Introduction to Tangible Interaction. Prof. Sergi Jordà

Size: px
Start display at page:

Download "Introduction to Tangible Interaction. Prof. Sergi Jordà"

Transcription

1 Introduction to Tangible Interaction Prof. Sergi Jordà

2 Index Part Part Part Part Part I: II: III: IV: V: Defining TI & TUIs Thinking about TUIs Multitouch devices Tabletop devices Exploring and designing TUIs

3 Part I: Defining TUIs Defining Tangible Interaction Extending the Model-View-Controller Historical examples TI vs. AR

4 Tangible Interaction and Direct Manipulation Tangible interaction as an extension of Direct Manipulation (Shneiderman 83). Direct manipulation: HCI style that allow users to directly manipulate objects presented to them, using actions that (loosely) correspond to the physical world, assuming that realworld metaphors (e.g. desktop) for objects and actions, can make interfaces easier to learn and use. DM is closely associated with WIMP/GUI interfaces. WIMP/GUI [always] incorporate DM concepts, however DM does not imply the use of [w]indows DM can be more than [g]raphical (e.g. tactile control & feedback; sonic control & feedback vs. just visual feedback in GUIs)

5 Tangible Interaction? Mice and most alternative pointing devices are controlled with the hands Thus, they re tangible! So what s so novel about tangible interaction?!?

6 Definitions A Tangible User Interface (TUI) is a physical representation of digital information that one is able to touch in order to manipulate the digital data TUIs are UIs that augment the real physical world by coupling digital information to everyday physical objects and environments (Ishii & Ullmer 1997) (Ishii & Ullmer 97) is THE seminal tangibles paper, although it builds from ideas and concepts of (Fitzmaurice, Ishii & Buxton 95) and others

7 Tangible Interaction In TI, the paradigm is that of manipulating directly information, and not to use a controller to manipulate a display In TI, input and output tend to be strongly coupled This is why the Abacus is a reference often mentioned (e.g. Ishii, 97)

8 Ok with the abacus. but what about that? every speaker is also a microphone! (and vice versa) (Buxton 2005)

9 The traditional Model-View-Controller Control (up) is completely separated from Representation (down)

10 The Model-Control-Representation(p+d) suits better the TI paradigm

11 Not exactly TUIs. So what/how is a TUI!?

12 A precursor: The marble answering machine (Bishop 92, Royal College of Art, Interaction Design)

13 Wacom prototype (Fukuzaki 1993) Probably one of the first tabletop interfaces that were more than mere horizontal multitouch boards (although not credited by Ishii, this works was, according to Buxton, the originator of the BuxtonFitzmaurice-Ishii trend on TI)

14 A pioneer: Bricks (Fitzmaurice, Ishii & Buxton 1995) Bricks, introduces the concept of Graspable User Interfaces and explores two-hand interaction by means of bricks that can be coupled or attached to virtual object It works on the Active Desk, a desktop surface with rear projection, modelled after a drafting table (e.g. 30 degree angle)

15 Urban Planning (Underkoffler 1999)

16 TUI vs. AR There are also intersections between Tangible Interaction and Augmented Reality, since they both combine physical and virtual In AR, the focus is on how the virtual augments/adds up to the real In TI, the focus is on how the real allows us to better manipulate information (which tends to be virtual) Still, the frontiers, are not always clear: Golan Levin & Zach Lieberman, Manual Input Sessions YouTube demo, explanation (AR? TI?)

17 [Annex] Some augmented Reality YT Video Links From VR to AR (~2000) Paris + Phantom (AR version of the Cave) AR Indoor with fiducials Gizmondo Augmented Reality Game Total Immersion - Demo 2007 More fiducials / general tutorial Augmented Reality Encyclopedia (augmented books) AR Indoor with no fiducials logitech orbit cam (indoor, face recognition) Physics and Augmented Reality - Part 2 (indoor, surface recognition) de Pong Game I - Art Rock festival 2006 ( indoor -delimited-, contour recognition) AR with mobiles Arcade Reality (mobile) (outdoor, no recognition) Invisible Train (indoor, yes recognition) AR outdoor Augmented Reality GPS Tour Beyond Tomorrow (outdoor, GPS tour) ARQuake (2) Not interactive / using projectors Art: The Augmented Sculpture Project

