Augmented Reality. Virtuelle Realität Wintersemester 2007/08. Overview. Part 14:

Size: px
Start display at page:

Download "Augmented Reality. Virtuelle Realität Wintersemester 2007/08. Overview. Part 14:"

Transcription

1 Part 14: Augmented Reality Virtuelle Realität Wintersemester 2007/08 Prof. Bernhard Jung Overview Introduction to Augmented Reality Augmented Reality Displays Examples AR Toolkit an open source software library for building AR applications Further Reading O. Bimber & R. Raskar. Spatial Augmented Reality: A Modern Approach to Augmented Reality. B & T see also:

2 Mixed Reality The Reality-Virtuality Continuum P. Milgram, H.Takemura, A.Utsumi, F. Kishino: Augmented Reality: A class of Displays on the Reality-Virtuality Continuum SPIE Vol. 2351, Telemanipulator and Telepresence Technologies, Augmented Reality (AR) images projected over the real world aircraft / automobile head-up display semi-transparent goggles handhelds (PDA, smartphone) projecting onto a desktop types of information unrelated e.g. reading with wearable related e.g. virtual objects interacting with world issues registration aligning virtual and real eye gaze direction Vampire Project Visual Active Memory Processes and Interactive Retrieval (U Bielefeld) 2

3 Applications of AR Navigation Systems Maintenance overlay instructions display schematic Museums Gaming bmwusa.com howstuffworks.com 384/spohrer.html Augmented Interaction Goal: enhance the real world sensation with useful information Users see real and virtual objects Location-dependent additional information can be provided (display menu cards for restaurants) The real sensation can be partially disabled (replace all billboards with pictures from last holiday...) Photo-realism not necessarily first goal but in the ultimate system, people cannot decide whether parts are virtual or real 3

4 Augmented Reality - What do we need for the combination of real and virtual worlds? Locations and optical properties of the viewer (or camera) and the display Calibration of all devices Combination of all local coordinate systems centered on the devices and the objects in the scene in a global coordinate system Registration of models of all 3D object of interest with their counterparts in the scene Tracking of objects over time when the user moves and interacts with scene Realistic merging requires: Objects to behave in physically plausible manner when manipulated Occlusion Collision detection Shadows Detailed description of the physical scene Source: Cindy Robertson (Georgia Tech) AR Displays: Overview and Classification 4

5 Retinal Displays Head Mounted Displays 5

6 Handheld Displays Spatial Optical See-Through Displays 6

7 Projection-based Augmentation Example: DigitalDesk (Wellner, Xerox, 1992) Extending the desktop metaphor to the real desk Virtual (displayed) and real documents share the same space 7

8 Example: Augmented Reality for New Gaming Experiences Research Project: Virtual Reality and Hypermedia in Future Telecommunication Products and Services University of Oulu, Finland Example: Augmented Reality for New Gaming Experiences Mozzies Game on Siemens SX1 mobile phone The mosquitoes can be seen as they are placed on the live video feed from the camera. Aiming is done by moving the phone around so that the mosquitoes are at the cross hair. The Camera is used to detect the motion. 8

9 Example: AR Quake Example: Steve Mann "Cyborg" Steven Mann (MIT, now Toronto University) "Steve Mann is the world s first real cyborg, a man who exists in harmony with technology." Canadian Film Institute, 2001 Started to develop Cyborg equipment in school Since the 1980s he is constantly wearing his WearComp His main research is for privacy and social impacts He noticed two main trends: The technology diminished (everything moved into sunglasses) His Cyborg -feeling has been growing over the years

10 Example: Reality Window Manager (EyeTap) Window manager for XWindows that overlays xterms and other windows onto planar patched in the environment Allows for real-time tracking, replacement and rendering Example: Third-person perspective in augmented reality (???) Salamin, P., Thalmann, D., and Vexo, F

11 ARToolKit an open source software library for building AR applications ARToolKit uses computer vision algorithms to solve the problem of tracking the users viewpoint calculates the camera position and orientation relative to physical markers in real time live demo 11

Game Design - The Reality-Virtuality Continuum -

Game Design - The Reality-Virtuality Continuum - Game Design - The Reality-Virtuality Continuum - Prof. Dr. Andreas Schrader ISNM International School of New Media University of Lübeck Willy-Brandt-Allee 31a 23554 Lübeck Germany schrader@isnm.de 1 Mixed

More information

Augmented Reality Lecture notes 01 1

Augmented Reality Lecture notes 01 1 IntroductiontoAugmentedReality Lecture notes 01 1 Definition Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated

More information

Augmented Reality Mixed Reality

Augmented Reality Mixed Reality Augmented Reality and Virtual Reality Augmented Reality Mixed Reality 029511-1 2008 년가을학기 11/17/2008 박경신 Virtual Reality Totally immersive environment Visual senses are under control of system (sometimes

More information

Theory and Practice of Tangible User Interfaces Tuesday, Week 9

Theory and Practice of Tangible User Interfaces Tuesday, Week 9 Augmented Reality Theory and Practice of Tangible User Interfaces Tuesday, Week 9 Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory Outline Overview Examples Theory Examples

More information

ISCW 2001 Tutorial. An Introduction to Augmented Reality

ISCW 2001 Tutorial. An Introduction to Augmented Reality ISCW 2001 Tutorial An Introduction to Augmented Reality Mark Billinghurst Human Interface Technology Laboratory University of Washington, Seattle grof@hitl.washington.edu Dieter Schmalstieg Technical University

More information

VIRTUAL REALITY AND SIMULATION (2B)

VIRTUAL REALITY AND SIMULATION (2B) VIRTUAL REALITY AND SIMULATION (2B) AR: AN APPLICATION FOR INTERIOR DESIGN 115 TOAN PHAN VIET, CHOO SEUNG YEON, WOO SEUNG HAK, CHOI AHRINA GREEN CITY 125 P.G. SHIVSHANKAR, R. BALACHANDAR RETRIEVING LOST

More information

User Interfaces in Panoramic Augmented Reality Environments

User Interfaces in Panoramic Augmented Reality Environments User Interfaces in Panoramic Augmented Reality Environments Stephen Peterson Department of Science and Technology (ITN) Linköping University, Sweden Supervisors: Anders Ynnerman Linköping University, Sweden

More information

Augmented and mixed reality (AR & MR)

Augmented and mixed reality (AR & MR) Augmented and mixed reality (AR & MR) Doug Bowman CS 5754 Based on original lecture notes by Ivan Poupyrev AR/MR example (C) 2008 Doug Bowman, Virginia Tech 2 Definitions Augmented reality: Refers to a

More information

Einführung in die Erweiterte Realität. 5. Head-Mounted Displays

Einführung in die Erweiterte Realität. 5. Head-Mounted Displays Einführung in die Erweiterte Realität 5. Head-Mounted Displays Prof. Gudrun Klinker, Ph.D. Institut für Informatik,Technische Universität München klinker@in.tum.de Nov 30, 2004 Agenda 1. Technological

More information

Interior Design with Augmented Reality

Interior Design with Augmented Reality Interior Design with Augmented Reality Ananda Poudel and Omar Al-Azzam Department of Computer Science and Information Technology Saint Cloud State University Saint Cloud, MN, 56301 {apoudel, oalazzam}@stcloudstate.edu

More information

Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies. Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group

Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies. Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group Augmented and Virtual Reality 6.S063 Engineering Interaction Technologies Prof. Stefanie Mueller MIT CSAIL HCI Engineering Group AR supplements the real world VR replaces the real world mixed reality real

More information

Augmented Reality- Effective Assistance for Interior Design

Augmented Reality- Effective Assistance for Interior Design Augmented Reality- Effective Assistance for Interior Design Focus on Tangible AR study Seung Yeon Choo 1, Kyu Souk Heo 2, Ji Hyo Seo 3, Min Soo Kang 4 1,2,3 School of Architecture & Civil engineering,

More information

Geo-Located Content in Virtual and Augmented Reality

Geo-Located Content in Virtual and Augmented Reality Technical Disclosure Commons Defensive Publications Series October 02, 2017 Geo-Located Content in Virtual and Augmented Reality Thomas Anglaret Follow this and additional works at: http://www.tdcommons.org/dpubs_series

More information

Marco Cavallo. Merging Worlds: A Location-based Approach to Mixed Reality. Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO

Marco Cavallo. Merging Worlds: A Location-based Approach to Mixed Reality. Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO Marco Cavallo Merging Worlds: A Location-based Approach to Mixed Reality Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO Introduction: A New Realm of Reality 2 http://www.samsung.com/sg/wearables/gear-vr/

More information

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real... v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)

More information

MAR Visualization Requirements for AR based Training

MAR Visualization Requirements for AR based Training MAR Visualization Requirements for AR based Training Gerard J. Kim, Korea University 2019 SC 24 WG 9 Presentation (Jan. 23, 2019) Information displayed through MAR? Content itself Associate target object

More information

Tangible User Interface for CAVE TM based on Augmented Reality Technique

Tangible User Interface for CAVE TM based on Augmented Reality Technique Tangible User Interface for CAVE TM based on Augmented Reality Technique JI-SUN KIM Thesis submitted to the Faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of

