3D Projected Imagery Freespace Control Unit (PIFCU): Design, Implementation, and Analysis

Size: px
Start display at page:

Download "3D Projected Imagery Freespace Control Unit (PIFCU): Design, Implementation, and Analysis"

Transcription

1 3D Projected Imagery Freespace Control Unit (PIFCU): Design, Implementation, and Analysis Holly Tina Ferguson Department of Computer Science & Engineering MI Advisor: Dr. Stephen Turner 11/11/2013 Holly Ferguson 2013 IASTED Presentation 1

2 Today s Discussion Points: 1. Topic Introduced 2. Research Background 3. Presented Solution 4. Construction 5. Combining Control Unit with Sensors 6. Control Translation Path 7. Interface 8. Images of Built Project 9. Possible Future Uses and Conclusion 10. Questions 11/11/2013 Holly Ferguson 2013 IASTED Presentation 2

3 Topic Introduced: A three-dimensional interactive display system using hardware consisting of an array of linearly adjoining slices of concave mirrored surfaces This work is a proof-of-concept of the Control Unit (PIFCU) and the Interface Freespace (GCIF) which is the sensorized volume of space Translations of control through a visually bounded freespace Removes the need for keyboards and similar interface hardware Provides methods of construction, computer navigation, gaming, as well as a solution for certain physical limitations that traditional computing experiences currently exert on users (i.e. rigid hand angles for typing) 11/11/2013 Holly Ferguson 2013 IASTED Presentation 3

4 Research Background 1: Background in spatial architectural design Human-interactivity in computing is a personal interest Led to pursuing possibilities for computerized spaces Research began here addressing response to changes 11/11/2013 Holly Ferguson 2013 IASTED Presentation 4

5 Research Background 2: Sensor System Examples Kinect Binary Sensors Other Depth/Proximity Sensors Sensor Networks Robotics Location Sensing Algorithms NUI/GUI/Windows API Programming Eye Position Sensing/Audio Control * Vermeer Holographic Projection Touchable Holograms (Japanese Scientists) Drawing w/ Hand in Free Space (Pen/pencil/mouse) Microsoft Surface 360* Viewable 3D Display (Cylinder) A variety of SW Engineering Methods, Filter Methods, etc. * 11/11/2013 Holly Ferguson 2013 IASTED Presentation 5

6 Presented Solution: 11/11/2013 Holly Ferguson 2013 IASTED Presentation 6

7 Construction 1 11/11/2013 Holly Ferguson 2013 IASTED Presentation 7

8 Construction 2 11/11/2013 Holly Ferguson 2013 IASTED Presentation 8

9 Combining Control Unit with Sensors 11/11/2013 Holly Ferguson 2013 IASTED Presentation 9

10 Control Translation Path 11/11/2013 Holly Ferguson 2013 IASTED Presentation 10

11 Interface 1 11/11/2013 Holly Ferguson 2013 IASTED Presentation 11

12 Interface 2 11/11/2013 Holly Ferguson 2013 IASTED Presentation 12

13 Images of Built Project 11/11/2013 Holly Ferguson 2013 IASTED Presentation 13

14 Possible Future Uses and Conclusion Allows the creation of a type of holographic control unit Creates a 3D, human occupiable space, acting itself as an interface control system This approach provides freedom from the hardware (mouse, keyboard, etc.) The freedom from the hardware reduces ergonometric strain Setup allows future work to be improved for parallel computing (image side) Setup allows future work to be improved for parallel computing (screen rendering side) Setup allows future work to be improved for parallel computing (sensor field side) Will show both 2D and 3D applications of free-space API controls Could create a type of bridge between usage of current APIs This is not dependent on human/finger touch (i.e. could use a # of moving objects eventually) For later work, could become a layer acting on top of any OS Would have similar benefits to other holographic media The limits of certain parts of this system could act as beneficial in terms of security in the future In the future, could offer a new method to control an interface off-site via video feed This could build on the vast gaming application techniques Industry uses outside computing addressing security issues, hygienic issues, etc. Architectural Design Implications (personal & previous studies) Virtual reality spaces which are free of needing headgear(s) 11/11/2013 Holly Ferguson 2013 IASTED Presentation 14

15 Questions? Thank you!! 11/11/2013 Holly Ferguson 2013 IASTED Presentation 15

R (2) Controlling System Application with hands by identifying movements through Camera

R (2) Controlling System Application with hands by identifying movements through Camera R (2) N (5) Oral (3) Total (10) Dated Sign Assignment Group: C Problem Definition: Controlling System Application with hands by identifying movements through Camera Prerequisite: 1. Web Cam Connectivity

More information

Haptic Holography/Touching the Ethereal

Haptic Holography/Touching the Ethereal Journal of Physics: Conference Series Haptic Holography/Touching the Ethereal To cite this article: Michael Page 2013 J. Phys.: Conf. Ser. 415 012041 View the article online for updates and enhancements.

