A Mobile Device Interface Using Orientation Sensing For Electronic Games and Digital Cinema
|
|
- Hester Lester
- 5 years ago
- Views:
Transcription
1 A Mobile Device Interface Using Orientation Sensing For Electronic Games and Digital Cinema Julian Bleecker Assistant Professor, Interactive Media Division, School of Cinema-TV & Research Fellow, Annenberg Center for Communication University of Southern California University Park, LUC-310B Los Angeles, CA julian at techkwondo com Peter Brinson Adjunct Professor, Interactive Media Division, School of Cinema-TV University of Southern California University Park, LUC-310B Los Angeles, CA peter at pabit org Abstract This paper describes a work-in-progress research project that investigates the use of orientation sensors that measure roll, pitch and azimuth as an interface modality for mobile, handheld devices. We focus on the use of orientation to control the point-of-view in visual applications, specifically computer games and a speculative form of cinematic and visual storytelling experience. Overview Pervasive electronic games have been attracting the attention of researchers and artists for the last several years [5, 6, 9-11, 16]. Such electronic games bring together mobile computing platforms, locationsensing technology, wireless networking systems and designed game scenarios in which the physical environment, space and architecture become components of the game s play field and part of the logic behind the game s design. The relative affordability of PDAs and tablet computers, GPS devices, and WiFi networking systems makes it possible to begin exploring their use as prototype entertainment and gaming experiences. Our research project, called Vis-à-Vis, is meant as a prototype framework for investigating how orientation sensing azimuth, roll and pitch might create a more compelling or immersive interaction modality. The research anticipates near-future usage scenarios in which mobile, handheld electronics, such as cellular phones and portable electronic game devices, are sensitive to the direction they are pointing, and more contextually aware of the surrounding physical environment. For example, in the near future devices might know where they are physically in the world, as well as where they are in relationship and proximity to other objects such as buildings, other devices, and people.
2 Figure 1. View of the current prototype device. Extending this scenario, the physical motion and orientation of the mobile device, together with location and proximity-based awareness might integrate to create a new kind of interface paradigm appropriate for a wide range of applications, including location-based cinema and electronic games, explored herein. Technology Design The Vis-à-Vis prototype consists of a three axis digital compass device developed by Honeywell. The device uses 3 MEMS (Microelectromechanical Systems) accelerometers, which are combined to provide compass azimuth, pitch and roll angles. The device includes firmware that produces a data stream over a conventional serial port interface. This feature facilitates integrating the module into custom application designs. For our usage scenarios we used a Motion Computing LS800 TabletPC, chosen for its bright outdoor viewable display, small size and suitable processing and graphics rendering capabilities [1]. We made a simple rig for mounting the TruePoint device to the back of the Motion Computing platform so that sensor readings corresponded to the panning and tilting movement of the TabletPC.
3 Prototype Designs Our research design is composed of two prototype concepts. The first is designed to investigate electronic game usage scenarios, while the second investigates visual or cinematic usage scenarios. We will describe each in turn. Prototype Design Electronic Game The electronic game prototype is built for the Microsoft Windows platform, and is composed of two software components. The first software component is a small custom application on the TabletPC that communicates over a serial link to the TruePoint device. This custom application disseminates the roll, pitch and azimuth readings from the TruePoint device to other applications, obviating the need for every application to have custom code to handle this communications step. Thus, this one custom application brokers communication with the hardware module, allowing other applications to easily obtain the data readings produced by the device. The second software component is a game engine called Torque, chosen because its license allows us access to the source code and it facilitates relatively easy creation of a first-person perspective game [2]. With access to the source code, we were able to make modifications to the game engine so that the conventional mouse or joystick interface code used to change the first-person perspective was controlled by the TruePoint device. Thus, panning the TabletPC in the azimuth, or horizontal plane moved the first-person perspective left and right. Tilting the device in the vertical plane moved the first-person perspective up and down. (For this prototype, roll was not used to change any aspect of the first-person perspective.) We developed a simple prototype game that exercised the main interface syntax of panning and tilting. The game, a variation of the children s playground game Red Light, Green Light, Go! is multiplayer and networked [19]. It requires the player manipulating the TabletPC (player one) to turn around in a circle and observe the approach of seven monsters, formed in a distant circle around player one. One of the monsters is controlled by a second player, who is at a conventional networked PC. Using voice recognition technology, player one, handling the TabletPC, says green light, at which time the monsters begin running toward player one. Player one then says red light, and all the monsters are supposed to stop. The objective of the game is for player one to infer which of the monsters is controlled by player two, by observing subtle differences in the reaction time and motion between the game s AI engine controlled monsters versus the monster controlled by player two. In this way, the game is a kind of reverse Turing Test, applied to AI bots and their movement within the game environment. We have produced video documentation of this game experience [8]. Through a number of experiments and informal user trials, we found that the interface design was compelling for users. It suggested a number of game design scenarios, including ones in which location, as derived by GPS, could play an integral part in a location-based electronic game design. Prototype Design Cinematic Experience Our second prototype is designed to investigate how manipulating the orientation of a mobile media device might be a component of a mobile cinematic experience. We worked from a basic usage scenario