More information

AR 2 kanoid: Augmented Reality ARkanoid

AR 2 kanoid: Augmented Reality ARkanoid AR 2 kanoid: Augmented Reality ARkanoid B. Smith and R. Gosine C-CORE and Memorial University of Newfoundland Abstract AR 2 kanoid, Augmented Reality ARkanoid, is an augmented reality version of the popular

More information

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF

More information

Augmented reality for machinery systems design and development

Augmented reality for machinery systems design and development Published in: J. Pokojski et al. (eds.), New World Situation: New Directions in Concurrent Engineering, Springer-Verlag London, 2010, pp. 79-86 Augmented reality for machinery systems design and development

More information

Immersive Training. David Lafferty President of Scientific Technical Services And ARC Associate

Immersive Training. David Lafferty President of Scientific Technical Services And ARC Associate Immersive Training David Lafferty President of Scientific Technical Services And ARC Associate Current Situation Great Shift Change Drive The Need For Training Conventional Training Methods Are Expensive

More information

Mixed / Augmented Reality in Action

Mixed / Augmented Reality in Action Mixed / Augmented Reality in Action AR: Augmented Reality Augmented reality (AR) takes your existing reality and changes aspects of it through the lens of a smartphone, a set of glasses, or even a headset.

More information

Avatar: a virtual reality based tool for collaborative production of theater shows

Avatar: a virtual reality based tool for collaborative production of theater shows Avatar: a virtual reality based tool for collaborative production of theater shows Christian Dompierre and Denis Laurendeau Computer Vision and System Lab., Laval University, Quebec City, QC Canada, G1K

More information

Augmented Reality: Its Applications and Use of Wireless Technologies

Augmented Reality: Its Applications and Use of Wireless Technologies International Journal of Information and Computation Technology. ISSN 0974-2239 Volume 4, Number 3 (2014), pp. 231-238 International Research Publications House http://www. irphouse.com /ijict.htm Augmented

More information

Interior Design using Augmented Reality Environment

Interior Design using Augmented Reality Environment Interior Design using Augmented Reality Environment Kalyani Pampattiwar 2, Akshay Adiyodi 1, Manasvini Agrahara 1, Pankaj Gamnani 1 Assistant Professor, Department of Computer Engineering, SIES Graduate

More information

CS 315 Intro to Human Computer Interaction (HCI)

CS 315 Intro to Human Computer Interaction (HCI) CS 315 Intro to Human Computer Interaction (HCI) Direct Manipulation Examples Drive a car If you want to turn left, what do you do? What type of feedback do you get? How does this help? Think about turning

More information

Virtual Reality Calendar Tour Guide

Virtual Reality Calendar Tour Guide Technical Disclosure Commons Defensive Publications Series October 02, 2017 Virtual Reality Calendar Tour Guide Walter Ianneo Follow this and additional works at: http://www.tdcommons.org/dpubs_series

More information

Integrating Hypermedia Techniques with Augmented Reality Environments

Integrating Hypermedia Techniques with Augmented Reality Environments UNIVERSITY OF SOUTHAMPTON Integrating Hypermedia Techniques with Augmented Reality Environments by Patrick Alan Sousa Sinclair A thesis submitted in partial fulfillment for the degree of Doctor of Philosophy

More information

The Mixed Reality Book: A New Multimedia Reading Experience

The Mixed Reality Book: A New Multimedia Reading Experience The Mixed Reality Book: A New Multimedia Reading Experience Raphaël Grasset raphael.grasset@hitlabnz.org Andreas Dünser andreas.duenser@hitlabnz.org Mark Billinghurst mark.billinghurst@hitlabnz.org Hartmut

More information

A Survey of Mobile Augmentation for Mobile Augmented Reality System

A Survey of Mobile Augmentation for Mobile Augmented Reality System A Survey of Mobile Augmentation for Mobile Augmented Reality System Mr.A.T.Vasaya 1, Mr.A.S.Gohil 2 1 PG Student, C.U.Shah College of Engineering and Technology, Gujarat, India 2 Asst.Proffesor, Sir Bhavsinhji

More information

Chapter 1 - Introduction

Chapter 1 - Introduction 1 "We all agree that your theory is crazy, but is it crazy enough?" Niels Bohr (1885-1962) Chapter 1 - Introduction Augmented reality (AR) is the registration of projected computer-generated images over

More information

3D Interaction Techniques

3D Interaction Techniques 3D Interaction Techniques Hannes Interactive Media Systems Group (IMS) Institute of Software Technology and Interactive Systems Based on material by Chris Shaw, derived from Doug Bowman s work Why 3D Interaction?

