpedoes, Sharp Turn ONE Main Turret (S) has a 270 degree Fore Fire Arc. ONE Rocket Battery (T) has a 360 degree Fire Arc. The Fore Torpedoes (T) have a Fixed Channel Fore Fire Arc.
10 Empire of the Blazing Sun Arashi Points 80 Support Cruiser Rocket Battery (T) MEDIUM NAVAL CAPITAL MODEL Medium Squadron Size: 2-3 Attachment (EoBS: Medium+Large, 1), Sharp Turn TWO Rocket Batteries (T) have a Fixed Channel Fore Fire Arc. Empire of the Blazing Sun Honshu Points *** Cruiser P/S Guns (S) " 5 Fore Torpedoes (T) AP AA CC IR Main Turret (S) Rocket Battery (T) Node Projector - (x) (x) - MEDIUM NAVAL CAPITAL MODEL Medium Squadron Size: 2-3 Sharp Turn The Squadron can be formed from any combination of the following Marks: MkI: 65 points The Model gains the Advanced Engines (+1 ) and Terror Tactics (2) MARs and a Rocket Battery (T). The Model may upgrade its Crew Type from Regular to Aggressive for +5 points. MkII: 70 points The Model has a Main Turret (S). MkIII: 70 points The Models gains an Internal Disruption (8 ) Generator and Node Projector. The P/S Guns (S) each have P/S Fixed Channel Fire Arcs. The Fore Torpedoes (T) have a Fore Fixed Channel Fire Arcs. ONE Main Turret (S) has a 270 degree Fore Fire Arc. ONE Rocket Battery (T) has a 360 degree Fire Arc. ONE Node Projector (Disruption) has a 360 degree Fire Arc.
11 Empire of the Blazing Sun Nakatsu Points 55 Light Cruiser P/S Guns (S) " 4 Rocket Battery (T) AP AA CC IR Fore Torpedoes (T) MEDIUM NAVAL MODEL Medium Squadron Size: 2-3 Faster Torpedoes, Sharp Turn, Terror Tactics (2) ONE Rocket Battery (T) has a 360 degree Fire Arc. The Fore Torpedoes (T) have a Fore Fixed Channel Fire Arc. The P/S Guns (S) each have P/S Fixed Channel Fire Arcs. Empire of the Blazing Sun Yurgi Points 40 Destroyer Fore Gun (S) " 2 Rocket Battery (T) AP AA CC IR SMALL NAVAL MODEL Small Squadron Size: 2-4 Pack Tactics (Rockets), Sharp Turn, Small Target The Fore Gun (S) has a Fixed Channel Fore Fire Arc. ONE Rocket Battery (T) have a 270 degree Fore Fire Arc.
12 Empire of the Blazing Sun Uwatsu Points 30 Frigate Fore Turret (S) " 2 P/S Guns (S) AP AA CC IR SMALL NAVAL MODEL Small Squadron Size: 2-4 Small Target, Sharp Turn The Fore Turret (S) has a 270 degree Fore Fire Arc. The P/S Guns (S) have a P/S Fixed Channel Fire Arc. Empire of the Blazing Sun Fujin Points 20 Corvette Crew Type: Reckless Fore Turret (S) " SMALL NAVAL MODEL Small Squadron Size: 2-5 Elusive Target, Sharp Turn, Small Target The Fore Turret (S) has a 270 degree Fore Fire Arc.
13 Empire of the Blazing Sun Kitsune Points 30 Rocket Escort Rocket Battery (T) " SMALL NAVAL ESCORT MODEL Small Squadron Size : Attachment Only Attachment (EoBS, Large+Massive, 3), Elusive Target, Sharp Turn, Small Target ONE Rocket Battery (T) has a 360 degree Fire Arc. Empire of the Blazing Sun Zarigani Mechanical Squid Points 25 Small Naval Robot Crew Type: Reckless Type-71 Flamethrower (T) SMALL NAVAL DIVING ROBOT Squadron Size: 3-5 Elusive Target, Small Target The Model is equipped with the Corrosive (Type-71 Flamethrower) Munitions Type. ONE Type-71 Flamethrower (T) has a Fixed Channel Fore Fire Arc.