4 in which physically manipulating the orientation of the device changed the point-of-view within a panoramic cinematic experience. Our initial prototype made use of the Quicktime VR video format, which allows the point-of-view in a 360 degree panoramic scene to be freely altered. For this design, we used the same TruePoint device and TabletPC as used in the electronic game design. For rendering cinematic visuals, we used Cycling74 s Max/MSP+Jitter, a robust visual programming environment suitable to creating custom applications that make heavy use of graphics [3]. Max/ MSP+Jitter was chosen because it runs on both Windows and OS-X, has native features that support the required serial port communication, and has the ability to programmatically manipulate Quicktime VR movies. In this prototype, pan and tilt of the TabletPC allows one to pan and tilt within a Quicktime VR movie. We experimented with several Quicktime VR movies and found that the experience created a sense of immersion that went beyond what one felt while viewing Quicktime VR scenes at a desktop computer. We have produced video documentation of this experience [7]. Implications for Computer-Human Interaction This research is largely motivated by a desire to create more kinesthetic interface modalities that are well-suited to handheld, mobile computing platforms such as the nearly pervasive cellular phone. The proliferation of mobile devices that are largely manipulated with one s hands and arms makes it important to expand prevailing interface designs that were relevant for tethered usage scenarios, such as fixed desktop PCs, or even laptop computers [12, 13, 17, 20]. Future Directions for Investigation Our objective with this prototype was to create a technology framework that would allow us to experiment with a variety of game designs and cinematic experiences that made use of orientation as an interface component. Future directions for this prototype under consideration include integrating location sensing (via GPS, for example). Such a framework would allow for the creation of location-based content experiences, for example, in which media is triggered both by one s position in the world, as well as by the direction in which one is orienting the device. This framework as described would facilitate so-called geospatial web experiences in which network-based data on the web is geographically tagged and, with a WiFi networked mobile device, accessed and experienced in the geographic context for which it is relevant [4, 18]. Other possible future directions include orienteering, way-finding and mapping systems in which a digital map is sensitive to orientation so that holding the TabletPC map up in front of one s line of sight allows one to orient in the proper direction to follow a path or to identify buildings, roads and landmarks [14, 15]. We are presently investigating a much smaller mobile device, the OQO, to develop a prototype that anticipates the use of this kind of interface design for handheld devices such as mobile phones.
5 Acknowledgments This research project is under development at the Mobile and Pervasive Laboratory at the University of Southern California. This laboratory is an interdisciplinary facility jointly run by the School of Cinema- TV and the Annenberg Center for Communication. We gratefully acknowledge the continuing support of the Annenberg Center for Communication and the School of Cinema-TV. References [1] Motion Computing LS800 TabletPC. [2] Torque Game Engine. [3] Cycling74 Max/MSP+Jitter. [4] The New Sense of the Web. [5] Benford, S., Fraser, M., Reynard, G., Koleva, B. and Drozd, A., Staging and evaluating public performances as an approach to CVE research. in Proc. of the 2002 Int'l Conf. on Collaborative virtual environments. [6] Benford, S., Rowland, D., Flintham, M., Drozd, A., Hull, R., Reid, J., Morrison, J. and Facer, K., Life on the Edge: Supporting Collaboration in Location-Based Experiences. in Proc. ACM SIGCHI [7] Vis-a-Vis Cinematic Experience Documentation. [8] Vis-à-Vis Games. [9] Cheok, A.D. ACM SIGCHI international conference on advances in computer entertainment technology. Comput. Entertain., 2 (1) [10] Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F., Teo, S.L., Teo, H.S., Lee, S.P., Li, Y., Fong, S.W. and Yang, X., Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. in Proc. ACM SIGCHI [11] Cheok, A.D., Yang, X., Ying, Z.Z., Billinghurst, M. and Kato, H. Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. Personal Ubiquitous Comput., 6 (5-6) [12] Daniel, W. and Ravin, B., /TiltText/: using tilt for text input to mobile phones. in Proceedings of the 16th annual ACM symposium on User interface software and technology. [13] Harrison, B.L., Fishkin, K.P., Gujar, A., Mochon, C. and Want, R., Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces. in Proc. SIGCHI 1998, Pages. [14] Ito, M., Furuichi, Y., Nakazawa, J. and Tokuda, H., mpath View: An Interactive Behavior History Viewer for Enhancing Communication. in Adjunct Proceedings of the 3rd Int'l Conf. on Pervasive Computing, [15] Ito, M., Nakazawa, J. and Tokuda, H., mpath: An Interactive Visualization Framework for Behavior History. in The IEEE 19th Int'l Conf. on Advanced Information Networking and Applications, Pages. [16] Koleva, B., Taylor, I., Benford, S., Fraser, M., Greenhalgh, C., Schnädelbach, H., Lehn, D.v., Heath, C., Row-Farr, J. and Adams, M., Orchestrating a mixed reality performance. in Proc. ACM SIGCHI 2001,
6 [17] Levin, G. and Yarin, P., Bringing sketching tools to keychain computers with an acceleration-based interface. in Ext. Abst. CHI '99, Pages. [18] The Geospatial Web: A Call To Action. [19] Opie, I. and Opie, P. Children's Games in Street and Playground : Chasing, Catching, Seeking, Hunting, Racing, Dueling, Exerting, Daring, Guessing, Acting, and Pretending. Oxford University Press, [20] Poupyrev, I., Maruyama, S. and Rekimoto, J., Ambient touch: designing tactile interfaces for handheld devices. in Proc. of the 15th annual ACM symposium on User interface software and technology.