18 Part II: Thinking about TUIs Expanding definitions Embodiment & metaphors Tokens & Containers

19 Extending the TUI concept / embodyment Several authors prefer a wider definition (than Ishii s) e.g. (Fishkin 2004) proposes a 2D taxonomy (embodiment & metaphor) that helps to determine the tangibility of a system (it increases with both attributes) Embodiment: How closely tied is the input focus to the output focus? To what extent does the user think of the states of the system as being inside the object they are manipulating? (in full embodiment, input and output devices coincide)

20 TUIs & Metaphors (1) We know the importance of metaphor in orthodox wimp interaction. Why is metaphor particularly appropriate for TUIs? (Fishkin 04) If an interface is made physically tangible, a whole realm of afforded metaphors becomes available: shape, size, color, weight, smell, texture of objects How does that apply-evaluate with TUIs? How analogous are the system effect of a user action and the real-world effect of similar actions?

21 TUIs & Metaphors (2) (Fishkin 04) distinguishes several types of metaphors for TUIs Metaphor of noun, appeal to the shape and physical properties of an object (e.g. Windows/desktop, buildings-objects in URP) Metaphor of verb, appeals to motion and actions on an object (e.g. moving a building-object in URP, shaking in order to ) Both (noun+verb) examples: dropping into the wastebasket (in GUIs) opening the bottle in Music Bottles URP (in TUIs) Full, means no analogy is needed, because virtual & physical systems seem to fully coincide (IO Brush)

22 Taxonomies: nouns & verbs, tools & containers Underkoffler & Ishii (1999) also propose to classify objects as nouns or verbs, depending whether they are more associated with data or with actions e.g. in URP, the buildings would be nouns, where the clock is more related to a verb, since its use is for setting the clock thus moving the sun (Holmquist et al. 99) and (Ulmer 2002) distinguish between 3 types of TUI artifacts: tools, tokens & containers Containers behave as if they contained the information (according to Fishkin they tend to be very embodied, because the data is considered to be within the object) Tools manipulate information (their metaphors are more verby) (cfg. The toolbox in ActiveDesk)

23 an informal TUI saga Some names have already appeared several times in this talk Buxton (Univ. Toronto) Underkoffler (Toronto/MIT/Hollywood) Ishii (MIT MediaLab) Ulmer Patten

24 From (Fitzmaurice, Ishii & Buxton 1995) In general, the Graspable UI design philosophy has several advantages: It encourages two handed interactions; shifts to more specialized, context sensitive input devices; allows for more parallel input specification by the user, thereby improving the expressiveness or the communication capacity with the computer; leverages off of our well developed, everyday skills of prehensile behaviors for physical object manipulations; externalizes traditionally internal computer representations; facilitates interactions by making interface elements more "direct" and more "manipulable" by using physical artifacts; takes advantage of our keen spatial reasoning skills; offers a space multiplex design with a one to one mapping between control and controller; and finally, affords multi-person, collaborative use.

25 Recapitulation: some TI Control Consequences The affordances of physical objects are richer than what virtual handles afford through conventional direct manipulation techniques In TI, control tends to be spatially multiplexed In TI, actions tend to be less constrained in time and in order (than with GUIs): anything can happen at anytime, anywhere, and simultaneously TUIs allow thus multidimensional control and two-hand interaction TUIs are thus ideal for collaborative work, as more than one person is able to manipulate the data TUIs are often associated with (but should not be restricted to) multitouch control and devices

26 Part III : Multitouch Definitions Brief history (Myron Krueger & more) Examples Standards (de facto) & clichés

27 Apple did not invent multi-touch!! (neither did Microsoft!)

28 Discrete multitouch?! Plus a mouse and a QWERTY keyboard, or a MIDI keyboard and a pedal Many devices (or combination of them) already allow multi-hand (multi-feet!) interaction

29 Multitouch / Multiuser (Diamond Touch) It s not the same to have 2 (or more) cursors than to do things with several fingers / both hands Yet sometimes, having 2 (or more) cursors is what we wanted (e.g. because there are 2 users) Diamond Touch (from Mitsubishi, 2001) is the only system that distinguishes between dif. users

30 Multiuser Devices / Size Matters (Buxton 2008) claims that the shift from the slate (~9 x 12 cm) to the blackboard in classrooms ca. 1850s could still arguably be the latest biggest change in education methods Yet, they both only differ in size, since they share exactly the same technology a slate and a blackboard

31 Points vs. Gestures and more Myron Krueger s Video Desk (1983) Although not sensing directly touch, Krueger s VideoDesk (1983) set the direction for the no-mice, no-gloves, no-glasses rich, free and two-hands interaction