14 EMPIRE OF THE BLAZING SUN AERIAL FORCES Empire of the Blazing Sun Raijin Points 170 Command Gyro Crew Type: Elite Main Turret (P) Rocket Turret (T) AP AA CC IR Broadside Rockets (T) Node Projector - (x) (x) - LARGE AERIAL CAPITAL MODEL Turn Limit: 1 Sharp Turn, Strategic Value (50) The Model is fitted with an Internal Disruption (12 ) Generator. The Model may be upgraded with the Squadron Support (EoBS, Zarigani, 3) MAR for +40 points. ONE Main Turret (P) with a 270 degree Fore Fire Arc. ONE Rocket Turret (T) with a 270 degree Fore Fire Arc. The Broadside Rockets (T) have a Broadside Fire Arc. ONE Node Projector (Disruption) has a 360 degree Fire Arc. Empire of the Blazing Sun Tenkei Points 150 Gyro Sky Fortress Crew Type: Stoic Fore Guns (S) " 10 Rocket Battery (T) AP AA CC IR Bomb Bay (T) MASSIVE AERIAL CAPITAL MODEL Turn Limit: 1 Area Bombardment (Bomb Bay), Carrier (6), Fuel Reserves, Sharp Turn, Strategic Value (50) The Model is equipped with the Incendiary (All Ordnance Weapons) Munitions Type. The Fore Guns (S) have a Fore Fixed Channel Fire Arc. ONE Rocket Battery (T) has a 360 degree Fire Arc. THREE Bomb Bays (T) have a 2 Range and 360 degree Fire Arc.
15 Empire of the Blazing Sun Tsukuyomi Points 145 War Gyro Crew Type - Elite Main Turret (P) " 8 P/S Rockets (T) AP AA CC IR Bomb Bay (T) LARGE FLYING CAPITAL MODEL Turn Limit: 1 Area Bombardment (Bomb Bay), Security Posts (2), Sharp Turn The Model is fitted with an Internal Generator, chosen from the following list: Sonic (8 ) Generator for +10 points Disruption (8 ) Generator for +10 points ONE Main Turret (P) have a 270 degree Fore Fire Arc. ONE Main Turret (P) have a 270 degree Aft Fire Arc. The P/S Rockets (T) has a Broadside Fire Arc. THREE Bomb Bays (T) have 2 Range and a 360 degree Fire Arc. Empire of the Blazing Sun Inari Points 80 Scout Gyro Main Turret (S) " 5 P/S Rockets (T) AP AA CC IR Bomb Bay (T) MEDIUM AERIAL CAPITAL MODEL Turn Limit: 1 Squadron Size: 2-3 Sharp Turn, Spotter (Regular), Stratospheric Flyer The Model has the Incendiary (Main Turret) Munitions Type. ONE Main Turret (S) has a 270 degree Fore Fire Arc. The P/S Rockets (T) have a Broadside Fire Arc. ONE Bomb Bay (T) has a 2 Range and a 360 degree Fire Arc.
16 Empire of the Blazing Sun Onryo Points 80 Support Gyro Crew Type: Elite Main Turret (S) " 5 Bomb Bay (T) AP AA CC IR MEDIUM AERIAL CAPITAL MODEL Turn Limit: 1-3 Sharp Turn, Stratospheric Flyer The Model has the Incendiary (Main Turret+Bomb Bay) Munitions Type The Model is fitted with an External Generator, chosen from the following list: Sonic (8 ) Generator for free Disruption (8 ) Generator for free ONE Main Turret (S) has a 270 degree Fore Fire Arc. ONE Bomb Bay (T) has a 2 Range and a 360 degree Fire Arc. Empire of the Blazing Sun DFA-170 Points 65 Bomber Crew Type: Defensive Fore Rockets (T) " 4 Bomb Bay (T) AP AA CC IR MEDIUM AERIAL MODEL Minimum Move: 4 Turn Limit: 1 Squadron Size: 2-3 Momentum The Model has the Incendiary (Bomb Bay) Munitions Type The Fore Rockets (T) have a Fixed Channel Fore Fire Arc. ONE Bomb Bay (T) has a 2 Range and a 360 degree Fire Arc.
17 Empire of the Blazing Sun Tetsubo Points 30 Small Interceptor Fore Rockets (T) " SMALL AERIAL MODEL Minimum Move: 4 Squadron Size: 2-5 Evasive Manoeuvres (+1), Hunter (Aerial, Fore Rockets, +1), Momentum, Small Target The Fore Rockets (T) have a 90 degree Fore Fire Arc. SUPPORT AIRCRAFT SQUADRON RULES Aircraft Move AD AA MARs DR HP Fighter Plane 16" 0 2 Swarm Tactics, Hunter (Aerial, +1) Torpedo Bomber 12" 3 1 Hunter (Submerged and Deep Diving, +2), Faster Torpedoes Dive Bomber 12" 3 1 Hunter (Surface, +1) 2 1 Reconnaissance Plane 16" 0 2 Spotter (Regular) 2 1 Imperial Aces: The following Support Aircraft Squadrons in the Empire of the Blazing Sun Force may upgrade ONE of their Wings to an Ace for +10 Points: Fighter Plane, Torpedo Bomber.
