COPYRIGHTS AND TRADEMARKS

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1 Autodesk SketchBook

2 COPYRIGHTS AND TRADEMARKS AUTODESK SKETCHBOOK 2015 Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. TRADEMARKS The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: SketchBook, SketchBook Copic Edition, SketchBook Designer, SketchBook Express, SketchBook Express for ipad, SketchBook Express for Android, SketchBook Ink, SketchBook Pro, SketchBook Pro for ipad, and SketchBook Pro for Android. All other brand names, product names or trademarks belong to their respective holders. Disclaimer THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. AS IS. AUTODESK, INC. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS. PUBLISHED BY: Autodesk, Inc. 111 McInnis Parkway San Rafael, CA 94903, USA

3 Content INTRODUCTION 6 Welcome to SketchBook 7 The trial 7 What is the difference between the Free version and Pro? 7 Updates 8 My Account 8 WHAT S NEW 9 THE BASICS 11 The Canvas 12 Lagoon tool summary 13 Tool selection 14 Create a new sketch 15 What do i do next? 15 BRUSHES 16 Choose a brush 17 Resize a brush 17 Changing brush opacity 18 Undo or redo a brushstroke 18 Clearing an area from the current Layer 18 Swap between two brushes 18 Change brush properties 18 Effects brushes 19 Smearing an area 19 Blurring an area 19 Sharpening an area 19 Brush Library 20 Customize the Brush Palette 20 Brush Types 21 Smudging an area 21 Using Synthetic Paint 21 Adding a glow 22 Create custom Do-It-Yourself brushes 22 Create your own brush icons 23 Create a Texture Brush 24 Modifying a texture brush 25 Rename a texture brush 25 Saving a texture brush 25 Randomize 26 Random Color controls 26 Random Brush Size/Opacity 26 Random Brush Radius/Spacing 26 COLORS 27 Colors 28 Create a custom color 28 Color Editor 28 Set the RGB 28 Show/hide parts of the editor 28 Pick a color from the screen 28 Copic Color Library 29 Choose a color 29 Show/hide parts of the library 29 Copic Colorless Blender 29 Select the complementarly color 29 Create a custom color set 29 Using the Color Puck 30 Creating a new color 30 Accessing the Gradient Fill Palette 30 Turning a brush into an eraser 30 Using the Color Picker 31 Using the Color Palette 31 Using the Gradient Fill Palette 32 Changing color opacity 32 Flood Fills 33 Solid fill 33 Gradient Fill 33 Linear fill 33 Radial fill 33 Flood fill an area 34 Flood fill an active layer 34 Flood fill all visible layers 34 Gradient fill an area 34 Invert the direction of a gradient fill 35 Change Flood Fill properties 35 Using a transparent color 35 TOOLS FOR SKETCHING 36 Draw Style tools 37 Lines 37 Rectangles 37 Ovals 37 Polylines 37

4 Steady Stroke 37 Free 37 Guides 38 Showing/hiding 38 Rulers 38 Ellipse 38 French curve 39 Perspective 39 1 point mode 39 2 point mode 40 3 point mode 40 Fisheye mode 40 Perspective tools 40 Moving vanishing points 40 Hiding the horizon line 40 Symmetry 41 Symmetry tools 41 Moving the lines of symmetry 41 Locking and unlocking the lines of symmetry 41 Hiding the lines of symmetry 41 CHANGE YOUR VIEW 42 Zoom in and move about 43 Zoom using a touch strip 43 View an image s actual size 43 Fit an image in the display 43 EDIT YOUR SKETCH 44 Selection 45 Selection Modification tools 45 Select an area 45 Distort 47 Selection tools 45 Expand a selection 45 Remove content from a selection 45 Invert a selection 46 Deselect an area 46 Exit the selection mode 46 Bias 47 Distorting an image 47 Multi-layer distortion 47 Copy your sketch 47 Move, rotate, or scale a selected area 48 Crop 49 Rotate canvas 50 Add an image 51 Crop the canvas 49 Flip or mirror your canvas 50 Resize an image 51 Change resolution 51 Fit an image onto the screen 51 Color correct images 52 SAVE YOUR SKETCH 53 Save your sketch as an Adobe Photoshop file 54 Save your sketch as a PXD 54 Save your sketch as an image file 54 Save with an alpha channel 54 Exporting 55 SketchBook landscape-oriented images to a device 55 SketchBook images to a device 55 Open a saved sketch 55 Open a PXD 55 USE LAYERS 56 How do I use layers? 57 Select a layer 57 Edit a layer 57 Adding a layer 57 Duplicating a layer 57 Clearing a layer 57 Renaming a layer 58 Locking layers 58 Deleting layers 58 Layer blending 59 Darken 59 Multiply 59 Color Burn 59 Linear Burn 59 Lighten 59 Screen 59 Color Dodge 59 Linear Dodge (Add) 60 Glow 60 Soft Glow 60 Overlay 60 Soft Light 60 Hard Light 60 Hue 60 Saturation 60 Color 60 Luminosity 60 Normal 60 Organize layers 61

5 Merge two layers 61 Merge all layers 61 Grouping layers 62 Creating a layer group 62 Adding a layer to a group 62 Showing/hiding a layer group 62 Colored layer or layer group assignments 63 Collapsing/Expanding a group 63 Layer blending for groups 63 Change the transparency of a layer 64 Locking/unlocking layer transparency 64 SketchBook on HP Sprout 65 Capture Puck 67 Capture troubleshooting 67 How do I capture something? 68 Interface Control tools 69 Zooming, moving, and rotating the canvas 69 flick Motion for interface 70 ANNOTATE, SEND, PRINT & PRESENT 71 Text 72 Adding text 72 Changing the transparency of text 72 Transforming text 72 Rasterizing a text layer 72 Troubleshooting 73 ANIMATION - FOR PRO MEMBERS 74 Creating a Flipbook 75 Timeline 76 Setting a playback range 76 Auto Keyframe 77 Looping the animation 77 Adding a keyframe 77 Inserting an empty frame 77 Duplicating a keyframe 77 Clearing a keyframe 77 Deleting a keyframe 77 Moving keyframes in the timeline 77 Playing back animation 77 Displaying multiple keyframes 78 Importing a FlipBook 79 Importing a sequence into an existing FlipBook 79 Importing multiple images to create a sequence 79 Saving your flipbook 80 Exporting your animation 80 ADJUST SYSTEM & 81 PROGRAM SETTINGS 81 Print a sketch 82 Flip through your sketches 82 Present images 82 Customizing lagoon icons 83 Customizing marking menus 83 Resetting your preferences 83 Reset the Lagoon 83 Reset Color Palette 83 Reset Brush Palette 83 Reset Preference Settings 83 Hide or move the interface 84 Hiding or showing scroll bars 84 Changing the behavior of Page Up and Page Down 84 Changing the Maximum Number of Undos 84 Changing the default canvas size for new files 85 Change the brush cursor 85 Remove the brush outline 85 Improve performance 85 HOTKEYS 86

6 1 Introduction Image courtesy of CreatureBox 6

7 WELCOME TO SKETCHBOOK Autodesk SketchBook is a professional-grade sketching and painting software for digital artists, illustrators, and designers. Transform your Windows-based computer into a digital sketchbook, using powerful illustration tools and an intuitive user interface. When you install Autodesk SketchBook, the Startup screen appears. THE TRIAL The Startup screen and title bar of your app will show how much time is left in your trial. At the end of the 15 consecutive day trial, you can tap Buy to purchase SketchBook or do nothing and your software reverts to the free version. You can do any of the following: Try the full feature set of SketchBook for 15 consecutive days by tapping Start My Free Trial. For existing SketchBook members, login and continue using SketchBook by tapping Log In. Get a quick tour of some of the tools by tapping Quick Tour, then selecting an option. Sign up for a SketchBook account by tapping and the New User? Sign Up? link. Check our account information by tapping and logging into your account. From here, you can see the plan you re on and your profile information. If you want to buy the app, you can do it from here. WHAT IS THE DIFFERENCE BETWEEN THE FREE VERSION AND PRO? The free version includes the tools you need to create amazing art. You get brushes, including two Copic markers, simple layer editing, a blending brush, and rulers to bring your drawings to the next level. The paid Pro membership is the fully-featured edition of SketchBook. It s the ideal creative companion for any digital artist. It includes the all-new perspective guides, FlipBook, symmetry tools, full Copic Color Library, customizable brushes, unlimited layers, Steady Stroke, a magic wand selection tool, and much more. 7

8 UPDATES As a SketchBook user, how can you find out if there s an update? Besides checking SketchBook.com, there are a couple ways. Auto-notification When you launch SketchBook, the app will periodically look to see if there s an update. If an update exists, a message appears letting you know. Manual process You can manually check for updates by selecting Help > Check For Updates. A dialog opens and searches for updates. If an update exists, a message appears letting you know. Tap Download to get to the SketchBook download page and select the version that s right for you. System requirements are listed, so you can confirm that the update can run on your machine. Membership - access your account information by tapping and logging into your account. From here, you can see the plan you re on and your profile information. If you want to buy the app, you can do it from here. Quick Tour - access learning materials, such as tips and tricks, howto videos, and step-by-step tutorials. News - this option is only active when there is something newsworthy, such as the announcement about a challenge or to let you know of an update. MY ACCOUNT The My Account menu contains options for signing up, logging in, managing your account, accessing the help, membership, quick tour, and news options. Sign In/Log In/Sign Out - if your trial has expired, sign in to access the free toolset. If you have a Pro membership, sign in to access those tools. Manage Account Online - get the latest software builds, manage your account, get membership details, and access the knowledge base. Help - visit the SketchBook Support and Learning page and check out the knowledge base, documentation, tutorials, blog, and gallery. 8

