Autodesk SketchBook 7.1.1

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1 Autodesk SketchBook 7.1.1

2 COPYRIGHTS AND TRADEMARKS AUTODESK SKETCHBOOK Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. TRADEMARKS The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: SketchBook, SketchBook Copic Edition, SketchBook Designer, SketchBook Express, SketchBook Express for ipad, SketchBook Express for Android, SketchBook Ink, SketchBook Pro, SketchBook Pro for ipad, and SketchBook Pro for Android. All other brand names, product names or trademarks belong to their respective holders. Disclaimer THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. AS IS. AUTODESK, INC. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS. PUBLISHED BY: Autodesk, Inc. 111 McInnis Parkway San Rafael, CA 94903, USA

3 Content INTRODUCTION 6 Welcome to Autodesk SketchBook 7 Startup 8 What s it for? 8 What if I m a Pro member? 8 How do I find out what membership level I m signed into? 9 My Account 9 I see colored content. What do the colors indicate? 9 WHAT S NEW 10 THE BASICS 12 The Canvas 13 Lagoon tool summary 14 Tool selection 15 Create a new sketch 16 What do i do next? 16 BRUSHES 17 Choose a brush 18 Resize a brush 18 Changing brush opacity 19 Undo or redo a brushstroke 19 Clearing an area from the current Layer 19 Swap between two brushes 19 Change brush properties 19 Effects brushes 20 Smearing an area 20 Blurring an area 20 Sharpening an area 20 Brush Library 21 Customize the Brush Palette 21 Brush Types 22 Smudging an area 22 Using Synthetic Paint 22 Create custom Do-It-Yourself brushes 23 Create your own brush icons 24 Create a Texture Brush 25 Modifying a texture brush 26 Rename a texture brush 26 Saving a texture brush 26 Randomize 27 Random Color controls 27 Random Brush Size/Opacity 27 Random Brush Radius/Spacing 27 COLORS 28 Colors 29 Create a custom color 29 Color Editor (Windows) 29 Set the RGB 29 Show/hide parts of the editor 29 Pick a color from the screen 29 Pick a color from the screen 30 Create a customized color palette 30 Saving a customized color palette 30 Copic Color Library 31 Choose a color 31 Show/hide parts of the library 31 Copic Colorless Blender 31 Select the complementarly color 31 Create a custom color set 31 Using the Color Puck 32 Creating a new color 32 Accessing the Gradient Fill Palette 32 Turning a brush into an eraser 32 Using the Color Picker 33 Using the Color Palette 33 Using the Gradient Fill Palette 34 Changing color opacity 34 Flood Fills 35 Solid fill 35 Gradient Fill 35 Linear fill 35 Radial fill 35 Flood fill an area 36 Flood fill an active layer 36 Flood fill all visible layers 36 Gradient fill an area 36 Invert the direction of a gradient fill 37 Change Flood Fill properties 37

4 Using a transparent color 37 TOOLS FOR SKETCHING 38 Draw Style tools 39 Lines 39 Rectangles 39 Ovals 39 Polylines 39 Steady Stroke 39 Free 39 Guides 40 Showing/hiding 40 Rulers 40 Ellipse 40 French curve 41 Perspective 41 1 point mode 41 2 point mode 42 3 point mode 42 Fisheye mode 42 Perspective tools 42 Moving vanishing points 42 Hiding the horizon line 42 Symmetry 43 Symmetry tools 43 Moving the lines of symmetry 43 Locking and unlocking the lines of symmetry 43 Hiding the lines of symmetry 43 CHANGE YOUR VIEW 44 Zoom in and move about 45 Zoom using a touch strip 45 View an image s actual size 45 Fit an image in the display 45 EDIT YOUR SKETCH 46 Selection 47 Selection Modification tools 47 Select an area 47 Selection tools 47 Expand a selection 47 Remove content from a selection 47 Invert a selection 48 Deselect an area 48 Exit the selection mode 48 Distort 49 Bias 49 Distorting an image 49 Multi-layer distortion 49 Copy your sketch 49 Move, rotate, or scale a selected area 50 Crop 51 Crop the canvas 51 Rotate canvas 52 Flip or mirror your canvas 52 Add an image 53 Resize an image 53 Change resolution 53 Fit an image onto the screen 53 Color correct images 54 SAVE YOUR SKETCH 55 Save your sketch as an Adobe Photoshop file 56 Save your sketch as a PXD 56 Save your sketch as an image file 56 Save location options 56 Save locally 56 Save to icloud 56 Save with an alpha channel 57 Exporting 57 SketchBook landscape-oriented images to a device 57 SketchBook images to a device 57 Open a saved sketch 58 Open a sketch stored on icloud 58 Open a PXD 58 Remove a project from the SketchBook icloud Gallery 58 USE LAYERS 59 How do I use layers? 60 Select a layer 60 Edit a layer 60 Adding a layer 60 Duplicating a layer 60 Clearing a layer 60 Renaming a layer 61 Locking layers 61 Deleting layers 61 Layer blending 62 Darken 62 Multiply 62

5 Color Burn 62 Linear Burn 62 Lighten 62 Screen 62 Color Dodge 62 Linear Dodge (Add) 63 Glow 63 Soft Glow 63 Overlay 63 Soft Light 63 Hard Light 63 Hue 63 Saturation 63 Color 63 Luminosity 63 Normal 63 Organize layers 64 Merge two layers 64 Merge all layers 64 Grouping layers 65 Creating a layer group 65 Adding a layer to a group 65 Showing/hiding a layer group 65 Colored layer or layer group assignments 66 Collapsing/Expanding a group 66 Layer blending for groups 66 Change the transparency of a layer 67 Locking/unlocking layer transparency 67 ANNOTATE, SEND, PRINT & PRESENT 68 Text 69 Adding text 69 Editing text - for Mac users 69 Editing text - for Windows users 69 Changing the transparency of text 69 Transforming text 69 Rasterizing a text layer 70 a sketch 70 Troubleshooting 70 ANIMATION 71 Flipbook 72 Timeline 73 Adding a keyframe 73 Inserting an empty frame 73 Duplicating a keyframe 73 Deleting a keyframe 74 Displaying multiple keyframes 74 Playing back animation 75 Setting a playback range 75 Looping the animation 75 Moving keyframes in the timeline 75 Saving your flipbook 75 Exporting your animation 75 ADJUST SYSTEM & PROGRAM SETTINGS 76 Print a sketch 77 Flip through your sketches 77 Present images 77 Customizing lagoon icons 78 Customizing marking menus 78 Resetting your preferences 78 Reset the Lagoon 78 Reset Color Palette 78 Reset Brush Palette 78 Reset Preference Settings 78 Hide or move the interface 79 Hiding or showing scroll bars 79 Changing the behavior of Page Up and Page Down 79 Changing the Maximum Number of Undos 79 Changing the default canvas size for new files 80 Change the brush cursor 80 Remove the brush outline 80 Improve performance 80 HOTKEYS 81

6 1 Introduction Image courtesy of CreatureBox

7 WELCOME TO AUTODESK SKETCHBOOK Autodesk SketchBook is a professional-grade sketching and painting software for digital artists, illustrators, and designers. Transform your Windows- or Macbased computer into a digital sketchbook, using powerful illustration tools and an intuitive user interface. When you install Autodesk SketchBook, you can choose from three membership levels, Starter, Essentials, and Pro. What is the difference and which is best for me? The Starter edition is free and includes the tools you need to create basic drawings and familiarize yourself with the power of SketchBook. When you sign up for a free SketchBook account, you unlock the Essentials edition. You get expanded flexibility and the power to create amazing art. Essentials unlocks more brushes, including two Copic markers, simple layer editing, a blending brush, and rulers to bring your drawings to the next level. The paid membership is called the Pro edition and is the fully-featured edition of SketchBook. It s the ideal creative companion for any digital artist. Pro includes the all-new perspective guides, flipbook, symmetry tools, full Copic Color Library, customizable brushes, unlimited layers, Steady Stroke, a magic wand selection tool, and much more.

8 STARTUP During sign up, you might notice along the top of the Startup screen there are three tabs, Membership, Quick Tour, and News. However, once you have a membership, you will notice that News will only appear when if there is a notification. WHAT S IT FOR? It can be tricky to figure out what to do next. This screen helps you see which membership you re signed into, get info on the different types of membership, sign up or buy PRO membership, and jump to tutorials or the latest SketchBook news. For people who have purchased membership, tap Log in and enter your username and password to log in and get started.

9 MEMBERSHIP Tap Membership for info on each membership, see what membership you are at, or upgrade to another membership. A check appears next to the membership you have. To become an Essentials member, tap Sign Up and follow the steps. To become a Pro member, tap the option to the right and select from monthly or yearly membership. Fill in your information and follow the prompts to ensure your sign up was successful. To learn about any of the memberships, tap on any of the Learn more links. If you have already purchased a membership, tap Log In and enter the username and passcode used to purchase it in the Log In screen. Promo Codes At the top of the Purchase window is a link for people with promo codes. 1. To get to this, in the Membership tab of the Startup screen, select a method for payment from Pro membership. Your discount may apply specifically to one of these options. If so, select that option. If it doesn t apply to either, select whichever method you like. 2. On the Purchase page, tap Have a promo code? 3. Enter the code in the space provided and tap Apply. If the code is valid, Promotion applied! will appear. If it wasn t valid, Promotion not found! will appear.