18 EMPIRE OF THE BLAZING SUN LAND FORCES Empire of the Blazing Sun Kagoshima Points 155 Mobile Airfield Main Turret (P) " 9 P/S Broadsides (S) AP AA CC IR Rocket Battery (T) MASSIVE ARMOURED CAPITAL MODEL Turn Limit: 2 All Terrain, Carrier (6), Fuel Reserves, Security Posts (2), Strategic Value (50), Sustained Fire (Ack Ack, 2) The Model is fitted with an External Generator, chosen from the following list: Sonic (12 ) Generator for free Shield (2) Generator for an additional +10 points ONE Main Turret (P) has a 270 degree Fore Fire Arc. The P/S Broadsides (S) have a Broadside Fire Arc. ONE Rocket Battery (T) has a 360 degree Fire Arc. Empire of the Blazing Sun Miage-Nyudo Points 165 Heavy Walker Rocket Battery (T) " 8 Knee Turret (S) AP AA CC IR LARGE ARMOURED CAPITAL MODEL Turn Limit: 1 All Terrain, Altered Silhouette (Massive), Security Posts (1), Spotter (Regular), Strategic Value (50) The Model is fitted with an Internal Generator, chosen from the following list: Sonic (12 ) Generator for free Shield (2) Generator for an additional +15 points ONE Rocket Battery (T) has a 360 degree Fire Arc. FOUR Knee Turrets (S) have a 180 degree Off-Set Fire Arc.
19 Empire of the Blazing Sun Taka-Ashi Points *** Heavy Walker Knee Turret (S) " 7 Rocket Battery (T) AP AA CC IR Main Turret (P) LARGE ARMOURED CAPITAL MODEL Turn Limit: 1" All Terrain, Altered Silhouette (Massive) This Model may be fitted with ONE Internal Generator, chosen from the following list: Disruption (8 ) Generator for +15 points Shield (2) Generator for +15 points Sonic (12 ) Generator for +15 points This Model must be fielded as one of the following Marks: Mk 1: 150 Points The Model increases its AP to AP8 and upgrades its Crew Type from Regular to Elite. The Model gains the Combat Coordinator (EoBS: 8, Die Hard Attitude), and Terror Tactics (3) MARs. Mk 2: 165 Points The Model has a Main Turret (P) and gains the High Angle (Main Turret) MAR. FOUR Knee Turrets (S) have a 180 degree Off-Set Fire Arc. ONE Rocket Battery (T) has a 360 degree Fire Arc. ONE Main Turret (P) has a 360 degree Fire Arc. Empire of the Blazing Sun Ryuo Points 150 Robot Hover Squid Crew Type: Elite Rocket Battery (T) " 8 Tentacle Guns (P) AP AA CC IR LARGE ARMOURED CAPITAL SURFACE SKIMMING ROBOT 360 degree Hull Breaker (Boarding Only, +1), Rugged Construction (2), Sustained Assault (2) The Model may be upgraded with the Squadron Support (EoBS, Ke-Ho, 3) MAR for +40 points OR the Squadron Support (EoBS, Zaragani, 3) MAR for +50 points. ONE Rocket Battery (T) has a 360 degree Fire Arc. The Tentacle Guns (P) have a 360 degree Fire Arc.
20 Empire of the Blazing Sun Ronin Points 65 Medium Walker Main Turret (P) " MEDIUM ARMOURED CAPITAL MODEL Squadron Size: 2-3 All Terrain MkI: MkII: This Model must be fielded as one of the following Marks: The Model has a Main Turret (P). The Model is fitted with an Internal Guardian (2, 8, Protective =1) Generator. The Model increases its AP to AP 5 and upgrades its Crew Type from Regular to Elite. Important Note: A Ronin Squadron may have a mix of Marks if desired. ONE Main Turret (P) has a 360 degree Fire Arc. Empire of the Blazing Sun Ho-I Points 65 Bombard Bombard (P) " MEDIUM ARMOURED CAPITAL MODEL Squadron Size: 2-3 High Angle (Bombard) The Bombard (P) has a Fixed Channel Fore Fire Arc.
