Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies. Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group
|
|
- Erin Lynch
- 5 years ago
- Views:
Transcription
1 Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group
2 AR supplements the real world VR replaces the real world mixed reality real environment augmented reality (AR) augmented virtuality (AV) virtual reality (VR)
3 let s look at the very beginning
4 Occulus Rift not quite the first when was the first AR/VR headset developed? <30 second brainstorming>
5 1965: Ivan Sutherland - Sword of Damocles (first video headset)
6 binocular display (both eyes) displayed output 1965: Ivan Sutherland - Sword of Damocles (first video headset)
7 too heave to carry, thus suspended from ceiling included head & eye tracking designed for helicopter pilots to have light synchronized with head movement when flying in the dark 1965: Ivan Sutherland - Sword of Damocles (first video headset)
8 the ultimate display :: a room where the computer can control the existence of matter (Ivan Sutherland, 1965)
9 Ivan created the first head mounted display but the idea of augmenting human senses has already around a bit longer
10 stereoscopic display vibrating seat body tilting fragrance generating system wind generation 1965: Marc Heiling - Sensorama (even before Sutherland)
11 first data glove 1985: NASA virtual environment work station
12 1985: NASA virtual environment work station
13 1985: NASA virtual environment work station
14 1985: NASA virtual environment work station
15 any ideas which tech advances made AR/VR suddenly mass-available in the last 5-10 years? <30 second brainstorming>
16 small and light-weight displays became low-cost mobile computing: small & powerful computers for graphics
17 1996: Columbia - Mobile AR Touring Machine: first mobile system
18 commodity devices are finally sufficiently powerful, small, inexpensive 2000+: consumer AR / VR
19 what s next in terms of technology? how does the next AR/VR hardware look like? <30 second brainstorming>
20 AR contact lenses (many challenges, max. 8 pixel right now)
21 display technologies
22 projector retinal display headworn display hand-held display spatial see-through display projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial [Ramesh Raskar]
23 projector retinal display headworn display hand-held display spatial see-through display projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial retinal display
24 today multifocal lenses color blindness lenses sensor lenses for body information future AR with digital overlay future: VR [NaturalVue, ColorMax]
25 projector retinal display headworn display hand-held display spatial see-through display projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial head-worn displays
26 optical see-through: you see the real-world with your eyes in the same way as using regular glasses on top digital content is displayed Vuzix Star 1200XL
27 using a cellphone and materials from the workshop, how would you build an optical see-through display? draw it on paper. <2 minutes>
28 optical see-through: smart phone display real world semi-transparent mirror
29 optical see-through: display mirror
30 what are some of the benefits and drawbacks of optical see through? <30 second brainstorming>
31 benefits:: real world is full resolution and FOV if you run out of battery, you still see something no control over real world you cannot display sth behind a real world object virtual/real worlds focus at different distances
32 video see-through: real world is captured with cameras camera image is digitally enhanced you look at the camera image Vuzix Wrap 1200AR
33 benefits:: full control over image you can display something behind a real world object real world is low resolution and low field of view (FOV)
34 field of view (FOV): here HoloLens, FOV < 100 degree)
35 projector retinal display headworn display hand-held display spatial see-through display projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial hand-held displays
36 kind of video see-through device camera captures real world, then displays it on screen
37 markers help to align multiple devices
38 projector retinal display headworn display hand-held display spatial see-through display projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial spatial augmented reality (SAR)
39 spatial AR: project onto real-world objects no need to wear or hold something digital content directly in the real-world
40 spatial AR: camera: find out where the object is projector: enhance with digital content [SoftAR, Punpongsanon]
41 projector retinal display headworn display hand-held display spatial see-through display? projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial [Ramesh Raskar]
42 if spatial AR brings digital content closer to the real-world object, what would be the next logical step in terms of technology? <30 second brainstorming>
43 the future? everything becomes a display
44 and maybe even a physical display The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. I. Sutherland, The Ultimate Display, Proc. IFIP 65, , 1965
45 any many more interesting questions..