10 QUICK TOUR Tap Quick Tour for access to learning materials, such as tips and tricks, how-to videos, and step-by-step tutorials. NEWS Tap News for the latest SketchBook documentation and information on the SketchBook family of products, upcoming events, and showcased users. NOTE Once you re a Pro member, News appears and only when there s an important notification. HOW DO I FIND OUT WHAT MEMBERSHIP LEVEL I M SIGNED INTO? There are a few ways to determine which level you are signed into: Select My Account > Membership. Next to the memberships you have, there will be a check. Select Help > About SketchBook. Your membership level appears in this window. The interface is another indicator. See The Canvas for Starter, Essentials, and Pro interface. MY ACCOUNT The My Account menu contains options for logging into for Essentials and Pro members, linking to news feed, and buying SketchBook. I SEE COLORED CONTENT. WHAT DO THE COLORS INDICATE? Tools and options in sections not marked with colored icons are available to all users. When a section is marked with an icon, the content that follows applies to members of that edition of the software. For example, the section Effects Brushes applies to Pro members, as does its sub-section, Smearing an area. The section, Welcome to Autodesk SketchBook, starts a new section, has no icon, and therefore applies to everyone. Since we have three editions of SketchBook with varying tool sets and options, we came up with a color system to help you locate the applicable information. indicates Starter specific content. indicates Essentials specific content for people who have signed up. content also applies to Pro members, unless a following section indicates Pro specific content. indicates Pro specific content and is exclusive to people who have signed up for the subscription service.

11 2 What s New This chapter introduces new features and a list of improvements & enhancements that can be found in this release of SketchBook.

12 Here are the updates you ll find in this version of SketchBook: The sign up, purchasing, and log in process have been made easier Our new videos walk you through how to use many of the SketchBook tools For SketchBook users behind a firewall, you can now set up a proxy server to log in You only have to log in once there is no need to ever log in again! Bug fixes and improvements

13 3 The Basics Get introduced to the interface, from the toolbar to shortcuts, pucks, and radial menus. Learn to navigate your scene, activate the palm rest, and change the size and opacity of a brush.

14 THE CANVAS When you open SketchBook, the tools you see will differ, depending on your edition. Starter users will see a simplified lagoon, 8 brushes, and a color and brush puck. Essentials users will still see the brush puck, but will also get a more robust brush palette containing 16 brushes, color puck with a color picker, Color Editor, 36 Copic colors, 2 Copic markers and the colorless blender, basic Layer Editor with 3 layers, an abbreviated toolbar, more complete lagoon, and have access to downloadable content. Pro users will see the full brush palette, which includes advanced brushes and the customizable Brush Library, a complete lagoon and toolbar with perspective guides, rulers, distort, and much more, Layer Editor with blend modes, grouping, and unlimited layers, and full color puck with transparent color, color and fill palettes. When FlipBook is selected, the animation interface will appear.

15 LAGOON TOOL SUMMARY Use the lagoon to select tools. What Starter users will see: Shows current tool 2. Shows current color 3. Interface controls 4. Actual Size, Zoom/Rotate/Move Canvas, Fit to View 5. Brushes 6. Colors 7. Selection, editing, & transform tools 8. Add image, Save, New, & Open 9. Undo/Redo 1. Shows current tool What Essentials users will see: Shows current color 3. Interface controls, mirroring, & flipping 4. View controls, canvas transform tools, rulers, layers, & vertical symmetry 5. Brushes & palette 6. Colors 7. Selection, editing, & transform tools 8. Open, Save, New, Next, Previous, Rotate & Add Image 9. Undo/Redo 1. Shows current tool What Pro users will see: Shows current color 3. Interface controls 4. View controls, canvas transforms, rulers, layers, & vertical & horizontal symmetry 5. Brushes & palette 6. Colors & Transparent Color 7. Selection, editing, & layer transform tools 8. Open, Save, New, Next & Previous Image 9. Undo/Redo

16 TOOL SELECTION Pick a tool using one of the following methods: Right-click and flick toward an icon to select it. Note - Starter, Essentials, and Pro membership displays different tools. Touch the stylus to an icon and hold, then flick through a tool. For Essentials and Pro members, tap a tool the toolbar to select it. For Pro members, some tools have a contextual toolbar that contains additional editing and transform tools.

17 CREATE A NEW SKETCH To create a new sketch, select and flick toward or press Cmd+N for Mac or Ctrl+N for Windows. Note - For Pro members, use Preferences to set the default canvas size opened when you create new sketches. WHAT DO I DO NEXT? After creating a new sketch, do the following: 1. Choose a brush. 2. Select a color. 3. Draw or select a tool.

18 4 Brushes With SketchBook brushes, you won t feel limited. For Pro members, select from synthetic, effect, and texture to randomizing color, opacity, and size. Create DIY brushes and assign personalized icons to them. Share your brushes with friends or colleagues.

19 CHOOSE A BRUSH From the lagoon, tap a brush and start sketching. Select an eraser for modifications. For Essential and Pro members, you can also choose a brush from the Brush Palette. Starter members have 8 brushes to choose from. Essentials members have 16 brushes, as well as 2 Copic markers. Pro members get the full complement of brushes and Copic markers. RESIZE A BRUSH To access the puck if not visible, select Window > Brush Puck. Hold down the B key or tap while in the puck and drag to the right to increase a brush s size or left to decrease it. To change brush size and opacity with the puck, in Edit > Preferences > Brush, select Change both brush size and opacity and tap OK. For Pro members, to have the brush randomly change size as you lay down strokes, see Random Brush Size/Opacity.

20 CHANGING BRUSH OPACITY Use the O key to change the amount of paint applied by a brush. Tap a brush, then press-hold the O key as you drag up to increase a brush s opacity or down to decrease it. For Pro members, to have the brush randomly change size as you lay down strokes, see Random Brush Size/Opacity. UNDO OR REDO A BRUSHSTROKE To undo the previous action, tap Windows. To redo an action, tap Windows. or press Cmd+Z for Mac or Ctrl+Z for or press Shift+Cmd+Z for Mac or Ctrl+Y for Note - You can change the number of undos in the General tab of the Preferences. SWAP BETWEEN TWO BRUSHES Use one brush, then return to a previous one. After using a brush, select another, then flick toward or press S to move between them. CHANGE BRUSH PROPERTIES In the Brush Palette, tap or double-tap a brush to access the Brush Properties window and change brush settings, such as wetness and slant. CLEARING AN AREA FROM THE CURRENT LAYER 1. Select and flick toward, then drag over the area you want to clear. 2. Either flick toward or press the Delete key to remove the selected area. For Pro members, 1. Select and flick toward or, or press the M key, then drag over the area you want to clear. 2. Either flick toward or press the Delete key to remove the selected area.

21 EFFECTS BRUSHES Tap to access the Effects brushes in the Basic brush set. Smear, Blur, and Sharpen are brushes that add an effect, changing the pixels. Note - To change its size or strength, either double-click the brush or tap to access Brush Properties. BLURRING AN AREA Blur - Paint over an area to soften it, making the area appear out of focus. SMEARING AN AREA Smear - Paint over an area to push the pixels of color into others, like plowing snow. SHARPENING AN AREA Sharpen - Paint over an area to makes it look crisper; sharpening the areas.

22 BRUSH LIBRARY In the Brush Palette, tap to access the Brush Library. It contains an assortment of default brush sets, including a set of Copic brushes, Smudge brushes, and Synthetic Paint brushes. Create Do-It-Yourself brushes. Create custom sets to group and manage brushes. Export sets for others to use or save them to an external drive. Import and use brush sets created by others. Label your brush sets to help identify them. In the Brush Library, tap to access the following options: New Brush Set Create a new brush set. Rename Brush Set Change the name of the selected brush set. Export brush set Share brushes with people working on different platforms. Import Brush Set Load an exported zipped brush set file into the Brush Library. Delete Brush Set Remove the selected brush set from the Brush Library. New Brush Create a new brush and add it to the selected brush set. Copy Brush Create a duplicate of a selected brush and add it to the selected brush set. Delete Brush Permanently remove a selected brush. CUSTOMIZE THE BRUSH PALETTE Replace default brushes with others to create a customized palette. 1. Tap, then select a brush from the Brush Library. 2. Tap-drag it onto the palette.

23 BRUSH TYPES There are many brush type, such as Smudge, Synthetic Paint, Copic Colorless Blender, and Texture Brush, found in the Brush Library. Note - To experience any improvements to the brushes, select Preferences > Factory Defaults and tap the Reset button for Reset Brush Palette and Library. SMUDGING AN AREA USING SYNTHETIC PAINT Paint over an area to blend it, simulating the effect on a finger dragging over the charcoal line of a drawing. As you paint, this brush type dynamically blends colors that exist on the canvas. Adjust the paint load to effect the amount of color applied at the beginning of each stroke.