The Mixed Reality Book: A New Multimedia Reading Experience
The Mixed Reality Book: A New Multimedia Reading Experience Raphaël Grasset raphael.grasset@hitlabnz.org Andreas Dünser andreas.duenser@hitlabnz.org Mark Billinghurst mark.billinghurst@hitlabnz.org Hartmut
More informationSketchpad Ivan Sutherland (1962)
Sketchpad Ivan Sutherland (1962) 7 Viewable on Click here https://www.youtube.com/watch?v=yb3saviitti 8 Sketchpad: Direct Manipulation Direct manipulation features: Visibility of objects Incremental action
More informationSocial Viewing in Cinematic Virtual Reality: Challenges and Opportunities
Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities Sylvia Rothe 1, Mario Montagud 2, Christian Mai 1, Daniel Buschek 1 and Heinrich Hußmann 1 1 Ludwig Maximilian University of Munich,
More informationRe-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play
Re-build-ing Boundaries: The Roles of Boundaries in Mixed Reality Play Sultan A. Alharthi Play & Interactive Experiences for Learning Lab New Mexico State University Las Cruces, NM 88001, USA salharth@nmsu.edu
More informationEECS 4441 Human-Computer Interaction
EECS 4441 Human-Computer Interaction Topic #1:Historical Perspective I. Scott MacKenzie York University, Canada Significant Event Timeline Significant Event Timeline As We May Think Vannevar Bush (1945)
More informationDevelopment of a telepresence agent
Author: Chung-Chen Tsai, Yeh-Liang Hsu (2001-04-06); recommended: Yeh-Liang Hsu (2001-04-06); last updated: Yeh-Liang Hsu (2004-03-23). Note: This paper was first presented at. The revised paper was presented
More informationEECS 4441 / CSE5351 Human-Computer Interaction. Topic #1 Historical Perspective
EECS 4441 / CSE5351 Human-Computer Interaction Topic #1 Historical Perspective I. Scott MacKenzie York University, Canada 1 Significant Event Timeline 2 1 Significant Event Timeline 3 As We May Think Vannevar
More informationUMI3D Unified Model for Interaction in 3D. White Paper
UMI3D Unified Model for Interaction in 3D White Paper 30/04/2018 Introduction 2 The objectives of the UMI3D project are to simplify the collaboration between multiple and potentially asymmetrical devices
More informationCOLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES.
COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES. Mark Billinghurst a, Hirokazu Kato b, Ivan Poupyrev c a Human Interface Technology Laboratory, University of Washington, Box 352-142, Seattle,
More informationMOBILE AUGMENTED REALITY FOR SPATIAL INFORMATION EXPLORATION
MOBILE AUGMENTED REALITY FOR SPATIAL INFORMATION EXPLORATION CHYI-GANG KUO, HSUAN-CHENG LIN, YANG-TING SHEN, TAY-SHENG JENG Information Architecture Lab Department of Architecture National Cheng Kung University
More informationSchool of Computer and Information Science
School of Computer and Information Science CIS Research Placement Report Augmented Reality on the Android Mobile Platform Jan-Felix Schmakeit Date: 08/11/2009 Supervisor: Professor Bruce Thomas Abstract
More informationThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems
ThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems Wayne Piekarski and Bruce H. Thomas Wearable Computer Laboratory School of Computer and Information Science
More informationVEWL: A Framework for Building a Windowing Interface in a Virtual Environment Daniel Larimer and Doug A. Bowman Dept. of Computer Science, Virginia Tech, 660 McBryde, Blacksburg, VA dlarimer@vt.edu, bowman@vt.edu
More informationIntroduction to Computer Games
Introduction to Computer Games Doron Nussbaum Introduction to Computer Gaming 1 History of computer games Hardware evolution Software evolution Overview of Industry Future Directions/Trends Doron Nussbaum
More informationUncle Roy All Around You: mixing games and theatre on the city streets
Uncle Roy All Around You: mixing games and theatre on the city streets Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Mixed Reality Laboratory University of Nottingham