32 [insert 1] Myron Krueger VideoPlace ( ) VideoDesk (left) comes from Krueger s earlier work VideoPlace which predates all the now so common silhouette or shadowinteraction (right) lately popularized by Sony s Eyetoy

33 [insert 2] Myron Krueger VideoPlace+VideoDesk Krueger also combined both models, creating novel telepresence environments

34 Krueger s links and bibliography Krueger, Wikipedia Krueger, Myron, W. (1983). Artificial Reality. Reading, MA: Addison-Wesley. Krueger, Myron, W. (1991). Artificial Reality II. Reading, MA: Addison-Wesley. Krueger, Myron, W., Gionfriddo, Thomas., & Hinrichsen, Katrin (1985). VIDEOPLACE - An Artificial Reality, Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 85),

35 Some multitouch research & implementations (80s-90s) 1984: Multi-Touch Screen (Bell Labs, Murray Hill NJ) 1985: Multi-Touch Tablet (Input Research Group, University of Toronto) : Bimanual Research (Alias Wavefront Toronto) ( demo video) 1995/97: Active Desk (Input Research Group / Ontario Telepresence Project, University of Toronto) (right pict.)

36 (Fitzmaurice, Ishii & Buxton 1995) Study two-hand control in many (non digital) tasks and export the conclusions to TUI

37 The multitouch vogue ( ) Jazz Mutant s Lemur (2004) (pics below) Jeff Han (NYU) The video that triggered the multitouch hype (2006) Video demo 2, conference video Read more, B.Buxton on Multitouch

38 Multi vs. Single touch selection From screens to tables In trad. GUIs and WIMP, selection is unique at every instant (selection N selection N-1 is unselected) Multiple selection seems related to temporary (or permanent) attachment: a selection could be made persistent without having to be kept physically connected This is where objects, and thus flat surfaces, appear There are other benefits from using objects instead of naked hands and fingers Tactile feedback is essential; it provides a way of safeguarding user intent. The bricks supply tactile confirmation and serve as a visual interaction residue Hand gestures lack very natural delimiters for starting and stopping points. This makes it difficult to segment commands and introduces lexical pragmatics. In contrast, the affordances of touching and releasing a brick serve as very natural start and stop points

39 Part IV : Tabletop (Orientation matters) History, examples, technologies Standards (de facto) & clichés

40 Tabletop Interfaces are promising Represent a natural medium for work, discussion, fun Promote user collaboration Allow two-hand manipulation and infinite simultaneous pointers Provide ample room for organising objects Physical objects can be more than just input devices, they can combine control and representation, maximizing bandwidth and minimizing indirection

41 Tabletop Interfaces are fashionable Specially since Microsoft announced (29th May 2007) the imminent production of the Surface, and Apple the IPhone but Mitsubishi, Panasonic, Philips, Samsung, Sony have shown their own interactive table prototypes for at least two years

42 Wacom prototype (Fukuzaki 1993) Probably one of the first tabletop interfaces that were more than mere horizontal multitouch boards (although not credited by Ishii, this works was, according to Buxton, the originator of the BuxtonFitzmaurice-Ishii trend on TI)

43 The SenseTable / the Audiopad (Patten 2001)

44 Diamond Touch (2001)

45 Microsoft s Surface ( ) The beggining: PlayAnywhere (Wilson 2005) Video The Surface official site The Official video demo The official video parody

46

47 Tabletop Interfaces are boring? Why do so many prototypes still rely on zooming on Google Maps or arranging photo collections? Myron Krueger`s Videodesk 1987

48 Part IV: Designing & Experimenting with TUIs TUIs: Control & Properties TUIs & board-games More examples TUIs pros & cons

49 TUIs Pros Control and interaction tends to be more natural (ideally, technology becomes transparent ) Favors exploration Can deal well with simple specific problems Phy. Objects are persistent TUIs Cons More physical controllers are needed Scalability problems (limited interaction size and limited objects/actions) limits available complexities Phy. Objects are persistent Difficult to create abstract/generic interfaces Diff. to store/retrieve states

50 Some TUI properties Persistence Connectivity Explorability Real-time interaction

51 (Appendix) Persistent and unmovable? The Actuated Workbench (Pangaro, DaynesAminzade, Ishii 2000) James Patten s Pico Webpage & YouTube Video

