Automatic Online Haptic Graph Construction

Size: px
Start display at page:

Download "Automatic Online Haptic Graph Construction"

Transcription

1 Automatic Online Haptic Graph Construction Wai Yu, Kenneth Cheung, Stephen Brewster Glasgow Interactive Systems Group, Department of Computing Science University of Glasgow, Glasgow, UK {rayu, Abstract Just accessing graphs is a difficult task for blind and partially-sighted people let alone constructing graphs by themselves. By using multimodal Virtual Reality technologies, graphs rendered in a computer can be explored by blind people relatively easily. This has been validated in our research on multimodal data visualisation systems. In this paper we introduce a new development of a Web-based graph construction tool. People can access it using a standard Web browser. It can automatically generate three types of graphs: line graphs, bar charts and pie charts based on data entered by the user. The constructed graphs are presented to the user through visual, auditory and haptic means. A Logitech WingMan Force Feedback Mouse is used to convey the haptic information. Evaluations have been conducted to verify the usability of the system. Experiment participants have provided positive feedback on the tool. Keywords: multimodal, haptics, assistive technology, graph visualisation, graph construction 1. Introduction This paper describes the development of an automatic online graph construction tool. This tool is implemented using a Java Applet, the Immersion TouchSense Plug-ins and MIDI sounds. It provides an opportunity for users to create graphs in their Web browser. Multiple sensory modalities, including vision, audio and touch, enable universal access. We developed this graph construction tool particularly for blind and partially-sighted people. Three types of graphs including line graphs, bar charts and pie charts can be generated based on the data set provided by the user. In this paper we will first introduce the background of this work, we will then describe the development of the graph construction tool and discuss its evaluation. 2. Background Traditionally, constructing line graphs, bar charts or pie charts is not a straightforward task for blind people. Accessing and exploring such graphs is also a burden. However, graphs and other visualisation techniques are vital tools for understanding data efficiently and effectively, so this poses a major problem for blind people. Without access to graphs a valuable data comprehension tool is lost to them. Sighted school children are taught to use and create graphs by themselves. Blind school children also need to learn these skills if they are to keep up with their sighted classmates, but having no visual feedback is a major obstacle. Mathematics is a compulsory subject in the school curriculum so blind students need the tools to be able to use graphs and other visualisations. Moreover, we encounter graphs in our daily life. In order to mix with sighted people in school and at work, blind people need to know graphs and their interpretation. Without the ability to create and use graphs many educational and job opportunities are denied to blind people [1]. Special tools and materials have been developed to help blind people access and create graphs through their senses of hearing and touch. To access graphs, blind people s sense of touch is mainly used. Tactile diagrams generated on swell paper (this generates lines that stand above the surface of special paper after heating) or other materials are commonly used. The way of constructing a graph on raised paper is quite laborious and involves visual to haptic conversion, printing and raising process, and verification of raised information. A sighted person is required to do these tasks. However, there are situations in which blind people need to create graphs by themselves, especially in the school environment. Blind school children need to learn how to plot a graph based on a given set of data. Pencils and rulers are inappropriate so special instruments and materials have been developed. Most commonly used in schools are pins and rubber bands on a wooden drawing board. For example, to create a line graph, blind school children would use pre-prepared paper with raised gridlines to plot the graph. They would first mark the data points by pushing in drawing pins. Then they would wrap a rubber band around the pins to form a basic line. They could then feel the information on this graph with their hands. There are some problems associated with this kind of graph construction method. Firstly, the pins are sharp objects and could injure the student by accident. Secondly, the rubber band may not provide a true line representation. It may not go through

2 all necessary pins (Figure 1). Thirdly, the tension on the stretched rubber band could cause it to snap. Finally, a pre-prepared paper with raised gridlines is required. Once such graphs have been created it is hard to change them removing a pin to reposition it can cause the rubber band to come off the other pins. graphical feedback to visualise the data while blind people can use the audio and haptic features to extract information. Graphs are generated automatically based on the data set supplied by users (in a similar way to a tool like Microsoft Excel) therefore blind people can work independently. The constructed graph can also be printed out and raised on swell paper if necessary. As a result, blind people can use it to present ideas and communicate with their sighted colleagues through a familiar medium. Moreover the initial investment is very low, users only need to buy a Logitech WingMan Force Feedback Mouse (~ 60) to receive haptic information. Figure 1. A line formed by pins and a rubber band (Left, correct wrapping; right, incorrect wrapping as the rubber band has slipped off P 2 and now forms a triangle). There are other ways to construct graphs by using special instruments such as thermal or water-based pens on specially treated paper which is sensitive to the heat/ moisture change. Alternatively, a deformable plastic film can be used. By writing on it, the pressure deforms the paper and produces a trace which can be perceived by user s fingertips. However, these kinds of instrument are more suitable for free hand sketching and practicing signing a signature than plotting formally structured graphs. Once a graph has been constructed there is no easy way to remove a line if a mistake has been made; the user must start again. To address the problems which blind people facing in constructing graphs, we have developed an automatic, online graph construction tool which utilises the advantages of Virtual Reality and information technologies. Figure 2. Logitech WingMan Force Feedback Mouse. The tool is embedded in the Web pages hosted on our Web-site ( A simple tree structure directory is used to classify the types of supported graphs. A main page lists the hyperlinks to the three different types of graphs currently supported: line graphs, bar charts and pie charts. Once users select one type of graph, they will be taken to the page which consists of the plotting area, data entry field and control buttons (Figure 3). 3. System Overview The graph construction tool is a Web-based Java Applet. It has automatic graph construction capability. A standard Web browser with Sun Microsystems s Java and Immersion TouchSense plug-ins is required to run the graph construction tool (both of these are free downloads). The constructed graphs provide three forms of output: graphical, auditory and haptic. In order to feel the haptic representation, a Logitech WingMan Force Feedback mouse is used (Figure 2). This tool provides computer-generated graphs which are flexible and easy to change. To modify the graphs, users just need to re-generate the graphs, therefore the cost is extremely low. Representations are provided in multiple sensory modalities so that the visualisation outputs of the tool are universally accessible. Sighted people can use the Figure 3. A sample line graph from the graph construction tool. The plotting area occupies most of the screen and is located in the top section. The data entry field resides below the plotting area. At this moment, we only provide 10 data entry boxes so that a maximum of 10 data points