More informationPhysical Interaction and Multi-Aspect Representation for Information Intensive Environments
Proceedings of the 2000 IEEE International Workshop on Robot and Human Interactive Communication Osaka. Japan - September 27-29 2000 Physical Interaction and Multi-Aspect Representation for Information
More informationCitiTag Multiplayer Infrastructure
CitiTag Multiplayer Infrastructure Kevin Quick and Yanna Vogiazou KMI-TR-138 http://kmi.open.ac.uk/publications/papers/kmi-tr-138.pdf March, 2004 Introduction The current technical report describes the
More informationMEDIA AND INFORMATION
MEDIA AND INFORMATION MI Department of Media and Information College of Communication Arts and Sciences 101 Understanding Media and Information Fall, Spring, Summer. 3(3-0) SA: TC 100, TC 110, TC 101 Critique
More informationUbiquitous Home Simulation Using Augmented Reality
Proceedings of the 2007 WSEAS International Conference on Computer Engineering and Applications, Gold Coast, Australia, January 17-19, 2007 112 Ubiquitous Home Simulation Using Augmented Reality JAE YEOL
More informationCOMET: Collaboration in Applications for Mobile Environments by Twisting
COMET: Collaboration in Applications for Mobile Environments by Twisting Nitesh Goyal RWTH Aachen University Aachen 52056, Germany Nitesh.goyal@rwth-aachen.de Abstract In this paper, we describe a novel
More informationHMD based VR Service Framework. July Web3D Consortium Kwan-Hee Yoo Chungbuk National University
HMD based VR Service Framework July 31 2017 Web3D Consortium Kwan-Hee Yoo Chungbuk National University khyoo@chungbuk.ac.kr What is Virtual Reality? Making an electronic world seem real and interactive
More informationGeo-Located Content in Virtual and Augmented Reality
Technical Disclosure Commons Defensive Publications Series October 02, 2017 Geo-Located Content in Virtual and Augmented Reality Thomas Anglaret Follow this and additional works at: http://www.tdcommons.org/dpubs_series
More informationCivil Engineering Application for Virtual Collaborative Environment
ICAT 2003 December 3-5, Tokyo, JAPAN Civil Engineering Application for Virtual Collaborative Environment Mauricio Capra, Marcio Aquino, Alan Dodson, Steve Benford, Boriana Koleva-Hopkin University of Nottingham
More informationREPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism
REPORT ON THE CURRENT STATE OF FOR DESIGN XL: Experiments in Landscape and Urbanism This report was produced by XL: Experiments in Landscape and Urbanism, SWA Group s innovation lab. It began as an internal
More informationNetworked Virtual Environments
etworked Virtual Environments Christos Bouras Eri Giannaka Thrasyvoulos Tsiatsos Introduction The inherent need of humans to communicate acted as the moving force for the formation, expansion and wide
More informationMobIGames: Mobile Interaction Games with Wireless Devices
MobIGames: Mobile Interaction Games with Wireless Devices Yi Wang 1, Shyam Kapadia 2, Bhaskar Krishnamachari 1,2 1 Department of Electrical Engineering 2 Department of Computer Science University of Southern
More informationSystematically Exploring the Design Space of Locationbased
Systematically Exploring the Design Space of Locationbased Games Peter Kiefer, Sebastian Matyas and Christoph Schlieder 1 1 Laboratory for Semantic Information Technologies Otto-Friedrich-University Bamberg
More informationTangible User Interfaces
Tangible User Interfaces Seminar Vernetzte Systeme Prof. Friedemann Mattern Von: Patrick Frigg Betreuer: Michael Rohs Outline Introduction ToolStone Motivation Design Interaction Techniques Taxonomy for
More informationHELPING THE DESIGN OF MIXED SYSTEMS
HELPING THE DESIGN OF MIXED SYSTEMS Céline Coutrix Grenoble Informatics Laboratory (LIG) University of Grenoble 1, France Abstract Several interaction paradigms are considered in pervasive computing environments.