46 Liwei Chan: Frontface
47 Yoichi Ochiai: Augmented Mom
48
49 that s it for today
50 until wednesday laser cut business card (HW1) setup your micro-controller on your computer (HW2) connect your micro-controller to wifi (HW3) Jared s tuesday office hour: pm
51 end.
VR-programming. Fish Tank VR. To drive enhanced virtual reality display setups like. Monitor-based systems Use i.e.
VR-programming To drive enhanced virtual reality display setups like responsive workbenches walls head-mounted displays boomes domes caves Fish Tank VR Monitor-based systems Use i.e. shutter glasses 3D
More informationCSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR
CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR Karan Singh Inspired and adapted from material by Mark Billinghurst What is this course about? Fundamentals
More informationMulti-touch Technology 6.S063 Engineering Interaction Technologies. Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group
Multi-touch Technology 6.S063 Engineering Interaction Technologies Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group how does my phone recognize touch? and why the do I need to press hard on airplane
More informationUser Interfaces in Panoramic Augmented Reality Environments
User Interfaces in Panoramic Augmented Reality Environments Stephen Peterson Department of Science and Technology (ITN) Linköping University, Sweden Supervisors: Anders Ynnerman Linköping University, Sweden
More informationIs This Real Life? Augmented & Virtual Reality in Your Library
Is This Real Life? Augmented & Virtual Reality in Your Library Eric Schwab, Manager Toronto Public Library, Digitization & Preservation Ted Belke, Services Specialist Toronto Public Library, Service Innovation
More informationState Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.
State Of The Union.. Past, Present, And Future Of Wearable Glasses Salvatore Vilardi V.P. of Product Development Immy Inc. Salvatore Vilardi Mobile Monday October 2016 1 Outline 1. The Past 2. The Present
More informationBy: Celine, Yan Ran, Yuolmae. Image from oss
IMMERSION By: Celine, Yan Ran, Yuolmae Image from oss Content 1. Char Davies 2. Osmose 3. The Ultimate Display, Ivan Sutherland 4. Virtual Environments, Scott Fisher Artist A Canadian contemporary artist
More informationDepth Imaging the engine of the renaissance of VR/AR
Depth Imaging the engine of the renaissance of VR/AR OR VR/AR is hear but are we ready? DR. Giora Yahav 1 Image: Mashable, Bob Al-Greene 2 Introduction 3 The Beginning 1957 Morton Hellig SENSORAMA Morton
More informationFirst day quiz Introduction to HCI
First day quiz Introduction to HCI CS 3724 Doug A. Bowman You are on a team tasked with developing new order tracking and management software for amazon.com. Your goal is to deliver a high quality piece
More informationWho are these people? Introduction to HCI
Who are these people? Introduction to HCI Doug Bowman Qing Li CS 3724 Fall 2005 (C) 2005 Doug Bowman, Virginia Tech CS 2 First things first... Why are you taking this class? (be honest) What do you expect
More informationAugmented Reality. Virtuelle Realität Wintersemester 2007/08. Overview. Part 14:
Part 14: Augmented Reality Virtuelle Realität Wintersemester 2007/08 Prof. Bernhard Jung Overview Introduction to Augmented Reality Augmented Reality Displays Examples AR Toolkit an open source software
More informationAugmented Reality in Transportation Construction
September 2018 Augmented Reality in Transportation Construction FHWA Contract DTFH6117C00027: LEVERAGING AUGMENTED REALITY FOR HIGHWAY CONSTRUCTION Hoda Azari, Nondestructive Evaluation Research Program
More informationMobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt
Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt alexey.rybakov@dataart.com Agenda 1. XR/AR/MR/MR/VR/MVR? 2. Mobile Hardware 3. SDK/Tools/Development
More informationEE 267: Introduction and Overview!
! EE 267: Introduction and Overview! Gordon Wetzstein! Stanford University! EE 267 Virtual Reality! Lecture 1! stanford.edu/class/ee267/!! vir tu al re al i ty! vərch(əw)əl rē alədē!!!! the computer-generated
More informationHead Mounted Display Optics II!
