CALVIN HUDSON. Traits: Human. Focuses: Negotiation, Leadership, Starship Tactics, Bureaucracy, Debate, Shipboard Weapons

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1 CALVIN HUDSON Lieutenant Commander Calvin Hudson was Starfleet s first attaché to the Federation colonies in the Demilitarized Zone. However, in 2370, Hudson decided to side with the colonists, and joined the Maquis. He became a great leader among them Focuses: Negotiation, Leadership, Starship Tactics, Bureaucracy, Debate, Shipboard Weapons Values: I Can t Turn My Back On The Colonists The Federation Gave Away Too Much To The Cardassians On The Frontier, A Treaty Is Only A Piece Of Paper We re In A War Here, And I Intend To Win It Determination: (Start with 1) Stress: 15 Resistance: 0 Phaser Type-2 (Ranged, 7A, Charge, 1H) Equipment: Combadge (while in Starfleet), phaser type-2, tricorder (while in Starfleet) Veteran: Whenever you spend a point of Determination, roll 1A. If an Effect is rolled, immediately regain that spent point of Determination. Resolute: You are indomitable, and unwilling to succumb to adversity. You increase your maximum Stress by 3. Follow My Lead: Once per scene, when you succeed at a Task during combat or another perilous situation, youmay spend one Determination. If you do, choose a single ally. The next Task that ally attempts counts as having assistance from you, using your Presence + Command. Collaboration (Conn): Whenever an ally attempts a Task using Conn, you may spend one Momentum (Immediate) to allow them to use your score in Conn, and one of your Focuses.

2 MICHAEL EDDINGTON Lieutenant Commander Michael Eddington is a Starfleet Security officer assigned as Chief of Starfleet Security aboard Deep Space Nine in He works closely with Constable Odo on station security. However, he is secretly a member of the Maquis, and would one day lead them Focuses: Underworld Connections, Deception, Guerilla Tactics, Sabotage, Security Protocols, Small Craft Values: Open Your Eyes Fight For A Higher Cause I Know When To Walk Away Our Quarrel Is With the Cardassians, Not The Federation Determination: (Start with 1) Stress: 16 Resistance: 0 Unarmed Strike (Melee, 6A, Nonlethal, 1H) Phaser Type-2 (Ranged, 8A, Charge, 1H) Equipment: Combadge, phaser type-2, tricorder Technical Expertise: Whenever you attempt a Task assisted by the ship s Computers or Sensors, you may re-roll one d20 (which may be the ship s die). Resolute: You are indomitable, and unwilling to succumb to adversity. You increase your maximum Stress by 3. Quick To Action: During the first round of any combat, you and your allies may ignore the normal cost to Retain the Initiative. Bold (Security): Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.

3 THOMAS RIKER Thomas Riker is the result of a transporter accident that duplicated William Riker, the version that was stranded on Nervala IV. After eight years alone, this Riker was rescued, only to find himself in the shadow of the Riker aboard the Enterprise-D. He found a purpose in the Maquis, and seeks to blaze his own path of glory apart from his other self Focuses: Anbo-Jyutsu, Field Repair, Computers, Survival, Bluffing, Starship Tactics Values: I d Like To Be With Deanna Again Forward We Look And Forward We Go Set Myself Apart From Will Riker There s Nothing Going To Stand In The Way Of My Getting What I Want Determination: (Start with 1) Stress: 18 Resistance: 0 Phaser Type-1 (Ranged, 6A, Charge, Hidden, 1H) Phaser Type-2 (Ranged, 6A, Charge,, 1H) - if impersonating Will Riker Equipment: Combadge (if in Starfleet), tricorder (if in Starfleet), phaser type-1 (normally), phaser type-2 (if impersonating Will Riker) Resolute: You increase your maximum Stress by 3. Tough: Whenever you Avoid An Injury, the cost is reduced by 1, to a minimum of 1. Bold (Engineering): Whenever you attempt a Task with Engineering, and you buy one or more d20s by adding to Threat, you may re-roll a single d20. Bold (Security): Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.