24 CREATE CUSTOM DO-IT-YOURSELF BRUSHES There are three sets of custom brushes. Create more by copying a brush and changing its setting or creating a Do-It-Yourself brush. 1. Tap to access the Brush Library. 2. Tap a brush set. 3. Tap-hold and flick to select it. 4. Select a brush. 5. Tap Create. Once you create a Do-It-Yourself brush, you can do the following: Adjust the pressure sensitivity - Set brush width or transparency according to the amount of pressure applied to the stylus. Double-tap a Do-It-Yourself brush and make changes to its Size to vary its brush thickness as the stylus pressure changes. Note - The brush size values are a rough approximation of pixel size, but can vary. For example, if lines are too thin to be drawn on the screen, they default to being wider. To resize a marker, try adjusting its opacity and stamp spacing. To make a bigger marker, set the opacity lower and the brush stamp spacing lower. Change the opacity - Set Opacity to vary brush opacity as the stylus pressure changes. To have the brush randomly changed opacity as you lay down strokes, see Random Brush Size/Opacity. Image courtesy of Evgene Redkin

25 CREATE YOUR OWN BRUSH ICONS Create your own unique icons to identify custom brushes. When exporting these brushes, the custom icons assignments appear upon import. Note - Custom icons cannot be assigned to default brushes. There are two ways to create brush icons. The easiest uses the Use texture as icon option in the Identify Custom Brush window. The other is to create an icon that must be a PNG image file that is 36 x 36 pixels. A custom brush icon not matching these criteria does not appear. 1. Double-tap a Do-It-Yourself brush. 2. In the Brush Properties window, tap Edit. 3. In Identify Custom Brush window, check Use texture as icon. 4. Tap OK. 1. Create a PNG image with a transparent background that is 36 X 36 pixels. 2. Save it to the BrushPresetIcons folder, located in the following location, and give it a descriptive name: Note - You will need to show hidden files and have administrative permissions. If the folder doesn t exist, create one. For Windows 7 and Windows 8: C:\Users\[user account]\appdata\roaming\autodesk\sketchbook\7.0\[pro] For Mac: [your user folder]/library/application Support/Autodesk/SketchBook/7.0/[Pro] Note - To access Library, in Finder > Go and tap-hold ALT. This file name appears in the Icons list of the Identify Custom Brush window. When naming your icon, we recommend you use a descriptive name to help identify it.

26 CREATE A TEXTURE BRUSH Once a Do-It-Yourself brush is created, a texture can be added to it, creating a texture brush. You can set the shape and/or color and make a texture from a rotated stroke or capture something on your canvas to use as a texture. When capturing a texture, one of the following Custom Texture settings can be selected: Shape + Colors (available once Capture is tapped) Uses the current paint color, as well as the selected shape, to create your texture. Whenever the texture brush is used, it uses the color set during creation. Shape Creates a texture brush with no assigned color. Each time the texture brush is used, a different color can be set. Rotate to Stroke Dynamically rotates the texture in the direction of the stroke. 1. With a Do-It-Yourself brush selected, tap to open Brush Properties. 2. Tap Capture. 3. From Custom Texture, select either Shape + Colors or Shape and/ or check Rotate to Stroke. 4. Within the canvas, tap the area to be captured as the texture. The display in Brush Properties updates to show the texture and color. Note - When capturing the texture shape, SketchBook uses the current size of the Do-It-Yourself brush. If the complete shape is not captured, resize the Do-It-Yourself brush, then capture the shape again.

27 MODIFYING A TEXTURE BRUSH There are many ways to modify a texture brush, from resetting it, opening its properties and changing settings, changing a stroke, to assign-ing a permanent color to it. Changing texture brush properties - Change attributes of a texture brush. Changing a texture - Change the stroke used by a texture brush. Setting color on a Shape texture brush - Set a different color for a texture brush. Adjust the brush stamp for a Do-It-Yourself brush - Adjust the roundness, rotation, spacing, space randomize, rotation randomize, and brush edge of a Do-It-Yourself brush. Setting brush stamp roundness and rotation - Use the Roundness and Rotation sliders in the Brush Properties window to control the shape of the brush stamp. Setting brush spacing - Use the Spacing slider in the Brush Properties window to control the spacing between these stamps. Replacing a custom brush icon - In the Identify Custom Brush window, select an item from the Icon list (Create your own brush icons). Setting brush edges - Normally, the brush type you have selected determines this setting. To achieve certain effects, change it. RENAME A TEXTURE BRUSH 1. In the Brush Library, tap a texture brush. 2. Tap. 3. In the Brush Properties window, tap Edit. 4. Rename the brush. 5. Tap OK. SAVING A TEXTURE BRUSH Tap Save at the bottom of Brush Properties to save the brush. Soft edges gives soft, feathered brush edges. For example, an airbrush. Solid edges gives hard edges that still bleed slightly. For example, markers or ballpoint pens. Hard edges are hard. For example, a calligraphy pen on high-quality paper stock, or lines from computer drafting software. Identify a custom brush - Rename a custom brush or eraser (Rename a texture brush), or change its icon appearing in the expanded area at the bottom of the Brush Properties (Create your own brush icons). Note - You cannot change the name or icon for the default brushes. Tip - If you keep Brush Properties open when using a texture brush, you can change rotate the texture or change any other settings as you sketch.

28 RANDOMIZE Quickly lay down stokes with variations in color, size, and/or opacity, without the interruption of going into the Brush Properties or Color Editor to change these values. RANDOM COLOR CONTROLS Quickly lay down varying colored strokes using the same brush. Set a hue, saturation, and/or brightness range for the active color. 1. Create custom Do-It-Yourself brushes or select a Traditional, Texture, Shape, or Splatter brush. 2. Tap to open Brush Properties. 3. In the Brush Color section: Drag the Hue Randomize slider to set the hue range of the stroke. Drag the Saturation Randomize slider to set the saturation range of the stroke. Drag the Brightness Randomize slider to set the brightness range of the stroke. 4. Tap Save. RANDOM BRUSH SIZE/OPACITY Quickly lay down strokes of varying size and opacity, using the same brush. Set a range for the size and opacity of a brush. 1. Create custom Do-It-Yourself brushes or select a Traditional, Texture, Shape, or Splatter brush. 2. Tap to open Brush Properties. 3. In the Brush Radius & Opacity section, drag the Opacity Randomize or Size Randomize sliders to set the opacity and size range of the brush stamp. 4. Tap Save. RANDOM BRUSH RADIUS/SPACING Quickly lay down strokes with varying stamp rotation and spacing, using the same brush. Set a range for the rotation and spacing of a stamp. 1. Create custom Do-It-Yourself brushes or select a Traditional, Texture, Shape, or Splatter brush. 2. Tap to open Brush Properties. 3. In the Brush Advanced Properties section: Drag the Rotation Randomize slider to set the brush radius range. Drag the Space Randomize slider to set the brush transparency range. 4. Tap Save.

29 5 Colors Choose from a huge assortment of colors. Create custom colors or capture them from your canvas. For Essentials and Pro members, fill areas with linear or radial gradient fills. Blend colors with the Copic Colorless Blender. Image courtesy of Luis Peso

30 COLORS Tap, then flick toward a color. CREATE A CUSTOM COLOR Tap the Color Puck to access the Color Wheel and mix a color of your own. 5 COLOR EDITOR (WINDOWS) Tap, then flick toward a color, tap to access the Color Editor, or select Window > Color Editor to access the Color Editor. Note - For Pro members, if you flick, your brush will erase existing color pixels on that layer. See Using a transparent color for more information. 6 1 SET THE RGB In the Color Editor, tap the RGB fields and add numeric values. The color in the Color Wheel changes to display a color with those RGB values. SHOW/HIDE PARTS OF THE EDITOR Tap the arrow at the top or bottom of the editor to show/hide parts of the editor. PICK A COLOR FROM THE SCREEN In the Color Editor, tap, move over a color, then lift your stylus to pick the color. A swatch appears RGB 2. Swatch (current color) 3. Customized palette (drop down) 4. Color Picker 5. Color Wheel 6. Saturation/Luminance Slider

31 COLOR EDITOR (MAC) 1 1. Tabs (various methods for picking colors): Choose a hue or tints and the value (light). Specify a color using color gradients, such as gray scale, RGB, CMYK, or HSB values. Choose from a lists of colors (Apple, Developer, Crayons, Web Safe), or create your own list of colors. Choose a color from a spectrum of hues and values. Pick from 48 colors displayed as a box of crayons. 2. Swatch (current color) 3. Slider 4. Customized palette 5. Color Wheel 6. Magnifying glass (color picker) PICK A COLOR FROM THE SCREEN Tap to change the cursor to. Move over and tap a color on your screen. CREATE A CUSTOMIZED COLOR PALETTE Drag a color chip from the swatch to the palette at the bottom of the Color Editor. SAVING A CUSTOMIZED COLOR PALETTE The next time SketchBook opens, your customized color palette appears.

32 COPIC COLOR LIBRARY 1. Minimize/maximize Color set 2. Tabs 3. Color set 4. Current & complementary color 5. Minimize/maximize Custom set 6. Custom set 7 1 SELECT THE COMPLEMENTARLY COLOR Tap a color chip to load its complementary color. Tap the complementary color below the chip to select it. Note - Not every color will have an assigned complementary color. For those without, a selection of colors similar to its complementary or nothing will appear Colorless Blender (only available for some Copic markers) CHOOSE A COLOR In the toolbar, tap or select Window > Copic Library to access the Copic Library. CREATE A CUSTOM COLOR SET Tap-drag a color chip from the Color set or a complementary color into the Custom set. Use your mouse wheel, Wacom touch strip, tap-drag the color set slider, or for Mac users, 2-finger drag to scroll between the pages of colors. Note - If using your Wacom touch strip, in the Wacom Tablet Properties, Touch Strip Function must be set to either Zoom or Auto Scroll/Zoom SHOW/HIDE PARTS OF THE LIBRARY Tap the arrows near the top and bottom of the library to show/hide parts of it. COPIC COLORLESS BLENDER Blend colors, lighten them by fading the color to white, and push colors. When any of the following Copic markers ( ) is selected, in the Copic Library along the top, the Copic Colorless Blender chip appears and can be selected to turn that marker into a colorless blender.