3 can be plotted into a graph. In the future we will make the number of possible data points flexible so an arbitrary sized data set can be used. Two control buttons are placed right next to the data entry field. One button labelled as Random is used to generate a random set of data, mainly for demonstration purposes. The OK button is for the actual graph construction. Once the data is entered, users press the OK button to create the graph in the plotting area. 4. Graph Implementations The graphs generated by the tool contain graphical, auditory and haptic features. The graphical features follow the same style as for standard graphs. The implementations of haptic and audio features vary according to the types of graphs. They are built on the findings of our previous study [2] which is our first attempt to present multimodal graphs on the Web Line Graphs In the current implementation, we use straight lines to link the data points together when creating line graphs. There is no smoothing or curve fitting for the data points. This gives a true indication of data trend. To represent a line in haptics, the rectangular enclosure effect supported by the Immersion TouchSense plug-ins is used. An enclosure effect defines an area, either rectangular or elliptical, in which the mouse cursor movement is constrained. The mouse cursor is bound within the area unless users force the cursor through the bounding edges. On the line graph, only the top and bottom edges of the enclosure effect are activated, and the gap between these two edges is kept to about 1 pixel thick so that a narrow path is formed. By joining all the enclosure effects together, a data line is created. The audio is implemented using Java MIDI. The sound is played continuously and varies in pitch according to the mouse cursor position. High data value points are mapped to high pitched notes and vice versa [3]. Therefore, by moving the mouse along the line, various pitches will sound and inform users about the shape of the data. The sound is only played when the mouse cursor falls into the bounded area Bar Charts The bar charts are relatively easier to create. A simple rectangular effect without any modifications can be used to represent a bar. Users can feel the bar from its inner and outer edges. All the bars are located close to each other so the user can feel a set of bar shapes in a line across the screen. A discrete sound is used to present the bar value. The pitch-value mapping is used again; the higher the bar, higher the pitch. The sound is triggered when the mouse cursor entered into a bar Pie Charts A combination of rectangular and elliptical enclosure effects is used to construct a pie chart. An elliptical enclosure effect forms the circle of the pie. Rectangular enclosure effects with the same formatting as in the line graph assemble the divisions of the pie. Each rectangular effect is rotated in an angle that it projects from the centre of the pie to the edge. A discrete sound mapping is used again. The pitch is mapped to the proportion of the pie division. The same triggering mechanism is used to play the sound. 5. Evaluations A two-part evaluation has been conducted to investigate the usability of the graph construction tool. The first part of the evaluation involved testing the effectiveness of the audio and haptic representations. The experiment consists of audio only, haptic only and audio and haptic conditions. The experimental graphs are pie charts as experiments on line graphs and bar charts have been carried out in our previous studies [4 & 5]. The test participants were students in the Department of Computing Science at the University of Glasgow. They were blind-folded in the experiment. Using sighted participants first allows us to evaluate (and improve) the effectiveness of our designs before we test them with blind people (as our access to large numbers of blind participants is limited we want to ensure our designs are as good as possible before we test with them). Two questions were asked during the evaluation: Locate the largest & smallest divisions Locate the two most similar divisions in value The answer accuracy, task completion time and subjective workload were measured to assess users performance. In the second part of the evaluation we have run studies with blind people. Think aloud and user group discussion methods were used to assess the suitability and usefulness of the graph construction tools Part 1 Testing with sighted people Experiment Set-up The evaluation used a between-groups design. The main investigation issues of this evaluation were on the effectiveness of three different representation modes which were audio only, haptics only, and audio and haptics. A total of eighteen people were recruited and they were evenly divided into three groups. Each group of people attempted a set of sixteen graphs in each experimental condition. Each graph was associated with a specific question type. The first question type was asked on the first eight graphs while the next eight graphs used the second question type. The difficulty of each graph varied,

4 for example, some graphs contained predominantly larger or smallest portions. A three-minute time limit was placed on each graph. To measure the users performance, users answers and the time taken to acquire the answers were recorded. Moreover, the NASA workload index (TLX) was assessed on each user after the experiment [6]. Experimental Results The results of users answers are shown in Figure 4. The correct answers (in percentage) are plotted against the experimental conditions and separated in two groups of questions. Condition 1 (audio and haptics) maintains a high percentage of accuracy (over 70%) in two types of questions. Condition 2 (haptics only) received lowest accuracy (less than 20%). Overall, the users performed better with the first type of question than the second. The average task completion time with respect to two types of questions is shown in Figure 6. In the first questions, condition 2 (haptics only) obtained the longest time whereas condition 3 (audio only) received the longest time in the second questions. However the variation is very high in the condition 3 results. Time (Seconds) % 80% 0.0 Questions 1 to 8 Questions 9 to 16 Question Figure 6. Task completion time. Average Correct Answers (%) 60% 40% 20% 0% -20% Questions 1 to 8 Questions 9 to 16 Question Figure 4. Correct answers (Condition 1 audio with haptics; Condition 2 haptics only; Condition 3 audio only). Standard error bars are shown. Again the results of the first and second types of questions are combined and compared between experimental conditions (Figure 7). The overall results showed that the users took more time in the condition 2 (haptics only) and much less in the condition 1 (audio and haptics). The ANOVA and Tukey s HSD test revealed that there is a significant difference between condition 1 and 2. However, there is no significant difference between condition 1&3 and 2& Further analysis has been done on the overall results of the first and second questions (Figure 5). ANOVA and Post Hoc Tukey s HSD tests were performed to determine if the difference between the conditions were significant. The results showed that there was a significant difference between all conditions. Time (Seconds) % 20.0 Avg Correct Answers (%) 79% 80% 60% 40% 36% 20% 10% 0% Condition 1 Condition 2 Conditon 3-20% Condition Figure 5. Overall correct answers. 0.0 Condition Figure 7. Overall task completion time. The workload perceived by each user was calculated and an average figure for each condition was determined. Figure 8 shows the average task load of each condition. Condition 2 (haptics only) was perceived as the most difficult condition while condition 1 (audio and haptics) was the easiest one. The significance test shows that there is a significant difference between all conditions.