! Head Mounted Display Optics II! Gordon Wetzstein! Stanford University! EE 267 Virtual Reality! Lecture 8! stanford.edu/class/ee267/!! Lecture Overview! focus cues & the vergence-accommodation conflict!
More informationVirtual Environments. Ruth Aylett
Virtual Environments Ruth Aylett Aims of the course 1. To demonstrate a critical understanding of modern VE systems, evaluating the strengths and weaknesses of the current VR technologies 2. To be able
More informationAR & VR: Early Achievements, Remaining Problems
AR & VR: Early Achievements, Remaining Problems Henry Fuchs UNC Chapel Hill Andrei State (UNC) 1994 9 July 2015 Support gratefully acknowledged from CISCO, DARPA, NIH, NSF (IIS-1319567 & IIS-1423059),
More informationTheory and Practice of Tangible User Interfaces Tuesday, Week 9
Augmented Reality Theory and Practice of Tangible User Interfaces Tuesday, Week 9 Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory Outline Overview Examples Theory Examples
More informationNew AR/VR Trends in Aerospace
04.19.17 New AR/VR Trends in Aerospace Agenda Introductions The State of VR/AR VR/AR: What is Next Inhanced VR/AR in Aerospace VR/AR Demos 2 who we are Inhance Digital is an award-winning trans-media interactive
More informationInvisibility Cloak. (Application to IMAGE PROCESSING) DEPARTMENT OF ELECTRONICS AND COMMUNICATIONS ENGINEERING
Invisibility Cloak (Application to IMAGE PROCESSING) DEPARTMENT OF ELECTRONICS AND COMMUNICATIONS ENGINEERING SUBMITTED BY K. SAI KEERTHI Y. SWETHA REDDY III B.TECH E.C.E III B.TECH E.C.E keerthi495@gmail.com
More informationAUGMENTED REALITY, FEATURE DETECTION Applications on camera phones. Prof. Charles Woodward, Digital Systems VTT TECHNICAL RESEARCH CENTRE OF FINLAND
AUGMENTED REALITY, FEATURE DETECTION Applications on camera phones Prof. Charles Woodward, Digital Systems VTT TECHNICAL RESEARCH CENTRE OF FINLAND AUGMENTED REALITY (AR) Mixes virtual objects with view
More informationMixed / Augmented Reality in Action
Mixed / Augmented Reality in Action AR: Augmented Reality Augmented reality (AR) takes your existing reality and changes aspects of it through the lens of a smartphone, a set of glasses, or even a headset.
More informationDEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING
(Application to IMAGE PROCESSING) DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING SUBMITTED BY KANTA ABHISHEK IV/IV C.S.E INTELL ENGINEERING COLLEGE ANANTAPUR EMAIL:besmile.2k9@gmail.com,abhi1431123@gmail.com
More informationIntroduction to Virtual Reality (based on a talk by Bill Mark)
Introduction to Virtual Reality (based on a talk by Bill Mark) I will talk about... Why do we want Virtual Reality? What is needed for a VR system? Examples of VR systems Research problems in VR Most Computers
More informationEducational Augmented Reality Tools: Development, Implementation, and Assessment of Phase I
Educational Augmented Reality Tools: Development, Implementation, and Assessment of Phase I Dr Konstantinos E. Kakosimos, Dr Ghada Salama, Dr Marcelo Castier & Marcin Kozusznik Texas A&M University at
More informationREPLICATING HUMAN VISION FOR ACCURATE TESTING OF AR/VR DISPLAYS Presented By Eric Eisenberg February 22, 2018
REPLICATING HUMAN VISION FOR ACCURATE TESTING OF AR/VR DISPLAYS Presented By Eric Eisenberg February 22, 2018 Light & Color Automated Visual Inspection Global Support TODAY S AGENDA Challenges in Near-Eye
More informationVirtual Reality Setup Instructions and Troubleshooting Guide
Virtual Reality Setup Instructions and Troubleshooting Guide Table of Contents Topic Page What is the Oculus Rift? Pg. 3 How Does the Oculus Rift work? Pg. 4 What about Augmented Reality? Pg. 5 Item Check
More informationVR based HCI Techniques & Application. November 29, 2002