More information

Haptic holography/touching the ethereal Page, Michael

Haptic holography/touching the ethereal Page, Michael OCAD University Open Research Repository Faculty of Design 2013 Haptic holography/touching the ethereal Page, Michael Suggested citation: Page, Michael (2013) Haptic holography/touching the ethereal. Journal

More information

The CHAI Libraries. F. Conti, F. Barbagli, R. Balaniuk, M. Halg, C. Lu, D. Morris L. Sentis, E. Vileshin, J. Warren, O. Khatib, K.

The CHAI Libraries. F. Conti, F. Barbagli, R. Balaniuk, M. Halg, C. Lu, D. Morris L. Sentis, E. Vileshin, J. Warren, O. Khatib, K. The CHAI Libraries F. Conti, F. Barbagli, R. Balaniuk, M. Halg, C. Lu, D. Morris L. Sentis, E. Vileshin, J. Warren, O. Khatib, K. Salisbury Computer Science Department, Stanford University, Stanford CA

More information

TOUCHABLE HOLOGRAMS AND HAPTIC FEEDBACK: REAL EXPERIENCE IN A VIRTUAL WORLD

TOUCHABLE HOLOGRAMS AND HAPTIC FEEDBACK: REAL EXPERIENCE IN A VIRTUAL WORLD TOUCHABLE HOLOGRAMS AND HAPTIC FEEDBACK: REAL EXPERIENCE IN A VIRTUAL WORLD 1 PRAJAKTA RATHOD, 2 SANKET MODI 1 Assistant Professor, CSE Dept, NIRMA University, Ahmedabad, Gujrat 2 Student, CSE Dept, NIRMA

More information

E90 Project Proposal. 6 December 2006 Paul Azunre Thomas Murray David Wright

E90 Project Proposal. 6 December 2006 Paul Azunre Thomas Murray David Wright E90 Project Proposal 6 December 2006 Paul Azunre Thomas Murray David Wright Table of Contents Abstract 3 Introduction..4 Technical Discussion...4 Tracking Input..4 Haptic Feedack.6 Project Implementation....7

More information

VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS

VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS Jaejoon Kim, S. Mandayam, S. Udpa, W. Lord, and L. Udpa Department of Electrical and Computer Engineering Iowa State University Ames, Iowa 500

More information

Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience

Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience , pp.150-156 http://dx.doi.org/10.14257/astl.2016.140.29 Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience Jaeho Ryu 1, Minsuk

More information

Tracking. Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye

Tracking. Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye Tracking Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye Outline of this talk Introduction: what makes a good tracking system? Example hardware and their tradeoffs Taxonomy of tasks:

More information

THE IMPORTANCE OF PLANNING AND DRAWING IN DESIGN

THE IMPORTANCE OF PLANNING AND DRAWING IN DESIGN PROGRAM OF STUDY ENGR.ROB Standard 1 Essential UNDERSTAND THE IMPORTANCE OF PLANNING AND DRAWING IN DESIGN The student will understand and implement the use of hand sketches and computer-aided drawing

More information

Project Plan Augmented Reality Mechanic Training

Project Plan Augmented Reality Mechanic Training Project Plan Augmented Reality Mechanic Training From Students to Professionals The Capstone Experience Team Union Pacific Justin Barber Jake Cousineau Colleen Little Nicholas MacDonald Luke Sperling Department

More information

SIU-CAVE. Cave Automatic Virtual Environment. Project Design. Version 1.0 (DRAFT) Prepared for. Dr. Christos Mousas JBU.

SIU-CAVE. Cave Automatic Virtual Environment. Project Design. Version 1.0 (DRAFT) Prepared for. Dr. Christos Mousas JBU. SIU-CAVE Cave Automatic Virtual Environment Project Design Version 1.0 (DRAFT) Prepared for Dr. Christos Mousas By JBU on March 2nd, 2018 SIU CAVE Project Design 1 TABLE OF CONTENTS -Introduction 3 -General

More information

Virtual Reality as Innovative Approach to the Interior Designing

Virtual Reality as Innovative Approach to the Interior Designing SSP - JOURNAL OF CIVIL ENGINEERING Vol. 12, Issue 1, 2017 DOI: 10.1515/sspjce-2017-0011 Virtual Reality as Innovative Approach to the Interior Designing Pavol Kaleja, Mária Kozlovská Technical University

More information

DYNAMIC MEDIA INSTITUTE MFA: DESIGN COURSES

DYNAMIC MEDIA INSTITUTE MFA: DESIGN COURSES DYNAMIC MEDIA INSTITUTE MFA: DESIGN COURSES These are some sample courses offered within the Dynamic Media Institute. With approval of an advisor, students may also choose electives from the Professional

More information

Advancements in Gesture Recognition Technology

Advancements in Gesture Recognition Technology IOSR Journal of VLSI and Signal Processing (IOSR-JVSP) Volume 4, Issue 4, Ver. I (Jul-Aug. 2014), PP 01-07 e-issn: 2319 4200, p-issn No. : 2319 4197 Advancements in Gesture Recognition Technology 1 Poluka

More information

Video Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces

Video Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces Video Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces Content based on Dr.LaViola s class: 3D User Interfaces for Games and VR What is a User Interface? Where