5 TLX Value Condition Figure 8. Overall task load index. Discussion & Improvement The experimental results confirm the findings of our previous evaluations on other types of graphs that the multimodal representation works better than the single modal. Users performed better in the audio and haptics condition and found it easy to use. Based on the findings of this part of the evaluation, some improvements have been made to the haptic and audio representations. A haptic groove has been added to the circumference of the pie so that users can trace the edge of the pie to get the most of the haptic information (Figure 9). The sound on the pie has been made shorter and crisper so that the redundant echo has been removed. Figure 9. Improved haptic pie modelling groove resistive walls In the first half of the experiment, users were asked to explore the Web page and enter data into the data entry fields. The purpose was to see whether they could successfully use the screen reader, JAWS (Henter-Joyce Inc.), to navigate the Web page as well as whether they could enter data easily to create graphs. During the experiment, users were encouraged to speak out their thoughts about the interface and the way of interaction. In the second half of the experiment, users were asked to perform the same task which sighted people did in the part one evaluation. They were given a set of six graphs to explore. The accuracy of their answers was noted but their comments on the graph representation were more important. The first user was visually impaired and usually used a screen magnifier to access computers. He found that the layout of the Web page is quite clear and easy to navigate although he was not familiar with JAWS and its audio feedback. Using the Tab key can cycle through the items on the Web page easily. Although JAWS repeats the labels on the data entry field, which could be confusing, he got used to it quite quickly. He found no problems in entering the data into the data entry fields. The Tab key was used to move the focus back and forth between the edit boxes. The screen reader provided adequate feedback to the data entry process. In exploring the graphs and locating the answers, he did not require too much time to pick up the skills to use the force feedback mouse and the features on the graphs. His answers matched with sighted people s, his answers locating the largest and smallest portions tended to be more accurate. He has found that audio and haptic feedback work well together. Audio is very helpful in judging the size of the portion so that he used audio to get most of the answers. Haptics also helped to determine how big things are. The force on the groove was not strong enough for him to stay on so it was quite easy to wonder off from the pie edge. The second user became blind in the later stages of his life and he relies on screen readers to access computers. Therefore he is very skilful in using JAWS. He had no difficulty in navigation on the Web page. He pointed out that it would be nice that the reading of the data entry labels can be turned off and only reads the values in the edit boxes. That would save him time in the data entry process Part 2 Testing with blind people During the exploration of the graph using the force feedback mouse, he found that moving around the pie In the second part of the evaluation visually impaired people were tested. Three different aspects of the investigation, which were navigation on the interface, data entry, information extraction, have been carried out. However, they were difficult to be evaluated in a quantitative test therefore a user group discussion and think aloud method was used to get users feedback on the improved tool. Due to the limited resources of blind people in the local area and slow response to our experiment advertisement, at the time of writing of this paper only two blind people took part in the evaluation. edge is definitely useful to get the information. Moreover, joints between sections on the pie are easy to spot. On the other hand, he suspected that the small workspace of the force feedback mouse would be difficult for older people as delicate manipulation is required. His answers to the questions are very accurate due to his ability of the use of the mouse and the audio feedback. 6. Conclusions The Web-based graph construction tool has been tested by sighted and blind people. Both groups of people found it

6 easy to use when audio and haptic feedback were available. Their performance in the experiment has confirmed the effectiveness of the multimodal representation. Moreover, their feedback indicates that the Web-based graph construction tool is useful. There are some problems when a screen reader is used on the Web pages such as the reading of redundant information. This can be improved in our future development of the tool. Our goal is to provide a flexible interactive tool for users to draw graphs on the Web pages. 7. Acknowledgements This research work is part of the Multivis project which is funded by EPSRC Grant GR/M44866, ONCE (Spain) and Virtual Presence Ltd. 8. References [1] Dimigen G., Scott F., Thackeray F., Pimm M., Roy A. W. N., Career expectations of British visually impaired students who are of school-leaving age, Journal of Visual Impairment and Blindness, 87, 1993, p [2] Yu, W., Reid, D. and Brewster, S.A. Web-Based Multimodal Graphs for Visually Impaired People. Accepted by 1st Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT), Cambridge March [3] Mansur, D.L., Blattner, M. and Joy, K. Sound-Graphs: A numerical data analysis method for the blind. Journal of Medical Systems 9 (1985), [4] Yu, W., Ramloll, R., Brewster, S.A. and Riedel, B. Exploring computer-generated line graphs through virtual touch. Proceedings of The Sixth International Symposium on Signal Processing and Its Applications, vol. 1, pp , 2001 (Kuala-Lumpur, Malaysia), IEEE. [5] Yu, W., and Brewster, S.A. Comparing Two Haptic Interfaces for Multimodal Graph Rendering. Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (Haptics 2002), Florida, USA, IEEE, pp [6] Hart S. G. and Wicken S. C., Workload assessment and prediction, in MANPRINT, an approach to systems integration. 1990, Van Nostrand Reinhold: New York.

Glasgow eprints Service

Glasgow eprints Service Yu, W. and Kangas, K. (2003) Web-based haptic applications for blind people to create virtual graphs. In, 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 22-23 March

More information

Comparing Two Haptic Interfaces for Multimodal Graph Rendering

Comparing Two Haptic Interfaces for Multimodal Graph Rendering Comparing Two Haptic Interfaces for Multimodal Graph Rendering Wai Yu, Stephen Brewster Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, U. K. {rayu, stephen}@dcs.gla.ac.uk,

More information

Yu, W. and Brewster, S.A. (2003) Evaluation of multimodal graphs for blind people. Universal Access in the Information Society 2(2):pp

Yu, W. and Brewster, S.A. (2003) Evaluation of multimodal graphs for blind people. Universal Access in the Information Society 2(2):pp Yu, W. and Brewster, S.A. (2003) Evaluation of multimodal graphs for blind people. Universal Access in the Information Society 2(2):pp. 105-124. http://eprints.gla.ac.uk/3273/ Glasgow eprints Service http://eprints.gla.ac.uk

More information

Do You Feel What I Hear?

Do You Feel What I Hear? 1 Do You Feel What I Hear? Patrick Roth 1, Hesham Kamel 2, Lori Petrucci 1, Thierry Pun 1 1 Computer Science Department CUI, University of Geneva CH - 1211 Geneva 4, Switzerland Patrick.Roth@cui.unige.ch

More information

Providing external memory aids in haptic visualisations for blind computer users

Providing external memory aids in haptic visualisations for blind computer users Providing external memory aids in haptic visualisations for blind computer users S A Wall 1 and S Brewster 2 Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, 17

More information

Article. Reference. A comparison of three nonvisual methods for presenting scientific graphs. ROTH, Patrick, et al.