33 USING THE COLOR PUCK Use the Color Puck to mix and create new colors. To access the Color Puck if not visible, select Window > Color Puck. ACCESSING THE GRADIENT FILL PALETTE When a linear or radial fill is selected, the Gradient Fill Palette is available. Tap the Color Puck, then tap to access the Gradient Fill Palette. To close the palettes, tap. Tap the Color Puck to access the Color Wheel and Color Picker CREATING A NEW COLOR Tap-drag right and left to quickly change the saturation Tap-drag up and down to quickly change the luminance of the color. When a brush is selected 1. Color Wheel 2. Hue 3. Saturation/Luminosity 4. Transparent color 5. Show/Hide Gradient Palette When a Gradient Fill is selected 6. Color Picker 7. Color Palette 8. Gradient Palette 9. Opacity TURNING A BRUSH INTO AN ERASER When in the Color Puck, tap to assign a transparent color to the current brush and create a custom eraser. It removes pixels from that layer. To save a custom eraser, drag the transparent color chip onto the Color Palette. See Using a transparent color for more information.

34 USING THE COLOR PICKER Select a color from anywhere within the canvas. 1. Tap the middle of the Color Puck to access the Color Picker. 2. Tap. 3. Drag it over a color. The middle of the puck changes, displaying the current color. 4. Click on the color you want to capture it. USING THE COLOR PALETTE Quickly select a color from the palette. 1. Tap the middle of the Color Puck, then tap. 2. Do either of the following: To select a swatch color, tap a swatch. To add a new swatch to the palette, create a color with the Color Wheel, then click-drag the new color swatch onto another swatch in palette to replace it. Image courtesy of Masha Levene

35 USING THE GRADIENT FILL PALETTE Quickly select a gradient fill from the palette. 1. With the Flood Fill tool selected, select a Gradient Fill from the Flood Fill toolbar. 2. Click-drag to place the fill. 3. Do either of the following: To change the color of a manipulator, double-click the manipulator and select another color from the Color Wheel. To select a different gradient fill, double-click a manipulator and select another gradient fill from the palette. CHANGING COLOR OPACITY To change the opacity of a manipulator s color, double-click the manipulator, then tap and enter a different value or tap-drag above or below to change the opacity.

36 FLOOD FILLS In the toolbar, select to fill an area with paint. Select one of the three fills to add paint to an area bound by pixels of color or a selection. Flood filling an area is a quick way to fill an area with color, make highlights, or create gradations of color for such things as a metal look. SOLID FILL Fills an area with paint. For Pro members, in the toolbar, when you select, the Flood Fill toolbar appears, containing fills and an assortment of tools. Use the tools to change fill tolerance, apply a fill to either all layers or only the active layer, or reverse a gradient fill. 1 Fills 2 Tolerance 3 Sample All Layers 4 Reverse 5 Cancel and OK GRADIENT FILL A Gradient Fill consists of multiple colors that blend into the color before and/or after it. There are two kinds of gradient fills: LINEAR FILL Fills an area with paint, using a color ramp and applying it linearly from your first tap (origin) to the end of the drag (destination). This establishes the direction and size of the ramp. Fill manipulators can be added, moved, or removed. RADIAL FILL Fills an area with paint, using a color ramp that radiates from your first tap (origin) to the end of the drag (destination). Fill manipulators can be added, moved, or removed.

37 FLOOD FILL AN AREA Fill active layers with color. For Pro members, fill either the active or all visible layers with color. To accept the fill, click. To decline the fill, click. FLOOD FILL AN ACTIVE LAYER In the toolbar, tap. In the Fill toolbar, tap, select a fill ( ), then click an area to fill that area on that layer. Click. FLOOD FILL ALL VISIBLE LAYERS In the Fill toobar, tap then click an area to fill that area in all visible areas. Click. GRADIENT FILL AN AREA Quickly select a gradient fill from the palette. 1. Create an area to be filled. 2. With the Flood Fill tool selected, select a Gradient Fill ( or ) from the Flood Fill toolbar. 3. Click-drag to place the fill. 4. Do either of the following: To change the color of a manipulator, double-click the manipulator and select another color from the Color Wheel. To select a different gradient fill, double-click a manipulator and select another gradient fill from the palette. To reposition the Fill manipulators, tap-drag them one at a time and move them into position. To add a manipulator, tap along the axis between manipulators. To delete a manipulator, tap the Delete manipulator. To change the tolerances of a fill, in the Fill toolbar, tapdrag the Tolerance slider. Increase the tolerance to increase the range of colored pixels affected by the fill. Decrease the fill to reduce this.

38 INVERT THE DIRECTION OF A GRADIENT FILL With a gradient fill created, in the Fill toolbar, click the fill manipulators. to invert the order of USING A TRANSPARENT COLOR Transparent color transforms your brush into an eraser with the characteristic of the chosen brush. If the selected brush is pressuresensitive and creates a stroke that fades off, your eraser will do the same. Use it to erase existing color pixels on the current layer. In the lagoon, select and flick, to turn your brush into an eraser. Transparent color is also available in the Color Puck and can be saved in the custom color palette, see Turning a brush into an eraser for more information. CHANGE FLOOD FILL PROPERTIES Change the tolerance of your fill to determine the range of colors affected. Set what region is flooded and the size of the gaps between the fill paint and pixels creating the boundary of the fill. The minimum tolerance, 1, selects and fills only pixels of that color value. The maximum tolerance, 255, selects and fills all pixels regardless of the region. In the Fill toolbar, tap-drag the slider to change flood fill tolerances

39 6 Tools for Sketching Use our collection of guides, drawing tools, and perspective tools to help draw objects and scenes. To help place an object in a scene, use Distort. For smooth, uniform strokes, try Steady Stroke.

40 POLYLINES To draw a polyline, tap the line to a solid line. and tap to place each point. Dbl-tap the last point to change DRAW STYLE TOOLS In the toolbar, tap a Draw Style tool: Line, Rectangle, Oval, Polyline, Free, or Steady Stroke to help create shapes and lay down lines. LINES To draw a line, either tap or for a horizontal or vertical line, hold down the Shift key. Then, tap-drag. See Free for diagonal lines. STEADY STROKE To draw uniform strokes, tap to create smoother strokes. Steady Stroke sets the offset between your cursor and the stroke, creating smooth strokes. In the toolbar, tap to create a smoother stroke as you draw. To adjust the settings, select Edit > Steady Stroke. This change affects subsequent strokes. To draw large smooth curves, increase Steady Stroke. To draw small curves with tight turn radii, decrease Steady Stroke. Note - Increasing Steady Stroke affects your stylus response time. When drawing short curves, if you have difficulties, lessen the smoothness setting. FREE To return to freestyle stroke mode, exit Steady Stroke or the Draw Style tools. RECTANGLES To draw a rectangle, tap and tap-drag to draw the shape. OVALS To draw an oval or circle, tap shape. and tap-drag to draw the

41 GUIDES In the toolbar, SketchBook contains an assortment of guides and rulers to help you as you draw. Each of these has additional tools found in contextual toolbars to aid you as you work. When using the Ruler, Ellipse, or French curve, some or all of the following handles will appear. Use them to position and transform the selected guide: Tap-drag to pivot the ruler using the opposite handle as the pivot point. Dbl-tap any outer handle to reposition the ruler horizontally or vertically. Tap-drag to move the rulers. Tap-drag to rotate the ellipse or French curve around its center. Tap-drag to equally scale the ellipse or French curve in all directions. Tap-drag to flip the French curve. Tap-drag to scale the ellipse in one direction. Tap,, or to cycle through different French curves. Dbl-tap any scale handle to change the ellipse to a circle. ELLIPSE Use to create ellipses and to draw circles in perspective. As you rotate an ellipse, the minor axis is displayed so you can line it up with your vanishing lines. Both the rotation and degree of the ellipse are displayed in the readout at the bottom of the screen. From the toolbar, tap or press the E key to access the Ellipse tool. A toolbar appear with a slider to set the spacing between segments along the ellipse ruler. Sketch using a circular motion close to or on the elliptical ruler. The stroke doesn t have to be perfect, since it snaps to the ellipse. SHOWING/HIDING To hide the ruler, ellipse, or French curve, tap the close handle. RULERS Tap or press R for the straight ruler.

42 FRENCH CURVE From the toolbar, tap or press the F key to access the French curves for drawing a variety of smooth curves. PERSPECTIVE Tap to access the Perspective tools and use these guides to help draw objects and scenes in perspective. When you select a guide, notice how the cursor changes. Its display provides the directional options for any drawn lines. For example, when using the Fisheye guide, the cursor looks like this: The cursor for the 3 point guide looks like this: 1 POINT MODE Create an image with one vanishing point and a horizon. Draw images that appear as if you are viewing them head, such as looking down a street, train tracks, hallway, or at a building. Mouse over it to show the horizon (blue line). Drag to reposition the vanishing point and horizon. A toolbar appears with various French curves to choose from and a tool for toggling the scaling on and off. To toggle scaling on and off, tap. To flip the tool, tap. To close the tool, tap. To cycle through different French curves, tap,, or.