More information

Saturday Academy Program

Saturday Academy Program Lesson Plans High School Courses Donald L. McCoy K-to-College STEM Education Consultant thempitman@gmail.com Last Update: October 17, 2018 Virtual Reality Coding using PlayCanvas RobotC Coding Applications

More information

A Study on the control Method of 3-Dimensional Space Application using KINECT System Jong-wook Kang, Dong-jun Seo, and Dong-seok Jung,

A Study on the control Method of 3-Dimensional Space Application using KINECT System Jong-wook Kang, Dong-jun Seo, and Dong-seok Jung, IJCSNS International Journal of Computer Science and Network Security, VOL.11 No.9, September 2011 55 A Study on the control Method of 3-Dimensional Space Application using KINECT System Jong-wook Kang,

More information

3D Data Navigation via Natural User Interfaces

3D Data Navigation via Natural User Interfaces 3D Data Navigation via Natural User Interfaces Francisco R. Ortega PhD Candidate and GAANN Fellow Co-Advisors: Dr. Rishe and Dr. Barreto Committee Members: Dr. Raju, Dr. Clarke and Dr. Zeng GAANN Fellowship

More information

WHITE PAPER Need for Gesture Recognition. April 2014

WHITE PAPER Need for Gesture Recognition. April 2014 WHITE PAPER Need for Gesture Recognition April 2014 TABLE OF CONTENTS Abstract... 3 What is Gesture Recognition?... 4 Market Trends... 6 Factors driving the need for a Solution... 8 The Solution... 10

More information

Enhancing Shipboard Maintenance with Augmented Reality

Enhancing Shipboard Maintenance with Augmented Reality Enhancing Shipboard Maintenance with Augmented Reality CACI Oxnard, CA Dennis Giannoni dgiannoni@caci.com (805) 288-6630 INFORMATION DEPLOYED. SOLUTIONS ADVANCED. MISSIONS ACCOMPLISHED. Agenda Virtual

More information

Rapid Development System for Humanoid Vision-based Behaviors with Real-Virtual Common Interface

Rapid Development System for Humanoid Vision-based Behaviors with Real-Virtual Common Interface Rapid Development System for Humanoid Vision-based Behaviors with Real-Virtual Common Interface Kei Okada 1, Yasuyuki Kino 1, Fumio Kanehiro 2, Yasuo Kuniyoshi 1, Masayuki Inaba 1, Hirochika Inoue 1 1

More information

Digitalisation as day-to-day-business

Digitalisation as day-to-day-business Digitalisation as day-to-day-business What is today feasible for the company in the future Prof. Jivka Ovtcharova INSTITUTE FOR INFORMATION MANAGEMENT IN ENGINEERING Baden-Württemberg Driving force for

More information

CS123. Programming Your Personal Robot. Part 3: Reasoning Under Uncertainty

CS123. Programming Your Personal Robot. Part 3: Reasoning Under Uncertainty CS123 Programming Your Personal Robot Part 3: Reasoning Under Uncertainty This Week (Week 2 of Part 3) Part 3-3 Basic Introduction of Motion Planning Several Common Motion Planning Methods Plan Execution

More information

COURSE OUTLINE. School of Engineering Technology and Applied Science. Applied Biological and Environmental Science (ABES)

COURSE OUTLINE. School of Engineering Technology and Applied Science. Applied Biological and Environmental Science (ABES) COURSE OUTLINE SCHOOL: School of Engineering Technology and Applied Science DEPARTMENT: Applied Biological and Environmental Science (ABES) PROGRAM: Architectural Technology COURSE TITLE: Architectural

More information

Novel machine interface for scaled telesurgery

Novel machine interface for scaled telesurgery Novel machine interface for scaled telesurgery S. Clanton, D. Wang, Y. Matsuoka, D. Shelton, G. Stetten SPIE Medical Imaging, vol. 5367, pp. 697-704. San Diego, Feb. 2004. A Novel Machine Interface for

More information

Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt

Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt alexey.rybakov@dataart.com Agenda 1. XR/AR/MR/MR/VR/MVR? 2. Mobile Hardware 3. SDK/Tools/Development

More information

VR/AR Concepts in Architecture And Available Tools

VR/AR Concepts in Architecture And Available Tools VR/AR Concepts in Architecture And Available Tools Peter Kán Interactive Media Systems Group Institute of Software Technology and Interactive Systems TU Wien Outline 1. What can you do with virtual reality

More information

pcon.planner PRO Plugin VR-Viewer

pcon.planner PRO Plugin VR-Viewer pcon.planner PRO Plugin VR-Viewer Manual Dokument Version 1.2 Author DRT Date 04/2018 2018 EasternGraphics GmbH 1/10 pcon.planner PRO Plugin VR-Viewer Manual Content 1 Things to Know... 3 2 Technical Tips...