Article. Reference. A comparison of three nonvisual methods for presenting scientific graphs. ROTH, Patrick, et al. Article A comparison of three nonvisual methods for presenting scientific graphs ROTH, Patrick, et al. Abstract This study implemented three different methods for presenting scientific graphs to visually

More information

Comparison of Haptic and Non-Speech Audio Feedback

Comparison of Haptic and Non-Speech Audio Feedback Comparison of Haptic and Non-Speech Audio Feedback Cagatay Goncu 1 and Kim Marriott 1 Monash University, Mebourne, Australia, cagatay.goncu@monash.edu, kim.marriott@monash.edu Abstract. We report a usability

More information

Haptic presentation of 3D objects in virtual reality for the visually disabled

Haptic presentation of 3D objects in virtual reality for the visually disabled Haptic presentation of 3D objects in virtual reality for the visually disabled M Moranski, A Materka Institute of Electronics, Technical University of Lodz, Wolczanska 211/215, Lodz, POLAND marcin.moranski@p.lodz.pl,

More information

Haptic Camera Manipulation: Extending the Camera In Hand Metaphor

Haptic Camera Manipulation: Extending the Camera In Hand Metaphor Haptic Camera Manipulation: Extending the Camera In Hand Metaphor Joan De Boeck, Karin Coninx Expertise Center for Digital Media Limburgs Universitair Centrum Wetenschapspark 2, B-3590 Diepenbeek, Belgium

More information

PERFORMANCE IN A HAPTIC ENVIRONMENT ABSTRACT

PERFORMANCE IN A HAPTIC ENVIRONMENT ABSTRACT PERFORMANCE IN A HAPTIC ENVIRONMENT Michael V. Doran,William Owen, and Brian Holbert University of South Alabama School of Computer and Information Sciences Mobile, Alabama 36688 (334) 460-6390 doran@cis.usouthal.edu,

More information

Exploring Geometric Shapes with Touch

Exploring Geometric Shapes with Touch Exploring Geometric Shapes with Touch Thomas Pietrzak, Andrew Crossan, Stephen Brewster, Benoît Martin, Isabelle Pecci To cite this version: Thomas Pietrzak, Andrew Crossan, Stephen Brewster, Benoît Martin,

More information

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL

More information

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software:

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software: Human Factors We take a closer look at the human factors that affect how people interact with computers and software: Physiology physical make-up, capabilities Cognition thinking, reasoning, problem-solving,

More information

Phantom-X. Unnur Gretarsdottir, Federico Barbagli and Kenneth Salisbury

Phantom-X. Unnur Gretarsdottir, Federico Barbagli and Kenneth Salisbury Phantom-X Unnur Gretarsdottir, Federico Barbagli and Kenneth Salisbury Computer Science Department, Stanford University, Stanford CA 94305, USA, [ unnurg, barbagli, jks ] @stanford.edu Abstract. This paper

More information

Web-Based Touch Display for Accessible Science Education

Web-Based Touch Display for Accessible Science Education Web-Based Touch Display for Accessible Science Education Evan F. Wies*, John A. Gardner**, M. Sile O Modhrain*, Christopher J. Hasser*, Vladimir L. Bulatov** *Immersion Corporation 801 Fox Lane San Jose,

More information

Test of pan and zoom tools in visual and non-visual audio haptic environments. Magnusson, Charlotte; Gutierrez, Teresa; Rassmus-Gröhn, Kirsten

Test of pan and zoom tools in visual and non-visual audio haptic environments. Magnusson, Charlotte; Gutierrez, Teresa; Rassmus-Gröhn, Kirsten Test of pan and zoom tools in visual and non-visual audio haptic environments Magnusson, Charlotte; Gutierrez, Teresa; Rassmus-Gröhn, Kirsten Published in: ENACTIVE 07 2007 Link to publication Citation

More information

Using Haptic Cues to Aid Nonvisual Structure Recognition

Using Haptic Cues to Aid Nonvisual Structure Recognition Using Haptic Cues to Aid Nonvisual Structure Recognition CAROLINE JAY, ROBERT STEVENS, ROGER HUBBOLD, and MASHHUDA GLENCROSS University of Manchester Retrieving information presented visually is difficult

More information

Important Considerations For Graphical Representations Of Data

Important Considerations For Graphical Representations Of Data This document will help you identify important considerations when using graphs (also called charts) to represent your data. First, it is crucial to understand how to create good graphs. Then, an overview

More information

Sketch-Up Guide for Woodworkers

Sketch-Up Guide for Woodworkers W Enjoy this selection from Sketch-Up Guide for Woodworkers In just seconds, you can enjoy this ebook of Sketch-Up Guide for Woodworkers. SketchUp Guide for BUY NOW! Google See how our magazine makes you

More information

Adobe Photoshop CS2 Workshop

Adobe Photoshop CS2 Workshop COMMUNITY TECHNICAL SUPPORT Adobe Photoshop CS2 Workshop Photoshop CS2 Help For more technical assistance, open Photoshop CS2 and press the F1 key, or go to Help > Photoshop Help. Selection Tools - The

More information

Laboratory 2: Graphing

Laboratory 2: Graphing Purpose It is often said that a picture is worth 1,000 words, or for scientists we might rephrase it to say that a graph is worth 1,000 words. Graphs are most often used to express data in a clear, concise

More information

Using haptic cues to aid nonvisual structure recognition

Using haptic cues to aid nonvisual structure recognition Loughborough University Institutional Repository Using haptic cues to aid nonvisual structure recognition This item was submitted to Loughborough University's Institutional Repository by the/an author.

More information

Multisensory Virtual Environment for Supporting Blind Persons' Acquisition of Spatial Cognitive Mapping a Case Study

Multisensory Virtual Environment for Supporting Blind Persons' Acquisition of Spatial Cognitive Mapping a Case Study Multisensory Virtual Environment for Supporting Blind Persons' Acquisition of Spatial Cognitive Mapping a Case Study Orly Lahav & David Mioduser Tel Aviv University, School of Education Ramat-Aviv, Tel-Aviv,

More information

Evaluating the Effectiveness of Auditory and Tactile Surface Graphs for the Visually Impaired

Evaluating the Effectiveness of Auditory and Tactile Surface Graphs for the Visually Impaired Evaluating the Effectiveness of Auditory and Tactile Surface Graphs for the Visually Impaired James A. Ferwerda; Rochester Institute of Technology; Rochester, NY USA Vladimir Bulatov, John Gardner; ViewPlus

More information

Investigating Phicon Feedback in Non- Visual Tangible User Interfaces

Investigating Phicon Feedback in Non- Visual Tangible User Interfaces Investigating Phicon Feedback in Non- Visual Tangible User Interfaces David McGookin and Stephen Brewster Glasgow Interactive Systems Group School of Computing Science University of Glasgow Glasgow, G12

More information

Science Binder and Science Notebook. Discussions

Science Binder and Science Notebook. Discussions Lane Tech H. Physics (Joseph/Machaj 2016-2017) A. Science Binder Science Binder and Science Notebook Name: Period: Unit 1: Scientific Methods - Reference Materials The binder is the storage device for