VR based HCI Techniques & Application November 29, 2002 stefan.seipel@hci.uu.se What is Virtual Reality? Coates (1992): Virtual Reality is electronic simulations of environments experienced via head mounted
More informationFuture Directions for Augmented Reality. Mark Billinghurst
Future Directions for Augmented Reality Mark Billinghurst 1968 Sutherland/Sproull s HMD https://www.youtube.com/watch?v=ntwzxgprxag Star Wars - 1977 Augmented Reality Combines Real and Virtual Images Both
More informationTrends & Milestones. History of Virtual Reality. Sensorama (1956) Visually Coupled Systems. Heilig s HMD (1960)
Trends & Milestones History of Virtual Reality (thanks, Greg Welch) Displays (head-mounted) video only, CG overlay, CG only, mixed video CRT vs. LCD Tracking magnetic, mechanical, ultrasonic, optical local
More informationBring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events
Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events 2017 Freeman. All Rights Reserved. 2 The explosive development of virtual reality (VR) technology in recent
More informationAugmented and Virtual Reality
CS-3120 Human-Computer Interaction Augmented and Virtual Reality Mikko Kytö 7.11.2017 From Real to Virtual [1] Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS
More informationHistory of Virtual Reality. Trends & Milestones
History of Virtual Reality (based on a talk by Greg Welch) Trends & Milestones Displays (head-mounted) video only, CG overlay, CG only, mixed video CRT vs. LCD Tracking magnetic, mechanical, ultrasonic,
More informationPaper on: Optical Camouflage
Paper on: Optical Camouflage PRESENTED BY: I. Harish teja V. Keerthi E.C.E E.C.E E-MAIL: Harish.teja123@gmail.com kkeerthi54@gmail.com 9533822365 9866042466 ABSTRACT: Optical Camouflage delivers a similar
More informationCOURSES. Summary and Outlook. James Tompkin
COURSES Summary and Outlook James Tompkin COURSES Summary and Outlook James Tompkin HOW DID WE GET HERE? - 360 video - Stereo 360 video - Light field video HOW DID WE GET HERE? Technical foundations: 360
More informationEnhancing Shipboard Maintenance with Augmented Reality
Enhancing Shipboard Maintenance with Augmented Reality CACI Oxnard, CA Dennis Giannoni dgiannoni@caci.com (805) 288-6630 INFORMATION DEPLOYED. SOLUTIONS ADVANCED. MISSIONS ACCOMPLISHED. Agenda Virtual
More informationEinführung in die Erweiterte Realität. 5. Head-Mounted Displays
Einführung in die Erweiterte Realität 5. Head-Mounted Displays Prof. Gudrun Klinker, Ph.D. Institut für Informatik,Technische Universität München klinker@in.tum.de Nov 30, 2004 Agenda 1. Technological
More informationNovember 30, Prof. Sung-Hoon Ahn ( 安成勳 )
4 4 6. 3 2 6 A C A D / C A M Virtual Reality/Augmented t Reality November 30, 2009 Prof. Sung-Hoon Ahn ( 安成勳 ) Photo copyright: Sung-Hoon Ahn School of Mechanical and Aerospace Engineering Seoul National
More informationRealtime 3D Computer Graphics Virtual Reality
Realtime 3D Computer Graphics Virtual Reality Virtual Reality Display Systems VR display systems Morton Heilig began designing the first multisensory virtual experiences in 1956 (patented in 1961): Sensorama
More informationRealtime 3D Computer Graphics Virtual Reality
Realtime 3D Computer Graphics Virtual Reality Virtual Reality Input Devices Special input devices are required for interaction,navigation and motion tracking (e.g., for depth cue calculation): 1 WIMP:
More informationWEARABLE FULL FIELD AUGMENTED REALITY DISPLAY WITH WAVELENGTH- SELECTIVE MAGNIFICATION
Technical Disclosure Commons Defensive Publications Series November 15, 2017 WEARABLE FULL FIELD AUGMENTED REALITY DISPLAY WITH WAVELENGTH- SELECTIVE MAGNIFICATION Alejandro Kauffmann Ali Rahimi Andrew
More informationGetting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida
Getting Real with the Library Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida Outline What is Augmented Reality (AR) & Virtual Reality (VR)? What can you do with AR/VR? How to