43 2 POINT MODE Create an image with two vanishing points and a horizon. Draw images of an object with a corner facing you, such as the corner of a building. The walls will recede to the vanishing points. FISHEYE MODE Create a panoramic or hemispherical image with a very wide angle of view. Draw images of a scene viewed from a convex mirror or lens. This mode has 5 vanishing points: left, right, top, bottom, and center. The grid is composited of a horizon line, vertical line, and circle. Curves intersect at the vanishing points. Moving the center point moves the entire grid. Moving an edge point changes the circle s radius. 3 POINT MODE Create an image with three vanishing points and a horizon. Draw images of an object that you are viewing from either above or below. When you mouse over or drag a vanishing point, a horizon line (blue) and triangle connecting the three points (light blue) appears. PERSPECTIVE TOOLS Use the following tools to aid with drawing. Snap/Unsnap - When enabled, strokes will be straight and constrained to the horizon or vanishing points. When disabled, they will be freeform, with no constraints. Lock/Unlock vanishing points - When enabled, the vanishing points are locked into place and cannot be moved. When disabled, they can be repositioned. Show/Hide horizon line - When enabled, horizon lines are visible. When disabled, it is not visible. MOVING VANISHING POINTS To move a vanishing point, tap to unlock the vanishing points and click-drag them into position. Tap again to lock the vanishing points in place. HIDING THE HORIZON LINE To hide the horizon line, tap to hide it. Tap to display it.

44 SYMMETRY Tap or press Y for horizontal symmetry. Draw on one side of the axis. It is mirrored to the other side. Note - The axis of symmetry appears at the center of the screen, but can be moved. See Moving the lines of symmetry. For Pro members, use Symmetry and the Symmetry tools to draw one side of an object or scene and have it mirrored to the other side of the line of symmetry. MOVING THE LINES OF SYMMETRY To move the lines of symmetry, tap. LOCKING AND UNLOCKING THE LINES OF SYMMETRY To unlock the lines of symmetry, tap, then click-drag to reposition them. Tap again to lock the lines in place. HIDING THE LINES OF SYMMETRY To hide the lines of symmetry, tap to hide them. Tap to display them. Tap or press X for vertical symmetry. SYMMETRY TOOLS Use the following tools to aid with drawing. Extend/Stop strokes at center line - When enabled, the stroke go beyond the line of symmetry. When disabled, the stroke stops at the line of symmetry. Lock/Unlock symmetry lines - When enabled, the lines of symmetry are locked into place and cannot be moved. When disabled, they can be repositioned. Show/Hide symmetry lines - When enabled, the lines of symmetry are visible. When disabled, they are not visible.

45 7 Change your view Learn how to zoom in and out, move around, and view an image s actual size or fit it to view.

46 ZOOM USING A TOUCH STRIP Cintiqs and some tablets have a touch strip for zooming. Position your cursor over the area you want to zoom in or out of. Move your finger along the touch strip in an upward motion to zoom in or a downward motion to zoom out. ZOOM IN AND MOVE ABOUT VIEW AN IMAGE S ACTUAL SIZE For the actual pixel size of an image, tap and flick toward or press Option+Cmd+0 (zero) for Mac or Alt+Ctrl+0 (zero) for Windows. FIT AN IMAGE IN THE DISPLAY To expand or shrink an image, tap and flick toward or press Cmd+0 (zero) for Mac or Ctrl+0 (zero) for Windows. Tap and flick toward or press and hold down the spacebar to access the puck. Move your stylus to the center to zoom and tap-drag to zoom in and out. Move your stylus to the outer ring and tap-drag to reposition your sketch on the canvas.

47 8 Edit your sketch Learn to select and transform things, crop, rotate the canvas, add images and resize them, and do color correction.

48 SELECTION To make a selection, tap in the toolbar or press the L key, then tap-drag to select the area you want. SELECTION MODIFICATION TOOLS When making a selection, there are two tools to choose from. Each have different selection modification tools: Select - Once a selection is made using any Selection tool, access the Replace, Add, Remove, Invert, and Deselect tools in the Selection toolbar to modify your selection. Quick Transform - Once an area is selected, the Transform puck appears to move, scale, and/or rotate the selection. SELECT AN AREA To make a selection, then use it as a mask, fill it, or distort it, use Select. In the toolbar, tap to access an assortment of Selection tools. Once the selection is made, modify it, use it as a mask and paint or fill it, distort, or crop it. To select everything, select Edit > Select all or press Cmd+A for Mac or Ctrl+A for Windows. SELECTION TOOLS They each contain the following Selection tools to choose from: Rectangle (M) Tap in the toolbar or press the M key, then tap-drag to select the area you want. Oval Tap in the toolbar, then tap-drag from the center of the area you want to select. Lasso (L) Tap in the toolbar or press the L key, then tap-drag to select the area you want. Polyline Tap in the toolbar, click to add points to the polyline selection, then click your first point to complete the selection. MagicWand Tap in the toolbar, then tap a color to select all pixels of the same tone and color. Use the Tolerance slider to expand or reduce the range of color and tone selected. EXPAND A SELECTION While still in a selection tool, to add content to a selection, tap, then start selecting new areas. REMOVE CONTENT FROM A SELECTION While still in a selection tool, to remove content to a selection, tap, then start deselecting areas. Image courtesy of HilbrandBos

49 INVERT A SELECTION To select the area outside of a selection, tap Invert. DESELECT AN AREA To de-select the area: Tap outside the area. Press Cmd+D for Mac or Ctrl+D for Windows. Select Edit > Deselect. In either of the toolbars, tap. EXIT THE SELECTION MODE To exit the selection mode, tap. SELECT AND TRANSFORM AN AREA To make a selection, then immediately transform it, use Quick transform. In the toolbar, tap to access an assortment of Selection tools. Once the selection is made, the Transform puck appears to scale, rotate, or move the selection. Image courtesy of AZURE - Maasa Kuwana-Muelhaupt

50 DISTORT With Distort, you can move handles, so they aren t constrained to 90 degrees, and create a sense of perspective or speed. Automatically stretch content to fit the confines of the newly-shaped bounding box. Move the manipulators to force perspective upon the contents of the bounding box. MULTI-LAYER DISTORTION Tip - Use a scene. in conjunction with the perspective guide to fit something into BIAS The manipulator in the middle of the bounding box is the bias. Tap-drag it to foreshorten, change the proportions of a sketch, or change the actions of a character. Select multiple layers, using Shift, then tap to apply the same distortion to them. DISTORTING AN IMAGE 1. In the toolbar, tap. A bounding box appears surrounding the content. 2. Tap-drag the handles to move the selection. COPY YOUR SKETCH Use the Selection tools to select everything or just an area, then use Copy to create a duplicate. To copy everything on a layer, select Edit > Select All or press Cmd+A for Mac or Ctrl+A for Windows. To copy the contents from the current layer only, select then or press Cmd+C for Mac or Ctrl+C for Windows. To paste, select then or press Cmd+V for Mac or Ctrl+V for Windows.

51 MOVE, ROTATE, OR SCALE A SELECTED AREA Use the Transform Layer puck to move, rotate, and scale content. Use one of the Select tools to access the Transform Layer puck. Note - To move, rotate, or scale a selected area for all layers, merge the layers first. To move a selection, highlight the move outer circle. Tap, then drag to move the layer around the canvas. To rotate a selection around its center, highlight the rotate middle circle. Tap, then drag in a circular motion in the direction you want to rotate. To non-proportionately scale a selection, highlight the upper part of the inner circle. Tap, then drag in the direction you want scaled. To scale a selection bigger or smaller, highlight the scale inner circle. Tap, then drag to scale up or down to display the percentage scaling. Image courtesy of John Bavaro

52 CROP Use Crop to tap-drag and select an area to be cropped. Use the Cropping tools to precisely increase or decrease the selected region and cancel or commit to the crop. Anything outside the selection is deleted. To increase or decrease the cropped area, change the Crop Width or Crop Height in the Crop toolbar. If you want to lock the width/height ratio, tap, then change one of the values. To cancel a crop selection, tap. To crop the selected area, tap. CROP THE CANVAS Use Image > Canvas Size to set size of the canvas, using inches, cm, or mm. Tap the Anchor interface to specify how to crop the canvas, then OK. Image courtesy of Mia Robinson

53 ROTATE CANVAS Select either Flip Canvas Vertically or Mirror Canvas to rotate the image 180 degrees. For users of active tablets, such as a Cintiq, with a pixel width of less than 1024, we currently only support Landscape mode. The toolbar was designed for devices with a minimum 1024 pixels width. FLIP OR MIRROR YOUR CANVAS To flip the canvas vertically, select Image > Flip Canvas Vertically. To flip the canvas horizontally, select Image > Mirror Canvas.