9 2 What s New This chapter introduces new features and a list of improvements & enhancements that can be found in this release of SketchBook. 9

10 Here are the updates you ll find in this version of SketchBook: Polyline tool Touch Mat Multi-Touch Support - Use gestures to move interface elements, pan, zoom, and rotate. Flick motion - With the exception of the Lagoon, Color Puck, and Brush Puck, all other interface elements and windows can be flicked to either the primary screen or Touch Mat. Pan & Zoom - With 2-fingers, pinch/expand to zoom in and out, drag to move, and pivot to rotate in the primary screen or Touch Mat. While panning or zooming on the mat, the primary screen remains unaffected. Image capturing - Use the HP Sprout scanner to scan a physical object or image to create a capture within SketchBook. New From Capture - When your capture is finished, it is placed on a new canvas within SketchBook. Add Capture Image - When your capture is finished, it is placed on the current selected layer in the Layer Editor. Capture Puck - Take a capture and add it to the current selected layer, by default. 10

11 3 The Basics Get introduced to the interface, from the toolbar to shortcuts, pucks, and radial menus. Learn to navigate your scene, activate the palm rest, and change the size and opacity of a brush. 11

12 THE CANVAS When you open SketchBook, the tools you see will differ, depending on whether you are have the free version or Pro. People using the free version will get the following: Brush Puck Brush Palette containing 16 brushes Color Puck with the Color Picker Color Editor 36 Copic colors 2 Copic markers and the colorless blender Layer Editor with 3 layers Lagoon and toolbar (Abbreviated versions) Pro users will get the following: Brush Puck Brush Palette - including advanced brushes and the customizable Brush Library Puck with the Color Picker, transparent color, as well as color and fill palettes Full Copic Color Library and Copic markers and colorless blender Layer Editor with blend modes, grouping, and unlimited layers Lagoon and toolbar with perspective guides, rulers, distort, and much more When FlipBook is selected, the animation interface will appear. 12

13 LAGOON TOOL SUMMARY Use the lagoon to select tools Shows current tool 2. Shows current color 3. Interface controls, mirroring, & flipping View controls, canvas transform tools, rulers, layers, & vertical symmetry 5. Brushes & palette 6. Colors 7. Selection, editing, & transform tools 8. Open, Save, New, Next, Previous, Rotate & Add Image Free version: 9. Undo/Redo Shows current tool 2. Shows current color 3. Interface controls View controls, canvas transforms, rulers, layers, & vertical & horizontal symmetry 5. Brushes & palette 6. Colors & Transparent Color 7. Selection, editing, & layer transform tools 8. Open, Save, New, Next & Previous Image Pro membership: 9. Undo/Redo 13

14 TOOL SELECTION Pick a tool using one of the following methods: Right-click and flick toward an icon to select it. Note - The version of SketchBook you are running determines the tools displayed. Touch the stylus to an icon and hold, then flick through a tool. Tap a tool the toolbar to select it. For Pro members, some tools have a contextual toolbar that contains additional editing and transform tools. 14

15 CREATE A NEW SKETCH To create a new sketch, select and flick toward or press Ctrl+N. Note - For Pro members, use Preferences to set the default canvas size opened when you create new sketches. WHAT DO I DO NEXT? After creating a new sketch, do the following: 1. Choose a brush. 2. Select a color. 3. Draw or select a tool. 15

16 4 Brushes With SketchBook brushes, you won t feel limited. For Pro members, select from synthetic, effect, and texture to randomizing color, opacity, and size. Create DIY brushes and assign personalized icons to them. Share your brushes with friends or colleagues. 16

17 CHOOSE A BRUSH From the lagoon, tap a brush and start sketching. Select an eraser for modifications. You can also choose a brush from the Brush Palette. The free version has 16 brushes, as well as 2 Copic markers. Pro members get the full complement of brushes and Copic markers. Tip Tap-drag the bottom of the Brush Palette to expose more brushes or tap-drag upward within the palette for more brushes. RESIZE A BRUSH To access the puck if not visible, select Window > Brush Puck. Hold down the B key or tap while in the puck and drag to the right to increase a brush s size or left to decrease it. To change brush size and opacity with the puck, in Edit > Preferences > Brush, select Change both brush size and opacity and tap OK. For Pro members, to have the brush randomly change size as you lay down strokes, see Random Brush Size/Opacity. 17

18 CHANGING BRUSH OPACITY Use the O key to change the amount of paint applied by a brush. Tap a brush, then press-hold the O key as you drag up to increase a brush s opacity or down to decrease it. For Pro members, to have the brush randomly change size as you lay down strokes, see Random Brush Size/Opacity. UNDO OR REDO A BRUSHSTROKE To undo the previous action, tap To redo an action, tap or press Ctrl+Y. or press Ctrl+Z. Note - You can change the number of undos in the General tab of the Preferences. SWAP BETWEEN TWO BRUSHES For Pro members, use one brush, then return to a previous one. After using a brush, select another, then flick toward or press S to move between them. CHANGE BRUSH PROPERTIES In the Brush Palette, tap or double-tap a brush to access the Brush Properties window and change brush settings, such as wetness and slant. CLEARING AN AREA FROM THE CURRENT LAYER 1. Select and flick toward, then drag over the area you want to clear. 2. Either flick toward or press the Delete key to remove the selected area. For Pro members, 1. Select and flick toward or, or press the M key, then drag over the area you want to clear. 2. Either flick toward or press the Delete key to remove the selected area. 18

19 EFFECTS BRUSHES Tap to access the Effects brushes in the Basic brush set. Smear, Blur, and Sharpen are brushes that add an effect, changing the pixels. Note - To change its size or strength, either double-click the brush or tap to access Brush Properties. BLURRING AN AREA Blur - Paint over an area to soften it, making the area appear out of focus. SMEARING AN AREA Smear - Paint over an area to push the pixels of color into others, like plowing snow. SHARPENING AN AREA Sharpen - Paint over an area to makes it look crisper; sharpening the areas. 19

20 BRUSH LIBRARY For Pro members, in the Brush Palette, tap Library. to access the Brush It contains an assortment of default brush sets, including a set of Copic brushes, Smudge brushes, and Synthetic Paint brushes. Create Do-It-Yourself brushes. Create custom sets to group and manage brushes. Export sets for others to use or save them to an external drive. Import and use brush sets created by others. Label your brush sets to help identify them. In the Brush Library, tap to access the following options: New Brush Set Create a new brush set. Rename Brush Set Change the name of the selected brush set. Export brush set Share brushes with people working on different platforms. Import Brush Set Load an exported zipped brush set file into the Brush Library. Delete Brush Set Remove the selected brush set from the Brush Library. New Brush Create a new brush and add it to the selected brush set. Copy Brush Create a duplicate of a selected brush and add it to the selected brush set. Delete Brush Permanently remove a selected brush. CUSTOMIZE THE BRUSH PALETTE Replace default brushes with others to create a customized palette. 1. Tap, then select a brush from the Brush Library. 2. Tap-drag it onto the palette. 20

21 BRUSH TYPES For Pro members, in the Brush Library, you can find brushes for creating glows, smudging, adding texture, inking, blending, and simulating synthetic brush strokes. Note - To experience any improvements to the brushes, select Preferences > Factory Defaults and tap the Reset button for Reset Brush Palette and Library. SMUDGING AN AREA USING SYNTHETIC PAINT Paint over an area to blend it, simulating the effect on a finger dragging over the charcoal line of a drawing. As you paint, this brush type dynamically blends colors that exist on the canvas. Adjust the paint load to effect the amount of color applied at the beginning of each stroke. 21

22 ADDING A GLOW Create the effect of a star in the night sky, light emanating from a translucent object, supernatural lightning, illuminated headlights, or add highlights. To add a glow 1. In the Brush Library, scroll down and tap a Glow brush. 2. Select the layer you want to add the glow to. Note In the Brush Properties, you can change the size and paint opacity. 3. Select the color of your glow and start painting. Build up the glow with each stroke, till it s white. CREATE CUSTOM DO-IT-YOURSELF BRUSHES For Pro members, there are three sets of custom brushes. Create more by copying a brush and changing its setting or creating a Do-It-Yourself brush. 1. Tap to access the Brush Library. 2. Tap a brush set. 3. Tap-hold and flick to select it. 4. Select a brush. 5. Tap Create. Once you create a Do-It-Yourself brush, you can do the following: Adjust the pressure sensitivity - Set brush width or transparency according to the amount of pressure applied to the stylus. Double-tap a Do-It-Yourself brush and make changes to its Size to vary its brush thickness as the stylus pressure changes. Note - The brush size values are a rough approximation of pixel size, but can vary. For example, if lines are too thin to be drawn on the screen, they default to being wider. To resize a marker, try adjusting its opacity and stamp spacing. To make a bigger marker, set the opacity lower and the brush stamp spacing lower. Change the opacity - Set Opacity to vary brush opacity as the stylus pressure changes. To have the brush randomly changed opacity as you lay down strokes, see Random Brush Size/Opacity. 22

23 CREATE YOUR OWN BRUSH ICONS Create your own unique icons to identify custom brushes. When exporting these brushes, the custom icons assignments appear upon import. Note - Custom icons cannot be assigned to default brushes. There are two ways to create brush icons. The easiest uses the Use texture as icon option in the Identify Custom Brush window. The other is to create an icon that must be a PNG image file that is 36 x 36 pixels. A custom brush icon not matching these criteria does not appear. 1. Double-tap a Do-It-Yourself brush. 2. In the Brush Properties window, tap Edit. 3. In Identify Custom Brush window, check Use texture as icon. 4. Tap OK. 1. Create a PNG image with a transparent background that is 36 X 36 pixels. 2. Save it to the BrushPresetIcons folder, located in the following location, and give it a descriptive name: Note - You will need to show hidden files and have administrative permissions. If the folder doesn t exist, create one. For Windows 7 and Windows 8: C:\Users\[user account]\appdata\roaming\autodesk\sketchbook\7.0\ Note - To access Library, in Finder > Go and tap-hold ALT. This file name appears in the Icons list of the Identify Custom Brush window. When naming your icon, we recommend you use a descriptive name to help identify it. 23