More information

Introduction to Virtual Reality (based on a talk by Bill Mark)

Introduction to Virtual Reality (based on a talk by Bill Mark) Introduction to Virtual Reality (based on a talk by Bill Mark) I will talk about... Why do we want Virtual Reality? What is needed for a VR system? Examples of VR systems Research problems in VR Most Computers

More information

Geo-Located Content in Virtual and Augmented Reality

Geo-Located Content in Virtual and Augmented Reality Technical Disclosure Commons Defensive Publications Series October 02, 2017 Geo-Located Content in Virtual and Augmented Reality Thomas Anglaret Follow this and additional works at: http://www.tdcommons.org/dpubs_series

More information

Mixed / Augmented Reality in Action

Mixed / Augmented Reality in Action Mixed / Augmented Reality in Action AR: Augmented Reality Augmented reality (AR) takes your existing reality and changes aspects of it through the lens of a smartphone, a set of glasses, or even a headset.

More information

Neural Networks for Real-time Pathfinding in Computer Games

Neural Networks for Real-time Pathfinding in Computer Games Neural Networks for Real-time Pathfinding in Computer Games Ross Graham 1, Hugh McCabe 1 & Stephen Sheridan 1 1 School of Informatics and Engineering, Institute of Technology at Blanchardstown, Dublin

More information

A Step Forward in Virtual Reality. Department of Electrical and Computer Engineering

A Step Forward in Virtual Reality. Department of Electrical and Computer Engineering A Step Forward in Virtual Reality Team Step Ryan Daly Electrical Engineer Jared Ricci Electrical Engineer Joseph Roberts Electrical Engineer Steven So Electrical Engineer 2 Motivation Current Virtual Reality

More information

A maze-solving educational robot with sensors simulated by a pen Thomas Levine and Jason Wright

A maze-solving educational robot with sensors simulated by a pen Thomas Levine and Jason Wright A maze-solving educational robot with sensors simulated by a pen Thomas Levine and Jason Wright Abstract We present an interface for programming a robot to navigate a maze through both text and tactile

More information

Release Notes v KINOVA Gen3 Ultra lightweight robot enabled by KINOVA KORTEX

Release Notes v KINOVA Gen3 Ultra lightweight robot enabled by KINOVA KORTEX Release Notes v1.1.4 KINOVA Gen3 Ultra lightweight robot enabled by KINOVA KORTEX Contents Overview 3 System Requirements 3 Release Notes 4 v1.1.4 4 Release date 4 Software / firmware components release

More information

Virtual Co-Location for Crime Scene Investigation and Going Beyond

Virtual Co-Location for Crime Scene Investigation and Going Beyond Virtual Co-Location for Crime Scene Investigation and Going Beyond Stephan Lukosch Faculty of Technology, Policy and Management, Systems Engineering Section Delft University of Technology Challenge the

More information

PROPOSED SYSTEM FOR MID-AIR HOLOGRAPHY PROJECTION USING CONVERSION OF 2D TO 3D VISUALIZATION

PROPOSED SYSTEM FOR MID-AIR HOLOGRAPHY PROJECTION USING CONVERSION OF 2D TO 3D VISUALIZATION International Journal of Advanced Research in Engineering and Technology (IJARET) Volume 7, Issue 2, March-April 2016, pp. 159 167, Article ID: IJARET_07_02_015 Available online at http://www.iaeme.com/ijaret/issues.asp?jtype=ijaret&vtype=7&itype=2

More information

Requirements Specification. An MMORPG Game Using Oculus Rift

Requirements Specification. An MMORPG Game Using Oculus Rift 1 System Description CN1 An MMORPG Game Using Oculus Rift The project Game using Oculus Rift is the game application based on Microsoft Windows that allows user to play the game with the virtual reality

More information

Viking Chess Using MCTS. Design Document

Viking Chess Using MCTS. Design Document Declan Murphy C00106936 Supervisor: Joseph Kehoe 2016 Contents 1. Introduction... 2 1.1. About this Document... 2 1.2. Background... 2 1.3. Purpose... 2 1.4. Scope... 2 2. Architecture... 2 2.1. Introduction...

More information

S. Karthika et al, International Journal of Computer Science and Mobile Computing, Vol.6 Issue.2, February- 2017, pg

S. Karthika et al, International Journal of Computer Science and Mobile Computing, Vol.6 Issue.2, February- 2017, pg Available Online at www.ijcsmc.com International Journal of Computer Science and Mobile Computing A Monthly Journal of Computer Science and Information Technology ISSN 2320 088X IMPACT FACTOR: 6.017 IJCSMC,

More information

ROS Tutorial. Me133a Joseph & Daniel 11/01/2017

ROS Tutorial. Me133a Joseph & Daniel 11/01/2017 ROS Tutorial Me133a Joseph & Daniel 11/01/2017 Introduction to ROS 2D Turtle Simulation 3D Turtlebot Simulation Real Turtlebot Demo What is ROS ROS is an open-source, meta-operating system for your robot

More information

Concerning the Potential of Using Game-Based Virtual Environment in Children Therapy

Concerning the Potential of Using Game-Based Virtual Environment in Children Therapy Concerning the Potential of Using Game-Based Virtual Environment in Children Therapy Andrada David Ovidius University of Constanta Faculty of Mathematics and Informatics 124 Mamaia Bd., Constanta, 900527,