52 Generic vs. particular solutions TUIs and Games Tokens have been traditionally used in games Tokens in games tend not to be generic Boards in games tend not to be generic Board games is a good area to seek for inspiration, perhaps better that traditional WIMP interaction

53 Inspirations

54 Games: examples and discussion Chess Monopoly Poker

55 Conclusion / Some Prophecies It took more than 25 years for the mouse to become ubiquitous (between Engelbart and Windows 3.1) multitouch technologies have still some time left ;) New technologies will soon allow flat screens to be bi-directional prototypes already exist (see video after 4 30 ), in which each pixel is sensitive, like screen+scanner) tabletops will become cheap and portable Everything is best for something and worst for something else (Buxton) TI will not be THE mice-predator

56 Bibliography Fitzmaurice G, Ishii H, Buxton W (1995) Bricks: laying the foundations for graspable user interfaces. In: Proceedings of the CHI 95 conference on human factors in computing systems, Denver, Colorado, May 1995, pp Fukuzaki, Y. (1993) Electronic Pen According to the BTRON Guideline and its Background, Tronware, Vol. 4, Personal Media Publishers, Japan, pp (in Japanese). Ishii H, Ullmer B (1997) Tangible bits: towards seamless interfaces between people, bits, and atoms. In: Proceedings of the CHI 97 conference on human factors in computing systems, Atlanta, Georgia, March 1997, pp

Midterm project proposal due next Tue Sept 23 Group forming, and Midterm project and Final project Brainstorming sessions

Midterm project proposal due next Tue Sept 23 Group forming, and Midterm project and Final project Brainstorming sessions Announcements Midterm project proposal due next Tue Sept 23 Group forming, and Midterm project and Final project Brainstorming sessions Tuesday Sep 16th, 2-3pm at Room 107 South Hall Wednesday Sep 17th,

More information

mixed reality mixed reality & (tactile and) tangible interaction (tactile and) tangible interaction class housekeeping about me

mixed reality mixed reality & (tactile and) tangible interaction (tactile and) tangible interaction class housekeeping about me Mixed Reality Tangible Interaction mixed reality (tactile and) mixed reality (tactile and) Jean-Marc Vezien Jean-Marc Vezien about me Assistant prof in Paris-Sud and co-head of masters contact: anastasia.bezerianos@lri.fr

More information

Tangible User Interfaces

Tangible User Interfaces Tangible User Interfaces Seminar Vernetzte Systeme Prof. Friedemann Mattern Von: Patrick Frigg Betreuer: Michael Rohs Outline Introduction ToolStone Motivation Design Interaction Techniques Taxonomy for

More information

LCC 3710 Principles of Interaction Design. Readings. Tangible Interfaces. Research Motivation. Tangible Interaction Model.

LCC 3710 Principles of Interaction Design. Readings. Tangible Interfaces. Research Motivation. Tangible Interaction Model. LCC 3710 Principles of Interaction Design Readings Ishii, H., Ullmer, B. (1997). "Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms" in Proceedings of CHI '97, ACM Press. Ullmer,

More information

Prototyping of Interactive Surfaces

Prototyping of Interactive Surfaces LFE Medieninformatik Anna Tuchina Prototyping of Interactive Surfaces For mixed Physical and Graphical Interactions Medieninformatik Hauptseminar Wintersemester 2009/2010 Prototyping Anna Tuchina - 23.02.2009

More information

Advanced User Interfaces: Topics in Human-Computer Interaction

Advanced User Interfaces: Topics in Human-Computer Interaction Computer Science 425 Advanced User Interfaces: Topics in Human-Computer Interaction Week 04: Disappearing Computers 90s-00s of Human-Computer Interaction Research Prof. Roel Vertegaal, PhD Week 8: Plan

More information

NUI. Research Topic. Research Topic. Multi-touch TANGIBLE INTERACTION DESIGN ON MULTI-TOUCH DISPLAY. Tangible User Interface + Multi-touch

NUI. Research Topic. Research Topic. Multi-touch TANGIBLE INTERACTION DESIGN ON MULTI-TOUCH DISPLAY. Tangible User Interface + Multi-touch 1 2 Research Topic TANGIBLE INTERACTION DESIGN ON MULTI-TOUCH DISPLAY Human-Computer Interaction / Natural User Interface Neng-Hao (Jones) Yu, Assistant Professor Department of Computer Science National