24 CREATE A TEXTURE BRUSH For Pro members, once a Do-It-Yourself brush is created, a texture can be added to it, creating a texture brush. You can set the shape and/or color and make a texture from a rotated stroke or capture something on your canvas to use as a texture. When capturing a texture, one of the following Custom Texture settings can be selected: Shape + Colors (available once Capture is tapped) Uses the current paint color, as well as the selected shape, to create your texture. Whenever the texture brush is used, it uses the color set during creation. Shape Creates a texture brush with no assigned color. Each time the texture brush is used, a different color can be set. Rotate to Stroke Dynamically rotates the texture in the direction of the stroke. 1. With a Do-It-Yourself brush selected, tap to open Brush Properties. 2. Tap Capture. 3. From Custom Texture, select either Shape + Colors or Shape and/ or check Rotate to Stroke. 4. Within the canvas, tap the area to be captured as the texture. The display in Brush Properties updates to show the texture and color. Note - When capturing the texture shape, SketchBook uses the current size of the Do-It-Yourself brush. If the complete shape is not captured, resize the Do-It-Yourself brush, then capture the shape again. 24

25 MODIFYING A TEXTURE BRUSH There are many ways to modify a texture brush, from resetting it, opening its properties and changing settings, changing a stroke, to assign-ing a permanent color to it. Changing texture brush properties - Change attributes of a texture brush. Changing a texture - Change the stroke used by a texture brush. Setting color on a Shape texture brush - Set a different color for a texture brush. Adjust the brush stamp for a Do-It-Yourself brush - Adjust the roundness, rotation, spacing, space randomize, rotation randomize, and brush edge of a Do-It-Yourself brush. Setting brush stamp roundness and rotation - Use the Roundness and Rotation sliders in the Brush Properties window to control the shape of the brush stamp. Setting brush spacing - Use the Spacing slider in the Brush Properties window to control the spacing between these stamps. Replacing a custom brush icon - In the Identify Custom Brush window, select an item from the Icon list (Create your own brush icons). RENAME A TEXTURE BRUSH 1. In the Brush Library, tap a texture brush. 2. Tap. 3. In the Brush Properties window, tap Edit. 4. Rename the brush. 5. Tap OK. SAVING A TEXTURE BRUSH Tap Save at the bottom of Brush Properties to save the brush. Setting brush edges - Normally, the brush type you have selected determines this setting. To achieve certain effects, change it. Soft edges gives soft, feathered brush edges. For example, an airbrush. Solid edges gives hard edges that still bleed slightly. For example, markers or ballpoint pens. Hard edges are hard. For example, a calligraphy pen on high-quality paper stock, or lines from computer drafting software. Identify a custom brush - Rename a custom brush or eraser (Rename a texture brush), or change its icon appearing in the expanded area at the bottom of the Brush Properties (Create your own brush icons). Note - You cannot change the name or icon for the default brushes. Tip - If you keep Brush Properties open when using a texture brush, you can change rotate the texture or change any other settings as you sketch. 25

26 RANDOMIZE For Pro members, quickly lay down stokes with variations in color, size, and/or opacity, without the interruption of going into the Brush Properties or Color Editor to change these values. RANDOM COLOR CONTROLS Quickly lay down varying colored strokes using the same brush. Set a hue, saturation, and/or brightness range for the active color. 1. Create custom Do-It-Yourself brushes or select a Traditional, Texture, Shape, or Splatter brush. 2. Tap to open Brush Properties. 3. In the Brush Color section: Drag the Hue Randomize slider to set the hue range of the stroke. Drag the Saturation Randomize slider to set the saturation range of the stroke. Drag the Brightness Randomize slider to set the brightness range of the stroke. 4. Tap Save. RANDOM BRUSH SIZE/OPACITY Quickly lay down strokes of varying size and opacity, using the same brush. Set a range for the size and opacity of a brush. 1. Create custom Do-It-Yourself brushes or select a Traditional, Texture, Shape, or Splatter brush. 2. Tap to open Brush Properties. 3. In the Brush Radius & Opacity section, drag the Opacity Randomize or Size Randomize sliders to set the opacity and size range of the brush stamp. 4. Tap Save. RANDOM BRUSH RADIUS/SPACING Quickly lay down strokes with varying stamp rotation and spacing, using the same brush. Set a range for the rotation and spacing of a stamp. 1. Create custom Do-It-Yourself brushes or select a Traditional, Texture, Shape, or Splatter brush. 2. Tap to open Brush Properties. 3. In the Brush Advanced Properties section: Drag the Rotation Randomize slider to set the brush radius range. Drag the Space Randomize slider to set the brush transparency range. 4. Tap Save. 26

27 5 Colors Choose from a huge assortment of colors. Create custom colors or capture them from your canvas. Fill areas with linear or radial gradient fills. Blend colors with the Copic Colorless Blender. Image courtesy of Luis Peso 27

28 COLORS Tap, then flick toward a color. CREATE A CUSTOM COLOR Tap the Color Puck to access the Color Wheel and mix a color of your own. COLOR EDITOR 5 6 Tap, then flick toward a color, tap to access the Color Editor, or select Window > Color Editor to access the Color Editor. Note - If you flick, your brush will erase existing color pixels on that layer. See Using a transparent color for more information. SET THE RGB In the Color Editor, tap the RGB fields and add numeric values. The color in the Color Wheel changes to display a color with those RGB values. SHOW/HIDE PARTS OF THE EDITOR Tap the arrow at the top or bottom of the editor to show/hide parts of the editor RGB 2. Swatch (current color) 3. Customized palette (drop down) 4. Color Picker 5. Color Wheel PICK A COLOR FROM THE SCREEN In the Color Editor, tap, move over a color, then lift your stylus to pick the color. A swatch appears Saturation/Luminance Slider 28

29 COPIC COLOR LIBRARY 1. Minimize/maximize Color set 2. Tabs 3. Color set 4. Current & complementary color 5. Minimize/maximize Custom set 6. Custom set 7. Colorless Blender (only available for some Copic markers) CHOOSE A COLOR In the toolbar, tap or select Window > Copic Library to access the Copic Library. 7 1 SELECT THE COMPLEMENTARLY COLOR For Pro members, tap a color chip to load its complementary color. Tap the complementary color below the chip to select it. Note - Not every color will have an assigned complementary color. For those without, a selection of colors similar to its complementary or nothing will appear. CREATE A CUSTOM COLOR SET For Pro members, tap-drag a color chip from the Color set or a complementary color into the Custom set Use your mouse wheel, Wacom touch strip, tap-drag the color set slider to scroll between the pages of colors. Note - If using your Wacom touch strip, in the Wacom Tablet Properties, Touch Strip Function must be set to either Zoom or Auto Scroll/Zoom SHOW/HIDE PARTS OF THE LIBRARY Tap the arrows near the top and bottom of the library to show/hide parts of it. COPIC COLORLESS BLENDER Blend colors, lighten them by fading the color to white, and push colors. When any of the following Copic markers ( ) is selected, in the Copic Library along the top, the Copic Colorless Blender chip appears and can be selected to turn that marker into a colorless blender. 29

30 USING THE COLOR PUCK Use the Color Puck to mix and create new colors. To access the Color Puck if not visible, select Window > Color Puck. ACCESSING THE GRADIENT FILL PALETTE For Pro members, when a linear or radial fill is selected, the Gradient Fill Palette is available. Tap the Color Puck, then tap To close the palettes, tap. to access the Gradient Fill Palette. Tap the Color Puck to access the Color Wheel and Color Picker CREATING A NEW COLOR Tap-drag right and left to quickly change the saturation Tap-drag up and down to quickly change the luminance of the color. When a brush is selected 1. Color Wheel 2. Hue 3. Saturation/Luminosity 4. Transparent color 5. Show/Hide Gradient Palette When a Gradient Fill is selected 6. Color Picker 7. Color Palette 8. Gradient Palette 9. Opacity TURNING A BRUSH INTO AN ERASER For Pro members, when in the Color Puck, tap to assign a transparent color to the current brush and create a custom eraser. It removes pixels from that layer. To save a custom eraser, drag the transparent color chip onto the Color Palette. See Using a transparent color for more information. 30

31 USING THE COLOR PICKER Select a color from anywhere within the canvas. 1. Tap the middle of the Color Puck to access the Color Picker. 2. Tap. 3. Drag it over a color. The middle of the puck changes, displaying the current color. 4. Click on the color you want to capture it. USING THE COLOR PALETTE For Pro members, quickly select a color from the palette. 1. Tap the middle of the Color Puck, then tap. 2. Do either of the following: To select a swatch color, tap a swatch. To add a new swatch to the palette, create a color with the Color Wheel, then click-drag the new color swatch onto another swatch in palette to replace it. 31 Image courtesy of Masha Levene

32 USING THE GRADIENT FILL PALETTE For Pro members, quickly select a gradient fill from the palette. 1. With the Flood Fill tool selected, select a Gradient Fill from the Flood Fill toolbar. 2. Click-drag to place the fill. 3. Do either of the following: To change the color of a manipulator, double-click the manipulator and select another color from the Color Wheel. To select a different gradient fill, double-click a manipulator and select another gradient fill from the palette. CHANGING COLOR OPACITY For Pro members, to change the opacity of a manipulator s color, double-click the manipulator, then tap and enter a different value or tap-drag above or below to change the opacity. 32