54 ADD AN IMAGE An image, such as a PXD from Pixlr, can be inserted onto the current layer or imported onto a new layer. Once an image is added, the Transform puck appears to reposition, rotate, and or scale the image. Select File > Add Image, then select a file. For Pro members, in the Layer Editor, click, then select a file. RESIZE AN IMAGE Use Image > Image size to change the dimensions of the image in pixels, its resolution, or the document size. This change directly affects memory usage, quadrupling it if you double the pixel size. Due to memory requirements, there is a: 6400 x 6400-pixel upper limit on image size for the 32-bit version x 8192-pixel upper limit on image size for the 64-bit version. Keep the following in mind: To add an image to a new layer, ensure that the preference Add Image: import into a new layer is checked. To add an image to the current layer, ensure that the preference Add Image: import into a new layer is not checked. When adding a PXD image to a sketch, SketchBook flattens the file, without making any visual changes. Once an image added to a layer, it s baked into the current layer. You can no longer rotate, scale, or move it on its own. If you do not like its placement, choose to undo it and try again. CHANGE RESOLUTION Resolution is the number of pixels per inch, cm, or mm. Leaving the document size the same increases the quality of the image and resolution; however, the memory size also increases. FIT AN IMAGE ONTO THE SCREEN To expand or reduce an image to fill the screen, flick toward or press Cmd+0 (zero) for Mac or Ctrl+0 (zero) for Windows. Fit to View

55 COLOR CORRECT IMAGES Use the Image > Adjust options for editing an image: Brightness/Contrast Make colors pop. Increase the contrast to make colors richer. Decreasing it to wash them out for images that text can be placed over top. Increase brightness to bring out details from darker areas. Decrease it to melt away darker aspects of an image and shift the focus to things that are bright. Hue/Saturation Change the color range, increase or decrease the purity of a color or brilliance of the colors. Adds/subtracts color (hue) or adjusts the relative amount of color (saturation) in each pixel. Color Balance Remove unwanted color casts by lights or inclement weather conditions by adjusting the cyan, red, magenta, green, yellow, and blue in each pixel. Grayscale Change a color image to one that uses black, white, and various shapes of gray by removing all color from the image. Invert Switch the contrast of an image. Change black elements to white and white to black to create an opposite image. Convert color information for each pixel to its complementary color. Tip - You can also use layer blending to make color, tonal, or effects changes to an image. See Layer blending for more information. Image courtesy of HilbrandBos

56 9 Save your sketch Learn to save out an alpha channel and save as different file formats. Choose where to save things. Export to various devices and orientations. Image courtesy of Susan Murtaugh

57 SAVE LOCATION OPTIONS Choose where a project is saved - locally or to icloud (Mac App Store version only). For Mac App Store users, use SketchBook IOS Options to fit the file to a specific device. The format resizes the image and changes its orientation to fit the device. A maximum of 6 layers is preserved. Additional top layers will be merged. For saving a file without these options, see Exporting. SAVE YOUR SKETCH AS AN ADOBE PHOTOSHOP FILE When saving, select the Adobe Photoshop PSD file type option for Mac or Adobe Photoshop Files (*.PSD) file type option for Windows. SAVE YOUR SKETCH AS A PXD Save images as PXDs to work on them in Pixlr. For images with colored text, to preserve the color, SketchBook converts the text to an image. To save a sketch that can be opened in Pixlr, select File > Save as > File Format > Pixlr PXD for Mac or Save as type > PXD Files (*.pxd) for Windows. SAVE YOUR SKETCH AS AN IMAGE FILE When saving, in the Save as type (Mac) or File Format (Windows) dropdown, select the type of image you want saved. Note - Only the TIFF and PSD image formats preserve layers. Saving them as any other image format flattens them. Only use Autodesk SketchBook to read TIFF files containing layers. We do not advise you to open these images in other programs because we cannot guarantee layer preservation. SAVE LOCALLY Save a project to the computer you are using. In the Save or Save As dialog, browse to a location on your machine and tap Save. Files can be saved as any format. SAVE TO ICLOUD For Mac App Store users, save a project to icloud to access it from anywhere and any device or platform. icloud file management is only supported through the SketchBook icloud Gallery. 1. If you aren t logged into icloud, enable the system preference icloud > Documents & Data. If you can t save to icloud, in your SketchBook General preferences, check Enable icloud to access icloud files and save to your icloud account. 2. Select File > Save or Save As. Important - If you suspect your icloud Gallery could be full, we recommend saving your file locally and moving it to the cloud when space is available. Important - If a file is open on 2 or more devices, there is no notification. The last device to save will overwrite the file.

58 SAVE WITH AN ALPHA CHANNEL EXPORTING SKETCHBOOK LANDSCAPE-ORIENTED IMAGES TO A DEVICE When you export a layered landscape-oriented image from SketchBook to an ipad or iphone, the image is cropped. The ipad maps the bottom left corner of the exported image to its bottom left corner. If the original layered image is wider than the ipad or iphone, do one of the following: set the canvas to the same resolution as the device before exporting take the image from DropBox or itunes, open it in any application that can open PSDs, then make changes to fit it to the device rotate your layers to change the image s orientation and ensure the canvas is no longer than the length of the intended device s canvas SKETCHBOOK IMAGES TO A DEVICE When you export an image with 8 layers from SketchBook to a device, layers may be missing. When saving a file, you can saving with an alpha channel and set the format of the saved file. 1. In the Layer Editor, in the Background layer, tap to create an alpha channel and make the background of a layer transparent. 2. Select File > Save. When saving an image with an alpha channel, select TIFF, PNG, or PSD. The ipad2 has a limit of 4 high-resolution or 12 regular layers. Layers 5 and up from the original image are not loaded for a device with high-resolution layers. Turn off High-resolution canvas, then re-import the file. The ipad1 has 6 layers, so layers 7 and 8 are not loaded. Merge some of the layers before exporting for an ipad1 user. The iphone has from 3 6 layers, so some layers are not loaded.

59 OPEN A SAVED SKETCH To open sketches of various formats, select and flick toward or press Cmd+O for Mac or Ctrl+O for Windows. OPEN A SKETCH STORED ON ICLOUD For Mac App Store users, access a project stored on icloud from anywhere and with any machine. 1. If you aren t logged into icloud, enable the system preference icloud > Documents & Data. If you can t open from icloud, in your SketchBook General preferences, check Enable icloud to access icloud files. 2. Select File > Open. OPEN A PXD Open an image from Pixlr in SketchBook. If the image uses a blend mode not supported by SketchBook, the Normal blend mode is used to replace it. To bring an image from Pixlr into SketchBook, select File > Open, then select a PXD file. REMOVE A PROJECT FROM THE SKETCHBOOK ICLOUD GALLERY For Mac App Store users, select a file and tap [X] Delete.

60 10 Use layers Use layers to make changes to an image without modifying the content on other layers. Use multiple layers for drawing complex sketches or to test variations of a design. Image courtesy of Rita Flores

61 HOW DO I USE LAYERS? EDIT A LAYER With a layer selected in the Layer Editor, move, rotate, or scale the layer, mirror or flip its content, use the color correction tools, or add text. Note - Moving, rotating, and scaling a layer only affects the current layer. To move, rotate, or scale the entire canvas, Shift-select all layers, then tap or. To move, rotate, or scale a layer, press-hold the V key and use the Transform puck. To do this to another layer, select a new layer and repeat. To flip a layer or mirror, use Image > Flip Layer Vertically or Mirror Layer. 1. Flick toward to open the Layer Editor. 2. Tap-hold the middle of a layer to access layer tools, then flick toward any of the following: Add a layer (Cmd+L for Mac or Ctrl+L for Windows) Delete a layer Rename a layer Merge all layers together Merge with the layer below (Cmd+E for Mac or Ctrl+E for Windows) Lock and unlock a layer Hide or Show a layer Make a duplicate layer SELECT A LAYER In the Layer Editor, tap a layer to select and highlight it. All actions are applied to this layer, until another layer is selected. ADDING A LAYER To add a layer to your sketch, in the Layer Editor, do either: select the layer and click and flick. click. click and select New Layer. DUPLICATING A LAYER To make a copy of a layer, do either: select the layer and click and flick. click and select Duplicate. CLEARING A LAYER To clear a layer, do any of the following: select Edit > Clear. select the layer and click. click and select Clear.

62 RENAMING A LAYER Rename layers to easily identify them. To rename a layer, select a layer, and do either: click and flick. click and select Rename LOCKING LAYERS Locking layers ensures that nothing is accidentally altered and can indicate completion. When changes need to be made on a locked layer, unlock it and rework things. Lock allows you to set both states. To lock a layer, select a layer and tap. DELETING LAYERS To remove a layer from the Layer Editor, select a layer, and do either: click and flick. click and select Delete.

63 LAYER BLENDING DARKEN MULTIPLY In the Layer Editor, with a layer selected, tap the arrows to cycle through and select a layer blending method. Produces an overall darkening effect to the layer appearance. Each pixel on the layer is darkened by a value equal to or greater than the value of pixels on other layers occupying the same location in the layer stack. It produces a similar effect to combining one or more photographic transparencies together and looking through them. Tip - If the top selected layer uses tints (colors mixed with white), more of the colors from the layer will show through. If it uses shades (colors mixed with black), most of the colors from the layer below are obscured. COLOR BURN Takes two layers (the blended layer and the base), compares their pixels, and displays the darker of the two. Enhances the contrast by applying the colors of the blended layer and base. The intensity of the tones in the blended layer determines the degree of color change: darker colors create a more intense effect. white areas remain the same. LINEAR BURN LIGHTEN SCREEN Enhances the contrast by applying the colors of the blended layer and base. The intensity of the tones in the blended layer determines the degree of color change: darker colors create a more intense effect. white areas remain the same. The opposite of Darken. Takes two layers (the blended layer and the base), compares their pixels, and displays the lighter of the two. Produces an overall lightening effect, by providing a softer lightening effect than Add. Each pixel on the layer is brightened by a value equal to or lesser than the value of pixels on other layers occupying the same location in the layer stack. This effect is opposite to Multiply. Tip - If the top layer uses tints (colors mixed with white), most of the colors from the layer below will be obscured. If it uses shades (colors mixed with black), more colors from the layer below to show through. COLOR DODGE The opposite of Burn - though results aren t always opposite. Increases contrast by lightening light areas without having any effect on darker ones.