More information

Interaction Design. Chapter 9 (July 6th, 2011, 9am-12pm): Physical Interaction, Tangible and Ambient UI

Interaction Design. Chapter 9 (July 6th, 2011, 9am-12pm): Physical Interaction, Tangible and Ambient UI Interaction Design Chapter 9 (July 6th, 2011, 9am-12pm): Physical Interaction, Tangible and Ambient UI 1 Physical Interaction, Tangible and Ambient UI Shareable Interfaces Tangible UI General purpose TUI

More information

Meaning, Mapping & Correspondence in Tangible User Interfaces

Meaning, Mapping & Correspondence in Tangible User Interfaces Meaning, Mapping & Correspondence in Tangible User Interfaces CHI '07 Workshop on Tangible User Interfaces in Context & Theory Darren Edge Rainbow Group Computer Laboratory University of Cambridge A Solid

More information

mixed reality & (tactile and) tangible interaction

mixed reality & (tactile and) tangible interaction mixed reality & (tactile and) Anastasia Bezerianos & Jean-Marc Vezien mixed reality & (tactile and) Jean-Marc Vezien & Anastasia Bezerianos Anastasia Bezerianos 1 about me Assistant prof in Paris-Sud and

More information

New Metaphors in Tangible Desktops

New Metaphors in Tangible Desktops New Metaphors in Tangible Desktops A brief approach Carles Fernàndez Julià Universitat Pompeu Fabra Passeig de Circumval lació, 8 08003 Barcelona chaosct@gmail.com Daniel Gallardo Grassot Universitat Pompeu

More information

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Published in the Proceedings of CHI '97 Hiroshi Ishii and Brygg Ullmer MIT Media Laboratory Tangible Media Group 20 Ames Street,

More information

Interface Design V: Beyond the Desktop

Interface Design V: Beyond the Desktop Interface Design V: Beyond the Desktop Rob Procter Further Reading Dix et al., chapter 4, p. 153-161 and chapter 15. Norman, The Invisible Computer, MIT Press, 1998, chapters 4 and 15. 11/25/01 CS4: HCI

More information

Tangible Interfaces. CS160: User Interfaces John Canny

Tangible Interfaces. CS160: User Interfaces John Canny Tangible Interfaces CS160: User Interfaces John Canny Project/presentation Interactive Prototype (due Dec 3 rd ) Redesign interface based on last round of feedback Create working implementation Can include

More information

synchrolight: Three-dimensional Pointing System for Remote Video Communication

synchrolight: Three-dimensional Pointing System for Remote Video Communication synchrolight: Three-dimensional Pointing System for Remote Video Communication Jifei Ou MIT Media Lab 75 Amherst St. Cambridge, MA 02139 jifei@media.mit.edu Sheng Kai Tang MIT Media Lab 75 Amherst St.

More information

Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces

Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces James Patten MIT Media Lab 20 Ames St. Cambridge, Ma 02139 +1 857 928 6844 jpatten@media.mit.edu Ben Recht MIT Media Lab

More information

Beyond: collapsible tools and gestures for computational design

Beyond: collapsible tools and gestures for computational design Beyond: collapsible tools and gestures for computational design The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation As Published

More information

Feelable User Interfaces: An Exploration of Non-Visual Tangible User Interfaces

Feelable User Interfaces: An Exploration of Non-Visual Tangible User Interfaces Feelable User Interfaces: An Exploration of Non-Visual Tangible User Interfaces Katrin Wolf Telekom Innovation Laboratories TU Berlin, Germany katrin.wolf@acm.org Peter Bennett Interaction and Graphics

More information

Social and Spatial Interactions: Shared Co-Located Mobile Phone Use

Social and Spatial Interactions: Shared Co-Located Mobile Phone Use Social and Spatial Interactions: Shared Co-Located Mobile Phone Use Andrés Lucero User Experience and Design Team Nokia Research Center FI-33721 Tampere, Finland andres.lucero@nokia.com Jaakko Keränen

More information

Embodiment, Immediacy and Thinghood in the Design of Human-Computer Interaction

Embodiment, Immediacy and Thinghood in the Design of Human-Computer Interaction Embodiment, Immediacy and Thinghood in the Design of Human-Computer Interaction Fabian Hemmert, Deutsche Telekom Laboratories, Berlin, Germany, fabian.hemmert@telekom.de Gesche Joost, Deutsche Telekom