33 FLOOD FILLS In the toolbar, select to fill an area with paint. Select one of the three fills to add paint to an area bound by pixels of color or a selection. Flood filling an area is a quick way to fill an area with color, make highlights, or create gradations of color for such things as a metal look. SOLID FILL Fills an area with paint. For Pro members, in the toolbar, when you select, the Flood Fill toolbar appears, containing fills and an assortment of tools. Use the tools to change fill tolerance, apply a fill to either all layers or only the active layer, or reverse a gradient fill. 1 Fills 2 Tolerance 3 Sample All Layers 4 Reverse 5 Cancel and OK GRADIENT FILL For Pro members, a Gradient Fill consists of multiple colors that blend into the color before and/or after it. There are two kinds of gradient fills: LINEAR FILL For Pro members, fills an area with paint, using a color ramp and apply-ing it linearly from your first tap (origin) to the end of the drag (destination). This establishes the direction and size of the ramp. Fill manipulators can be added, moved, or removed. RADIAL FILL For Pro members, fills an area with paint, using a color ramp that radiates from your first tap (origin) to the end of the drag (destination). Fill manipulators can be added, moved, or removed. 33

34 FLOOD FILL AN AREA Fill active layers with color. For Pro members, fill either the active or all visible layers with color. To accept the fill, click. To decline the fill, click. FLOOD FILL AN ACTIVE LAYER FLOOD FILL ALL VISIBLE LAYERS For Pro members, in the toolbar, tap. In the Fill toolbar, tap, select a fill ( ), then click an area to fill that area on that layer. Click. For Pro members, in the Fill toobar, tap then click an area to fill that area in all visible areas. Click. GRADIENT FILL AN AREA Quickly select a gradient fill from the palette. 1. Create an area to be filled. 2. With the Flood Fill tool selected, select a Gradient Fill ( or ) from the Flood Fill toolbar. 3. Click-drag to place the fill. 4. Do either of the following: To change the color of a manipulator, double-click the manipulator and select another color from the Color Wheel. To select a different gradient fill, double-click a manipulator and select another gradient fill from the palette. To reposition the Fill manipulators, tap-drag them one at a time and move them into position. To add a manipulator, tap along the axis between manipulators. To delete a manipulator, tap the Delete manipulator. To change the tolerances of a fill, in the Fill toolbar, tapdrag the Tolerance slider. Increase the tolerance to increase the range of colored pixels affected by the fill. Decrease the fill to reduce this. 34

35 INVERT THE DIRECTION OF A GRADIENT FILL With a gradient fill created, in the Fill toolbar, click to invert the order of the fill manipulators. USING A TRANSPARENT COLOR For Pro members, Transparent color transforms your brush into an eraser with the characteristic of the chosen brush. If the selected brush is pressure-sensitive and creates a stroke that fades off, your eraser will do the same. Use it to erase existing color pixels on the current layer. In the lagoon, select and flick, to turn your brush into an eraser. Transparent color is also available in the Color Puck and can be saved in the custom color palette, see Turning a brush into an eraser for more information. CHANGE FLOOD FILL PROPERTIES Change the tolerance of your fill to determine the range of colors affected. Set what region is flooded and the size of the gaps between the fill paint and pixels creating the boundary of the fill. The minimum tolerance, 1, selects and fills only pixels of that color value. The maximum tolerance, 255, selects and fills all pixels regardless of the region. In the Fill toolbar, tap-drag the slider to change flood fill tolerances

36 6 Tools for Sketching Use our collection of guides, drawing tools, and perspective tools to help draw objects and scenes. To help place an object in a scene, use Distort. For smooth, uniform strokes, try Steady Stroke. 36

37 DRAW STYLE TOOLS POLYLINES To draw a polyline, tap and tap to place each point. Dbl-tap the last point to change the line to a solid line. For Pro members, in the toolbar, tap a Draw Style tool: Line, Rectangle, Oval, Polyline, Free, or Steady Stroke to help create shapes and lay down lines. LINES To draw a line, either tap or for a horizontal or vertical line, hold down the Shift key. Then, tap-drag. See Free for diagonal lines. RECTANGLES To draw a rectangle, tap and tap-drag to draw the shape. STEADY STROKE To draw uniform strokes, tap to create smoother strokes. Steady Stroke sets the offset between your cursor and the stroke, creating smooth strokes. In the toolbar, tap to create a smoother stroke as you draw. To adjust the settings, select Edit > Steady Stroke. This change affects subsequent strokes. To draw large smooth curves, increase Steady Stroke. To draw small curves with tight turn radii, decrease Steady Stroke. Note - Increasing Steady Stroke affects your stylus response time. When drawing short curves, if you have difficulties, lessen the smoothness setting. OVALS To draw an oval or circle, tap shape. and tap-drag to draw the FREE To return to freestyle stroke mode, exit Steady Stroke or the Draw Style tools. 37

38 GUIDES In the toolbar, SketchBook contains an assortment of guides and rulers to help you as you draw. Each of these has additional tools found in contextual toolbars to aid you as you work. When using the Ruler, Ellipse, or French curve, some or all of the following handles will appear. Use them to position and transform the selected guide: Tap-drag to pivot the ruler using the opposite handle as the pivot point. Dbl-tap any outer handle to reposition the ruler horizontally or vertically. Tap-drag to move the rulers. Tap-drag to rotate the ellipse or French curve around its center. Tap-drag to equally scale the ellipse or French curve in all directions. Tap-drag to flip the French curve. Tap-drag to scale the ellipse in one direction. Tap,, or to cycle through different French curves. Dbl-tap any scale handle to change the ellipse to a circle. RULERS Tap ELLIPSE or press R for the straight ruler. Use to create ellipses and to draw circles in perspective. As you rotate an ellipse, the minor axis is displayed so you can line it up with your vanishing lines. Both the rotation and degree of the ellipse are displayed in the readout at the bottom of the screen. SHOWING/HIDING To hide the ruler, ellipse, or French curve, tap the close handle. 38

39 From the toolbar, tap or press the E key to access the Ellipse tool. A toolbar appear with a slider to set the spacing between segments along the ellipse ruler. Sketch using a circular motion close to or on the elliptical ruler. The stroke doesn t have to be perfect, since it snaps to the ellipse. PERSPECTIVE For Pro members, tap to access the Perspective tools and use these guides to help draw objects and scenes in perspective. When you select a guide, notice how the cursor changes. Its display provides the directional options for any drawn lines. For example, when using the Fisheye guide, the cursor looks like this: The cursor for the 3 point guide looks like this: 1 POINT MODE Create an image with one vanishing point and a horizon. Draw images that appear as if you are viewing them head, such as looking down a street, train tracks, hallway, or at a building. Mouse over it to show the horizon (blue line). Drag to reposition the vanishing point and horizon. FRENCH CURVE For Pro members, from the toolbar, tap or press the F key to access the French curves for drawing a variety of smooth curves. A toolbar appears with various French curves to choose from and a tool for toggling the scaling on and off. To toggle scaling on and off, tap. To flip the tool, tap. To close the tool, tap. To cycle through different French curves, tap,, or. 39

40 2 POINT MODE Create an image with two vanishing points and a horizon. Draw images of an object with a corner facing you, such as the corner of a building. The walls will recede to the vanishing points. FISHEYE MODE Create a panoramic or hemispherical image with a very wide angle of view. Draw images of a scene viewed from a convex mirror or lens. This mode has 5 vanishing points: left, right, top, bottom, and center. The grid is composited of a horizon line, vertical line, and circle. Curves intersect at the vanishing points. Moving the center point moves the entire grid. Moving an edge point changes the circle s radius. 3 POINT MODE Create an image with three vanishing points and a horizon. Draw images of an object that you are viewing from either above or below. When you mouse over or drag a vanishing point, a horizon line (blue) and triangle connecting the three points (light blue) appears. PERSPECTIVE TOOLS Use the following tools to aid with drawing. Snap/Unsnap - When enabled, strokes will be straight and constrained to the horizon or vanishing points. When disabled, they will be freeform, with no constraints. Lock/Unlock vanishing points - When enabled, the vanishing points are locked into place and cannot be moved. When disabled, they can be repositioned. Show/Hide horizon line - When enabled, horizon lines are visible. When disabled, it is not visible. MOVING VANISHING POINTS To move a vanishing point, tap to unlock the vanishing points and click-drag them into position. Tap again to lock the vanishing points in place. HIDING THE HORIZON LINE To hide the horizon line, tap to hide it. Tap to display it. 40

41 SYMMETRY Tap or press Y for horizontal symmetry. Draw on one side of the axis. It is mirrored to the other side. Note - The axis of symmetry appears at the center of the screen, but can be moved. See Moving the lines of symmetry. For Pro members, use Symmetry and the Symmetry tools to draw one side of an object or scene and have it mirrored to the other side of the line of symmetry. MOVING THE LINES OF SYMMETRY For Pro members, to move the lines of symmetry, tap. LOCKING AND UNLOCKING THE LINES OF SYMMETRY For Pro members, to unlock the lines of symmetry, tap, then click-drag to reposition them. Tap again to lock the lines in place. HIDING THE LINES OF SYMMETRY Tap or press X for vertical symmetry. For Pro members, to hide the lines of symmetry, tap them. Tap to display them. to hide SYMMETRY TOOLS For Pro members, use the following tools to aid with drawing. Extend/Stop strokes at center line - When enabled, the stroke go beyond the line of symmetry. When disabled, the stroke stops at the line of symmetry. Lock/Unlock symmetry lines - When enabled, the lines of symmetry are locked into place and cannot be moved. When disabled, they can be repositioned. Show/Hide symmetry lines - When enabled, the lines of symmetry are visible. When disabled, they are not visible. 41

42 7 Change your view Learn how to zoom in and out, move around, and view an image s actual size or fit it to view. 42