More information

Intelligent interaction

Intelligent interaction BionicWorkplace: autonomously learning workstation for human-machine collaboration Intelligent interaction Face to face, hand in hand. The BionicWorkplace shows the extent to which human-machine collaboration

More information

A Step Forward in Virtual Reality. Department of Electrical and Computer Engineering

A Step Forward in Virtual Reality. Department of Electrical and Computer Engineering A Step Forward in Virtual Reality Team Step Ryan Daly Electrical Engineer Jared Ricci Electrical Engineer Joseph Roberts Electrical Engineer Steven So Electrical Engineer 2 Motivation Current Virtual Reality

More information

Virtual Reality in Neuro- Rehabilitation and Beyond

Virtual Reality in Neuro- Rehabilitation and Beyond Virtual Reality in Neuro- Rehabilitation and Beyond Amanda Carr, OTRL, CBIS Origami Brain Injury Rehabilitation Center Director of Rehabilitation Amanda.Carr@origamirehab.org Objectives Define virtual

More information

Realistic Robot Simulator Nicolas Ward '05 Advisor: Prof. Maxwell

Realistic Robot Simulator Nicolas Ward '05 Advisor: Prof. Maxwell Realistic Robot Simulator Nicolas Ward '05 Advisor: Prof. Maxwell 2004.12.01 Abstract I propose to develop a comprehensive and physically realistic virtual world simulator for use with the Swarthmore Robotics

More information

Virtual Reality Devices in C2 Systems

Virtual Reality Devices in C2 Systems Jan Hodicky, Petr Frantis University of Defence Brno 65 Kounicova str. Brno Czech Republic +420973443296 jan.hodicky@unbo.cz petr.frantis@unob.cz Virtual Reality Devices in C2 Systems Topic: Track 8 C2

More information

COMPUTER. 1. PURPOSE OF THE COURSE Refer to each sub-course.

COMPUTER. 1. PURPOSE OF THE COURSE Refer to each sub-course. COMPUTER 1. PURPOSE OF THE COURSE Refer to each sub-course. 2. TRAINING PROGRAM (1)General Orientation and Japanese Language Program The General Orientation and Japanese Program are organized at the Chubu

More information

iwindow Concept of an intelligent window for machine tools using augmented reality

iwindow Concept of an intelligent window for machine tools using augmented reality iwindow Concept of an intelligent window for machine tools using augmented reality Sommer, P.; Atmosudiro, A.; Schlechtendahl, J.; Lechler, A.; Verl, A. Institute for Control Engineering of Machine Tools

More information

Study of self-interference incoherent digital holography for the application of retinal imaging

Study of self-interference incoherent digital holography for the application of retinal imaging Study of self-interference incoherent digital holography for the application of retinal imaging Jisoo Hong and Myung K. Kim Department of Physics, University of South Florida, Tampa, FL, US 33620 ABSTRACT

More information

FORCE FEEDBACK. Roope Raisamo

FORCE FEEDBACK. Roope Raisamo FORCE FEEDBACK Roope Raisamo Multimodal Interaction Research Group Tampere Unit for Computer Human Interaction Department of Computer Sciences University of Tampere, Finland Outline Force feedback interfaces

More information

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events 2017 Freeman. All Rights Reserved. 2 The explosive development of virtual reality (VR) technology in recent

More information

PRODUCTS DOSSIER. / DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1

PRODUCTS DOSSIER.  / DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1 PRODUCTS DOSSIER DEVELOPMENT KIT - VERSION 1.1 - NOVEMBER 2017 www.neurodigital.es / hello@neurodigital.es Product information PAGE 1 Minimum System Specs Operating System Windows 8.1 or newer Processor

More information

Information Session on Graphical User Interface (GUI), Icon and Typeface/Type Font Designs

Information Session on Graphical User Interface (GUI), Icon and Typeface/Type Font Designs Information Session on Graphical User Interface (GUI), Icon and Typeface/Type Font Designs David R. Gerk Attorney-Advisor Design Lead Office of Policy and International Affairs (OPIA) United States Patent

More information

KINECT HANDS-FREE. Rituj Beniwal. Department of Electrical Engineering Indian Institute of Technology, Kanpur. Pranjal Giri

KINECT HANDS-FREE. Rituj Beniwal. Department of Electrical Engineering Indian Institute of Technology, Kanpur. Pranjal Giri KINECT HANDS-FREE Rituj Beniwal Pranjal Giri Agrim Bari Raman Pratap Singh Akash Jain Department of Aerospace Engineering Indian Institute of Technology, Kanpur Atharva Mulmuley Department of Chemical

More information

The use of gestures in computer aided design

The use of gestures in computer aided design Loughborough University Institutional Repository The use of gestures in computer aided design This item was submitted to Loughborough University's Institutional Repository by the/an author. Citation: CASE,