4 RO LAREN Ro Laren is a Bajoran who grew up in refugee camps and later joined Starfleet. She ended up imprisoned for disobeying orders, but was given a second chance by Captain Picard. She frequently takes the Conn aboard the Enterprise-D. However, after attending Advanced Tactical Training, she was assigned to infiltrate the Maquis. She realized that her place was with the Maquis, not with Starfleet. Traits: Bajoran Focuses: Resistance Movements, Helm Operations, Hand Phasers, Electro-Plasma Systems, Advanced Tactical Training, Bajoran Culture Values: I Belong With the Maquis I Enjoy A Challenge I Don t Give Up Fun Isn t Exactly In My Vocabulary Phaser Type-1 (Ranged, 6A, Charge, Hidden, 1H) Equipment: Combadge (if in Starfleet), tricorder (if in Starfleet), phaser type-1 Strong Pagh: Whenever you attempt a Task to resist being coerced or threatened, you reduce the Difficulty of that Task by 1. Push The Limits: When you attempt a Conn Task that has increased in Difficulty due to environmental conditions or damage to the engines, reduce the Difficulty by 1, to a minimum of 1. Dauntless: Whenever you attempt a Task to resist being intimidated or threatened, you may add a bonus d20 to your dice pool. Quick To Action: During the first round of any combat, you and your allies may ignore the normal cost to Retain the Initiative.

5 KALITA Kalita is a Human member of the Maquis, having worked with Thomas Riker and Macias. She is a capable pilot, and valuable agent for the organization. It takes time for her to trust someone Focuses: Astronavigation, Combat Maneuvers, Shipboard Sensors, Underworld Connections, Guerilla Tactics, Interrogation Values: We re Asking The Questions I m Going With You We Need Those Supplies Suspect Everyone At First Phaser Type-2 (Ranged, 7A, Charge, 1H) Equipment: Phaser type-2 Interrogation: When you succeed at a Task to coerce someone to reveal information in a social conflict, you will gain one bonus Momentum, which may only be used on the Obtain information Momentum Spend. Fly-By: Whenever you use the Swift Task Momentum Spend, you do not increase the Difficulty of the second Task if one of the Tasks you attempt is to pilot a vessel or vehicle. Constantly Watching: Whenever you attempt a Task to detect danger or hidden enemies, reduce the Difficulty by 1. Technical Expertise: Whenever you attempt a Task assisted by the ship s Computers or Sensors, you may re-roll one d20 (which may be the ship s die).

6 SAKONNA Sakonna is a Vulcan member of the Maquis, who sought out Quark to acquire weapons illegally, and abducted Gul Dukat. She was captured by Starfleet, and was convinced by Quark to reveal the Maquis next target. Traits: Vulcan Focuses: Starship Weaponry, Discreet Channels, Deduction, Smuggling, Business Propositions, Vulcan Culture Values: Your Past Is Of No Consequence To Me I Will Attempt To Respect Some Of Your Cultural Idiosynchrocrasies My Emotional State Is Irrelevant Do Not Lecture Me On Logic Nerve Pinch (Melee, 5A, Nonlethal, Intense, 1H) Phaser Type-1 (Ranged, 6A, Hidden, Charge, 1H) Equipment: Phaser type-1 Collaboration (Security): Whenever an ally attempts a Task using Security, you may spend one Momentum (Immediate) to allow them to use your score for Security, and one of your Focuses. Cautious (Command): Whenever you attempt a Task with Command, and you buy one or more d20s by spending Momentum, you may re-roll a single d20. Mind Meld: See page 110 of the Core Rulebook. Nerve Pinch: Counts as a melee weapon with 1A, Size 1H, and Intense and Non-lethal qualities.

7 SITO JAXA At Starfleet Academy, Sito Jaxa was a member of Nova Squadron and was involved in the cover-up of the death of their classmate in She had to prove herself thereafter, earning a Security posting aboard the Enterprise- D. Jaxa went undercover on a mission, but things went wrong and she was presumed dead. However, her true fate had never been confirmed. Traits: Bajoran Focuses: Small Craft, Linguistics, Self-Defense, Shipboard Sensors, Infiltration, Bajoran Culture Values: Judge Me For What I Am Now I Need More Practice Than You Do Work Hard And Try To Earn The Respect Of The People I Serve With Never Jeopardize Lives By Participating In A Daredevil Stunt Again Unarmed Strike (Melee, 4A, Nonlethal, 1H) Phaser Type-2 (Ranged, 6A, Charge, 1H) Equipment: Combadge (if in Starfleet), tricorder (if in Starfleet), phaser type-2 (if in Starfleet) Bold (Conn): Whenever you attempt a Task with Conn, and you buy one or more d20s by adding to Threat, you may re-roll a single d20. Cautious (Security): Whenever you attempt a Task with Security, and you buy one or more d20s by spending Momentum, you may re-roll a single d20. Precise Evasion: Whenever you succeed at the Evasive Action Task, you may spend 2 Momentum. If you do, the ship does not suffer the increased Difficulty for attacks normally caused by Evasive Action. Untapped Potential: Whenever you succeed at a Task for which you bought one or more additional dice with either Momentum or Threat, you may roll 1 A. You receive bonus Momentum equal to the roll of the A, and add one point of Threat if an Effect is rolled.

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