More informationHAND-SHAPED INTERFACE FOR INTUITIVE HUMAN- ROBOT COMMUNICATION THROUGH HAPTIC MEDIA
HAND-SHAPED INTERFACE FOR INTUITIVE HUMAN- ROBOT COMMUNICATION THROUGH HAPTIC MEDIA RIKU HIKIJI AND SHUJI HASHIMOTO Department of Applied Physics, School of Science and Engineering, Waseda University 3-4-1
More informationBeyond Actuated Tangibles: Introducing Robots to Interactive Tabletops
Beyond Actuated Tangibles: Introducing Robots to Interactive Tabletops Sowmya Somanath Department of Computer Science, University of Calgary, Canada. ssomanat@ucalgary.ca Ehud Sharlin Department of Computer
More informationTangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Published in the Proceedings of CHI '97 Hiroshi Ishii and Brygg Ullmer MIT Media Laboratory Tangible Media Group 20 Ames Street,
More informationClassifying 3D Input Devices
IMGD 5100: Immersive HCI Classifying 3D Input Devices Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu But First Who are you? Name Interests
More informationCONTROLLING METHODS AND CHALLENGES OF ROBOTIC ARM
CONTROLLING METHODS AND CHALLENGES OF ROBOTIC ARM Aniket D. Kulkarni *1, Dr.Sayyad Ajij D. *2 *1(Student of E&C Department, MIT Aurangabad, India) *2(HOD of E&C department, MIT Aurangabad, India) aniket2212@gmail.com*1,
More informationin SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated
Two-Year Accelerated MASTER OF FINE ARTS in SCREENWRITING In the MFA program, staged readings of our students scripts are performed for an audience of guests and industry professionals. 46 LOCATION LOS
More informationMECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL
More informationShort Course on Computational Illumination
Short Course on Computational Illumination University of Tampere August 9/10, 2012 Matthew Turk Computer Science Department and Media Arts and Technology Program University of California, Santa Barbara
More informationDetermining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain
Technical Disclosure Commons Defensive Publications Series October 02, 2017 Determining Optimal Player Position, Distance, and Scale from a Point of Interest on a Terrain Adam Glazier Nadav Ashkenazi Matthew
More informationMULTI-LAYERED HYBRID ARCHITECTURE TO SOLVE COMPLEX TASKS OF AN AUTONOMOUS MOBILE ROBOT
MULTI-LAYERED HYBRID ARCHITECTURE TO SOLVE COMPLEX TASKS OF AN AUTONOMOUS MOBILE ROBOT F. TIECHE, C. FACCHINETTI and H. HUGLI Institute of Microtechnology, University of Neuchâtel, Rue de Tivoli 28, CH-2003
More informationExploring Passive Ambient Static Electric Field Sensing to Enhance Interaction Modalities Based on Body Motion and Activity
Exploring Passive Ambient Static Electric Field Sensing to Enhance Interaction Modalities Based on Body Motion and Activity Adiyan Mujibiya The University of Tokyo adiyan@acm.org http://lab.rekimoto.org/projects/mirage-exploring-interactionmodalities-using-off-body-static-electric-field-sensing/
More informationINFORMATION DECK 2018
INFORMATION DECK 2018 COMPANY MISSION VRee platform facilitates multi-user full body VR applications for: Gaming & esports Training & Simulation Design & Testing - Software development kit to create high
More informationMagic Touch A Simple. Object Location Tracking System Enabling the Development of. Physical-Virtual Artefacts in Office Environments
Magic Touch A Simple Object Location Tracking System Enabling the Development of Physical-Virtual Artefacts Thomas Pederson Department of Computing Science Umeå University Sweden http://www.cs.umu.se/~top
More informationRealistic Visual Environment for Immersive Projection Display System
Realistic Visual Environment for Immersive Projection Display System Hasup Lee Center for Education and Research of Symbiotic, Safe and Secure System Design Keio University Yokohama, Japan hasups@sdm.keio.ac.jp
More informationpreface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...
v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)
More informationUsing mobile devices to facilitate visitor interaction with the landscape: a student perspective
Using mobile devices to facilitate visitor interaction with the landscape: a student perspective Elizabeth FitzGerald and Gary Priestnall Institute of Educational Technology (OU) and the School of Geography,
More informationAugmented Reality And Ubiquitous Computing using HCI
Augmented Reality And Ubiquitous Computing using HCI Ashmit Kolli MS in Data Science Michigan Technological University CS5760 Topic Assignment 2 akolli@mtu.edu Abstract : Direct use of the hand as an input
More informationINTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT
INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT TAYSHENG JENG, CHIA-HSUN LEE, CHI CHEN, YU-PIN MA Department of Architecture, National Cheng Kung University No. 1, University Road,
More informationRemote Shoulder-to-shoulder Communication Enhancing Co-located Sensation