43 ZOOM USING A TOUCH STRIP Cintiqs and some tablets have a touch strip for zooming. Position your cursor over the area you want to zoom in or out of. Move your finger along the touch strip in an upward motion to zoom in or a downward motion to zoom out. ZOOM IN AND MOVE ABOUT VIEW AN IMAGE S ACTUAL SIZE For the actual pixel size of an image, tap and flick toward or press Alt+Ctrl+0 (zero). FIT AN IMAGE IN THE DISPLAY To expand or shrink an image, tap and flick toward or press Ctrl+0 (zero). Tap and flick toward or press and hold down the spacebar to access the puck. Move your stylus to the center to zoom and tap-drag to zoom in and out. Move your stylus to the outer ring and tap-drag to reposition your sketch on the canvas. 43

44 8 Edit your sketch Learn to select and transform things, crop, rotate the canvas, add images and resize them, and do color correction. 44

45 SELECTION To make a selection, tap in the toolbar or press the L key, then tap-drag to select the area you want. SELECTION MODIFICATION TOOLS For Pro members, when making a selection, there are two tools to choose from. Each have different selection modification tools: Select - Once a selection is made using any Selection tool, access the Replace, Add, Remove, Invert, and Deselect tools in the Selection toolbar to modify your selection. Quick Transform - Once an area is selected, the Transform puck appears to move, scale, and/or rotate the selection. SELECT AN AREA To make a selection, then use it as a mask, fill it, or distort it, use Select. In the toolbar, tap to access an assortment of Selection tools. Once the selection is made, modify it, use it as a mask and paint or fill it, distort, or crop it. To select everything, select Edit > Select all or press Ctrl+A. SELECTION TOOLS They each contain the following Selection tools to choose from: Rectangle (M) Tap in the toolbar or press the M key, then tap-drag to select the area you want. Oval Tap in the toolbar, then tap-drag from the center of the area you want to select. Lasso (L) Tap in the toolbar or press the L key, then tap-drag to select the area you want. Polyline Tap in the toolbar, click to add points to the polyline selection, then click your first point to complete the selection. MagicWand Tap in the toolbar, then tap a color to select all pixels of the same tone and color. Use the Tolerance slider to expand or reduce the range of color and tone selected. EXPAND A SELECTION While still in a selection tool, to add content to a selection, tap, then start selecting new areas. REMOVE CONTENT FROM A SELECTION While still in a selection tool, to remove content to a selection, tap, then start deselecting areas. 45 Image courtesy of HilbrandBos

46 INVERT A SELECTION To select the area outside of a selection, tap Invert. DESELECT AN AREA To de-select the area: Tap outside the area. Press Ctrl+D. Select Edit > Deselect. In either of the toolbars, tap. EXIT THE SELECTION MODE To exit the selection mode, tap. SELECT AND TRANSFORM AN AREA To make a selection, then immediately transform it, use Quick transform. In the toolbar, tap to access an assortment of Selection tools. Once the selection is made, the Transform puck appears to scale, rotate, or move the selection. Image courtesy of AZURE - Maasa Kuwana-Muelhaupt 46

47 DISTORT For Pro members, with Distort, you can move handles, so they aren t constrained to 90 degrees, and create a sense of perspective or speed. Automatically stretch content to fit the confines of the newly-shaped bounding box. Move the manipulators to force perspective upon the contents of the bounding box. MULTI-LAYER DISTORTION Tip - Use a scene. in conjunction with the perspective guide to fit something into BIAS The manipulator in the middle of the bounding box is the bias. Tap-drag it to foreshorten, change the proportions of a sketch, or change the actions of a character. Select multiple layers, using Shift, then tap to apply the same distortion to them. DISTORTING AN IMAGE 1. In the toolbar, tap. A bounding box appears surrounding the content. 2. Tap-drag the handles to move the selection. COPY YOUR SKETCH Use the Selection tools to select everything or just an area, then use Copy to create a duplicate. To copy everything on a layer, select Edit > Select All or press Ctrl+A. To copy the contents from the current layer only, select then or press Ctrl+C. To paste, select then or press Ctrl+V. 47

48 MOVE, ROTATE, OR SCALE A SELECTED AREA Use the Transform Layer puck to move, rotate, and scale content. Use one of the Select tools to access the Transform Layer puck. Note - To move, rotate, or scale a selected area for all layers, merge the layers first. To move a selection, highlight the move outer circle. Tap, then drag to move the layer around the canvas. To rotate a selection around its center, highlight the rotate middle circle. Tap, then drag in a circular motion in the direction you want to rotate. To non-proportionately scale a selection, highlight the upper part of the inner circle. Tap, then drag in the direction you want scaled. To scale a selection bigger or smaller, highlight the scale inner circle. Tap, then drag to scale up or down to display the percentage scaling. Image courtesy of John Bavaro 48

49 CROP For Pro members, use Crop to tap-drag and select an area to be cropped. Use the Cropping tools to precisely increase or decrease the selected region and cancel or commit to the crop. Anything outside the selection is deleted. To increase or decrease the cropped area, change the Crop Width or Crop Height in the Crop toolbar. If you want to lock the width/height ratio, tap, then change one of the values. To cancel a crop selection, tap. To crop the selected area, tap. CROP THE CANVAS Use Image > Canvas Size to set size of the canvas, using inches, cm, or mm. Tap the Anchor interface to specify how to crop the canvas, then OK. Image courtesy of Mia Robinson 49

50 ROTATE CANVAS Select either Flip Canvas Vertically or Mirror Canvas to rotate the image 180 degrees. For users of active tablets, such as a Cintiq, with a pixel width of less than 1024, we currently only support Landscape mode. The toolbar was designed for devices with a minimum 1024 pixels width. FLIP OR MIRROR YOUR CANVAS To flip the canvas vertically, select Image > Flip Canvas Vertically. To flip the canvas horizontally, select Image > Mirror Canvas. 50

51 ADD AN IMAGE An image, such as a PXD from Pixlr, can be inserted onto the current layer or imported onto a new layer. Once an image is added, the Transform puck appears to reposition, rotate, and or scale the image. Select File > Add Image, then select a file. For Pro members, in the Layer Editor, click, then select a file. Keep the following in mind: To add an image to a new layer, ensure that the preference Add Image: import into a new layer is checked. To add an image to the current layer, ensure that the preference Add Image: import into a new layer is not checked. When adding a PXD image to a sketch, SketchBook flattens the file, without making any visual changes. Once an image added to a layer, it s baked into the current layer. You can no longer rotate, scale, or move it on its own. If you do not like its placement, choose to undo it and try again. RESIZE AN IMAGE For Pro members, use Image > Image size to change the dimensions of the image in pixels, its resolution, or the document size. This change directly affects memory usage, quadrupling it if you double the pixel size. Due to memory requirements, there is a: 6400 x 6400-pixel upper limit on image size for the 32-bit version x 8192-pixel upper limit on image size for the 64-bit version. CHANGE RESOLUTION Resolution is the number of pixels per inch, cm, or mm. Leaving the document size the same increases the quality of the image and resolution; however, the memory size also increases. FIT AN IMAGE ONTO THE SCREEN To expand or reduce an image to fill the screen, flick toward or press Ctrl+0 (zero). Fit to View 51

52 COLOR CORRECT IMAGES For Pro members, use the Image > Adjust options for editing an image: Brightness/Contrast Make colors pop. Increase the contrast to make colors richer. Decreasing it to wash them out for images that text can be placed over top. Increase brightness to bring out details from darker areas. Decrease it to melt away darker aspects of an image and shift the focus to things that are bright. Hue/Saturation Change the color range, increase or decrease the purity of a color or brilliance of the colors. Adds/subtracts color (hue) or adjusts the relative amount of color (saturation) in each pixel. Color Balance Remove unwanted color casts by lights or inclement weather conditions by adjusting the cyan, red, magenta, green, yellow, and blue in each pixel. Grayscale Change a color image to one that uses black, white, and various shapes of gray by removing all color from the image. Invert Switch the contrast of an image. Change black elements to white and white to black to create an opposite image. Convert color information for each pixel to its complementary color. Tip - You can also use layer blending to make color, tonal, or effects changes to an image. See Layer blending for more information. 52 Image courtesy of HilbrandBos

53 9 Save your sketch Learn to save out an alpha channel and save as different file formats. Choose where to save things. Export to various devices and orientations. Image courtesy of Susan Murtaugh 53

54 SAVE YOUR SKETCH AS AN ADOBE PHOTOSHOP FILE When saving, select the Adobe Photoshop PSD file type option. SAVE WITH AN ALPHA CHANNEL SAVE YOUR SKETCH AS A PXD Save images as PXDs to work on them in Pixlr. For images with colored text, to preserve the color, SketchBook converts the text to an image. To save a sketch that can be opened in Pixlr, select File > Save as > File Format > Pixlr PXD. SAVE YOUR SKETCH AS AN IMAGE FILE When saving, in the Save as type dropdown, select the type of image you want saved. Note - Only the TIFF and PSD image formats preserve layers. Saving them as any other image format flattens them. Only use Autodesk SketchBook to read TIFF files containing layers. We do not advise you to open these images in other programs because we cannot guarantee layer preservation. When saving a file, you can saving with an alpha channel and set the format of the saved file. 1. In the Layer Editor, in the Background layer, tap to create an alpha channel and make the background of a layer transparent. 2. Select File > Save. When saving an image with an alpha channel, select TIFF, PNG, or PSD. 54