More information

GESTUR. Sensing & Feedback Glove for interfacing with Virtual Reality

GESTUR. Sensing & Feedback Glove for interfacing with Virtual Reality GESTUR Sensing & Feedback Glove for interfacing with Virtual Reality Initial Design Review ECE 189A, Fall 2016 University of California, Santa Barbara History & Introduction - Oculus and Vive are great

More information

Digital Photographic Imaging Using MOEMS

Digital Photographic Imaging Using MOEMS Digital Photographic Imaging Using MOEMS Vasileios T. Nasis a, R. Andrew Hicks b and Timothy P. Kurzweg a a Department of Electrical and Computer Engineering, Drexel University, Philadelphia, USA b Department

More information

Class Title Description Credit Hours Contact Hours Lecture Hours Lab Hours ESU NOTE

Class Title Description Credit Hours Contact Hours Lecture Hours Lab Hours ESU NOTE 2 3 4 AIT 1010 Construction Measurements and Calculations Course covers fundamental measuring and calculation skills essential to the skilled craftsperson working in the construction industry. Provides

More information

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism REPORT ON THE CURRENT STATE OF FOR DESIGN XL: Experiments in Landscape and Urbanism This report was produced by XL: Experiments in Landscape and Urbanism, SWA Group s innovation lab. It began as an internal

More information

TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017

TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017 TOUCH & FEEL VIRTUAL REALITY DEVELOPMENT KIT - VERSION 1.1 - NOVEMBER 2017 www.neurodigital.es Minimum System Specs Operating System Windows 8.1 or newer Processor AMD Phenom II or Intel Core i3 processor

More information

A Hybrid Immersive / Non-Immersive

A Hybrid Immersive / Non-Immersive A Hybrid Immersive / Non-Immersive Virtual Environment Workstation N96-057 Department of the Navy Report Number 97268 Awz~POved *om prwihc?e1oaa Submitted by: Fakespace, Inc. 241 Polaris Ave. Mountain

More information

3D User Interfaces. Using the Kinect and Beyond. John Murray. John Murray

3D User Interfaces. Using the Kinect and Beyond. John Murray. John Murray Using the Kinect and Beyond // Center for Games and Playable Media // http://games.soe.ucsc.edu John Murray John Murray Expressive Title Here (Arial) Intelligence Studio Introduction to Interfaces User

More information

DISCOVERING COMPUTATIONAL STRUCTURES IN ARCHITECTURE

DISCOVERING COMPUTATIONAL STRUCTURES IN ARCHITECTURE DISCOVERING COMPUTATIONAL STRUCTURES IN ARCHITECTURE An Exploration GANAPATHY MAHALINGAM North Dakota State University, U.S.A. 1. Introduction Abstract. The linkage between the worlds of Architecture,

More information

Holographic Stereograms and their Potential in Engineering. Education in a Disadvantaged Environment.

Holographic Stereograms and their Potential in Engineering. Education in a Disadvantaged Environment. Holographic Stereograms and their Potential in Engineering Education in a Disadvantaged Environment. B. I. Reed, J Gryzagoridis, Department of Mechanical Engineering, University of Cape Town, Private Bag,

More information

The 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, / X

The 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, / X The 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, 2012 10.5682/2066-026X-12-153 SOLUTIONS FOR DEVELOPING SCORM CONFORMANT SERIOUS GAMES Dragoş BĂRBIERU

More information

Hologram Table 2018 EUCLIDEON PTY LTD

Hologram Table 2018 EUCLIDEON PTY LTD Hologram Table 2018 EUCLIDEON PTY LTD Introduction to Euclideon s 3D Hologram Table There s a scene that often appears in Science Fiction movies where, in the command room, there is a 3-dimensional miniature

More information

A Laser-Based Thin-Film Growth Monitor

A Laser-Based Thin-Film Growth Monitor TECHNOLOGY by Charles Taylor, Darryl Barlett, Eric Chason, and Jerry Floro A Laser-Based Thin-Film Growth Monitor The Multi-beam Optical Sensor (MOS) was developed jointly by k-space Associates (Ann Arbor,

More information

Adaptive Touch Sampling for Energy-Efficient Mobile Platforms

Adaptive Touch Sampling for Energy-Efficient Mobile Platforms Adaptive Touch Sampling for Energy-Efficient Mobile Platforms Kyungtae Han Intel Labs, USA Alexander W. Min, Dongho Hong, Yong-joon Park Intel Corporation, USA April 16, 2015 Touch Interface in Today s

More information

Gesture Recognition with Real World Environment using Kinect: A Review

Gesture Recognition with Real World Environment using Kinect: A Review Gesture Recognition with Real World Environment using Kinect: A Review Prakash S. Sawai 1, Prof. V. K. Shandilya 2 P.G. Student, Department of Computer Science & Engineering, Sipna COET, Amravati, Maharashtra,

More information

Jane Li. Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute

Jane Li. Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute Jane Li Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute Use an example to explain what is admittance control? You may refer to exoskeleton

More information

Touch Feedback in a Head-Mounted Display Virtual Reality through a Kinesthetic Haptic Device

