Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies. Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group

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1 Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group

2 AR supplements the real world VR replaces the real world mixed reality real environment augmented reality (AR) augmented virtuality (AV) virtual reality (VR)

3 let s look at the very beginning

4 Occulus Rift not quite the first when was the first AR/VR headset developed? <30 second brainstorming>

5 1965: Ivan Sutherland - Sword of Damocles (first video headset)

6 binocular display (both eyes) displayed output 1965: Ivan Sutherland - Sword of Damocles (first video headset)

7 too heave to carry, thus suspended from ceiling included head & eye tracking designed for helicopter pilots to have light synchronized with head movement when flying in the dark 1965: Ivan Sutherland - Sword of Damocles (first video headset)

8 the ultimate display :: a room where the computer can control the existence of matter (Ivan Sutherland, 1965)

9 Ivan created the first head mounted display but the idea of augmenting human senses has already around a bit longer

10 stereoscopic display vibrating seat body tilting fragrance generating system wind generation 1965: Marc Heiling - Sensorama (even before Sutherland)

11 first data glove 1985: NASA virtual environment work station

12 1985: NASA virtual environment work station

13 1985: NASA virtual environment work station

14 1985: NASA virtual environment work station

15 any ideas which tech advances made AR/VR suddenly mass-available in the last 5-10 years? <30 second brainstorming>

16 small and light-weight displays became low-cost mobile computing: small & powerful computers for graphics

17 1996: Columbia - Mobile AR Touring Machine: first mobile system

18 commodity devices are finally sufficiently powerful, small, inexpensive 2000+: consumer AR / VR

19 what s next in terms of technology? how does the next AR/VR hardware look like? <30 second brainstorming>

20 AR contact lenses (many challenges, max. 8 pixel right now)

21 display technologies

22 projector retinal display headworn display hand-held display spatial see-through display projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial [Ramesh Raskar]

23 projector retinal display headworn display hand-held display spatial see-through display projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial retinal display

24 today multifocal lenses color blindness lenses sensor lenses for body information future AR with digital overlay future: VR [NaturalVue, ColorMax]

25 projector retinal display headworn display hand-held display spatial see-through display projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial head-worn displays

26 optical see-through: you see the real-world with your eyes in the same way as using regular glasses on top digital content is displayed Vuzix Star 1200XL

27 using a cellphone and materials from the workshop, how would you build an optical see-through display? draw it on paper. <2 minutes>

28 optical see-through: smart phone display real world semi-transparent mirror

29 optical see-through: display mirror

30 what are some of the benefits and drawbacks of optical see through? <30 second brainstorming>

31 benefits:: real world is full resolution and FOV if you run out of battery, you still see something no control over real world you cannot display sth behind a real world object virtual/real worlds focus at different distances

32 video see-through: real world is captured with cameras camera image is digitally enhanced you look at the camera image Vuzix Wrap 1200AR

33 benefits:: full control over image you can display something behind a real world object real world is low resolution and low field of view (FOV)

34 field of view (FOV): here HoloLens, FOV < 100 degree)

35 projector retinal display headworn display hand-held display spatial see-through display projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial hand-held displays

36 kind of video see-through device camera captures real world, then displays it on screen

37 markers help to align multiple devices

38 projector retinal display headworn display hand-held display spatial see-through display projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial spatial augmented reality (SAR)

39 spatial AR: project onto real-world objects no need to wear or hold something digital content directly in the real-world

40 spatial AR: camera: find out where the object is projector: enhance with digital content [SoftAR, Punpongsanon]

41 projector retinal display headworn display hand-held display spatial see-through display? projector Head%attached))))))))))Body%attached)))))))))))))))))))))Spatial [Ramesh Raskar]

42 if spatial AR brings digital content closer to the real-world object, what would be the next logical step in terms of technology? <30 second brainstorming>

43 the future? everything becomes a display

44 and maybe even a physical display The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. I. Sutherland, The Ultimate Display, Proc. IFIP 65, , 1965

45 any many more interesting questions..

46 Liwei Chan: Frontface

47 Yoichi Ochiai: Augmented Mom

48

49 that s it for today

50 until wednesday laser cut business card (HW1) setup your micro-controller on your computer (HW2) connect your micro-controller to wifi (HW3) Jared s tuesday office hour: pm

51 end.

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