More information1 Topic Creating & Navigating Change Make it Happen Breaking the mould of traditional approaches of brand ownership and the challenges of immersive storytelling. Qantas Australia in 360 ICC Sydney & Tourism
More informationARK: Augmented Reality Kiosk*
ARK: Augmented Reality Kiosk* Nuno Matos, Pedro Pereira 1 Computer Graphics Centre Rua Teixeira Pascoais, 596 4800-073 Guimarães, Portugal {Nuno.Matos, Pedro.Pereira}@ccg.pt Adérito Marcos 1,2 2 University
More informationCSE 190: Virtual Reality Technologies LECTURE #2: VR HISTORY
CSE 190: Virtual Reality Technologies LECTURE #2: VR HISTORY Announcements Oculus lock codes given out tomorrow 3-4pm in VR lab B210 Discussion will be Tuesday 3:30-4:30pm in CSB 002 Only app or video
More informationImmersive Training. David Lafferty President of Scientific Technical Services And ARC Associate
Immersive Training David Lafferty President of Scientific Technical Services And ARC Associate Current Situation Great Shift Change Drive The Need For Training Conventional Training Methods Are Expensive
More informationUniversidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Output Devices - I
Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática Output Devices - I Realidade Virtual e Aumentada 2017/2018 Beatriz Sousa Santos What is Virtual Reality? A high-end user
More informationIntroduction.
VR Introduction The last few years have seen lots of changes in terms of technology used at events, as things become more focussed towards interactivity and creating memorable experiences that leave people
More informationMillennium Hardcore Minecraft team
COMS W4172 Introduction Steven Feiner Department of Computer Science Columbia University New York, NY 10027 www.cs.columbia.edu/graphics/courses/csw4172 January 18, 2018 1 Goal Learn how to design, develop,
More informationImmersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019
Immersive Visualization On the Cheap Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries atrost1@umd.edu December 6, 2019 About Me About this Session Some of us have been lucky
More informationOutput Devices - Visual
IMGD 5100: Immersive HCI Output Devices - Visual Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Overview Here we are concerned with technology
More informationSeptember November 2010
September November 2010 51 November 2008 52 October 2010 53 February 2014 54 December 2010 55 December 2010, January 2011 56 November 2012 57 December 2009 58 December 2013 59 December 2013 60 Electronic
More informationVirtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21
Virtual Reality I Visual Imaging in the Electronic Age Donald P. Greenberg November 9, 2017 Lecture #21 1968: Ivan Sutherland 1990s: HMDs, Henry Fuchs 2013: Google Glass History of Virtual Reality 2016:
More informationEMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS
EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS ACCENTURE LABS DUBLIN Artificial Intelligence Security SILICON VALLEY Digital Experiences Artificial Intelligence
More informationEP Yarn information acquiring device, yarn winding machine, and textile machine system
1 US20180253876 - Augmented reality for sensor applications RESEARCH CORPORATION Published 2018-09-06 System, method, and media for an augmented reality interface for sensor applications. Machines making
More informationHead Tracking for Google Cardboard by Simond Lee
Head Tracking for Google Cardboard by Simond Lee (slee74@student.monash.edu) Virtual Reality Through Head-mounted Displays A head-mounted display (HMD) is a device which is worn on the head with screen
More informationHaptic Rendering and Volumetric Visualization with SenSitus
Haptic Rendering and Volumetric Visualization with SenSitus Stefan Birmanns, Ph.D. Department of Molecular Biology The Scripps Research Institute 10550 N. Torrey Pines Road, Mail TPC6 La Jolla, California,