Touch Feedback in a Head-Mounted Display Virtual Reality through a Kinesthetic Haptic Device Touch Feedback in a Head-Mounted Display Virtual Reality through a Kinesthetic Haptic Device Andrew A. Stanley Stanford University Department of Mechanical Engineering astan@stanford.edu Alice X. Wu Stanford

More information

Chapter 3 Graphics and Image Data Representations

Chapter 3 Graphics and Image Data Representations Chapter 3 Graphics and Image Data Representations 3.1 Graphics/Image Data Types 3.2 Popular File Formats 3.3 Further Exploration 1 Li & Drew c Prentice Hall 2003 3.1 Graphics/Image Data Types The number

More information

Air Marshalling with the Kinect

Air Marshalling with the Kinect Air Marshalling with the Kinect Stephen Witherden, Senior Software Developer Beca Applied Technologies stephen.witherden@beca.com Abstract. The Kinect sensor from Microsoft presents a uniquely affordable

More information

MRT: Mixed-Reality Tabletop

MRT: Mixed-Reality Tabletop MRT: Mixed-Reality Tabletop Students: Dan Bekins, Jonathan Deutsch, Matthew Garrett, Scott Yost PIs: Daniel Aliaga, Dongyan Xu August 2004 Goals Create a common locus for virtual interaction without having

More information

Convention Paper Presented at the 124th Convention 2008 May Amsterdam, The Netherlands

Convention Paper Presented at the 124th Convention 2008 May Amsterdam, The Netherlands Audio Engineering Society Convention Paper Presented at the 124th Convention 2008 May 17 20 Amsterdam, The Netherlands The papers at this Convention have been selected on the basis of a submitted abstract

More information

Technologies. Philippe Fuchs Ecole des Mines, ParisTech, Paris, France. Virtual Reality: Concepts and. Guillaume Moreau.

Technologies. Philippe Fuchs Ecole des Mines, ParisTech, Paris, France. Virtual Reality: Concepts and. Guillaume Moreau. Virtual Reality: Concepts and Technologies Editors Philippe Fuchs Ecole des Mines, ParisTech, Paris, France Guillaume Moreau Ecole Centrale de Nantes, CERMA, Nantes, France Pascal Guitton INRIA, University

More information

A Kinect-based 3D hand-gesture interface for 3D databases

A Kinect-based 3D hand-gesture interface for 3D databases A Kinect-based 3D hand-gesture interface for 3D databases Abstract. The use of natural interfaces improves significantly aspects related to human-computer interaction and consequently the productivity

More information

Holographic Augmented Reality: Towards Near-to-Eye Electroholography

Holographic Augmented Reality: Towards Near-to-Eye Electroholography +1 (617) 452-5644 +1 (770) 316-2569 sjolly@media.mit.edu http://www.sundeepjolly.com Ph.D. student and researcher at the MIT Media Lab with primary research interests in computational optical methods and

More information

AR 2 kanoid: Augmented Reality ARkanoid

AR 2 kanoid: Augmented Reality ARkanoid AR 2 kanoid: Augmented Reality ARkanoid B. Smith and R. Gosine C-CORE and Memorial University of Newfoundland Abstract AR 2 kanoid, Augmented Reality ARkanoid, is an augmented reality version of the popular

More information

HOLOGRAPHY All rights Reserved. Page 3923

HOLOGRAPHY All rights Reserved. Page 3923 HOLOGRAPHY G.A.HARINI B.Tech Student, Department of CSE, Sphoorthy Engineering College, Nadergul(Vill),Sagar Road, Saroonagar(Mdl),R.R Dist.T.S. T.SOMA SHEKAR Associate Professor, Department of CSE, Sphoorthy

More information

Virtual, augmented and mixed reality: Opportunities for destinations

Virtual, augmented and mixed reality: Opportunities for destinations 14th TourMIS Users Workshop & International Seminar on Digitalization & Innovation in Tourism Virtual, augmented and mixed reality: Opportunities for destinations Dr. Elena Marchiori Lecturer and fellow

More information

HCI Design in the OR: A Gesturing Case-Study"

HCI Design in the OR: A Gesturing Case-Study HCI Design in the OR: A Gesturing Case-Study" Ali Bigdelou 1, Ralf Stauder 1, Tobias Benz 1, Aslı Okur 1,! Tobias Blum 1, Reza Ghotbi 2, and Nassir Navab 1!!! 1 Computer Aided Medical Procedures (CAMP),!

More information

THE Touchless SDK released by Microsoft provides the

THE Touchless SDK released by Microsoft provides the 1 Touchless Writer: Object Tracking & Neural Network Recognition Yang Wu & Lu Yu The Milton W. Holcombe Department of Electrical and Computer Engineering Clemson University, Clemson, SC 29631 E-mail {wuyang,

More information

Pure Versus Applied Informatics

Pure Versus Applied Informatics Pure Versus Applied Informatics A. J. Cowling Department of Computer Science University of Sheffield Structure of Presentation Introduction The structure of mathematics as a discipline. Analysing Pure

More information

Activities at SC 24 WG 9: An Overview

Activities at SC 24 WG 9: An Overview Activities at SC 24 WG 9: An Overview G E R A R D J. K I M, C O N V E N E R I S O J T C 1 S C 2 4 W G 9 Mixed and Augmented Reality (MAR) ISO SC 24 and MAR ISO-IEC JTC 1 SC 24 Have developed standards

More information

Using Simple Force Feedback Mechanisms as Haptic Visualization Tools.