21 Empire of the Blazing Sun Komainu Points 50 Support Tank Rocket Battery (T) " MEDIUM CAPITAL ARMOURED MODEL Squadron Size: 2-3 Attachment (EoBS, Armoured, 1), Troop Reinforcement The Rocket Battery (T) has a 360 degree Fire Arc. Empire of the Blazing Sun Chi-Ri Points 40 Medium Tank Fore Turret (S) " 3 P/S Broadsides (S) AP AA CC IR MEDIUM ARMOURED MODEL Squadron Size: 2-3 The Fore Turret (S) has a 270 degree Fore Fire Arc. The P/S Broadsides (S) have a Broadside Fire Arc.
22 Empire of the Blazing Sun Myobu Points 35 Hover Tank Turret (S) " SMALL ARMOURED MULTI-PURPOSE MODEL Minimum Move: 1 Squadron Size: 2-3 All-Terrain Vehicle, Elusive Target, Small Target, Spotter (Regular) The Model is equipped with the Incendiary (Turret) Munitions Type. ONE Turret (S) has a 360 degree Fire Arc. Empire of the Blazing Sun Bansan Points 30 Small Walker Fore Guns (S) " 2 Rocket Battery (T) AP AA CC IR SMALL ARMOURED MODEL 360 degree Squadron Size: 2-4 All Terrain, Attachment (EoBS: Large/Massive Armoured, 3), Small Target ONE Rocket Battery (T) has a 360 degree Fire Arc. The Fore Guns (S) have a Fixed Channel Fore Fire Arc.
23 Empire of the Blazing Sun Ke Ho Points 25 Small Tank Crew Type: Reckless Fore Gun (S) " SMALL ARMOURED MODEL 360 degree Squadron Size: 2-5 Small Target, Elusive Target ONE Fore Gun (S) has a Fixed Channel Fore Fire Arc.
24 EMPIRE OF THE BLAZING SUN FORTIFICATIONS UNIVERSAL FORTIFICATIONS These Fortifications may be deployed on either the Land or Water Major Surface as desired. Empire of the Blazing Sun Bunker Complex Points 170 Fortification Crew Type - Defensive Main Turret (P) " 12 Bombard Rocket Battery (T) AP AA CC IR MASSIVE CAPITAL UNIVERSAL FORTIFICATION Long Range Assault, Minefield (AD5, 5), Redoubtable, Rugged Construction (2), Security Posts (3). Strategic Value (50) TWO Main Turrets (P) have a 90 degree Fore Fire Arc. TWO Bombard Rocket Batteries (T) has a 360 degree Fire Arc. Empire of the Blazing Sun Forward Landing Field Points 115 Fortification Crew Type - Non-Combatant Quad Turret (S) MASSIVE CAPITAL UNIVERSAL FORTIFICATION Altered Silhouette (Large), Carrier (9), Fuel Reserves, High Angle (Quad Turrets), Strategic Value (75), Vulnerable ONE Quad Turret (S) has a 270 degree Fore Fire Arc. ONE Quad Turret (S) has a 270 degree Aft Fire Arc.
25 Empire of the Blazing Sun Tower Defensive Line Points *** Universal Fortification Crew Type - Defensive Main Turret (P) Bombard Rocket Battery (T) AP AA CC IR MEDIUM CAPITAL UNIVERSAL FORTIFICATION Squadron Size: 2-4 Altered Silhouette (Massive), Redoubtable, Rugged Construction (2), Security Posts (1) This model must be fielded as one of the following types, but a Squadron may contain a mix of types if desired: Communications Tower: 40 points Flak Tower: 40 points Generator Tower: 35 points Rocket Tower: 55 points The Model gains the Combat Coordinator (EoBS, Die Hard Attitude, 12 ) MAR. The Model increases its AA to AA 5 and gains the Heavy Ack Ack and Sustained Fire (Ack Ack, 2) MARs. The Model has a Main Turret (P) and MUST be fitted with an Internal Generator from the following list: Shield (2) Generator for +35 points Disruption (8 ) Generator for +25 points The Model has a Bombard Rocket Battery (T) and is fitted with an Internal Sonic (8 ) Generator. ONE Main Turret (P) has a 360 degree Fire Arc. ONE Bombard Rocket Battery (T) has a 360 degree Fire Arc. WATER FORTIFICATIONS These Fortifications MUST be deployed on the Water Major Surface. Wani Secret Base Points 100 Fortification Crew Type - Defensive Bombard Rocket Battery (T) " LARGE CAPITAL REPAIR WATER FORTIFICATION Engineers (Experienced), Long Range Assault, Redoubtable, Rugged Construction (1), Security Posts (2), Troop Reinforcement, Vulnerable. ONE Bombard Rocket Battery (T) has a 360 degree Fire Arc.