More information

From Table System to Tabletop: Integrating Technology into Interactive Surfaces

From Table System to Tabletop: Integrating Technology into Interactive Surfaces From Table System to Tabletop: Integrating Technology into Interactive Surfaces Andreas Kunz 1 and Morten Fjeld 2 1 Swiss Federal Institute of Technology, Department of Mechanical and Process Engineering

More information

Embodied User Interfaces for Really Direct Manipulation

Embodied User Interfaces for Really Direct Manipulation Version 9 (7/3/99) Embodied User Interfaces for Really Direct Manipulation Kenneth P. Fishkin, Anuj Gujar, Beverly L. Harrison, Thomas P. Moran, Roy Want Xerox Palo Alto Research Center A major event in

More information

DESIGN FOR INTERACTION IN INSTRUMENTED ENVIRONMENTS. Lucia Terrenghi*

DESIGN FOR INTERACTION IN INSTRUMENTED ENVIRONMENTS. Lucia Terrenghi* DESIGN FOR INTERACTION IN INSTRUMENTED ENVIRONMENTS Lucia Terrenghi* Abstract Embedding technologies into everyday life generates new contexts of mixed-reality. My research focuses on interaction techniques

More information

Theory and Practice of Tangible User Interfaces Tuesday, Week 9

Theory and Practice of Tangible User Interfaces Tuesday, Week 9 Augmented Reality Theory and Practice of Tangible User Interfaces Tuesday, Week 9 Outline Overview Examples Theory Examples Supporting AR Designs Examples Theory Outline Overview Examples Theory Examples

More information

A Gesture-Based Interface for Seamless Communication between Real and Virtual Worlds

A Gesture-Based Interface for Seamless Communication between Real and Virtual Worlds 6th ERCIM Workshop "User Interfaces for All" Long Paper A Gesture-Based Interface for Seamless Communication between Real and Virtual Worlds Masaki Omata, Kentaro Go, Atsumi Imamiya Department of Computer

More information

Welcome, Introduction, and Roadmap Joseph J. LaViola Jr.

Welcome, Introduction, and Roadmap Joseph J. LaViola Jr. Welcome, Introduction, and Roadmap Joseph J. LaViola Jr. Welcome, Introduction, & Roadmap 3D UIs 101 3D UIs 201 User Studies and 3D UIs Guidelines for Developing 3D UIs Video Games: 3D UIs for the Masses

More information

Augmented Reality Lecture notes 01 1

Augmented Reality Lecture notes 01 1 IntroductiontoAugmentedReality Lecture notes 01 1 Definition Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated

More information

Effective Iconography....convey ideas without words; attract attention...

Effective Iconography....convey ideas without words; attract attention... Effective Iconography...convey ideas without words; attract attention... Visual Thinking and Icons An icon is an image, picture, or symbol representing a concept Icon-specific guidelines Represent the

More information

DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions On and Above the Interactive Surface

DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions On and Above the Interactive Surface DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions On and Above the Interactive Surface Hrvoje Benko and Andrew D. Wilson Microsoft Research One Microsoft Way Redmond, WA 98052, USA

More information

Chapter 1 - Introduction

Chapter 1 - Introduction 1 "We all agree that your theory is crazy, but is it crazy enough?" Niels Bohr (1885-1962) Chapter 1 - Introduction Augmented reality (AR) is the registration of projected computer-generated images over

More information

Building a gesture based information display

Building a gesture based information display Chair for Com puter Aided Medical Procedures & cam par.in.tum.de Building a gesture based information display Diplomarbeit Kickoff Presentation by Nikolas Dörfler Feb 01, 2008 Chair for Computer Aided

More information

CS 315 Intro to Human Computer Interaction (HCI)

CS 315 Intro to Human Computer Interaction (HCI) CS 315 Intro to Human Computer Interaction (HCI) Direct Manipulation Examples Drive a car If you want to turn left, what do you do? What type of feedback do you get? How does this help? Think about turning

More information

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT

INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT INTERACTION AND SOCIAL ISSUES IN A HUMAN-CENTERED REACTIVE ENVIRONMENT TAYSHENG JENG, CHIA-HSUN LEE, CHI CHEN, YU-PIN MA Department of Architecture, National Cheng Kung University No. 1, University Road,

More information

Direct Manipulation. and Instrumental Interaction. CS Direct Manipulation

Direct Manipulation. and Instrumental Interaction. CS Direct Manipulation Direct Manipulation and Instrumental Interaction 1 Review: Interaction vs. Interface What s the difference between user interaction and user interface? Interface refers to what the system presents to the

