How To Model Your Display In A Pixel Editor Preview
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1 How To Model Your Display In A Pixel Editor Preview Matt Brown 1
2 PE: Sequencer and Previewer Previewer Sequencer 2
3 Set Up Channels Once Creating a preview only has to be done once. A Pixel Editor preview can be shared across all of your sequences no additional importing or copying is required. Sequence Editor Sequences Sequence 1 Pixel Editor Sequences Sequence 1 Channels Sequence 2 Sequence 2 Sequence 3 Channels Sequence 3 Preview Channels Channels 3
4 Manage Previews Double-click a preview name to modify it New: start a new preview (empty) Modify: change an existing preview, includes renaming Delete: permanently remove a preview (except for copies kept in the sequence files) Copy: make a copy of the preview Import Visualizer: create a new preview from the Visualizer file Info: warnings and summary of the preview 4
5 Preview Design A preview must include the props that you will be sequencing in the Pixel Editor. It can also include props that you sequence in the Sequence Editor. This allows you to see your entire sequence playing together. 5
6 Defining Props How will you be sequencing this prop? Type of Lights Shape Channels 6
7 Types of Lights - Traditional Use the traditional tab to define props that use: A single string of lights A bundle, often used in a megatree A wire frame Strobe lights A multicolor string Rope lights Net lights 7
8 Types of Lights - RGB Use the RGB tab to define props that use: RGB Pixels CCR's and other cosmic devices Strings attached to a Pixcon 16 controller Any other pixel controller Dumb RGB lights (3 channel) RGB flood lights LOR RGB Ribbon 8
9 Shapes There are 2 tabs in the shapes section: Predefined shapes cover a wide variety of commonly used props: trees, wreaths, arches, matrices, candy canes, stars, and window/garage outlines Custom shapes allow you to define anything else. 9
10 Defining Channels Megatree 10
11 Defining Channels CCR Tree 11
12 Defining Channels - SanDevices 12
13 Custom Shapes - Traditional On the custom tab, the numbers you enter in the grid are the string numbers. Here we define a red and white candy cane (although we could also have used the predefined candy cane shape). 13
14 Custom Shapes - RGB On the custom tab, the numbers you enter in the grid are the pixel numbers. Here we define a candy cane (although we could also have used the predefined candy cane shape). 14
15 Custom Shapes Using Excel On the Page Layout tab, in the Page Setup group, click Background. 15
16 Use Excel to Define Custom Grid 16
17 Groups Prop Groups allow you to sequence several props together - as if they were a single element. The Group's arrangement setting specifies how the group members are related. A group has its own sequence line in the grid. If a group and a prop both have an effect at the same time, the prop's effect will override the group's effect. 17
18 Groups - Roofline A blue node marks the first pixel in the string The controller is here 18
19 Groups Entire Display All pixel props are checked 19
20 Arranging Elements 20
21 Copying Props Copying Arch 01 Detected automatically The names are generated automatically but can be edited Just enter the number of copies After the copies are made you need to edit each new prop to set the correct channel info 21
22 Preview Information 22
23 Configuring a CCP Matrix 8 rows of 25 pixels each 23
24 CCP Matrix Dual Normal Mode In dual normal mode, each string gets its own unit id. In other words, one controller has 2 unit ids. Each string has 150 circuits. 24
25 CCP Matrix Prop Definition 25
26 CCP Matrix Network Configuration 26
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