26 LAND FORTIFICATIONS These Fortifications MUST be deployed on the Land Major Surface. All Infantry deployed by Squadrons of these Fortifications must be of the same Type. Empire of the Blazing Sun Heavy Infantry Bunker Points 120 Land Fortification Crew Type - Defensive Main Turret (P) " LARGE CAPITAL LAND FORTIFICATION Combat Deployment (EoBS, Line Infantry, 3, Standard), Long Range Assault, Minefield (AD5, 5), Redoubtable, Rugged Construction (2), Security Posts (3), Troop Reinforcement The Model may upgrade its Crew Type from Defensive to Stoic for +15 points The 3x Line Infantry may be upgraded to be the following: 3x Assault Infantry for +15 points 3x Reserve Infantry for +15 points 3x Close Support Infantry for +30 points 3x Engineer Infantry for +30 points ONE Main Turret (P) has a 360 degree Fire Arc. Empire of the Blazing Sun Medium Infantry Bunker Points 50 Land Fortification Crew Type - Defensive MEDIUM LAND FORTIFICATION Combat Deployment (EoBS, Line Infantry, 2, Standard), Long Range Assault, Redoubtable, Rugged Construction (1), Security Posts (1), Troop Reinforcement The 2x Line Infantry may be upgraded to be the following: 2x Assault Infantry for +10 points 2x Reserve Infantry for +10 points 2x Close Support Infantry for +20 points 2x Engineer Infantry for +20 points
27 Empire of the Blazing Sun Small Infantry Bunker Points 25 Land Fortification Crew Type - Defensive SMALL LAND FORTIFICATION Squadron Size: 2-3 Combat Deployment (EoBS, Line Infantry, 1, Standard), Long Range Assault, Rugged Construction (1), Troop Reinforcement The 1x Line Infantry may be upgraded to be the following: 1x Assault Infantry for +5 points 1x Reserve Infantry for +5 points 1x Close Support Infantry for +10 points 1x Engineer Infantry for +10 points Important Note: Small Infantry Bunkers chosen in squadrons MUST field Infantry Formations of the same Type.
28 EMPIRE OF THE BLAZING SUN INFANTRY FORMATIONS Infantry may be taken via the following methods: as a specified Attachment to a Squadron or as part of either the Squadron Support or Combat Deployment Model Assigned Rules. In all cases, the cost of the Infantry is included in the points cost of the Parent Model/Squadron. However, their listed points cost ARE used for Victory Points calculations in the End Phase. Any type of Infantry (except Reconnaissance Infantry) may be upgraded to a Mechanised Infantry formation during Force List creation, lending greater mobility to the formation by way of Armoured Personnel Carriers and other vehicle transports. This is represented in the Infantry Formation's Profile in the following ways: Mechanised Infantry add an additional 3 to their Movement (Mv) Mechanised Infantry have the Small Target MAR INSTEAD of the Difficult Target MAR Mechanised Infantry do NOT gain the benefits of Cover Empire of the Blazing Sun Infantry Company Points 20 Line Infantry Crew Type - Regular TINY ARMOURED INFANTRY 360 degree -3 Elusive Target, Difficult Target May become Mechanised (see above). Empire of the Blazing Sun Infantry Company Points 30 Engineer Infantry Crew Type - Defensive TINY ARMOURED REPAIR INFANTRY 360 degree -3 Elusive Target, Difficult Target May become Mechanised (see above).
29 Empire of the Blazing Sun Infantry Company Points 25 Reconnaissance Infantry Crew Type - Defensive TINY ARMOURED INFANTRY 360 degree -3 Elusive Target, Difficult Target, Spotter (Regular) The Model may upgrade to the Spotter (Expert) MAR for +5 points. Empire of the Blazing Sun Infantry Company Points 25 Assault Infantry Crew Type - Reckless TINY ARMOURED INFANTRY 360 degree -3 Elusive Target, Difficult Target, Sustained Assault (2) May become Mechanised (see above).
30 Empire of the Blazing Sun Infantry Company Points 30 Close Support Infantry Crew Type - Defensive Close Mortars (S) TINY ARMOURED INFANTRY 360 degree -3 Elusive Target, Difficult Target, Sustained Fire (Close Mortars, 2) May become Mechanised (see above). The Close Mortars (S) have a 360 degree Fire Arc. Empire of the Blazing Sun Infantry Company Points 25 Reserve Infantry Crew Type - Conscripted TINY ARMOURED INFANTRY 360 degree -3 Elusive Target, Difficult Target, Troop Reinforcement May become Mechanised (see above).
Version 1.5 Last Updated April 7 th 2015
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