Remote Shoulder-to-shoulder Communication Enhancing Co-located Sensation Minghao Cai and Jiro Tanaka Graduate School of Information, Production and Systems Waseda University Kitakyushu, Japan Email: mhcai@toki.waseda.jp,
More informationMid-term report - Virtual reality and spatial mobility
Mid-term report - Virtual reality and spatial mobility Jarl Erik Cedergren & Stian Kongsvik October 10, 2017 The group members: - Jarl Erik Cedergren (jarlec@uio.no) - Stian Kongsvik (stiako@uio.no) 1
More informationPROJECT FINAL REPORT
PROJECT FINAL REPORT Grant Agreement number: 299408 Project acronym: MACAS Project title: Multi-Modal and Cognition-Aware Systems Funding Scheme: FP7-PEOPLE-2011-IEF Period covered: from 04/2012 to 01/2013
More informationMulti-Modal User Interaction
Multi-Modal User Interaction Lecture 4: Multiple Modalities Zheng-Hua Tan Department of Electronic Systems Aalborg University, Denmark zt@es.aau.dk MMUI, IV, Zheng-Hua Tan 1 Outline Multimodal interface
More informationVIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa
VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF
More informationGLOSSARY for National Core Arts: Media Arts STANDARDS
GLOSSARY for National Core Arts: Media Arts STANDARDS Attention Principle of directing perception through sensory and conceptual impact Balance Principle of the equitable and/or dynamic distribution of
More informationSPIDERMAN VR. Adam Elgressy and Dmitry Vlasenko
SPIDERMAN VR Adam Elgressy and Dmitry Vlasenko Supervisors: Boaz Sternfeld and Yaron Honen Submission Date: 09/01/2019 Contents Who We Are:... 2 Abstract:... 2 Previous Work:... 3 Tangent Systems & Development
More informationMulti-User Interaction in Virtual Audio Spaces
Multi-User Interaction in Virtual Audio Spaces Florian Heller flo@cs.rwth-aachen.de Thomas Knott thomas.knott@rwth-aachen.de Malte Weiss weiss@cs.rwth-aachen.de Jan Borchers borchers@cs.rwth-aachen.de
More informationA Brief Survey of HCI Technology. Lecture #3
A Brief Survey of HCI Technology Lecture #3 Agenda Evolution of HCI Technology Computer side Human side Scope of HCI 2 HCI: Historical Perspective Primitive age Charles Babbage s computer Punch card Command
More information10/18/2010. Focus. Information technology landscape
Emerging Tools to Enable Construction Engineering Construction Engineering Conference: Opportunity and Vision for Education, Practice, and Research Blacksburg, VA October 1, 2010 A. B. Cleveland, Jr. Senior
More informationGesture Identification Using Sensors Future of Interaction with Smart Phones Mr. Pratik Parmar 1 1 Department of Computer engineering, CTIDS
Gesture Identification Using Sensors Future of Interaction with Smart Phones Mr. Pratik Parmar 1 1 Department of Computer engineering, CTIDS Abstract Over the years from entertainment to gaming market,
More informationIndoor Positioning with a WLAN Access Point List on a Mobile Device
Indoor Positioning with a WLAN Access Point List on a Mobile Device Marion Hermersdorf, Nokia Research Center Helsinki, Finland Abstract This paper presents indoor positioning results based on the 802.11
More informationAugmented and mixed reality (AR & MR)
Augmented and mixed reality (AR & MR) Doug Bowman CS 5754 Based on original lecture notes by Ivan Poupyrev AR/MR example (C) 2008 Doug Bowman, Virginia Tech 2 Definitions Augmented reality: Refers to a
More informationA Survey of Mobile Augmentation for Mobile Augmented Reality System
A Survey of Mobile Augmentation for Mobile Augmented Reality System Mr.A.T.Vasaya 1, Mr.A.S.Gohil 2 1 PG Student, C.U.Shah College of Engineering and Technology, Gujarat, India 2 Asst.Proffesor, Sir Bhavsinhji
More informationA SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY
Volume 117 No. 22 2017, 209-213 ISSN: 1311-8080 (printed version); ISSN: 1314-3395 (on-line version) url: http://www.ijpam.eu ijpam.eu A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY Mrs.S.Hemamalini
More informationA Multimodal Locomotion User Interface for Immersive Geospatial Information Systems
F. Steinicke, G. Bruder, H. Frenz 289 A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems Frank Steinicke 1, Gerd Bruder 1, Harald Frenz 2 1 Institute of Computer Science,
More informationUser Experience of Physical-Digital Object Systems: Implications for Representation and Infrastructure
User Experience of Physical-Digital Object Systems: Implications for Representation and Infrastructure Les Nelson, Elizabeth F. Churchill PARC 3333 Coyote Hill Rd. Palo Alto, CA 94304 USA {Les.Nelson,Elizabeth.Churchill}@parc.com
More informationMy project is based on How museum installations could be combined with gesture technologies to make them more interactive.
Project Summary My project is based on How museum installations could be combined with gesture technologies to make them more interactive. Research Topics Interactive gesture technology. How it has developed.