More information

GEOMETRIC SHAPE DETECTION WITH SOUNDVIEW. Department of Computer Science 1 Department of Psychology 2 University of British Columbia Vancouver, Canada

GEOMETRIC SHAPE DETECTION WITH SOUNDVIEW. Department of Computer Science 1 Department of Psychology 2 University of British Columbia Vancouver, Canada GEOMETRIC SHAPE DETECTION WITH SOUNDVIEW K. van den Doel 1, D. Smilek 2, A. Bodnar 1, C. Chita 1, R. Corbett 1, D. Nekrasovski 1, J. McGrenere 1 Department of Computer Science 1 Department of Psychology

More information

Using low cost devices to support non-visual interaction with diagrams & cross-modal collaboration

Using low cost devices to support non-visual interaction with diagrams & cross-modal collaboration 22 ISSN 2043-0167 Using low cost devices to support non-visual interaction with diagrams & cross-modal collaboration Oussama Metatla, Fiore Martin, Nick Bryan-Kinns and Tony Stockman EECSRR-12-03 June

More information

Published in: HAVE IEEE International Workshop on Haptic Audio Visual Environments and their Applications

Published in: HAVE IEEE International Workshop on Haptic Audio Visual Environments and their Applications AHEAD - Audio-haptic drawing editor and explorer for education Rassmus-Gröhn, Kirsten; Magnusson, Charlotte; Eftring, Håkan Published in: HAVE 2007 - IEEE International Workshop on Haptic Audio Visual

More information

UNIT 11: Revolved and Extruded Shapes

UNIT 11: Revolved and Extruded Shapes UNIT 11: Revolved and Extruded Shapes In addition to basic geometric shapes and importing of three-dimensional STL files, SOLIDCast allows you to create three-dimensional shapes that are formed by revolving

More information

Overview. The Game Idea

Overview. The Game Idea Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is

More information

Differences in Fitts Law Task Performance Based on Environment Scaling

Differences in Fitts Law Task Performance Based on Environment Scaling Differences in Fitts Law Task Performance Based on Environment Scaling Gregory S. Lee and Bhavani Thuraisingham Department of Computer Science University of Texas at Dallas 800 West Campbell Road Richardson,

More information

Dimensioning the Rectangular Problem

Dimensioning the Rectangular Problem C h a p t e r 3 Dimensioning the Rectangular Problem In this chapter, you will learn the following to World Class standards: 1. Creating new layers in an AutoCAD drawing 2. Placing Centerlines on the drawing

More information

Laboratory 1: Motion in One Dimension

Laboratory 1: Motion in One Dimension Phys 131L Spring 2018 Laboratory 1: Motion in One Dimension Classical physics describes the motion of objects with the fundamental goal of tracking the position of an object as time passes. The simplest

More information

A H M 531 The Civil Engineering Center

A H M 531 The Civil Engineering Center Table of Contents contents Page Introduction 1 Objectives 2 Background 2 Apparatus and tools 3 Requirements 5 Procedures 6 Conclusion 10 References 10 1 Introduction Carpentry work is one of the most important

More information

Virtual Environments. Ruth Aylett

Virtual Environments. Ruth Aylett Virtual Environments Ruth Aylett Aims of the course 1. To demonstrate a critical understanding of modern VE systems, evaluating the strengths and weaknesses of the current VR technologies 2. To be able

More information

Heads up interaction: glasgow university multimodal research. Eve Hoggan

Heads up interaction: glasgow university multimodal research. Eve Hoggan Heads up interaction: glasgow university multimodal research Eve Hoggan www.tactons.org multimodal interaction Multimodal Interaction Group Key area of work is Multimodality A more human way to work Not

More information

Chapter 2 Introduction to Haptics 2.1 Definition of Haptics

Chapter 2 Introduction to Haptics 2.1 Definition of Haptics Chapter 2 Introduction to Haptics 2.1 Definition of Haptics The word haptic originates from the Greek verb hapto to touch and therefore refers to the ability to touch and manipulate objects. The haptic

More information

INTERMEDIATE LEVEL MEASUREMENT

INTERMEDIATE LEVEL MEASUREMENT INTERMEDIATE LEVEL MEASUREMENT TABLE OF CONTENTS Format & Background Information...3-6 Learning Experience 1- Getting Started...6-7 Learning Experience 2 - Cube and Rectangular Prisms...8 Learning Experience

More information

Purpose. Charts and graphs. create a visual representation of the data. make the spreadsheet information easier to understand.

Purpose. Charts and graphs. create a visual representation of the data. make the spreadsheet information easier to understand. Purpose Charts and graphs are used in business to communicate and clarify spreadsheet information. convert spreadsheet information into a format that can be quickly and easily analyzed. make the spreadsheet

More information

Key Terms. Where is it Located Start > All Programs > Adobe Design Premium CS5> Adobe Photoshop CS5. Description

Key Terms. Where is it Located Start > All Programs > Adobe Design Premium CS5> Adobe Photoshop CS5. Description Adobe Adobe Creative Suite (CS) is collection of video editing, graphic design, and web developing applications made by Adobe Systems. It includes Photoshop, InDesign, and Acrobat among other programs.

More information

Glasgow eprints Service

Glasgow eprints Service Brewster, S.A. and King, A. (2005) An investigation into the use of tactons to present progress information. Lecture Notes in Computer Science 3585:pp. 6-17. http://eprints.gla.ac.uk/3219/ Glasgow eprints

More information

"From Dots To Shapes": an auditory haptic game platform for teaching geometry to blind pupils. Patrick Roth, Lori Petrucci, Thierry Pun

From Dots To Shapes: an auditory haptic game platform for teaching geometry to blind pupils. Patrick Roth, Lori Petrucci, Thierry Pun "From Dots To Shapes": an auditory haptic game platform for teaching geometry to blind pupils Patrick Roth, Lori Petrucci, Thierry Pun Computer Science Department CUI, University of Geneva CH - 1211 Geneva

More information

2013 Assessment Report. Design and Visual Communication (DVC) Level 2

2013 Assessment Report. Design and Visual Communication (DVC) Level 2 National Certificate of Educational Achievement 2013 Assessment Report Design and Visual Communication (DVC) Level 2 91337 Use visual communication techniques to generate design ideas. 91338 Produce working

More information

HUMAN COMPUTER INTERFACE

HUMAN COMPUTER INTERFACE HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the

More information

The Grade 6 Common Core State Standards for Geometry specify that students should

The Grade 6 Common Core State Standards for Geometry specify that students should The focus for students in geometry at this level is reasoning about area, surface area, and volume. Students also learn to work with visual tools for representing shapes, such as graphs in the coordinate

More information

Using Figures - The Basics

Using Figures - The Basics Using Figures - The Basics by David Caprette, Rice University OVERVIEW To be useful, the results of a scientific investigation or technical project must be communicated to others in the form of an oral

More information

Visual Interpretation of Hand Gestures as a Practical Interface Modality

Visual Interpretation of Hand Gestures as a Practical Interface Modality Visual Interpretation of Hand Gestures as a Practical Interface Modality Frederik C. M. Kjeldsen Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate

More information

In the following sections, if you are using a Mac, then in the instructions below, replace the words Ctrl Key with the Command (Cmd) Key.