64 LINEAR DODGE (ADD) Lightens the overall composition, similar to Screen, but more dramatically. Each pixel is brightened by a value equal to or lesser than the value of pixels on other layers occupying the same location in the layer stack. This is applied as a linear calculation. Tip - If the top selected layer uses tints (colors mixed with white), most of the colors from the layer below will be obscured. If it uses shades (colors mixed with black), more of the colors from the layer below to show through. GLOW SOFT GLOW OVERLAY Defines the brightness of a glow, like the effect of a star in the night sky. The higher the setting, the brighter the glow. Softens or blurs the color and intensity of Glow, like the light emanating from a translucent object. A mix of Multiply and Screen. Takes dark values and multiplies them and screening light values from the base layer. Brightness is unchanged, so it tends to look harsher than Soft Light. HARD LIGHT HUE SATURATION COLOR LUMINOSITY Similar to Overlay, just more dramatic. Determines the pixel color based on grayscale. More than 50% gray, base layer pixels are screened. Less than 50% gray, they are multiplied. Takes the hue of the blended layer, changing that of the base layer, without affecting the brightness or saturation levels. Takes the saturation of the blended layer, changing that of the base layer, without affecting the brightness or hue levels. Takes the hue of the blended layer, changing the color of the base layer, without affecting the luminosity. The opposite of Color, it blends the lightness, while ignoring the color information. SOFT LIGHT A mix of Darken and Lighten. Takes dark values and multiplies them and screening light values from the base layer; however, in this case, the effect is softer and more subtle than Overlay. NORMAL Removes any color correction applied to the layer. The layer appears exactly as it was created.

65 ORGANIZE LAYERS Drag layers and reposition them and change the spatial position of objects and how they combine to create the overall composition. Once satisfied with layer order, they can be combined by merging two or all of them. In the Layer Editor, pen down on to drag the layer up or down. Release the stylus to drop the layer into position. MERGE TWO LAYERS Combine two layers together. Tap the upper layer and flick toward to merge it with the one below or press Cmd+E for Mac or Ctrl+E for Windows. MERGE ALL LAYERS Combine all layers to create a project with one layer. Flick toward to merge them, even hidden (which become visible) or locked ones. Note - Unhide all layers to be merged. Hidden layers will be lost. Image courtesy of CreatureBox

66 GROUPING LAYERS Use layer grouping to organize layers. For example, if drawing a car, you may want to group the layers with tires and hubcaps together, create another group for layers containing the body, headlights, windshield, etc., and a final one for interior components Layer Menu 2. Layer Blending 3. Show/Hide Layer 4. Color Label 5. Collapse/Expand Layer Group CREATING A LAYER GROUP There are three different ways to create a layer group, in the Layer Editor: Click Layer Menu and select New Group. Click. Shift-select the layers you want grouped and click and select Group Layers. To ungroup layers, select the group folder, click and select Ungroup. ADDING A LAYER TO A GROUP To add a layer to a group, click the layer s and drag it either onto the Group folder or over a layer within the group. SHOWING/HIDING A LAYER GROUP To hide the content in a layer group, tap. Tap to display the content. Note - If you want to see some of the group content, you can hide individual layers within the group.

67 COLORED LAYER OR LAYER GROUP ASSIGNMENTS LAYER BLENDING FOR GROUPS When a layer group is selected, the Blend Mode changes to Pass Through. Any blend mode applied to a layer will affect all layers below it, including ones not in the group. If the group is set to Normal, any blend mode applied to a layer within the group affects only layers in that group. Assign a color to a layer to makes it easier to distinguish one layer or group from another. To assign a color, in the Layer Editor, with a layer or group selected, tap-hold, then flick a color. To un-assign a color, select. COLLAPSING/EXPANDING A GROUP To collapse a group and hide its layers in the Layer Editor, tap. When a group is collapsed, its icon changes to. Tap it to expand the group and see its layers. Group with Pass Through applied Layer with Multiply applied Group with Normal applied Layer with Multiply applied

68 CHANGE THE TRANSPARENCY OF A LAYER Blend a layer with other layers using transparency. Full opacity Medium opacity (translucent) Transparent In the Layer Editor, with a layer selected, drag the slider to the opacity. Note - If a layer is not visible, check to see if the opacity is set to 0%. LOCKING/UNLOCKING LAYER TRANSPARENCY To lock the transparency of a layer, tap. To unlock transparency, tap.

69 11 Annotate, Send, Print & Present Print images or them. Annotate sketches. Present sketches to colleagues, clients, or friends. Image courtesy of Simone Kirschning

70 TEXT Use Text to create simple RTF text objects. Set the font, size, style, and color, select and position them, change their transparency, and use Edit Text Layer to modify them. EDITING TEXT - FOR WINDOWS USERS 1. If the Edit Text Layer window is not open, select a text layer. 2. Tap. 3. Select Edit Text Layer to open the Edit Text Layer window. ADDING TEXT 1. To add text, in the toolbar, tap. 2. Start typing in the Edit Text Layer window. 3. Use the in-line editing tools to make changes to the text. See Editing text for more information. 4. Tap OK when finished. CHANGING THE TRANSPARENCY OF TEXT The opacity of a text layer can be changed using the layer s opacity slider. Click-drag the opacity slider to change the transparency of a text layer. A A A EDITING TEXT - FOR MAC USERS Through tapping the Font button in the Edit Text Layer window, you can access the following text editing tools: Collections Manage the list of fonts that appear in Family and see only the fonts you want. Create custom font collections. Use default sets to load only fun fonts or ones with fixed width. Load only your favorite fonts or those recently used. Family Select a font from the list. If a font family is not listed, change the Collections option to All Fonts. Typeface Choose from Condensed, Condensed Italic, Bold Condensed, Bold Condensed Italic typefaces. Size Set the size of the text. To set text color, click. TRANSFORMING TEXT Once text appears in the middle of the canvas, you are in Transform mode. Move is set as the default transform. Use the puck to select a different mode. When rotating or scaling the text, SketchBook uses the center of the text as the pivot point. When scaling text, font size is changed, resulting in no visual quality change. Note - Font size determines how much you can scale a font. A font size of 12 cannot be scaled up as much as one set to 24. A font of 12 cannot be scaled down as much as one set to 5. To scale a font any further, return to the Text window and increase or decrease the font size.

71 RASTERIZING A TEXT LAYER Change text into pixels to paint on the same layer. The Text layer is converted into a regular layer and its content is converted to pixels. Paint can be applied to this new layer. In the Layer Editor, flick. Note - When text is rasterized, Edit Text can no longer be applied. A SKETCH For Mac App Store users, a sketch to someone by selecting File > Send Mail. TROUBLESHOOTING For Windows users, if you get a message that you cannot the image, check that: For Mac users, if you get a message that you cannot the image, check that: You have an account set up on your computer. You have selected a default application. You can launch your default program from outside SketchBook. If your program creates the message, but cannot send the message, ensure that your service provider is operational. (Refer to the documentation of your program for further information.) You have an account set up on your computer. You have selected a default application. Your program is open. You can launch your default program from outside of SketchBook. To select a default application on Windows 7 or 8: Go to the Internet Properties control panel (Start > Control Panel > Network and Internet > Internet Options). Click the Programs tab. Pick the default application from the dropdown list. Some programs (for example, Microsoft Outlook) must be open before using this feature. Try the following: From the Windows Start menu, choose Run. Type the mailto: command. Click OK. If a new empty message window does not appear, then there is a problem with the configuration of your application and/or account. Image courtesy of Kevin Gentry

72 12 Animation Have you ever used SketchBook to sketch a concept, annotated it, adding other sketches to try to get an idea across? Next time, create a flipbook. Imagine sending someone a sketch that comes to life. Create cell animation, a prototype, or proof of concept.

73 FLIPBOOK When in Animation Mode, you will be able to set keyframes and scrubbing through your animation, using the timeline that appears. Since this is a flipbook, the Layer Editor will contain four layers: Foreground - Draw the content you want to animate on this layer. Midground - Draw additional content you want to animate on this layer. Background - Draw background elements on this layer. Note - if the Background layer is changed and a keyframe is set the original background is lost. Background Color - Click to access the Color Wheel, Color Palette, and Color Picker to set a background color of your drawing. Use other layers for strokes. Select File > New FlipBook to enter Animation Mode. The Animation Size dialogue that appears contains the following options for setting the parameters your flipbook: Presets - Set the aspect ratio of the file. Select from NTSC, HD, Full HD, or custom. Pixel Dimensions - When custom is selected, use these to set the width and height in pixels. Playback - Set the frame rate per second. Frame Numbers - Set the length (number of frames) of the flipbook.

74 TIMELINE For animating, use the timeline to add, duplicate, move, rearrange, or delete keyframes, scrub through or playback your animation, turn on or off ghosting and set the number of frames ghosted, as well as set the playback range Starting frame of the flipbook/ Starting frame of the playback range 2 Current frame 3 End frame of the flipbook/ End frame of the playback range 4 Show/hide ghosting previous frame/ Show/hide ghosting next frame 5 Auto Keyframe 6 Loop 7 Playback range 8 Playback controls of frames ADDING A KEYFRAME To add a keyframe, select a frame and click. INSERTING AN EMPTY FRAME To add a frame before a keyframe and extend the length of your animation, click. DUPLICATING A KEYFRAME To duplicate a keyframe, select a frame and click. Image courtesy of AZURE - Maasa Kuwana-Muelhaupt

75 DELETING A KEYFRAME To delete a keyframe, select a frame and click. DISPLAYING MULTIPLE KEYFRAMES Use the Ghosting tools to see multiple keyframes to get a sense of where to sketch next and what needs to be changed. To see the previous frame, click. To see multiple frames, click the menu next to and set the number of previous frames you would like to see ghosted. To see the next frame, click. To see multiple frames, click the menu next to and set the number of frames, after the current frame, you would like to see ghosted.