More informationVIRTUAL AND AUGMENTED REALITY IN AUTOMOTIVE
VIRTUAL AND AUGMENTED REALITY IN AUTOMOTIVE IMMERSIVE TECHNOLOGIES WILL FORM THE NEXT WAVE OF DIGITAL DISRUPTION AR / VR / MR IF WE CONCLUDE FROM THE PAST, IMMERSIVE TECHNOLOGIES WILL REWRITE THE RULES
More informationPotential Uses of Virtual and Augmented Reality Devices in Commercial Training Applications
Potential Uses of Virtual and Augmented Reality Devices in Commercial Training Applications Dennis Hartley Principal Systems Engineer, Visual Systems Rockwell Collins April 17, 2018 WATS 2018 Virtual Reality
More informationA Hybrid Immersive / Non-Immersive
A Hybrid Immersive / Non-Immersive Virtual Environment Workstation N96-057 Department of the Navy Report Number 97268 Awz~POved *om prwihc?e1oaa Submitted by: Fakespace, Inc. 241 Polaris Ave. Mountain
More informationThe Holographic Human for surgical navigation using Microsoft HoloLens
EPiC Series in Engineering Volume 1, 2018, Pages 26 30 ReVo 2017: Laval Virtual ReVolution 2017 Transhumanism++ Engineering The Holographic Human for surgical navigation using Microsoft HoloLens Tomoki
More informationAugmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group
Augmented Reality ARC Industry Forum Orlando February 2017 Will Hastings Analyst ARC Advisory Group whastings@arcweb.com Agenda Digital Enterprise: Set the stage Augmented Reality vs. Virtual Reality Industry
More informationIntro to Virtual Reality (Cont)
Lecture 37: Intro to Virtual Reality (Cont) Computer Graphics and Imaging UC Berkeley CS184/284A Overview of VR Topics Areas we will discuss over next few lectures VR Displays VR Rendering VR Imaging CS184/284A
More informationUnpredictable movement performance of Virtual Reality headsets
Unpredictable movement performance of Virtual Reality headsets 2 1. Introduction Virtual Reality headsets use a combination of sensors to track the orientation of the headset, in order to move the displayed
More informationTangible User Interface for CAVE TM based on Augmented Reality Technique
Tangible User Interface for CAVE TM based on Augmented Reality Technique JI-SUN KIM Thesis submitted to the Faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of
More informationBASIC COMPONENTS OF VIRTUAL REALITY
Annals of the University of Petroşani, Mechanical Engineering, 11 (2009), 175-182 175 BASIC COMPONENTS OF VIRTUAL REALITY JOZEF NOVÁK-MARCINČIN 1, MARCELA KUZMIAKOVÁ 2 Abstract: With the advent of high-resolution
More informationINTERIOUR DESIGN USING AUGMENTED REALITY
INTERIOUR DESIGN USING AUGMENTED REALITY Miss. Arti Yadav, Miss. Taslim Shaikh,Mr. Abdul Samad Hujare Prof: Murkute P.K.(Guide) Department of computer engineering, AAEMF S & MS, College of Engineering,
More informationVirtual- and Augmented Reality in Education Intel Webinar. Hannes Kaufmann
Virtual- and Augmented Reality in Education Intel Webinar Hannes Kaufmann Associate Professor Institute of Software Technology and Interactive Systems Vienna University of Technology kaufmann@ims.tuwien.ac.at
More informationCSE 190: Virtual Reality Technologies LECTURE #7: VR DISPLAYS
CSE 190: Virtual Reality Technologies LECTURE #7: VR DISPLAYS Announcements Homework project 2 Due tomorrow May 5 at 2pm To be demonstrated in VR lab B210 Even hour teams start at 2pm Odd hour teams start
More informationMEASURING HEAD-UP DISPLAYS FROM 2D TO AR: SYSTEM BENEFITS & DEMONSTRATION Presented By Matt Scholz November 28, 2018
MEASURING HEAD-UP DISPLAYS FROM 2D TO AR: SYSTEM BENEFITS & DEMONSTRATION Presented By Matt Scholz November 28, 2018 Light & Color Automated Visual Inspection Global Support TODAY S AGENDA The State of
More informationExploring Cost Effective AR & VR Options for your Library. Sandy Avila, MLIS, MA Interim Science Librarian University of Central Florida Libraries