55 EXPORTING SKETCHBOOK LANDSCAPE-ORIENTED IMAGES TO A DEVICE When you export a layered landscape-oriented image from SketchBook to an ipad or iphone, the image is cropped. The ipad maps the bottom left corner of the exported image to its bottom left corner. If the original layered image is wider than the ipad or iphone, do one of the following: set the canvas to the same resolution as the device before exporting take the image from DropBox or itunes, open it in any application that can open PSDs, then make changes to fit it to the device rotate your layers to change the image s orientation and ensure the canvas is no longer than the length of the intended device s canvas OPEN A SAVED SKETCH To open sketches of various formats, select or press Ctrl+O. OPEN A PXD and flick toward Open an image from Pixlr in SketchBook. If the image uses a blend mode not supported by SketchBook, the Normal blend mode is used to replace it. To bring an image from Pixlr into SketchBook, select File > Open, then select a PXD file. SKETCHBOOK IMAGES TO A DEVICE When you export an image with 8 layers from SketchBook to a device, layers may be missing. The ipad2 has a limit of 4 high-resolution or 12 regular layers. Layers 5 and up from the original image are not loaded for a device with high-resolution layers. Turn off High-resolution canvas, then re-import the file. The ipad1 has 6 layers, so layers 7 and 8 are not loaded. Merge some of the layers before exporting for an ipad1 user. The iphone has from 3 6 layers, so some layers are not loaded. 55

56 10 Use layers Use layers to make changes to an image without modifying the content on other layers. Use multiple layers for drawing complex sketches or to test variations of a design. Image courtesy of Rita Flores 56

57 HOW DO I USE LAYERS? EDIT A LAYER With a layer selected in the Layer Editor, move, rotate, or scale the layer, mirror or flip its content, use the color correction tools, or add text. Note - Moving, rotating, and scaling a layer only affects the current layer. To move, rotate, or scale the entire canvas, Shift-select all layers, then tap or. To move, rotate, or scale a layer, press-hold the V key and use the Transform puck. To do this to another layer, select a new layer and repeat. To flip a layer or mirror, use Image > Flip Layer Vertically or Mirror Layer. 1. Flick toward to open the Layer Editor. 2. Tap-hold the middle of a layer to access layer tools, then flick toward any of the following: Add a layer (Ctrl+L) Delete a layer Rename a layer Merge all layers together Merge with the layer below (Ctrl+E) Lock and unlock a layer Hide or SELECT A LAYER Show a layer Make a duplicate layer In the Layer Editor, tap a layer to select and highlight it. All actions are applied to this layer, until another layer is selected. ADDING A LAYER To add a layer to your sketch, in the Layer Editor, do either: select the layer and click and flick. for Pro members, click. for Pro members, click and select New Layer. DUPLICATING A LAYER To make a copy of a layer, do either: select the layer and click and flick. for Pro members, click and select Duplicate. CLEARING A LAYER To clear a layer, do any of the following: select Edit > Clear. for Pro members, select the layer and click. for Pro members, click and select Clear. 57

58 RENAMING A LAYER Rename layers to easily identify them. To rename a layer, select a layer, and do either: click and flick. for Pro members, click and select Rename LOCKING LAYERS Locking layers ensures that nothing is accidentally altered and can indicate completion. When changes need to be made on a locked layer, unlock it and rework things. Lock allows you to set both states. To lock a layer, select a layer and tap. DELETING LAYERS To remove a layer from the Layer Editor, select a layer, and do either: click and flick. for Pro members, click and select Delete. 58

59 LAYER BLENDING DARKEN MULTIPLY looking through them. For Pro members, in the Layer Editor, with a layer selected, tap the arrows to cycle through and select a layer blending method. Produces an overall darkening effect to the layer appearance. Each pixel on the layer is darkened by a value equal to or greater than the value of pixels on other layers occupying the same location in the layer stack. It produces a similar effect to combining one or more photographic transparencies together and Tip - If the top selected layer uses tints (colors mixed with white), more of the colors from the layer will show through. If it uses shades (colors mixed with black), most of the colors from the layer below are obscured. COLOR BURN Takes two layers (the blended layer and the base), compares their pixels, and displays the darker of the two. Enhances the contrast by applying the colors of the blended layer and base. The intensity of the tones in the blended layer determines the degree of color change: darker colors create a more intense effect. white areas remain the same. LINEAR BURN LIGHTEN SCREEN Enhances the contrast by applying the colors of the blended layer and base. The intensity of the tones in the blended layer determines the degree of color change: darker colors create a more intense effect. white areas remain the same. The opposite of Darken. Takes two layers (the blended layer and the base), compares their pixels, and displays the lighter of the two. Produces an overall lightening effect, by providing a softer lightening effect than Add. Each pixel on the layer is brightened by a value equal to or lesser than the value of pixels on other layers occupying the same location in the layer stack. This effect is opposite to Multiply. Tip - If the top layer uses tints (colors mixed with white), most of the colors from the layer below will be obscured. If it uses shades (colors mixed with black), more colors from the layer below to show through. COLOR DODGE The opposite of Burn - though results aren t always opposite. Increases contrast by lightening light areas without having any effect on darker ones. 59

60 LINEAR DODGE (ADD) Lightens the overall composition, similar to Screen, but more dramatically. Each pixel is brightened by a value equal to or lesser than the value of pixels on other layers occupying the same location in the layer stack. This is applied as a linear calculation. Tip - If the top selected layer uses tints (colors mixed with white), most of the colors from the layer below will be obscured. If it uses shades (colors mixed with black), more of the colors from the layer below to show through. GLOW SOFT GLOW OVERLAY Defines the brightness of a glow, like the effect of a star in the night sky. The higher the setting, the brighter the glow. Softens or blurs the color and intensity of Glow, like the light emanating from a translucent object. A mix of Multiply and Screen. Takes dark values and multiplies them and screening light values from the base layer. Brightness is unchanged, so it tends to look harsher than Soft Light. HARD LIGHT HUE SATURATION COLOR LUMINOSITY Similar to Overlay, just more dramatic. Determines the pixel color based on grayscale. More than 50% gray, base layer pixels are screened. Less than 50% gray, they are multiplied. Takes the hue of the blended layer, changing that of the base layer, without affecting the brightness or saturation levels. Takes the saturation of the blended layer, changing that of the base layer, without affecting the brightness or hue levels. Takes the hue of the blended layer, changing the color of the base layer, without affecting the luminosity. The opposite of Color, it blends the lightness, while ignoring the color information. SOFT LIGHT A mix of Darken and Lighten. Takes dark values and multiplies them and screening light values from the base layer; however, in this case, the effect is softer and more subtle than Overlay. NORMAL Removes any color correction applied to the layer. The layer appears exactly as it was created. 60

61 ORGANIZE LAYERS Drag layers and reposition them and change the spatial position of objects and how they combine to create the overall composition. Once satisfied with layer order, they can be combined by merging two or all of them. In the Layer Editor, pen down on to drag the layer up or down. Release the stylus to drop the layer into position. MERGE TWO LAYERS Combine two layers together. Tap the upper layer and flick toward to merge it with the one below or press Ctrl+E. MERGE ALL LAYERS Combine all layers to create a project with one layer. Flick toward to merge them, even hidden (which become visible) or locked ones. Note - Unhide all layers to be merged. Hidden layers will be lost. 61

62 GROUPING LAYERS For Pro members, use layer grouping to organize layers. For example, if drawing a car, you may want to group the layers with tires and hubcaps together, create another group for layers containing the body, headlights, windshield, etc., and a final one for interior components Layer Menu 2. Layer Blending 3. Show/Hide Layer 4. Color Label 5. Collapse/Expand Layer Group CREATING A LAYER GROUP There are three different ways to create a layer group, in the Layer Editor: Click Layer Menu and select New Group. Click. Shift-select the layers you want grouped and click and select Group Layers. To ungroup layers, select the group folder, click and select Ungroup. ADDING A LAYER TO A GROUP To add a layer to a group, click the layer s and drag it either onto the Group folder or over a layer within the group. SHOWING/HIDING A LAYER GROUP To hide the content in a layer group, tap. Tap to display the content. Note - If you want to see some of the group content, you can hide individual layers within the group. 62

63 COLORED LAYER OR LAYER GROUP LAYER BLENDING FOR GROUPS When a layer group is selected, the Blend Mode changes to Pass Through. Any blend mode applied to a layer will affect all layers below it, including ones not in the group. If the group is set to Normal, any blend mode applied to a layer within the group affects only layers in that group. ASSIGNMENTS Assign a color to a layer to makes it easier to distinguish one layer or group from another. To assign a color, in the Layer Editor, with a layer or group selected, tap-hold, then flick a color. To un-assign a color, select. COLLAPSING/EXPANDING A GROUP To collapse a group and hide its layers in the Layer Editor, tap. When a group is collapsed, its icon changes to. Tap it to expand the group and see its layers. Group with Pass Through applied Layer with Multiply applied Group with Normal applied Layer with Multiply applied 63

64 CHANGE THE TRANSPARENCY OF A LAYER Blend a layer with other layers using transparency. Full opacity Medium opacity (translucent) Transparent In the Layer Editor, with a layer selected, drag the slider to the opacity. Note - If a layer is not visible, check to see if the opacity is set to 0% or the layer is toggled off. LOCKING/UNLOCKING LAYER TRANSPARENCY Activating Lock Transparency prevents you from adding paint to the empty areas of a locked layer. Use it to quickly re-color an existing layer, without worrying about accidentally painting outside the content. TIP: When Lock Transparency is active, you can still change the opacity of the layer. To lock the transparency of a layer, tap. To unlock transparency, tap. 64

65 SKETCHBOOK ON HP SPROUT 65

66 In your Application folder on your primary screen, tap the SketchBook icon to launch SketchBook. When you first launch Autodesk SketchBook for Sprout, the following banner appears. To capture an object or drawing, tap [Take a capture] to launch SketchBook and tap to start your capture. To get right to drawing, tap Skip or x to close the banner. TIP: Drag the icon to the Touch Mat to quickly launch SketchBook next time from the mat. 66