In the following sections, if you are using a Mac, then in the instructions below, replace the words Ctrl Key with the Command (Cmd) Key. Mac Vs PC In the following sections, if you are using a Mac, then in the instructions below, replace the words Ctrl Key with the Command (Cmd) Key. Zoom in, Zoom Out and Pan You can use the magnifying

More information

Glasgow eprints Service

Glasgow eprints Service Hoggan, E.E and Brewster, S.A. (2006) Crossmodal icons for information display. In, Conference on Human Factors in Computing Systems, 22-27 April 2006, pages pp. 857-862, Montréal, Québec, Canada. http://eprints.gla.ac.uk/3269/

More information

Experiment G: Introduction to Graphical Representation of Data & the Use of Excel

Experiment G: Introduction to Graphical Representation of Data & the Use of Excel Experiment G: Introduction to Graphical Representation of Data & the Use of Excel Scientists answer posed questions by performing experiments which provide information about a given problem. After collecting

More information

Toward an Integrated Ecological Plan View Display for Air Traffic Controllers

Toward an Integrated Ecological Plan View Display for Air Traffic Controllers Wright State University CORE Scholar International Symposium on Aviation Psychology - 2015 International Symposium on Aviation Psychology 2015 Toward an Integrated Ecological Plan View Display for Air

More information

NCSS Statistical Software

NCSS Statistical Software Chapter 147 Introduction A mosaic plot is a graphical display of the cell frequencies of a contingency table in which the area of boxes of the plot are proportional to the cell frequencies of the contingency

More information

2. Pixels and Colors. Introduction to Pixels. Chapter 2. Investigation Pixels and Digital Images

2. Pixels and Colors. Introduction to Pixels. Chapter 2. Investigation Pixels and Digital Images 2. Pixels and Colors Introduction to Pixels The term pixel is a truncation of the phrase picture element which is exactly what a pixel is. A pixel is the smallest block of color in a digital picture. The

More information

Fundamentals of Digital Audio *

Fundamentals of Digital Audio * Digital Media The material in this handout is excerpted from Digital Media Curriculum Primer a work written by Dr. Yue-Ling Wong (ylwong@wfu.edu), Department of Computer Science and Department of Art,

More information

Running an HCI Experiment in Multiple Parallel Universes

Running an HCI Experiment in Multiple Parallel Universes Author manuscript, published in "ACM CHI Conference on Human Factors in Computing Systems (alt.chi) (2014)" Running an HCI Experiment in Multiple Parallel Universes Univ. Paris Sud, CNRS, Univ. Paris Sud,

More information

Constructing Sonified Haptic Line Graphs for the Blind Student: First Steps

Constructing Sonified Haptic Line Graphs for the Blind Student: First Steps Constructing Sonified Haptic Line Graphs for the Blind Student: First Steps Rameshsharma Ramloll, Wai Yu, Stephen Brewster Department of Computing Science University of Glasgow G12 8QQ Tel: 0141-3398855

More information

EMA-Tactons: Vibrotactile External Memory Aids in an Auditory Display

EMA-Tactons: Vibrotactile External Memory Aids in an Auditory Display EMA-Tactons: Vibrotactile External Memory Aids in an Auditory Display Johan Kildal 1, Stephen A. Brewster 1 1 Glasgow Interactive Systems Group, Department of Computing Science University of Glasgow. Glasgow,

More information

Objective: Use varied protractors to distinguish angle measure from length

Objective: Use varied protractors to distinguish angle measure from length NYS COMMON CORE MATHEMATICS CURRICULUM Lesson 6 4 Lesson 6 Objective: Use varied protractors to distinguish angle measure from length Suggested Lesson Structure Fluency Practice Application Problem Concept

More information

Non-Visual Menu Navigation: the Effect of an Audio-Tactile Display

Non-Visual Menu Navigation: the Effect of an Audio-Tactile Display http://dx.doi.org/10.14236/ewic/hci2014.25 Non-Visual Menu Navigation: the Effect of an Audio-Tactile Display Oussama Metatla, Fiore Martin, Tony Stockman, Nick Bryan-Kinns School of Electronic Engineering

More information

Design and evaluation of Hapticons for enriched Instant Messaging

Design and evaluation of Hapticons for enriched Instant Messaging Design and evaluation of Hapticons for enriched Instant Messaging Loy Rovers and Harm van Essen Designed Intelligence Group, Department of Industrial Design Eindhoven University of Technology, The Netherlands

More information

Appendix 3 - Using A Spreadsheet for Data Analysis

Appendix 3 - Using A Spreadsheet for Data Analysis 105 Linear Regression - an Overview Appendix 3 - Using A Spreadsheet for Data Analysis Scientists often choose to seek linear relationships, because they are easiest to understand and to analyze. But,

More information

Geotechnical data handling from A to Z

Geotechnical data handling from A to Z FMGM 2015 PM Dight (ed.) 2015 Australian Centre for Geomechanics, Perth, ISBN 978-0-9924810-2-5 A Thorarinsson Vista Data Vision, Iceland Abstract While geotechnical sensors of all kinds have greatest

More information

Objective Data Analysis for a PDA-Based Human-Robotic Interface*

Objective Data Analysis for a PDA-Based Human-Robotic Interface* Objective Data Analysis for a PDA-Based Human-Robotic Interface* Hande Kaymaz Keskinpala EECS Department Vanderbilt University Nashville, TN USA hande.kaymaz@vanderbilt.edu Abstract - This paper describes

More information

Evaluation of Visuo-haptic Feedback in a 3D Touch Panel Interface

Evaluation of Visuo-haptic Feedback in a 3D Touch Panel Interface Evaluation of Visuo-haptic Feedback in a 3D Touch Panel Interface Xu Zhao Saitama University 255 Shimo-Okubo, Sakura-ku, Saitama City, Japan sheldonzhaox@is.ics.saitamau.ac.jp Takehiro Niikura The University