More informationDigital Media & Computer Games 3/24/09. Digital Media & Games
Digital Media & Games David Cairns 1 Digital Media Use of media in a digital format allows us to manipulate and transmit it relatively easily since it is in a format a computer understands Modern desktop
More informationVirtual Reality Applications in the Cultural Heritage Sector
Virtual Reality Applications in the Cultural Heritage Sector WG2.7 Entertainment and Culture Department of Information Technology, The Poznan University of Economics, Poland walczak@kti.ae.poznan.pl European
More informationELG 5121/CSI 7631 Fall Projects Overview. Projects List
ELG 5121/CSI 7631 Fall 2009 Projects Overview Projects List X-Reality Affective Computing Brain-Computer Interaction Ambient Intelligence Web 3.0 Biometrics: Identity Verification in a Networked World
More informationNUI. Research Topic. Research Topic. Multi-touch TANGIBLE INTERACTION DESIGN ON MULTI-TOUCH DISPLAY. Tangible User Interface + Multi-touch
1 2 Research Topic TANGIBLE INTERACTION DESIGN ON MULTI-TOUCH DISPLAY Human-Computer Interaction / Natural User Interface Neng-Hao (Jones) Yu, Assistant Professor Department of Computer Science National
More informationInvestigating Phicon Feedback in Non- Visual Tangible User Interfaces
Investigating Phicon Feedback in Non- Visual Tangible User Interfaces David McGookin and Stephen Brewster Glasgow Interactive Systems Group School of Computing Science University of Glasgow Glasgow, G12
More informationVirtual Object Manipulation using a Mobile Phone
Virtual Object Manipulation using a Mobile Phone Anders Henrysson 1, Mark Billinghurst 2 and Mark Ollila 1 1 NVIS, Linköping University, Sweden {andhe,marol}@itn.liu.se 2 HIT Lab NZ, University of Canterbury,
More informationSGD Simulation & Game Development Course Information
SGD Simulation & Game Development Course Information SGD-111_2006SP Introduction to SGD SGD-111 CIS Course ID S21240 This course provides students with an introduction to simulation and game development.
More information3D Virtual Training Systems Architecture
3D Virtual Training Systems Architecture January 21-24, 2018 ISO/IEC JTC 1/SC 24/WG 9 & Web3D Meetings Seoul, Korea Myeong Won Lee (U. of Suwon) Virtual Training Systems Definition Training systems using
More informationMRT: Mixed-Reality Tabletop
MRT: Mixed-Reality Tabletop Students: Dan Bekins, Jonathan Deutsch, Matthew Garrett, Scott Yost PIs: Daniel Aliaga, Dongyan Xu August 2004 Goals Create a common locus for virtual interaction without having
More informationA Hybrid Immersive / Non-Immersive
A Hybrid Immersive / Non-Immersive Virtual Environment Workstation N96-057 Department of the Navy Report Number 97268 Awz~POved *om prwihc?e1oaa Submitted by: Fakespace, Inc. 241 Polaris Ave. Mountain
More informationPinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data
Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Hrvoje Benko Microsoft Research One Microsoft Way Redmond, WA 98052 USA benko@microsoft.com Andrew D. Wilson Microsoft
More informationPostprint. This is the accepted version of a paper presented at INTERACT'07. Citation for the original published paper:
http://www.diva-portal.org Postprint This is the accepted version of a paper presented at INTERACT'07. Citation for the original published paper: Desurvire, H., Jegers, K., Wiberg, C. (2007) Evaluating
More informationDesign of a Remote-Cockpit for small Aerospace Vehicles
Design of a Remote-Cockpit for small Aerospace Vehicles Muhammad Faisal, Atheel Redah, Sergio Montenegro Universität Würzburg Informatik VIII, Josef-Martin Weg 52, 97074 Würzburg, Germany Phone: +49 30
More informationFrom Room Instrumentation to Device Instrumentation: Assessing an Inertial Measurement Unit for Spatial Awareness
From Room Instrumentation to Device Instrumentation: Assessing an Inertial Measurement Unit for Spatial Awareness Alaa Azazi, Teddy Seyed, Frank Maurer University of Calgary, Department of Computer Science
More informationOcclusion-Aware Menu Design for Digital Tabletops
Occlusion-Aware Menu Design for Digital Tabletops Peter Brandl peter.brandl@fh-hagenberg.at Jakob Leitner jakob.leitner@fh-hagenberg.at Thomas Seifried thomas.seifried@fh-hagenberg.at Michael Haller michael.haller@fh-hagenberg.at
More informationOmni-Directional Catadioptric Acquisition System
Technical Disclosure Commons Defensive Publications Series December 18, 2017 Omni-Directional Catadioptric Acquisition System Andreas Nowatzyk Andrew I. Russell Follow this and additional works at: http://www.tdcommons.org/dpubs_series
More informationVirtual- and Augmented Reality in Education Intel Webinar. Hannes Kaufmann
Virtual- and Augmented Reality in Education Intel Webinar Hannes Kaufmann Associate Professor Institute of Software Technology and Interactive Systems Vienna University of Technology kaufmann@ims.tuwien.ac.at
More informationDESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY
DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY 1 RAJU RATHOD, 2 GEORGE PHILIP.C, 3 VIJAY KUMAR B.P 1,2,3 MSRIT Bangalore Abstract- To ensure the best place, position,
More informationSound and Movement Visualization in the AR-Jazz Scenario
Sound and Movement Visualization in the AR-Jazz Scenario Cristina Portalés and Carlos D. Perales Universidad Politécnica de Valencia, Camino de Vera, s/n. 46022 Valencia, Spain criporri@upvnet.upv.es,
More informationimmersive visualization workflow
5 essential benefits of a BIM to immersive visualization workflow EBOOK 1 Building Information Modeling (BIM) has transformed the way architects design buildings. Information-rich 3D models allow architects
More informationScrollPad: Tangible Scrolling With Mobile Devices
ScrollPad: Tangible Scrolling With Mobile Devices Daniel Fällman a, Andreas Lund b, Mikael Wiberg b a Interactive Institute, Tools for Creativity Studio, Tvistev. 47, SE-90719, Umeå, Sweden b Interaction
More informationAuthoring & Delivering MR Experiences
Authoring & Delivering MR Experiences Matthew O Connor 1,3 and Charles E. Hughes 1,2,3 1 School of Computer Science 2 School of Film and Digital Media 3 Media Convergence Laboratory, IST University of
More informationHUMAN COMPUTER INTERFACE
HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the
More informationDynamic Knobs: Shape Change as a Means of Interaction on a Mobile Phone
Dynamic Knobs: Shape Change as a Means of Interaction on a Mobile Phone Fabian Hemmert Deutsche Telekom Laboratories Ernst-Reuter-Platz 7 10587 Berlin, Germany mail@fabianhemmert.de Gesche Joost Deutsche
More informationImmersive Visualization and Collaboration with LS-PrePost-VR and LS-PrePost-Remote
8 th International LS-DYNA Users Conference Visualization Immersive Visualization and Collaboration with LS-PrePost-VR and LS-PrePost-Remote Todd J. Furlong Principal Engineer - Graphics and Visualization
More informationClassifying 3D Input Devices
IMGD 5100: Immersive HCI Classifying 3D Input Devices Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Motivation The mouse and keyboard
More informationEnd-User Programming of Ubicomp in the Home. Nicolai Marquardt Domestic Computing University of Calgary
? End-User Programming of Ubicomp in the Home Nicolai Marquardt 701.81 Domestic Computing University of Calgary Outline Introduction and Motivation End-User Programming Strategies Programming Ubicomp in
More informationDynamic Platform for Virtual Reality Applications
Dynamic Platform for Virtual Reality Applications Jérémy Plouzeau, Jean-Rémy Chardonnet, Frédéric Mérienne To cite this version: Jérémy Plouzeau, Jean-Rémy Chardonnet, Frédéric Mérienne. Dynamic Platform
More informationJager UAVs to Locate GPS Interference
JIFX 16-1 2-6 November 2015 Camp Roberts, CA Jager UAVs to Locate GPS Interference Stanford GPS Research Laboratory and the Stanford Intelligent Systems Lab Principal Investigator: Sherman Lo, PhD Area
More informationHEAD. Advanced Filters Module (Code 5019) Overview. Features. Module with various filter tools for sound design
HEAD Ebertstraße 30a 52134 Herzogenrath Tel.: +49 2407 577-0 Fax: +49 2407 577-99 email: info@head-acoustics.de Web: www.head-acoustics.de ASM 19 Data Datenblatt Sheet Advanced Filters Module (Code 5019)
More informationAnalysing Different Approaches to Remote Interaction Applicable in Computer Assisted Education
47 Analysing Different Approaches to Remote Interaction Applicable in Computer Assisted Education Alena Kovarova Abstract: Interaction takes an important role in education. When it is remote, it can bring
More informationrainbottles: gathering raindrops of data from the cloud
rainbottles: gathering raindrops of data from the cloud Jinha Lee MIT Media Laboratory 75 Amherst St. Cambridge, MA 02142 USA jinhalee@media.mit.edu Mason Tang MIT CSAIL 77 Massachusetts Ave. Cambridge,
More informationIndustrial Use of Mixed Reality in VRVis Projects
Industrial Use of Mixed Reality in VRVis Projects Werner Purgathofer, Clemens Arth, Dieter Schmalstieg VRVis Zentrum für Virtual Reality und Visualisierung Forschungs-GmbH and TU Wien and TU Graz Some
More informationUsing Mixed Reality as a Simulation Tool in Urban Planning Project for Sustainable Development
Journal of Civil Engineering and Architecture 9 (2015) 830-835 doi: 10.17265/1934-7359/2015.07.009 D DAVID PUBLISHING Using Mixed Reality as a Simulation Tool in Urban Planning Project Hisham El-Shimy
More informationVR4D: An Immersive and Collaborative Experience to Improve the Interior Design Process
VR4D: An Immersive and Collaborative Experience to Improve the Interior Design Process Amine Chellali, Frederic Jourdan, Cédric Dumas To cite this version: Amine Chellali, Frederic Jourdan, Cédric Dumas.
More information