67 CAPTURE PUCK When you tap the Capture Puck, it will take a capture and add it to the current selected layer, by default. However, to change this, so a layer is created and the capture is added to the new layer, in your preferences, enable Add Capture Image: import into a new layer. CAPTURE TROUBLESHOOTING Here are some common questions when it comes to the Capture Puck and its behavior and the answers/solutions. I can t flick the Capture Puck to my primary screen The Capture Puck can only live on the Touch Mat. Solution: If you want the puck out of the way, tap its x to close it. I don t see the Capture Puck By default, the Capture Puck should be visible and found on the Touch Mat. Solution: If it s been closed, you can retrieve it by selecting Windows > Capture Puck or resetting the UI to its default state by selecting Windows > Default Layout. Why can t I take a capture? There are some specific situations where you won t be able to take a capture. In some cases, a combination of these might be preventing a capture. You have used the maximum number of layers available and the Capture Puck is set to Add Capture Image: import into a new layer. Solution: Do one of the following: If you want the capture on a layer of its own, try merging two layers. This will free up a layer, so one can be created for your capture. If you don t mind the capture being added to an existing layer, in your preferences, enable Add Capture Image. This will enable you to take captures and add them to the selected layer. Your preferences are set to Add Capture Image: import into a new layer and you are not using the Pro membership version of SketchBook. You are limited to three layers. In this version, you cannot create any additional layers. Solution: In your preferences, enable Add Capture Image. You will be able to take captures and add them to the selected layer. The selected layer is locked or hidden, so a capture cannot be added to the layer. Solution: Do one of the following: Unlock the layer. Unhide the layer, so it is visible. Unlock and unhide the layer (if both apply). Select a layer that is not locked/hidden. You are using the Pro membership version and have a folder selected. Solution: Select a layer. 67

68 HOW DO I CAPTURE SOMETHING? Once you have launched SketchBook, there are a few ways to create a capture. You can use the Capture Puck, options in the File menu, or for Pro members, you can find Add Capture Image in the Layer Menu. 1. Do one of the following: With the Capture Puck, tap the puck. From the File menu, you have two options to choose from: New From Capture - When your capture is finished, it is placed on a new canvas within SketchBook. Add Capture Image - When your capture is finished, it is placed on the current selected layer in the Layer Editor. NOTE In your Preferences, in the General tab, add a check to Add Capture Image: import into a new layer for your captures to be added to a new layer, instead of an existing one. For Pro members, you can also find Add Capture Image in the Layer Menu. 2. Place what you want to capture within the circle on the Touch Mat. Tap the Capture icon on the primary screen. When completed, your capture appears on both your primary screen and Touch Mat. 68

69 3. By default, the Transform puck appears for scaling moving, and rotating your capture. Tap the x to close it. ZOOMING, MOVING, AND ROTATING THE CANVAS The primary screen and Touch Mat zoom in and out, move, and rotate independently of one another. Zoom in with the Touch Mat to do detailed work. Use the primary screen to view your sketch at full size and see the result of your work without having to zoom out to see it. INTERFACE CONTROL TOOLS Use the Interface Control tools to show/hide the toolbar and lagoon, or flip the lagoon to the other side. See Hide or move the interface for more information. TIP: Use Tool Bar Off to make your primary screen into a full screen view. Use Fit to View (found in Tools) to fit your canvas to the view of both the primary screen and Touch Mat. 69

70 FLICK MOTION FOR INTERFACE With the exception of the Lagoon, Color Puck, and Brush Puck, all other interface elements and windows can be flicked to either the primary screen or Touch Mat. Maybe you want the palette available, but not in your way, as you work on the Touch Mat. Tap-hold the bar at the top of the palette and flick up to bring it to the primary screen. Later, you may want your palette back on the Touch Mat, so you can flick down to make it so. 70

71 11 Annotate, Send, Print & Present Print images or them. Annotate sketches. Present sketches to colleagues, clients, or friends. Image courtesy of Simone Kirschning 71

72 TEXT Use Text to create simple RTF text objects. Set the font, size, style, and color, select and position them, change their transparency, and use Edit Text Layer to modify them. ADDING TEXT 1. To add text, in the toolbar, tap. 2. Start typing in the Edit Text Layer window. 3. Use the in-line editing tools to make changes to the text. See Editing text for more information. 4. Tap OK when finished. RASTERIZING A TEXT LAYER For Pro members, change text into pixels to distort the shape of the text or to paint on the same layer. The Text layer is converted into a regular layer and its content is converted to pixels. Paint can be applied to this new layer. In the Layer Editor, flick. Note - When text is rasterized, Edit Text can no longer be applied. CHANGING THE TRANSPARENCY OF TEXT The opacity of a text layer can be changed using the layer s opacity slider. Click-drag the opacity slider to change the transparency of a text layer. A A A TRANSFORMING TEXT Once text appears in the middle of the canvas, you are in Transform mode. Move is set as the default transform. Use the puck to select a different mode. When rotating or scaling the text, SketchBook uses the center of the text as the pivot point. When scaling text, font size is changed, resulting in no visual quality change. Note - Font size determines how much you can scale a font. A font size of 12 cannot be scaled up as much as one set to 24. A font of 12 cannot be scaled down as much as one set to 5. To scale a font any further, return to the Text window and increase or decrease the font size. 72

73 TROUBLESHOOTING If you get a message that you cannot the image, check that: You have an account set up on your computer. You have selected a default application. Your program is open. You can launch your default program from outside of SketchBook. To select a default application on Windows 7 or 8: Go to the Internet Properties control panel (Start > Control Panel > Network and Internet > Internet Options). Click the Programs tab. Pick the default application from the dropdown list. Some programs (for example, Microsoft Outlook) must be open before using this feature. Try the following: From the Windows Start menu, choose Run. Type the mailto: command. Click OK. If a new empty message window does not appear, then there is a problem with the configuration of your application and/or account. If your program creates the message, but cannot send the message, ensure that your service provider is operational. (Refer to the documentation of your program for further information.) Image courtesy of Kevin Gentry 73

74 12 Animation - For Pro members Have you ever used SketchBook to sketch a concept, annotated it, adding other sketches to try to get an idea across? Next time, create a flipbook. Imagine sending someone a sketch that comes to life. Create cell animation, a prototype, or proof of concept. 74

75 CREATING A FLIPBOOK For Pro members, select File > New FlipBook, then select either of the following to enter Animation Mode: New Empty FlipBook - Create a new flipbook where you can draw the animated and static content. New FlipBook from Image Sequence - Import a sequence of images from software, such as Maya or 3DMax, and bring them into SketchBook. The imported images can be flattened PNG, JPG, and BMP or layered PSD images. The Animation Size dialogue that appears contains the following options for setting the parameters your flipbook: Presets - Set the aspect ratio of the file. Select from NTSC, HD, Full HD, or custom. Pixel Dimensions - When custom is selected, use these to set the width and height in pixels. Playback - Set the frame rate per second. Frame Numbers - Set the length (number of frames) of the flipbook. When in Animation Mode, you will be able to set keyframes and scrub through your animation, using the timeline that appears. Since this is a flipbook, the Layer Editor will contain four layers: Foreground - Draw the content you want to animate on this layer. Midground - Draw additional content you want to animate on this layer. Background - Draw background elements on this layer. Note - if the Background layer is changed and a keyframe is set the original background is lost. Background Color - Click to access the Color Wheel, Color Palette, and Color Picker to set a background color of your drawing. Use other layers for strokes. 75

76 TIMELINE For Pro members, for animating, use the timeline to add, duplicate, move, rearrange, clear, or delete keyframes, scrub through or playback your animation, turn on or off ghosting and set the number of frames ghosted, as well as set the playback range Starting frame of the flipbook/ Starting frame of the playback range 2 Current frame 3 End frame of the flipbook/ End frame of the playback range 4 Show/hide ghosting previous frame/ Show/hide ghosting next frame 5 Auto Keyframe 6 Loop 7 Playback range 8 Playback controls of frames SETTING A PLAYBACK RANGE Use the playback range to play only a select range of frames. Do either of the following: Click-drag starting end of the playback range into position. Click-drag the other end into place. Click the playback range options to enter the start and end values. 76 Image courtesy of AZURE - Maasa Kuwana-Muelhaupt

77 AUTO KEYFRAME Click to activate it ( ), then tap a frame, and sketch something. A keyframe is automatically created. LOOPING THE ANIMATION To loop the animation, click, then. ADDING A KEYFRAME To add a keyframe, select a frame and click. INSERTING AN EMPTY FRAME To add a frame before a keyframe and extend the length of your animation, select the keyframe the inserted frame will follow and click. DUPLICATING A KEYFRAME To duplicate a keyframe, select a frame and click. CLEARING A KEYFRAME To erase all content from a keyframe, select a frame and click. DELETING A KEYFRAME To delete a keyframe, select a frame and click. MOVING KEYFRAMES IN THE TIMELINE In the timeline, click-drag a keyframe to another location to move it. Notice the cursor changes to. PLAYING BACK ANIMATION Use the Playback controls to jump to the beginning, rewind, play, fast 77

78 forward, or jump to the end of the animation. DISPLAYING MULTIPLE KEYFRAMES Use the Ghosting tools to see multiple keyframes to get a sense of where to sketch next and what needs to be changed. To see the previous frame, click. To see multiple frames, click the menu next to and set the number of previous frames you would like to see ghosted. To see the next frame, click. To see multiple frames, click the menu next to and set the number of frames, after the current frame, you would like to see ghosted. 78