More information

Using Mixed Reality as a Simulation Tool in Urban Planning Project for Sustainable Development

Using Mixed Reality as a Simulation Tool in Urban Planning Project for Sustainable Development Journal of Civil Engineering and Architecture 9 (2015) 830-835 doi: 10.17265/1934-7359/2015.07.009 D DAVID PUBLISHING Using Mixed Reality as a Simulation Tool in Urban Planning Project Hisham El-Shimy

More information

Toward an Augmented Reality System for Violin Learning Support

Toward an Augmented Reality System for Violin Learning Support Toward an Augmented Reality System for Violin Learning Support Hiroyuki Shiino, François de Sorbier, and Hideo Saito Graduate School of Science and Technology, Keio University, Yokohama, Japan {shiino,fdesorbi,saito}@hvrl.ics.keio.ac.jp

More information

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc. State Of The Union.. Past, Present, And Future Of Wearable Glasses Salvatore Vilardi V.P. of Product Development Immy Inc. Salvatore Vilardi Mobile Monday October 2016 1 Outline 1. The Past 2. The Present

More information

Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror

Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror IPT-EGVE Symposium (2007) B. Fröhlich, R. Blach, and R. van Liere (Editors) Short Papers Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror K. Murase 1 T. Ogi 1 K. Saito 2

More information

Introduction to Mediated Reality

Introduction to Mediated Reality INTERNATIONAL JOURNAL OF HUMAN COMPUTER INTERACTION, 15(2), 205 208 Copyright 2003, Lawrence Erlbaum Associates, Inc. Introduction to Mediated Reality Steve Mann Department of Electrical and Computer Engineering

More information

Lifelog-Style Experience Recording and Analysis for Group Activities

Lifelog-Style Experience Recording and Analysis for Group Activities Lifelog-Style Experience Recording and Analysis for Group Activities Yuichi Nakamura Academic Center for Computing and Media Studies, Kyoto University Lifelog and Grouplog for Experience Integration entering

More information

A Modular Approach to the Development of Interactive Augmented Reality Applications.

A Modular Approach to the Development of Interactive Augmented Reality Applications. Western University Scholarship@Western Electronic Thesis and Dissertation Repository December 2013 A Modular Approach to the Development of Interactive Augmented Reality Applications. Nelson J. Andre The

More information

November 30, Prof. Sung-Hoon Ahn ( 安成勳 )

November 30, Prof. Sung-Hoon Ahn ( 安成勳 ) 4 4 6. 3 2 6 A C A D / C A M Virtual Reality/Augmented t Reality November 30, 2009 Prof. Sung-Hoon Ahn ( 安成勳 ) Photo copyright: Sung-Hoon Ahn School of Mechanical and Aerospace Engineering Seoul National

More information

Haptic Feedback in Mixed-Reality Environment

Haptic Feedback in Mixed-Reality Environment The Visual Computer manuscript No. (will be inserted by the editor) Haptic Feedback in Mixed-Reality Environment Renaud Ott, Daniel Thalmann, Frédéric Vexo Virtual Reality Laboratory (VRLab) École Polytechnique

More information

Augmented and Virtual Reality

Augmented and Virtual Reality CS-3120 Human-Computer Interaction Augmented and Virtual Reality Mikko Kytö 7.11.2017 From Real to Virtual [1] Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS

More information

AUGMENTED REALITY, FEATURE DETECTION Applications on camera phones. Prof. Charles Woodward, Digital Systems VTT TECHNICAL RESEARCH CENTRE OF FINLAND

AUGMENTED REALITY, FEATURE DETECTION Applications on camera phones. Prof. Charles Woodward, Digital Systems VTT TECHNICAL RESEARCH CENTRE OF FINLAND AUGMENTED REALITY, FEATURE DETECTION Applications on camera phones Prof. Charles Woodward, Digital Systems VTT TECHNICAL RESEARCH CENTRE OF FINLAND AUGMENTED REALITY (AR) Mixes virtual objects with view

More information

Perform light and optic experiments in Augmented Reality

Perform light and optic experiments in Augmented Reality Perform light and optic experiments in Augmented Reality Peter Wozniak *a, Oliver Vauderwange a, Dan Curticapean a, Nicolas Javahiraly b, Kai Israel a a Offenburg University, Badstr. 24, 77652 Offenburg,

More information

ffl reproduction fidelity, ffl extent of presence metaphor. The world knowledge is the first step to be performed in this kind of applications. AR is

ffl reproduction fidelity, ffl extent of presence metaphor. The world knowledge is the first step to be performed in this kind of applications. AR is Technological Approach for Cultural Heritage: Augmented Reality Brogni A., Avizzano C.A., Evangelista C., Bergamasco M. PERCRO Scuola Superiore S.Anna Pisa, Italy Abstract Augmented Reality systems allow