More information

GstarCAD Mechanical 2015 Help

GstarCAD Mechanical 2015 Help 1 Chapter 1 GstarCAD Mechanical 2015 Introduction Abstract GstarCAD Mechanical 2015 drafting/design software, covers all fields of mechanical design. It supplies the latest standard parts library, symbols

More information

Infographics at CDC for a nonscientific audience

Infographics at CDC for a nonscientific audience Infographics at CDC for a nonscientific audience A Standards Guide for creating successful infographics Centers for Disease Control and Prevention Office of the Associate Director for Communication 03/14/2012;

More information

3D Modelling Is Not For WIMPs Part II: Stylus/Mouse Clicks

3D Modelling Is Not For WIMPs Part II: Stylus/Mouse Clicks 3D Modelling Is Not For WIMPs Part II: Stylus/Mouse Clicks David Gauldie 1, Mark Wright 2, Ann Marie Shillito 3 1,3 Edinburgh College of Art 79 Grassmarket, Edinburgh EH1 2HJ d.gauldie@eca.ac.uk, a.m.shillito@eca.ac.uk

More information

Immersive Simulation in Instructional Design Studios

Immersive Simulation in Instructional Design Studios Blucher Design Proceedings Dezembro de 2014, Volume 1, Número 8 www.proceedings.blucher.com.br/evento/sigradi2014 Immersive Simulation in Instructional Design Studios Antonieta Angulo Ball State University,

More information

Benefits of using haptic devices in textile architecture

Benefits of using haptic devices in textile architecture 28 September 2 October 2009, Universidad Politecnica de Valencia, Spain Alberto DOMINGO and Carlos LAZARO (eds.) Benefits of using haptic devices in textile architecture Javier SANCHEZ *, Joan SAVALL a

More information

Project Multimodal FooBilliard

Project Multimodal FooBilliard Project Multimodal FooBilliard adding two multimodal user interfaces to an existing 3d billiard game Dominic Sina, Paul Frischknecht, Marian Briceag, Ulzhan Kakenova March May 2015, for Future User Interfaces

More information

CONTENT INTRODUCTION BASIC CONCEPTS Creating an element of a black-and white line drawing DRAWING STROKES...

CONTENT INTRODUCTION BASIC CONCEPTS Creating an element of a black-and white line drawing DRAWING STROKES... USER MANUAL CONTENT INTRODUCTION... 3 1 BASIC CONCEPTS... 3 2 QUICK START... 7 2.1 Creating an element of a black-and white line drawing... 7 3 DRAWING STROKES... 15 3.1 Creating a group of strokes...

More information

Using Simple Force Feedback Mechanisms as Haptic Visualization Tools.

Using Simple Force Feedback Mechanisms as Haptic Visualization Tools. Using Simple Force Feedback Mechanisms as Haptic Visualization Tools. Anders J Johansson, Joakim Linde Teiresias Research Group (www.bigfoot.com/~teiresias) Abstract Force feedback (FF) is a technology

More information

Exercise 4-1 Image Exploration

Exercise 4-1 Image Exploration Exercise 4-1 Image Exploration With this exercise, we begin an extensive exploration of remotely sensed imagery and image processing techniques. Because remotely sensed imagery is a common source of data

More information

t t t rt t s s tr t Manuel Martinez 1, Angela Constantinescu 2, Boris Schauerte 1, Daniel Koester 1, and Rainer Stiefelhagen 1,2

t t t rt t s s tr t Manuel Martinez 1, Angela Constantinescu 2, Boris Schauerte 1, Daniel Koester 1, and Rainer Stiefelhagen 1,2 t t t rt t s s Manuel Martinez 1, Angela Constantinescu 2, Boris Schauerte 1, Daniel Koester 1, and Rainer Stiefelhagen 1,2 1 r sr st t t 2 st t t r t r t s t s 3 Pr ÿ t3 tr 2 t 2 t r r t s 2 r t ts ss

More information

E90 Project Proposal. 6 December 2006 Paul Azunre Thomas Murray David Wright

E90 Project Proposal. 6 December 2006 Paul Azunre Thomas Murray David Wright E90 Project Proposal 6 December 2006 Paul Azunre Thomas Murray David Wright Table of Contents Abstract 3 Introduction..4 Technical Discussion...4 Tracking Input..4 Haptic Feedack.6 Project Implementation....7

More information

CDT: DESIGN AND COMMUNICATION

CDT: DESIGN AND COMMUNICATION CDT: DESIGN AND COMMUNICATION Paper 7048/01 Structured Key message Whilst many excellent answers were seen, the following were considered to be areas where improvement could be made: the correct positioning

More information

Digital Imaging - Photoshop

Digital Imaging - Photoshop Digital Imaging - Photoshop A digital image is a computer representation of a photograph. It is composed of a grid of tiny squares called pixels (picture elements). Each pixel has a position on the grid

More information

FACTFILE: GCE TECHNOLOGY & DESIGN

FACTFILE: GCE TECHNOLOGY & DESIGN FACTFILE: GCE TECHNOLOGY & DESIGN 1.8, 1.26, 1.56 DESIGN AND COMMUNICATION Design and Communication Learning outcomes Students should be able to: communicate designs using 2D methods, to include freehand

More information

The Impact of Haptic Touching Technology on Cultural Applications

The Impact of Haptic Touching Technology on Cultural Applications The Impact of Haptic Touching Technology on Cultural Applications Stephen Brewster Glasgow Interactive Systems Group Department of Computing Science University of Glasgow, Glasgow, G12 8QQ, UK Tel: +44

More information

WELCOME TO LIFE SCIENCES

WELCOME TO LIFE SCIENCES WELCOME TO LIFE SCIENCES GRADE 10 (your new favourite subject) Scientific method Life science is the scientific study of living things from molecular level to their environment. Certain methods are generally

More information

Software user guide. Contents. Introduction. The software. Counter 1. Play Train 4. Minimax 6

Software user guide. Contents. Introduction. The software. Counter 1. Play Train 4. Minimax 6 Software user guide Contents Counter 1 Play Train 4 Minimax 6 Monty 9 Take Part 12 Toy Shop 15 Handy Graph 18 What s My Angle? 22 Function Machine 26 Carroll Diagram 30 Venn Diagram 34 Sorting 2D Shapes

More information

Virtual Painter 4 Getting Started Guide

Virtual Painter 4 Getting Started Guide Table of Contents What is Virtual Painter?...1 Seeing is Believing...1 About this Guide...4 System Requirements...5 Installing Virtual Painter 4...5 Registering Your Software...7 Getting Help and Technical