Exploring Cost Effective AR & VR Options for your Library Sandy Avila, MLIS, MA Interim Science Librarian University of Central Florida Libraries What is Augmented Reality (AR)? Understanding the Terminology
More informationA SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY
Volume 117 No. 22 2017, 209-213 ISSN: 1311-8080 (printed version); ISSN: 1314-3395 (on-line version) url: http://www.ijpam.eu ijpam.eu A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY Mrs.S.Hemamalini
More informationImmersive Augmented Reality Display System Using a Large Semi-transparent Mirror
IPT-EGVE Symposium (2007) B. Fröhlich, R. Blach, and R. van Liere (Editors) Short Papers Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror K. Murase 1 T. Ogi 1 K. Saito 2
More informationApplying the Ultimate Display
Lewis 1 Amanda Lewis December 9, 2015 History of Art, Media, and Technology Applying the Ultimate Display MIT professor Ivan Sutherland coined the term the Ultimate Display in his essay The Ultimate Display,
More informationPinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data
Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Hrvoje Benko Microsoft Research One Microsoft Way Redmond, WA 98052 USA benko@microsoft.com Andrew D. Wilson Microsoft
More informationVR/AR Concepts in Architecture And Available Tools
VR/AR Concepts in Architecture And Available Tools Peter Kán Interactive Media Systems Group Institute of Software Technology and Interactive Systems TU Wien Outline 1. What can you do with virtual reality
More informationChapter 1 - Introduction
1 "We all agree that your theory is crazy, but is it crazy enough?" Niels Bohr (1885-1962) Chapter 1 - Introduction Augmented reality (AR) is the registration of projected computer-generated images over
More informationCapacitive Face Cushion for Smartphone-Based Virtual Reality Headsets
Technical Disclosure Commons Defensive Publications Series November 22, 2017 Face Cushion for Smartphone-Based Virtual Reality Headsets Samantha Raja Alejandra Molina Samuel Matson Follow this and additional
More informationInnovations in Simulation: Virtual Reality
Innovations in Simulation: Virtual Reality Sherry Farra, RN, PhD, CNE, CHSE Sherrill Smith RN, PhD, CNL, CNE Wright State University College of Nursing and Health Disclosure The authors acknowledge they
More informationT h e. By Susumu Tachi, Masahiko Inami & Yuji Uema. Transparent
T h e By Susumu Tachi, Masahiko Inami & Yuji Uema Transparent Cockpit 52 NOV 2014 north american SPECTRUM.IEEE.ORG A see-through car body fills in a driver s blind spots, in this case by revealing ever
More informationTechnology has advanced to the point where realism in virtual reality is very
1. INTRODUCTION Technology has advanced to the point where realism in virtual reality is very achievable. However, in our obsession to reproduce the world and human experience in virtual space, we overlook
More informationVisualizing the future of field service
Visualizing the future of field service Wearables, drones, augmented reality, and other emerging technology Humans are predisposed to think about how amazing and different the future will be. Consider
More informationDesign and Implementation of the 3D Real-Time Monitoring Video System for the Smart Phone
ISSN (e): 2250 3005 Volume, 06 Issue, 11 November 2016 International Journal of Computational Engineering Research (IJCER) Design and Implementation of the 3D Real-Time Monitoring Video System for the
More informationA C A D / C A M. Virtual Reality/Augmented Reality. December 10, Sung-Hoon Ahn
4 4 6. 3 2 6 A C A D / C A M Virtual Reality/Augmented Reality December 10, 2007 Sung-Hoon Ahn School of Mechanical and Aerospace Engineering Seoul National University What is VR/AR Virtual Reality (VR)
More informationRestricted Siemens AG 2017 Realize innovation.