More information

INTERIOUR DESIGN USING AUGMENTED REALITY

INTERIOUR DESIGN USING AUGMENTED REALITY INTERIOUR DESIGN USING AUGMENTED REALITY Miss. Arti Yadav, Miss. Taslim Shaikh,Mr. Abdul Samad Hujare Prof: Murkute P.K.(Guide) Department of computer engineering, AAEMF S & MS, College of Engineering,

More information

Towards Wearable Gaze Supported Augmented Cognition

Towards Wearable Gaze Supported Augmented Cognition Towards Wearable Gaze Supported Augmented Cognition Andrew Toshiaki Kurauchi University of São Paulo Rua do Matão 1010 São Paulo, SP kurauchi@ime.usp.br Diako Mardanbegi IT University, Copenhagen Rued

More information

PERCEPTUAL EFFECTS IN ALIGNING VIRTUAL AND REAL OBJECTS IN AUGMENTED REALITY DISPLAYS

PERCEPTUAL EFFECTS IN ALIGNING VIRTUAL AND REAL OBJECTS IN AUGMENTED REALITY DISPLAYS 41 st Annual Meeting of Human Factors and Ergonomics Society, Albuquerque, New Mexico. Sept. 1997. PERCEPTUAL EFFECTS IN ALIGNING VIRTUAL AND REAL OBJECTS IN AUGMENTED REALITY DISPLAYS Paul Milgram and

More information

Enhancing Shipboard Maintenance with Augmented Reality

Enhancing Shipboard Maintenance with Augmented Reality Enhancing Shipboard Maintenance with Augmented Reality CACI Oxnard, CA Dennis Giannoni dgiannoni@caci.com (805) 288-6630 INFORMATION DEPLOYED. SOLUTIONS ADVANCED. MISSIONS ACCOMPLISHED. Agenda Virtual

More information

COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES.

COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES. COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES. Mark Billinghurst a, Hirokazu Kato b, Ivan Poupyrev c a Human Interface Technology Laboratory, University of Washington, Box 352-142, Seattle,

More information

Getting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida

Getting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida Getting Real with the Library Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida Outline What is Augmented Reality (AR) & Virtual Reality (VR)? What can you do with AR/VR? How to

More information

Extending X3D for Augmented Reality

Extending X3D for Augmented Reality Extending X3D for Augmented Reality Seventh AR Standards Group Meeting Anita Havele Executive Director, Web3D Consortium www.web3d.org anita.havele@web3d.org Nov 8, 2012 Overview X3D AR WG Update ISO SC24/SC29

More information

Augmented Reality and Its Technologies

Augmented Reality and Its Technologies Augmented Reality and Its Technologies Vikas Tiwari 1, Vijay Prakash Tiwari 2, Dhruvesh Chudasama 3, Prof. Kumkum Bala (Guide) 4 1Department of Computer Engineering, Bharati Vidyapeeth s COE, Lavale, Pune,

More information

Activities at SC 24 WG 9: An Overview

Activities at SC 24 WG 9: An Overview Activities at SC 24 WG 9: An Overview G E R A R D J. K I M, C O N V E N E R I S O J T C 1 S C 2 4 W G 9 Mixed and Augmented Reality (MAR) ISO SC 24 and MAR ISO-IEC JTC 1 SC 24 Have developed standards

More information

Lab 5: Advanced camera handling and interaction

Lab 5: Advanced camera handling and interaction Lab 5: Advanced camera handling and interaction Learning goals: 1. Understanding motion tracking and interaction using Augmented Reality Toolkit 2. Develop methods for 3D interaction. 3. Understanding

More information

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019 Immersive Visualization On the Cheap Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries atrost1@umd.edu December 6, 2019 About Me About this Session Some of us have been lucky

More information

Supporting Mixed Reality Visualization in Web3D Standard

Supporting Mixed Reality Visualization in Web3D Standard Augmented and Mixed Reality BoF @ SIGGRAPH2011 Supporting Mixed Reality Visualization in Web3D Standard August 11, 2011 Gun Lee gun.lee@hitlabnz.org Augmented Reality What is AR (Augmented Reality)? Augmented

More information

Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO

Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO Overview Basic concepts and ideas of virtual environments

More information

Augmented Reality And Ubiquitous Computing using HCI

Augmented Reality And Ubiquitous Computing using HCI Augmented Reality And Ubiquitous Computing using HCI Ashmit Kolli MS in Data Science Michigan Technological University CS5760 Topic Assignment 2 akolli@mtu.edu Abstract : Direct use of the hand as an input

