Navigation in Immersive Virtual Reality The Effects of Steering and Jumping Techniques on Spatial Updating
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1 Navigation in Immersive Virtual Reality The Effects of Steering and Jumping Techniques on Spatial Updating Master s Thesis Tim Weißker 11 th May 2017 Prof. Dr. Bernd Fröhlich Junior-Prof. Dr. Florian Echtler
2 2 Immersive Virtual Reality
3 3 Immersive Virtual Reality
4 4 Immersive Virtual Reality
5 Steering 5 Spell Fighter VR (Kubold Games)
6 Teleportation 6 Spell Fighter VR (Kubold Games)
7 vista space beyond vista space 7
8 Jumping 8 The Lab (Valve)
9 9 vista space beyond vista space
10 10 Spatial Awareness
11 Types of Spatial Knowledge 11 LRS-Model (Siegel and White 1975)
12 Spatial Updating process that automatically keeps track of where relevant surrounding objects are while we locomote (Riecke 2003) 12 Map data OpenStreetMap, CC BY-SA
13 Spatial Updating process that automatically keeps track of where relevant surrounding objects are while we locomote (Riecke 2003) 13 Map data OpenStreetMap, CC BY-SA
14 Spatial Updating process that automatically keeps track of where relevant surrounding objects are while we locomote (Riecke 2003) 14 Map data OpenStreetMap, CC BY-SA
15 15 Types of Spatial Knowledge
16 16 Types of Spatial Knowledge
17 17 User Study Design
18 18 Route Layouts
19 19 Route Layouts
20 20 Route Layouts
21 21 Route Layouts
22 22 Route Layouts
23 23 Route Layouts
24 24 Route Layouts
25 25 Manifestation Task
26 Trial Procedure Steering
27 Trial Procedure Jumping
28 Study Procedure manifestation error travel time first/second point-to-start error first/second point-to-goal error 28 SSQ (Kennedy et al. 1993)
29 29 User Study Results
30 Participants university students and employees 24 participants between 19 and 38 years (mean: 25.5 years) 17 males 7 females 30
31 Travel Times Outlier Extreme value significantly different with large effect size 31
32 Pointing Accuracies Outlier Extreme value 32
33 Pointing Accuracies Outlier Extreme value baseline measurements 33
34 Pointing Accuracies Outlier Extreme value acquisition of survey knowledge 34
35 Pointing Accuracies Outlier Extreme value learning by repetition 35
36 Pointing Accuracies Outlier Extreme value travel technique differences 36
37 Per-Participant Differences JumpingError SteeringError more accurate when jumping more accurate when steering 37
38 Per-Participant Differences JumpingError SteeringError more accurate when jumping more accurate when steering 38 first point-to-start error
39 Per-Participant Differences JumpingError SteeringError mean standard deviation standard deviation more accurate when jumping more accurate when steering 39 first point-to-start error
40 Per-Participant Differences JumpingError SteeringError mean standard deviation standard deviation more accurate when jumping more accurate when steering first point-to-start error
41 Per-Participant Differences JumpingError SteeringError more accurate when jumping more accurate when steering 41
42 Simulator Sickness people felt better when jumping people felt better when steering 42
43 Summary Simulator Sickness Travel Times Pointing Accuracies 43
44 Summary Simulator Sickness Travel Times Pointing Accuracies Jumping is a viable travel technique for many users but not for everybody! 44
45 45 Future Work
46 46
47 Thank you for your attention! Navigation in Immersive Virtual Reality The Effects of Steering and Jumping Techniques on Spatial Updating Master s Thesis Tim Weißker 47
48 Bibliography Bowman, Doug; Koller, David; Hodges, Larry Travel in Immersive Virtual Environments : An Evaluation of Viewpoint Motion Control Techniques. Proceedings of the 1997 Virtual Reality Annual International Symposium. Fujita, Naofumi; Klatzky, Roberta; Loomis, Jack; Golledge, Reginald The Encoding-Error Model of Pathway Completion without Vision. Geographical Analysis 25(4): Kennedy, Robert; Lane, Norman; Berbaum, Kevin; Lilienthal, Michael An Enhanced Method for Quantifying Simulator Sickness. The International Journal of Aviation Psychology 3(3): Kolasinski, Eugenia Simulator Sickness in Virtual Reality. The Journal of the Acoustical Society of America 92(4): Kunert, André; Kulik, Alexander; Beck, Stephan; Froehlich, Bernd Photoportals: Shared References in Space and Time. Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing - CSCW 14: Lackner, James Motion Sickness: More than Nausea and Vomiting. Experimental Brain Research 232(8): Riecke, Bernhard How Far Can We Get with Just Visual Information? Path Integration and Spatial Updating Studies in Virtual Reality. Dissertation Abstracts International 8: Siegel, Alexander; White, Sheldon The Development of Spatial Representatins of Large-Scale Environments. and many more in the written thesis 48
49 49 Appendix
50 50 Steering-Teleportation-Continuum
51 The Encoding-Error Model 51 (Fujita et al. 1993)
52 Distractor Task 42? 42! 52
53 Per-Participant Differences JumpingError SteeringError more accurate when jumping more accurate when steering more accurate when jumping more accurate when steering 53
54 Per-Participant Differences JumpingTime SteeringTime faster response when jumping faster response when steering faster response when jumping faster response when steering 54
55 Preferences steering jumping steering jumping 55
Navigation in Immersive Virtual Reality
Bauhaus-Universität Weimar Faculty of Media Degree Programme Computer Science and Media Navigation in Immersive Virtual Reality The Effects of Steering and Jumping Techniques on Spatial Updating Master
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