Using Simple Force Feedback Mechanisms as Haptic Visualization Tools. Using Simple Force Feedback Mechanisms as Haptic Visualization Tools. Anders J Johansson, Joakim Linde Teiresias Research Group (www.bigfoot.com/~teiresias) Abstract Force feedback (FF) is a technology

More information

International Journal of Informative & Futuristic Research ISSN (Online):

International Journal of Informative & Futuristic Research ISSN (Online): Reviewed Paper Volume 2 Issue 6 February 2015 International Journal of Informative & Futuristic Research An Innovative Approach Towards Virtual Drums Paper ID IJIFR/ V2/ E6/ 021 Page No. 1603-1608 Subject

More information

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University Spring 2018 10 April 2018, PhD ghada@fcih.net Agenda Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. 2 Augmented reality

More information

interactive laboratory

interactive laboratory interactive laboratory ABOUT US 360 The first in Kazakhstan, who started working with VR technologies Over 3 years of experience in the area of virtual reality Completed 7 large innovative projects 12

More information

Haptic Technology- Comprehensive Review Study with its Applications

Haptic Technology- Comprehensive Review Study with its Applications Haptic Technology- Comprehensive Review Study with its Applications Tanya Jaiswal 1, Rambha Yadav 2, Pooja Kedia 3 1,2 Student, Department of Computer Science and Engineering, Buddha Institute of Technology,

More information

SPATIAL POSITIONING SYSTEM

SPATIAL POSITIONING SYSTEM SPATIAL POSITIONING SYSTEM Breakthrough Technology for Assembly Processes VIRTEK VISION INTERNATIONAL, INC. 785 Bridge Street Waterloo, Ontario N2V 2K1 CANADA T +1 519 746 7190 F +1 519 746 3383 www.virtek.ca

More information

Investigating the Post Processing of LS-DYNA in a Fully Immersive Workflow Environment

Investigating the Post Processing of LS-DYNA in a Fully Immersive Workflow Environment Investigating the Post Processing of LS-DYNA in a Fully Immersive Workflow Environment Ed Helwig 1, Facundo Del Pin 2 1 Livermore Software Technology Corporation, Livermore CA 2 Livermore Software Technology

More information

ISO JTC 1 SC 24 WG9 G E R A R D J. K I M K O R E A U N I V E R S I T Y

ISO JTC 1 SC 24 WG9 G E R A R D J. K I M K O R E A U N I V E R S I T Y New Work Item Proposal: A Standard Reference Model for Generic MAR Systems ISO JTC 1 SC 24 WG9 G E R A R D J. K I M K O R E A U N I V E R S I T Y What is a Reference Model? A reference model (for a given

More information

Marco Cavallo. Merging Worlds: A Location-based Approach to Mixed Reality. Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO

Marco Cavallo. Merging Worlds: A Location-based Approach to Mixed Reality. Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO Marco Cavallo Merging Worlds: A Location-based Approach to Mixed Reality Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO Introduction: A New Realm of Reality 2 http://www.samsung.com/sg/wearables/gear-vr/

More information

High Performance Computing Systems and Scalable Networks for. Information Technology. Joint White Paper from the

High Performance Computing Systems and Scalable Networks for. Information Technology. Joint White Paper from the High Performance Computing Systems and Scalable Networks for Information Technology Joint White Paper from the Department of Computer Science and the Department of Electrical and Computer Engineering With

More information

Complete Pricing Sheet

Complete Pricing Sheet www.printsandnotecards.com Complete Pricing Sheet 719 President St. / Thibodaux Louisiana 70301 985-449-1795 (PHONE / TEXT) 888-449-4485 (FAX) contact@printsandnotecards.com GICLÉE SETUP FEES... Original

More information

Applying Virtual Reality, and Augmented Reality to the Lifecycle Phases of Complex Products

Applying Virtual Reality, and Augmented Reality to the Lifecycle Phases of Complex Products Applying Virtual Reality, and Augmented Reality to the Lifecycle Phases of Complex Products richard.j.rabbitz@lmco.com Rich Rabbitz Chris Crouch Copyright 2017 Lockheed Martin Corporation. All rights reserved..

More information

Team 4. Kari Cieslak, Jakob Wulf-Eck, Austin Irvine, Alex Crane, Dylan Vondracek. Project SoundAround

Team 4. Kari Cieslak, Jakob Wulf-Eck, Austin Irvine, Alex Crane, Dylan Vondracek. Project SoundAround Team 4 Kari Cieslak, Jakob Wulf-Eck, Austin Irvine, Alex Crane, Dylan Vondracek Project SoundAround Contents 1. Contents, Figures 2. Synopsis, Description 3. Milestones 4. Budget/Materials 5. Work Plan,

More information