More information

Remote Collaboration Using Augmented Reality Videoconferencing

Remote Collaboration Using Augmented Reality Videoconferencing Remote Collaboration Using Augmented Reality Videoconferencing Istvan Barakonyi Tamer Fahmy Dieter Schmalstieg Vienna University of Technology Email: {bara fahmy schmalstieg}@ims.tuwien.ac.at Abstract

More information

iwindow Concept of an intelligent window for machine tools using augmented reality

iwindow Concept of an intelligent window for machine tools using augmented reality iwindow Concept of an intelligent window for machine tools using augmented reality Sommer, P.; Atmosudiro, A.; Schlechtendahl, J.; Lechler, A.; Verl, A. Institute for Control Engineering of Machine Tools

More information

Mohammad Akram Khan 2 India

Mohammad Akram Khan 2 India ISSN: 2321-7782 (Online) Impact Factor: 6.047 Volume 4, Issue 8, August 2016 International Journal of Advance Research in Computer Science and Management Studies Research Article / Survey Paper / Case

More information

PUZZLAR, A PROTOTYPE OF AN INTEGRATED PUZZLE GAME USING MULTIPLE MARKER AUGMENTED REALITY

PUZZLAR, A PROTOTYPE OF AN INTEGRATED PUZZLE GAME USING MULTIPLE MARKER AUGMENTED REALITY PUZZLAR, A PROTOTYPE OF AN INTEGRATED PUZZLE GAME USING MULTIPLE MARKER AUGMENTED REALITY Marcella Christiana and Raymond Bahana Computer Science Program, Binus International-Binus University, Jakarta

More information

Determining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain

Determining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain Technical Disclosure Commons Defensive Publications Series October 02, 2017 Determining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain Adam Glazier Nadav Ashkenazi Matthew

More information

Usability and Playability Issues for ARQuake

Usability and Playability Issues for ARQuake Usability and Playability Issues for ARQuake Bruce Thomas, Nicholas Krul, Benjamin Close and Wayne Piekarski University of South Australia Abstract: Key words: This paper presents a set of informal studies

More information

Capacitive Face Cushion for Smartphone-Based Virtual Reality Headsets

Capacitive Face Cushion for Smartphone-Based Virtual Reality Headsets Technical Disclosure Commons Defensive Publications Series November 22, 2017 Face Cushion for Smartphone-Based Virtual Reality Headsets Samantha Raja Alejandra Molina Samuel Matson Follow this and additional

More information

Augmented Reality. Mikko Sairio Helsinki University of Technology. Abstract

Augmented Reality. Mikko Sairio Helsinki University of Technology. Abstract Augmented Reality Mikko Sairio Helsinki University of Technology msairio@cc.hut.fi Abstract This paper is an overview of technologies that fall under the term augmented reality. Augmented reality refers

More information

Omni-Directional Catadioptric Acquisition System

Omni-Directional Catadioptric Acquisition System Technical Disclosure Commons Defensive Publications Series December 18, 2017 Omni-Directional Catadioptric Acquisition System Andreas Nowatzyk Andrew I. Russell Follow this and additional works at: http://www.tdcommons.org/dpubs_series

More information

Transportation Informatics Group, ALPEN-ADRIA University of Klagenfurt. Transportation Informatics Group University of Klagenfurt 3/10/2009 1

Transportation Informatics Group, ALPEN-ADRIA University of Klagenfurt. Transportation Informatics Group University of Klagenfurt 3/10/2009 1 Machine Vision Transportation Informatics Group University of Klagenfurt Alireza Fasih, 2009 3/10/2009 1 Address: L4.2.02, Lakeside Park, Haus B04, Ebene 2, Klagenfurt-Austria Index Driver Fatigue Detection

More information

Outline. Introduction. Chapter 11 : Ubiquitous computing and

Outline. Introduction. Chapter 11 : Ubiquitous computing and Outline 01076568 Human Computer Interaction Chapter 11 : Ubiquitous computing and augmented realities ดร.ชมพ น ท จ นจาคาม [kjchompo@gmail.com] Introduction Ubiquitous computing applications research Virtual

More information

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University Spring 2018 10 April 2018, PhD ghada@fcih.net Agenda Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. 2 Augmented reality

More information

Effective Iconography....convey ideas without words; attract attention...