79 IMPORTING A FLIPBOOK Do you have a sequence of images, maybe from Maya or 3DMax, you want to bring into SketchBook? Use File > New FlipBook > New FlipBook From Image Sequence. You can import flattened PNG, JPG, and BMP images or layered PSD images. Keep in mind, you can only import 1000 images/frames. A message will appear with the option to continue. If you select Import, SketchBook will only import the first 1000 images/frames of the sequence. Also, if images are larger than 1620 x 1080, they will be resized. A message appears providing the new dimensions and giving you the choice of opening and resizing them or cancelling the operation. 1. Select File > New FlipBook > New FlipBook From Image Sequence. 2. Select all the image in the sequence. Pick the first image to ensure they all are included in the new flipbook. Note To start a flipbook someplace other than the beginning, select the image/frame for where you want to start. For example, if you want the flipbook to start at frame 20, select the image for frame From Import as, choose whether the images will be imported onto the Foreground or Midground layer. Note - Image Sequence must be checked when importing a sequence of images. 4. Tap Open. IMPORTING A SEQUENCE INTO AN EXISTING FLIPBOOK If you have images you want to add to a FlipBook, use Add Images as Frames. 1. Select File > Add Images as Frames. 2. Ensure Image Sequence is unchecked, so the images are added to a FlipBook and a new FlipBook of the sequence is not created. 3. Select where you want the sequence inserted. If the current frame is an empty frame is selected, the sequence is imported into that frame and the empty ones to follow. If the current frame is a keyframe, the sequence is imported into the empty frame next to it. If the current frame is a keyframe and so it the next, the sequence is imported between them. If the imported sequence creates a FlipBook that exceeds 1000 frames, a warning appears and not all images will be imported. 4. Tap Import. IMPORTING MULTIPLE IMAGES TO CREATE A SEQUENCE Sometimes, you might want to import multiple images that are not the same file format or part of a sequence. 1. To make a FlipBook from them, select File > New FlipBook > New FlipBook From Image Sequence. 2. Select multiple files. 3. Ensure Import Sequence is unchecked. 4. Tap Import. 79

80 SAVING YOUR FLIPBOOK When you save your flipbook animation, the file is saved as a.skba, which can be read by SketchBook. EXPORTING YOUR ANIMATION There are two export options for your flipbook: If you want to share you animation with someone, you can export it as a movie or sequence of images. Select File > Export FlipBook. Export as sequenced PNGs or PSDs, WMV, MP4, or animated GIF. If you want to share a single image, select File > Export Current Frame. 80

81 13 Adjust System & Program Settings Create your own marking menus and populate the lagoon with the options you use most frequently. Right-tap to access a virtual floating lagoon. Image courtesy of Joseandrés Guijarro 81

82 PRINT A SKETCH Make printouts of your sketches by selecting File > Print. FLIP THROUGH YOUR SKETCHES View the images in a folder. To move to the next image in the current folder, tap, then flick toward. Images are displayed in increasing order by file name. For example, HOUSE1, HOUSE2, HOUSE3. To move to the previous image in the current folder, tap, then flick toward. Images are displayed in decreasing order by file name. For example, HOUSE3, HOUSE2, HOUSE1. Note - If you mark up the images, a prompt to save your changes when you go to the previous or next image appears. To preserve the original image, save the marked-up image under a different file name. PRESENT IMAGES Organize and determine their order, then hide the interface to make the images the focal point. Put your images in order for presentation - Create a folder containing the images you want to include in the presentation. Rename the images in the folder in alphabetical or numerical order you want to present them. Presenting images - Browse to the folder containing the images you want to present. Open the first file in the folder. To show the next image, tap, then flick toward. To go backwards, tap, then flick toward. Hiding the interface for a bigger viewing area To view a full-size display with no title bar or tools, tap, then flick. To move back and forth between images, use the Page Up and Page Down keys. To view all the tools again, tap, then flick. 82 Image courtesy of Carsten Bradley

83 RESETTING YOUR PREFERENCES At any time, you can reset your preferences back to their original state. CUSTOMIZING LAGOON ICONS For Pro members, change the icons displayed in the lagoon, using the top section of the Lagoon Preferences. CUSTOMIZING MARKING MENUS For Pro members, customize the marking menu for an icon in the lagoon, using the Lagoon Preferences to add tools that you commonly use. Once done, you can use clutch keys or left-click to access these custom marking menus with-out visiting the lagoon. Lagoon position Mouse First press 1, then right-click First press 2, then right-click First press 3, then right-click First press 4, then right-click First press 5, then right-click First press 6, then right-click Stylus Press-hold 1 and pen-down (left click) Press-hold 2 and pen-down (left click) Press-hold 3 and pen-down (left click) Press-hold 4 and pen-down (left click) Press-hold 5 and pen-down (left click) Press-hold 6 and pen-down (left click) RESET THE LAGOON For Pro members, resets the Lagoon to the factory default tools and marking menus. Select Edit > Preferences > the Lagoon tab, tap Reset. RESET COLOR PALETTE Resets the Color Palette to the factory default colors. All custom swatches are removed. Select Edit > Preferences > the Factory Defaults tab, for Reset Color Palette, tap Reset. RESET BRUSH PALETTE Resets all brushes to their original state. All custom brushes are removed. Select Edit > Preferences > the Factory Defaults tab, for Reset Brush Palette and Library, tap Reset. RESET PREFERENCE SETTINGS Resets your preferences to the factory default settings. Select Edit > Preferences > the Factory Defaults tab, for Reset Preference Settings, tap Reset. 83

84 HIDE OR MOVE THE INTERFACE Use these tools to set what interface elements are visible. Displays the toolbar and lagoon and flips it to the left corner of the canvas. Display the toolbar and lagoon and flips the lagoon to the right corner of the canvas. Hide the toolbar and lagoon. Display the toolbar, but hide the lagoon. HIDING OR SHOWING SCROLL BARS For Pro members, select Edit > Preferences > Canvas tab. Turn off Enable canvas scroll bars. Note - You can still use the Zoom and Move tool to view those parts of the image that are off the screen. CHANGING THE BEHAVIOR OF PAGE UP AND PAGE DOWN Some machines use the Page Up and Page Down keys differently for browsing to previous or next files. Tap the General tab, in the Page Up section, tap one of the following setting to set up the program behavior that works best for your system. Open next image Open previous image CHANGING THE MAXIMUM NUMBER OF UNDOS Changing the number of undos only takes effect once a file is created or another one is imported. We recommend you restart SketchBook. Tap the General tab. Enter the number of undos in Maximum undos. 84

85 CHANGING THE DEFAULT CANVAS SIZE FOR NEW FILES By default, the size of a new image is the size of the display. Use width and height of window - To specify a custom size. Enter the width and height in the fields provided (choose from pixels, inches, cm, or mm). Note - The maximum size is 6400 x 6400 pixels for the 32-bit version or 8192 x 8192 for the 64-bit. Use width and height of window - To use the default display size again. CHANGE THE BRUSH CURSOR In your Preferences, set the type of display for the brush cursor. REMOVE THE BRUSH OUTLINE By default, a brush outline appears for the sharpen, blur, and smear brushes, eraser, and other low-opacity brushes such as the airbrush. This outline lets you see the brush size before you start drawing. In your Preferences, this can be turned off. IMPROVE PERFORMANCE Some users may experience slower performance when Enable Rotate Canvas is enabled. This can be corrected by changing a preference setting, which turn off Enable Rotate Canvas. Tip - Press the 0 and 9 keys to rotate the canvas to the left of right, respectively. 85 Image courtesy of Francesco Salvati

86 Hotkeys Use this list to see the hotkey assignments in SketchBook. Function Win Animation Previous frame, (or < ) Brush Adjust size B Crop Press Shift, drag corner to get Shift constrain scale Distort In Distort mode, press shift to drag Shift edge, only can move the edge alone the extension Fill Commit the result Enter Layers Add layer Ctrl+L Menu New Ctrl+N Perspective Invoke Perspective tool P Selection Invoke Lasso selection L Shape Press Shift key to get horizontal/ Shift vertical line, square, circle Symmetry Invoke Symmetry X X Transform Layer V UI Hide UI T or Tab Zoom/Rotate/ Spacekey Move Canvas Open Ctrl+O Save Ctrl+S Save As Ctrl+Shift+S Print Ctrl+P Exit Ctrl+Q Undo Redo Cut Copy Copy Merged Paste Select All Deselect Invert Selection Ctrl+Z Ctrl+Y Ctrl+X Ctrl+C Ctrl+Shift+C Ctrl+V Ctrl+A Ctrl+D Ctrl+Shift+I 86

87 Function Win Preference Ctrl+, SketchBook Help F1 Next frame. (or > ) Previous keyframe Shift +, (or < ) Next keyframe Shift +. (or > ) Add keyframe (on next frame) Alt +. Play/Stop Enter Invoke Rectangle Selection Press Shift before add selection, add mode Press Shift during adding selection, get circle or square Press Alt before selection, remove mode Press Shift after move selection, move horizontally or vertically Arrow key to move pixel Esc key to exit Selection tool Click outside of selection to cancel the current selection Polyline: Delete key to delete last point Double-click to confirm Click the start point to confirm Enter key to confirm Invoke Crop tool In Transform mode, press Shift to drag corner and constrain scale Exit the fill tool Snap or not Invoke Symmetry Y Ruler Ellipse French Curve M Shift Alt Shift Arrow Key C Shift Esc D Y R E F 87

88 Function Win Adjust Opacity O Adjust Slant / Increase brush size ] Decrease brush size [ Color picker Alt or I Swap between two brushes S Add Group Ctrl +G Merge with below Ctrl+E Clear Layer Backspace or Delete Fit to View Ctrl+0 (zero) Actual size Ctrl+Alt+0(zero) Rotate canvas left 9 (nine) Rotate canvas right 0 (zero) Previous image/next image Page Up/Page Down Hide Lagoon Ctrl+J Toggle Titlebar on/off Ctrl+Alt+J Image courtesy of Ka McCarthy Image courtesy of Creaturebox 88

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