76 PLAYING BACK ANIMATION Use the Playback controls to jump to the beginning, rewind, play, fast forward, or jump to the end of the animation. SETTING A PLAYBACK RANGE Use the playback range to play only a select range of frames. Do either of the following: Click-drag starting end of the playback range into position. Click-drag the other end into place. Click the playback range options to enter the start and end values. LOOPING THE ANIMATION To loop the animation, click, then. MOVING KEYFRAMES IN THE TIMELINE In the timeline, click-drag a keyframe to another location to move it. Notice the cursor changes to. SAVING YOUR FLIPBOOK When you save your flipbook animation, the file is saved as a.skba, which can be read by SketchBook. EXPORTING YOUR ANIMATION There are two export options for your flipbook: If you want to share you animation with someone not running SketchBook, you can export it as a series of images. Select Export FlipBook > All Frames. Send the file that s created containing.png images that are numbered in sequence. If you want to share a single image, select Export FlipBook > Current Frame.

77 13 Adjust System & Program Settings Create your own marking menus and populate the lagoon with the options you use most frequently. Right-tap to access a virtual floating lagoon. Image courtesy of Joseandrés Guijarro

78 PRINT A SKETCH Make printouts of your sketches by selecting File > Print. FLIP THROUGH YOUR SKETCHES Not available for the Mac App Store version. View the images in a folder. To move to the next image in the current folder, tap, then flick toward. Images are displayed in increasing order by file name. For example, HOUSE1, HOUSE2, HOUSE3. To move to the previous image in the current folder, tap, then flick toward. Images are displayed in decreasing order by file name. For example, HOUSE3, HOUSE2, HOUSE1. Note - If you mark up the images, a prompt to save your changes when you go to the previous or next image appears. To preserve the original image, save the marked-up image under a different file name. PRESENT IMAGES Not available for the Mac App Store version. Organize and determine their order, then hide the interface to make the images the focal point. Put your images in order for presentation - Create a folder containing the images you want to include in the presentation. Rename the images in the folder in alphabetical or numerical order you want to present them. Presenting images - Browse to the folder containing the images you want to present. Open the first file in the folder. To show the next image, tap, then flick toward. To go backwards, tap, then flick toward. Hiding the interface for a bigger viewing area To view a full-size display with no title bar or tools, tap, then flick. To move back and forth between images, use the Page Up and Page Down keys. To view all the tools again, tap, then flick. Image courtesy of Carsten Bradley

79 RESETTING YOUR PREFERENCES At any time, you can reset your preferences back to their original state. CUSTOMIZING LAGOON ICONS Change the icons displayed in the lagoon, using the top section of the Lagoon Preferences. CUSTOMIZING MARKING MENUS Customize the marking menu for an icon in the lagoon, using the Lagoon Preferences to add tools that you commonly use. Once done, you can use clutch keys or left-click to access these custom marking menus with-out visiting the lagoon. Lagoon position Mouse First press 1, then right-click First press 2, then right-click First press 3, then right-click First press 4, then right-click First press 5, then right-click First press 6, then right-click Stylus Press-hold 1 and pen-down (left click) Press-hold 2 and pen-down (left click) Press-hold 3 and pen-down (left click) Press-hold 4 and pen-down (left click) Press-hold 5 and pen-down (left click) Press-hold 6 and pen-down (left click) RESET THE LAGOON Resets the Lagoon to the factory default tools and marking menus. Select Edit > Preferences > the Lagoon tab, tap Reset. RESET COLOR PALETTE Resets the Color Palette to the factory default colors. All custom swatches are removed. Select Edit > Preferences > the Factory Defaults tab, for Reset Color Palette, tap Reset. RESET BRUSH PALETTE Resets all brushes to their original state. All custom brushes are removed. Select Edit > Preferences > the Factory Defaults tab, for Reset Brush Palette and Library, tap Reset. RESET PREFERENCE SETTINGS Resets your preferences to the factory default settings. Select Edit > Preferences > the Factory Defaults tab, for Reset Preference Settings, tap Reset.

80 HIDE OR MOVE THE INTERFACE Use these tools to set what interface elements are visible. Displays the toolbar and lagoon and flips it to the left corner of the canvas. Display the toolbar and lagoon and flips the lagoon to the right corner of the canvas. Hide the toolbar and lagoon. Display the toolbar, but hide the lagoon. HIDING OR SHOWING SCROLL BARS Select Edit > Preferences > Canvas tab. Turn off Enable canvas scroll bars. Note - You can still use the Zoom and Move tool to view those parts of the image that are off the screen. CHANGING THE BEHAVIOR OF PAGE UP AND PAGE DOWN Some machines use the Page Up and Page Down keys differently for browsing to previous or next files. Tap the General tab, in the Page Up section, tap one of the following setting to set up the program behavior that works best for your system. Open next image Open previous image CHANGING THE MAXIMUM NUMBER OF UNDOS Changing the number of undos only takes effect once a file is created or another one is imported. We recommend you restart SketchBook. Tap the General tab. Enter the number of undos in Maximum undos.

81 CHANGING THE DEFAULT CANVAS SIZE FOR NEW FILES By default, the size of a new image is the size of the display. Use width and height of window - To specify a custom size. Enter the width and height in the fields provided (choose from pixels, inches, cm, or mm). Note - The maximum size is 6400 x 6400 pixels for the 32-bit version or 8192 x 8192 for the 64-bit. Use width and height of window - To use the default display size again. CHANGE THE BRUSH CURSOR In your Preferences, set the type of display for the brush cursor. REMOVE THE BRUSH OUTLINE By default, a brush outline appears for the sharpen, blur, and smear brushes, eraser, and other low-opacity brushes such as the airbrush. This outline lets you see the brush size before you start drawing. In your Preferences, this can be turned off. IMPROVE PERFORMANCE Some users may experience slower performance when Enable Rotate Canvas is enabled. This can be corrected by changing a preference setting, which turn off Enable Rotate Canvas. Tip - Press the 0 and 9 keys to rotate the canvas to the left of right, respectively. Image courtesy of Francesco Salvati

82 Hotkeys Use this list to see the hotkey assignments in SketchBook. Function Win Mac Animation Previous frame, (or < ), (or < ) Brush Adjust size B B Crop Press Shift, drag corner to get Shift Shift constrain scale Distort In Distort mode, press shift to drag Shift Shift edge, only can move the edge alone the extension Fill Commit the result Enter Enter Layers Add layer Ctrl+L Command+L Menu New Ctrl+N Command+N Perspective Invoke Perspective tool P P Selection Invoke Lasso selection L L Shape Press Shift key to get horizontal/ Shift Shift vertical line, square, circle Symmetry Invoke Symmetry X X X Transform Layer V V UI Hide UI T or Tab T or Tab Zoom/Rotate/ Spacekey Spacekey Move Canvas Open Ctrl+O Command+O Save Ctrl+S Command+S Save As Ctrl+Shift+S Command+Shift+S Print Ctrl+P Command+P Exit Ctrl+Q Command+Q Undo Ctrl+Z Command+Z Redo Ctrl+Y Command+ Shift+Z Cut Ctrl+X Command+X Copy Ctrl+C Command+C Copy Merged Ctrl+Shift+C Command+Shift+C Paste Ctrl+V Command+V Select All Ctrl+A Command+A Deselect Ctrl+D Command+D Invert Selection Ctrl+Shift+I Command+Shift+I

83 Function Win Mac Preference Ctrl+, Command+, SketchBook Help F1 N/A Next frame. (or > ). (or > ) Previous keyframe Shift +, (or Shift +, (or < ) < ) Next keyframe Shift +. (or Shift +. (or > ) > ) Add keyframe (on next frame) Alt +. Alt +. Play/Stop Enter Enter Invoke Rectangle Selection M M Press Shift before add selection, Shift Shift add mode Press Shift during adding selection, get circle or square Press Alt before selection, remove Alt Alt mode Press Shift after move selection, Shift Shift move horizontally or vertically Arrow key to move pixel Arrow Key Arrow Key Esc key to exit Selection tool Click outside of selection to cancel the current selection Polyline: Delete key to delete last point Double-click to confirm Click the start point to confirm Enter key to confirm Invoke Crop tool C C In Transform mode, press Shift to Shift Shift drag corner and constrain scale Exit the fill tool Esc Esc Snap or not D D Invoke Symmetry Y Y Y Ruler R R Ellipse E E French Curve F F

84 Function Win Mac Adjust Opacity O O Adjust Slant / / Increase brush size ] ] Decrease brush size [ [ Color picker Alt or I Alt or I Swap between two brushes S S Add Group Ctrl +G Command+G Merge with below Ctrl+E Command+E Clear Layer Backspace or Delete Delete Fit to View Ctrl+0 (zero) Command+0 Actual size Ctrl+Alt+0(zero) Command+Alt+0 Rotate canvas left 9 (nine) 9 (nine) Rotate canvas right 0 (zero) 0 (zero) Previous image/next image Page Up/Page N/A Down Hide Lagoon Ctrl+J Command+J Toggle Titlebar on/off Ctrl+Alt+J Command+Alt+J Image courtesy of Ka McCarthy

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