Virtual Reality Kilian Knoll, Siemens PLM Realize innovation. Agenda AR-VR Background Market Environment Use Cases Teamcenter Visualization Capabilities Data Privacy a reminder Demo Page 2 AR-VR - Background
More information- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture
12 Window Systems - A window system manages a computer screen. - Divides the screen into overlapping regions. - Each region displays output from a particular application. X window system is widely used
More informationAugmented Reality And Ubiquitous Computing using HCI
Augmented Reality And Ubiquitous Computing using HCI Ashmit Kolli MS in Data Science Michigan Technological University CS5760 Topic Assignment 2 akolli@mtu.edu Abstract : Direct use of the hand as an input
More informationREPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism
REPORT ON THE CURRENT STATE OF FOR DESIGN XL: Experiments in Landscape and Urbanism This report was produced by XL: Experiments in Landscape and Urbanism, SWA Group s innovation lab. It began as an internal
More informationimmersive visualization workflow
5 essential benefits of a BIM to immersive visualization workflow EBOOK 1 Building Information Modeling (BIM) has transformed the way architects design buildings. Information-rich 3D models allow architects
More informationinteractive laboratory
interactive laboratory ABOUT US 360 The first in Kazakhstan, who started working with VR technologies Over 3 years of experience in the area of virtual reality Completed 7 large innovative projects 12
More informationExhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience
, pp.150-156 http://dx.doi.org/10.14257/astl.2016.140.29 Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience Jaeho Ryu 1, Minsuk
More informationAugmented Reality[AR]: The World 2.0
Augmented Reality[AR]: The World 2.0 Geethika Gandrala Pragati Engineering College Sasi Prabha Bavirisetti Pragati Engineering College Rama Satyanarayana Motukuri Pragati Engineering College ABSTRACT-
More informationOptical camouflage technology
Optical camouflage technology M.Ashrith Reddy 1,K.Prasanna 2, T.Venkata Kalyani 3 1 Department of ECE, SLC s Institute of Engineering & Technology,Hyderabad-501512, 2 Department of ECE, SLC s Institute
More informationImec spin-off develops revolutionary digital glasses
Edition September 2017 Smart Health, Spin-off, Image sensors and vision systems, Flexible electronics Imec spin-off develops revolutionary digital glasses EYEco eyeco uses a foil made out of liquid crystal
More informationMohammad Akram Khan 2 India
ISSN: 2321-7782 (Online) Impact Factor: 6.047 Volume 4, Issue 8, August 2016 International Journal of Advance Research in Computer Science and Management Studies Research Article / Survey Paper / Case
More informationTL2 Technology Developer User Guide
TL2 Technology Developer User Guide The Waveguide available for sale now is the TL2 and all references in this section are for this optic. Handling and care The TL2 Waveguide is a precision instrument
More informationApplication of 3D Terrain Representation System for Highway Landscape Design
Application of 3D Terrain Representation System for Highway Landscape Design Koji Makanae Miyagi University, Japan Nashwan Dawood Teesside University, UK Abstract In recent years, mixed or/and augmented
More informationRendering Challenges of VR
Lecture 27: Rendering Challenges of VR Computer Graphics CMU 15-462/15-662, Fall 2015 Virtual reality (VR) vs augmented reality (AR) VR = virtual reality User is completely immersed in virtual world (sees
More informationVirtual Reality and Natural Interactions
Virtual Reality and Natural Interactions Jackson Rushing Game Development and Entrepreneurship Faculty of Business and Information Technology j@jacksonrushing.com 2/23/2018 Introduction Virtual Reality
More informationOptical Marionette: Graphical Manipulation of Human s Walking Direction
Optical Marionette: Graphical Manipulation of Human s Walking Direction Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai (Digital Nature Group, University
More information