More information

Applying mathematics to digital image processing using a spreadsheet

Applying mathematics to digital image processing using a spreadsheet Jeff Waldock Applying mathematics to digital image processing using a spreadsheet Jeff Waldock Department of Engineering and Mathematics Sheffield Hallam University j.waldock@shu.ac.uk Introduction When

More information

Consumer Behavior when Zooming and Cropping Personal Photographs and its Implications for Digital Image Resolution

Consumer Behavior when Zooming and Cropping Personal Photographs and its Implications for Digital Image Resolution Consumer Behavior when Zooming and Cropping Personal Photographs and its Implications for Digital Image Michael E. Miller and Jerry Muszak Eastman Kodak Company Rochester, New York USA Abstract This paper

More information

Multisensory virtual environment for supporting blind persons acquisition of spatial cognitive mapping, orientation, and mobility skills

Multisensory virtual environment for supporting blind persons acquisition of spatial cognitive mapping, orientation, and mobility skills Multisensory virtual environment for supporting blind persons acquisition of spatial cognitive mapping, orientation, and mobility skills O Lahav and D Mioduser School of Education, Tel Aviv University,

More information

Seminar: Haptic Interaction in Mobile Environments TIEVS63 (4 ECTS)

Seminar: Haptic Interaction in Mobile Environments TIEVS63 (4 ECTS) Seminar: Haptic Interaction in Mobile Environments TIEVS63 (4 ECTS) Jussi Rantala Tampere Unit for Computer-Human Interaction (TAUCHI) School of Information Sciences University of Tampere, Finland Contents

More information

Input-output channels

Input-output channels Input-output channels Human Computer Interaction (HCI) Human input Using senses Sight, hearing, touch, taste and smell Sight, hearing & touch have important role in HCI Input-Output Channels Human output

More information

satspapers.org Year 9 mathematics test

satspapers.org Year 9 mathematics test Ma KeY STAGe 3 Year 9 mathematics test Tier 5 7 Paper 2 Calculator allowed First name Last name Class Date Please read this page, but do not open your booklet until your teacher tells you to start. Write

More information

Sound is the human ear s perceived effect of pressure changes in the ambient air. Sound can be modeled as a function of time.

Sound is the human ear s perceived effect of pressure changes in the ambient air. Sound can be modeled as a function of time. 2. Physical sound 2.1 What is sound? Sound is the human ear s perceived effect of pressure changes in the ambient air. Sound can be modeled as a function of time. Figure 2.1: A 0.56-second audio clip of

More information

Scientific Investigation Use and Interpret Graphs Promotion Benchmark 3 Lesson Review Student Copy

Scientific Investigation Use and Interpret Graphs Promotion Benchmark 3 Lesson Review Student Copy Scientific Investigation Use and Interpret Graphs Promotion Benchmark 3 Lesson Review Student Copy Vocabulary Data Table A place to write down and keep track of data collected during an experiment. Line

More information

Welcome to Corel DESIGNER, a comprehensive vector-based package for technical graphic users and technical illustrators.

Welcome to Corel DESIGNER, a comprehensive vector-based package for technical graphic users and technical illustrators. Workspace tour Welcome to Corel DESIGNER, a comprehensive vector-based package for technical graphic users and technical illustrators. This tutorial will help you become familiar with the terminology and

More information

An Improved Method of Computing Scale-Orientation Signatures

An Improved Method of Computing Scale-Orientation Signatures An Improved Method of Computing Scale-Orientation Signatures Chris Rose * and Chris Taylor Division of Imaging Science and Biomedical Engineering, University of Manchester, M13 9PT, UK Abstract: Scale-Orientation

More information

Accessing Audiotactile Images with HFVE Silooet

Accessing Audiotactile Images with HFVE Silooet Accessing Audiotactile Images with HFVE Silooet David Dewhurst www.hfve.org daviddewhurst@hfve.org Abstract. In this paper, recent developments of the HFVE vision-substitution system are described; and

More information

Office 2016 Excel Basics 24 Video/Class Project #36 Excel Basics 24: Visualize Quantitative Data with Excel Charts. No Chart Junk!!!

Office 2016 Excel Basics 24 Video/Class Project #36 Excel Basics 24: Visualize Quantitative Data with Excel Charts. No Chart Junk!!! Office 2016 Excel Basics 24 Video/Class Project #36 Excel Basics 24: Visualize Quantitative Data with Excel Charts. No Chart Junk!!! Goal in video # 24: Learn about how to Visualize Quantitative Data with

More information

ModaDJ. Development and evaluation of a multimodal user interface. Institute of Computer Science University of Bern

ModaDJ. Development and evaluation of a multimodal user interface. Institute of Computer Science University of Bern ModaDJ Development and evaluation of a multimodal user interface Course Master of Computer Science Professor: Denis Lalanne Renato Corti1 Alina Petrescu2 1 Institute of Computer Science University of Bern

More information

Digital Imaging and Photoshop Fun/ Marianne Wallace

Digital Imaging and Photoshop Fun/ Marianne Wallace EZ GREETING CARD This tutorial uses Photoshop Elements 2 but it will also work in all versions of Photoshop. It will show how to create and print 2 cards per 8 ½ X 11 sized papers. The finished folded

More information

Frequency Distribution and Graphs

Frequency Distribution and Graphs Chapter 2 Frequency Distribution and Graphs 2.1 Organizing Qualitative Data Denition 2.1.1 A categorical frequency distribution lists the number of occurrences for each category of data. Example 2.1.1

More information

A STUDY ON DESIGN SUPPORT FOR CONSTRUCTING MACHINE-MAINTENANCE TRAINING SYSTEM BY USING VIRTUAL REALITY TECHNOLOGY

A STUDY ON DESIGN SUPPORT FOR CONSTRUCTING MACHINE-MAINTENANCE TRAINING SYSTEM BY USING VIRTUAL REALITY TECHNOLOGY A STUDY ON DESIGN SUPPORT FOR CONSTRUCTING MACHINE-MAINTENANCE TRAINING SYSTEM BY USING VIRTUAL REALITY TECHNOLOGY H. ISHII, T. TEZUKA and H. YOSHIKAWA Graduate School of Energy Science, Kyoto University,

More information

The Representational Effect in Complex Systems: A Distributed Representation Approach

The Representational Effect in Complex Systems: A Distributed Representation Approach 1 The Representational Effect in Complex Systems: A Distributed Representation Approach Johnny Chuah (chuah.5@osu.edu) The Ohio State University 204 Lazenby Hall, 1827 Neil Avenue, Columbus, OH 43210,

More information