Making Virtual Reality a Reality. Surviving the hype cycle to achieve real societal benefit.

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1 Making Virtual Reality a Reality Surviving the hype cycle to achieve real societal benefit.

2 Game Changer? Fad?

3 A Timeline of VR

4 A Timeline of VR View-Master 3D Stereoscopic viewer

5 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display (HMD)

6 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display VTOL by Virtuality

7 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display VTOL by Virtuality Forte VFX1 260 x 230 LCD display 256 colours Required computer with 16MHz 386 processor running MS-DOS 5

8 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display (HMD) VTOL by Virtuality Forte VFX Nintendo Virtual Boy

9 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display VTOL by Virtuality Forte VFX Nintendo Virtual Boy Oculus Rift released DK1 Palmer Luckey. 20 years old in 2012.

10 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display VTOL by Virtuality Forte VFX Nintendo Virtual Boy Oculus Rift released DK Facebook buys Oculus for US$3 billion

11 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display VTOL by Virtuality Forte VFX Nintendo Virtual Boy Oculus Rift released DK Facebook buys Oculus for US$2 billion Google Cardboard brings VR to the masses Modern Day ViewMaster - with Video

12 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display VTOL by Virtuality Forte VFX Nintendo Virtual Boy Oculus Rift released DK Facebook buys Oculus for US$2 billion Google Cardboard brings VR to the masses Oculus Gear released Phone used for processing and display.

13 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display (HMD) VTOL by Virtuality Forte VFX Nintendo Virtual Boy Oculus Rift released DK Facebook buys Oculus for US$2 billion Google Cardboard brings VR to the masses Oculus Gear released Oculus & HTC Vive consumer headset products released 1080 x 1200 OLED display Millions of colours Requires computer with 3.2 GHz processor (200x faster than VFX1)

14 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display (HMD) VTOL by Virtuality Forte VFX Nintendo Virtual Boy Oculus Rift released DK Facebook buys Oculus for US$2 billion Google Cardboard brings VR to the masses Oculus Gear released Oculus / Vive consumer headset products released Oculus Go standalone headset released 1280 x 1440 display Fully self-contained 3DOF

15 A Timeline of VR View-Master 3D Stereoscopic viewer Evans & Sutherland create first head-mounted display (HMD) VTOL by Virtuality Forte VFX Nintendo Virtual Boy Oculus Rift released DK Facebook buys Oculus for US$2 billion Google Cardboard brings VR to the masses Oculus Gear released Oculus / Vive consumer headset products released Oculus Go standalone headset released Oculus Santa Cruz 1440 x 1600 display Fully self-contained 6DOF via inside-out tracking

16 Our mission is to give people the power to experience anything. Even if you don t have the ability to travel somewhere, or to be with someone in person, the goal is to help build a medium that will give you the ability to do all of these things you might not otherwise be able to do. - Mark Zuckerberg

17 Principles of VR Presence How the user feels Immersion What the system does Agency What the user does Reactiveness How the system responds

18 Principles of VR - Advanced Presence How the user responds Immersion What the system does What the user: sees thinks touches feels Agency What the user does Reactiveness How the system responds

19 Principles of VR - Advanced + Presence How the user feels Immersion What the system does Agency What the user does Reactiveness How the system responds data

20 Current Therapeutic Applications of VR

21 Current Therapeutic Applications of VR Phobias and PTSD

22 Current Therapeutic Applications of VR Phobias and PTSD Depression and anxiety

23 Current Therapeutic Applications of VR Phobias and PTSD Depression and anxiety Eating disorders / body dysmorphia

24 Current Therapeutic Applications of VR Phobias and PTSD Depression and anxiety Eating disorders / body dysmorphia Acrophobia

25 Current Therapeutic Applications of VR Phobias and PTSD Depression and anxiety Eating disorders / body dysmorphia Acrophobia Remobilisation

26 Current Therapeutic Applications of VR Phobias and PTSD Depression and anxiety Eating disorders / body dysmorphia Acrophobia Remobilisation Rehabilitation

27 Current Therapeutic Applications of VR Phobias and PTSD Depression and anxiety Eating disorders / body dysmorphia Acrophobia Remobilisation Rehabilitation Chronic Pain

28 Current Therapeutic Applications of VR Phobias and PTSD Depression and anxiety Eating disorders / body dysmorphia Acrophobia Remobilisation Rehabilitation Chronic Pain Social isolation

29 Current Therapeutic Applications of VR Phobias and PTSD Depression and anxiety Eating disorders / body dysmorphia Acrophobia Remobilisation Rehabilitation Chronic Pain Social isolation Dementia Reminiscence Therapy Mood calming Carer respite

30 Current Therapeutic Applications of VR Phobias and PTSD Depression and anxiety Eating disorders / body dysmorphia Acrophobia Remobilisation Rehabilitation Chronic Pain Social isolation Dementia Lot of promise, Emerging clinical evidence

31 Navigating the hype cycle Expect a wave of VR salesmen What is novelty, what is real? Tech-led vs needs driven (push vs pull) How to pick the winners? Where to invest? When to invest?

32 A return to First Principles Positive ageing is Being younger for longer Hierarchy of Needs (Maslow)

33 Occupation as Therapy Personalised Activities

34 Occupation as Therapy Bucket List

35 Occupation as Therapy Reminiscence Therapy

36 Social Connection The Virtual Tour Bus

37 VR Technology Trends

38 VR Technology Trends YouTube VR Facial Tracking Full Body Tracking Avatars Physical World Mapping Locomotion Brain Interface Controllers & Haptics

39 VR Technology Trends YouTube VR Facial Tracking Eye tracking for content control, analytics and foveated rendering.

40 VR Technology Trends YouTube VR Facial Tracking Full Body Tracking Sub-millimetre precision. Real time rendering. Movement magnification. Diagnostics and content control.

41 VR Technology Trends YouTube VR Facial Tracking Full Body Tracking Avatars Realtime avatar rendering for social communications, content control, diagnostics.

42 VR Technology Trends YouTube VR Facial Tracking Full Body Tracking Avatars Physical World Mapping Alternative to AR. Create representations of real physical objects in a virtual environment.

43 VR Technology Trends YouTube VR Facial Tracking Full Body Tracking Avatars Physical World Mapping Locomotion Expansive exercise in a confined environment. Content control. Diagnostics.

44 VR Technology Trends YouTube VR Facial Tracking Full Body Tracking Avatars Physical World Mapping Locomotion Brain Interface EEG for realtime feedback and content control

45 VR Technology Trends Haptic gloves and suits YouTube VR Facial Tracking Full Body Tracking Avatars Physical World Mapping Locomotion Brain Interface Controllers & Haptics Touch, texture, temperature, pressure, motion capture, biometrics. Sub-millimeter positional tracking precision

46 The BIG VR Trends Virtual Reality (VR) becomes Extended Reality (XR) Processing Power + Display Quality = Photorealism The Disappearing Interface Data-driven content Social Connection

47 The BIG VR Trends Virtual Reality (VR) becomes Extended Reality (XR) Processing Power + Display Quality = Photorealism The Disappearing Interface Data-driven content Social Connection

48 If you assume any improvement at all, games will be indistinguishable from reality Elon Musk

49 Steve Pretzel

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