Effective Iconography....convey ideas without words; attract attention... Effective Iconography...convey ideas without words; attract attention... Visual Thinking and Icons An icon is an image, picture, or symbol representing a concept Icon-specific guidelines Represent the

More information

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY 1 RAJU RATHOD, 2 GEORGE PHILIP.C, 3 VIJAY KUMAR B.P 1,2,3 MSRIT Bangalore Abstract- To ensure the best place, position,

More information

One Size Doesn't Fit All Aligning VR Environments to Workflows

One Size Doesn't Fit All Aligning VR Environments to Workflows One Size Doesn't Fit All Aligning VR Environments to Workflows PRESENTATION TITLE DATE GOES HERE By Show of Hands Who frequently uses a VR system? By Show of Hands Immersive System? Head Mounted Display?

More information

Augmented Reality From Science to Mass-Market Stefan Misslinger, metaio, Inc.

Augmented Reality From Science to Mass-Market Stefan Misslinger, metaio, Inc. Augmented Reality From Science to Mass-Market Stefan Misslinger, metaio, Inc. Overview metaio company profile Augmented Reality Industrial AR solutions Marketing AR solutions Mobile AR Contact information

More information

AUGMENTED REALITY AS AN AID FOR THE USE OF MACHINE TOOLS

AUGMENTED REALITY AS AN AID FOR THE USE OF MACHINE TOOLS Engineering AUGMENTED REALITY AS AN AID FOR THE USE OF MACHINE TOOLS Jean-Rémy CHARDONNET 1 Guillaume FROMENTIN 2 José OUTEIRO 3 ABSTRACT: THIS ARTICLE PRESENTS A WORK IN PROGRESS OF USING AUGMENTED REALITY

More information

Augmented Reality in Transportation Construction

Augmented Reality in Transportation Construction September 2018 Augmented Reality in Transportation Construction FHWA Contract DTFH6117C00027: LEVERAGING AUGMENTED REALITY FOR HIGHWAY CONSTRUCTION Hoda Azari, Nondestructive Evaluation Research Program

More information

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture

- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture 12 Window Systems - A window system manages a computer screen. - Divides the screen into overlapping regions. - Each region displays output from a particular application. X window system is widely used

More information

Paper on: Optical Camouflage

Paper on: Optical Camouflage Paper on: Optical Camouflage PRESENTED BY: I. Harish teja V. Keerthi E.C.E E.C.E E-MAIL: Harish.teja123@gmail.com kkeerthi54@gmail.com 9533822365 9866042466 ABSTRACT: Optical Camouflage delivers a similar

More information

An Implementation Review of Occlusion-Based Interaction in Augmented Reality Environment

An Implementation Review of Occlusion-Based Interaction in Augmented Reality Environment An Implementation Review of Occlusion-Based Interaction in Augmented Reality Environment Mohamad Shahrul Shahidan, Nazrita Ibrahim, Mohd Hazli Mohamed Zabil, Azlan Yusof College of Information Technology,

More information

E-Learning in Virtual- und Augmented Reality. Hannes Kaufmann

E-Learning in Virtual- und Augmented Reality. Hannes Kaufmann E-Learning in Virtual- und Augmented Reality Hannes Kaufmann Institut für Softwaretechnik und Interaktive Systeme Technische Universität Wien 24. November 2011 In the Beginning Spatial abilities Many students

More information

Service Cooperation and Co-creative Intelligence Cycle Based on Mixed-Reality Technology

Service Cooperation and Co-creative Intelligence Cycle Based on Mixed-Reality Technology Service Cooperation and Co-creative Intelligence Cycle Based on Mixed-Reality Technology Takeshi Kurata, Masakatsu Kourogi, Tomoya Ishikawa, Jungwoo Hyun and Anjin Park Center for Service Research, AIST

More information

Term Paper Augmented Reality in surgery

Term Paper Augmented Reality in surgery Universität Paderborn Fakultät für Elektrotechnik/ Informatik / Mathematik Term Paper Augmented Reality in surgery by Silke Geisen twister@upb.de 1. Introduction In the last 15 years the field of minimal

More information

Description of and Insights into Augmented Reality Projects from

Description of and Insights into Augmented Reality Projects from Description of and Insights into Augmented Reality Projects from 2003-2010 Jan Torpus, Institute for Research in Art and Design, Basel, August 16, 2010 The present document offers and overview of a series

More information

MIRACLE: Mixed Reality Applications for City-based Leisure and Experience. Mark Billinghurst HIT Lab NZ October 2009

MIRACLE: Mixed Reality Applications for City-based Leisure and Experience. Mark Billinghurst HIT Lab NZ October 2009 MIRACLE: Mixed Reality Applications for City-based Leisure and Experience Mark Billinghurst HIT Lab NZ October 2009 Looking to the Future Mobile devices MIRACLE Project Goal: Explore User Generated

More information

Mobile and Pervasive Game Technologies. Joel Ross ICS 62 05/19/2011

Mobile and Pervasive Game Technologies. Joel Ross ICS 62 05/19/2011 Mobile and Pervasive Game Technologies Joel Ross ICS 62 05/19/2011 jwross@uci.edu Reading Summary! Please answer the following questions: on a piece of paper: What do Ross et al. conclude about the relationship

More information

AUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING

AUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING 6 th INTERNATIONAL MULTIDISCIPLINARY CONFERENCE AUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING Peter Brázda, Jozef Novák-Marcinčin, Faculty of Manufacturing Technologies, TU Košice Bayerova 1,

More information

Sixth Sense Technology

Sixth Sense Technology Sixth Sense Technology Hima Mohan Ad-Hoc Faculty Carmel College Mala, Abstract Sixth Sense Technology integrates digital information into the physical world and its objects, making the entire world your

More information

Future Directions for Augmented Reality. Mark Billinghurst

Future Directions for Augmented Reality. Mark Billinghurst Future Directions for Augmented Reality Mark Billinghurst 1968 Sutherland/Sproull s HMD https://www.youtube.com/watch?v=ntwzxgprxag Star Wars - 1977 Augmented Reality Combines Real and Virtual Images Both

More information

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR Karan Singh Inspired and adapted from material by Mark Billinghurst What is this course about? Fundamentals

More information

A C A D / C A M. Virtual Reality/Augmented Reality. December 10, Sung-Hoon Ahn

A C A D / C A M. Virtual Reality/Augmented Reality. December 10, Sung-Hoon Ahn 4 4 6. 3 2 6 A C A D / C A M Virtual Reality/Augmented Reality December 10, 2007 Sung-Hoon Ahn School of Mechanical and Aerospace Engineering Seoul National University What is VR/AR Virtual Reality (VR)

More information

ISO JTC 1 SC 24 WG9 G E R A R D J. K I M K O R E A U N I V E R S I T Y

ISO JTC 1 SC 24 WG9 G E R A R D J. K I M K O R E A U N I V E R S I T Y New Work Item Proposal: A Standard Reference Model for Generic MAR Systems ISO JTC 1 SC 24 WG9 G E R A R D J. K I M K O R E A U N I V E R S I T Y What is a Reference Model? A reference model (for a given

More information

Enhanced Virtual Transparency in Handheld AR: Digital Magnifying Glass

Enhanced Virtual Transparency in Handheld AR: Digital Magnifying Glass Enhanced Virtual Transparency in Handheld AR: Digital Magnifying Glass Klen Čopič Pucihar School of Computing and Communications Lancaster University Lancaster, UK LA1 4YW k.copicpuc@lancaster.ac.uk Paul

More information

Interface Design V: Beyond the Desktop

Interface Design V: Beyond the Desktop Interface Design V: Beyond the Desktop Rob Procter Further Reading Dix et al., chapter 4, p. 153-161 and chapter 15. Norman, The Invisible Computer, MIT Press, 1998, chapters 4 and 15. 11/25/01 CS4: HCI

More information

Admin. Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR

Admin. Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR HCI and Design Admin Reminder: Assignment 4 Due Thursday before class Questions? Today: Designing for Virtual Reality VR and 3D interfaces Interaction design for VR Prototyping for VR 3D Interfaces We

More information

Introduction. Related Work

Introduction. Related Work Introduction Depth of field is a natural phenomenon when it comes to both sight and photography. The basic ray tracing camera model is insufficient at representing this essential visual element and will

More information

Augmented reality as an aid for the use of machine tools

Augmented reality as an aid for the use of machine tools Augmented reality as an aid for the use of machine tools Jean-Rémy Chardonnet, Guillaume Fromentin, José Outeiro To cite this version: Jean-Rémy Chardonnet, Guillaume Fromentin, José Outeiro. Augmented

More information

Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data

Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Hrvoje Benko Microsoft Research One Microsoft Way Redmond, WA 98052 USA benko@microsoft.com Andrew D. Wilson Microsoft

More information

Vocabulary Game Using Augmented Reality Expressing Elements in Virtual World with Objects in Real World

Vocabulary Game Using Augmented Reality Expressing Elements in Virtual World with Objects in Real World Open Journal of Social Sciences, 2015, 3, 25-30 Published Online February 2015 in SciRes. http://www.scirp.org/journal/jss http://dx.doi.org/10.4236/jss.2015.32005 Vocabulary Game Using Augmented Reality

More information

Introduction to Virtual Reality (based on a talk by Bill Mark)

Introduction to Virtual Reality (based on a talk by Bill Mark) Introduction to Virtual Reality (based on a talk by Bill Mark) I will talk about... Why do we want Virtual Reality? What is needed for a VR system? Examples of VR systems Research problems in VR Most Computers

More information