More information

Improvisation and Tangible User Interfaces The case of the reactable

Improvisation and Tangible User Interfaces The case of the reactable Improvisation and Tangible User Interfaces The case of the reactable Nadir Weibel, Ph.D. Distributed Cognition and Human-Computer Interaction Lab University of California San Diego http://hci.ucsd.edu/weibel

More information

Augmented and mixed reality (AR & MR)

Augmented and mixed reality (AR & MR) Augmented and mixed reality (AR & MR) Doug Bowman CS 5754 Based on original lecture notes by Ivan Poupyrev AR/MR example (C) 2008 Doug Bowman, Virginia Tech 2 Definitions Augmented reality: Refers to a

More information

What was the first gestural interface?

What was the first gestural interface? stanford hci group / cs247 Human-Computer Interaction Design Studio What was the first gestural interface? 15 January 2013 http://cs247.stanford.edu Theremin Myron Krueger 1 Myron Krueger There were things

More information

Touch & Gesture. HCID 520 User Interface Software & Technology

Touch & Gesture. HCID 520 User Interface Software & Technology Touch & Gesture HCID 520 User Interface Software & Technology Natural User Interfaces What was the first gestural interface? Myron Krueger There were things I resented about computers. Myron Krueger

More information

Abstract. Keywords: Multi Touch, Collaboration, Gestures, Accelerometer, Virtual Prototyping. 1. Introduction

Abstract. Keywords: Multi Touch, Collaboration, Gestures, Accelerometer, Virtual Prototyping. 1. Introduction Creating a Collaborative Multi Touch Computer Aided Design Program Cole Anagnost, Thomas Niedzielski, Desirée Velázquez, Prasad Ramanahally, Stephen Gilbert Iowa State University { someguy tomn deveri

More information

D S R G. Alina Mashko, GUI universal and global design. Department of vehicle technology. Faculty of Transportation Sciences

D S R G. Alina Mashko, GUI universal and global design. Department of vehicle technology.   Faculty of Transportation Sciences GUI universal and global design Alina Mashko, Department of vehicle technology www.dsrg.eu Faculty of Transportation Sciences Czech Technical University in Prague Metaphors in user interface Words Images

More information

Beyond Actuated Tangibles: Introducing Robots to Interactive Tabletops

Beyond Actuated Tangibles: Introducing Robots to Interactive Tabletops Beyond Actuated Tangibles: Introducing Robots to Interactive Tabletops Sowmya Somanath Department of Computer Science, University of Calgary, Canada. ssomanat@ucalgary.ca Ehud Sharlin Department of Computer

More information

Classifying 3D Input Devices

Classifying 3D Input Devices IMGD 5100: Immersive HCI Classifying 3D Input Devices Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu But First Who are you? Name Interests

More information

Modeling Prehensile Actions for the Evaluation of Tangible User Interfaces

Modeling Prehensile Actions for the Evaluation of Tangible User Interfaces Modeling Prehensile Actions for the Evaluation of Tangible User Interfaces Georgios Christou European University Cyprus 6 Diogenes St., Nicosia, Cyprus gchristou@acm.org Frank E. Ritter College of IST

More information

Table of Contents. Stanford University, p3 UC-Boulder, p7 NEOFELT, p8 HCPU, p9 Sussex House, p43

Table of Contents. Stanford University, p3 UC-Boulder, p7 NEOFELT, p8 HCPU, p9 Sussex House, p43 Touch Panel Veritas et Visus Panel December 2018 Veritas et Visus December 2018 Vol 11 no 8 Table of Contents Stanford University, p3 UC-Boulder, p7 NEOFELT, p8 HCPU, p9 Sussex House, p43 Letter from the

More information

TViews: An Extensible Architecture for Multiuser Digital Media Tables

TViews: An Extensible Architecture for Multiuser Digital Media Tables TViews: An Extensible Architecture for Multiuser Digital Media Tables Ali Mazalek Georgia Institute of Technology Matthew Reynolds ThingMagic Glorianna Davenport Massachusetts Institute of Technology In

More information

Occlusion-Aware Menu Design for Digital Tabletops

Occlusion-Aware Menu Design for Digital Tabletops Occlusion-Aware Menu Design for Digital Tabletops Peter Brandl peter.brandl@fh-hagenberg.at Jakob Leitner jakob.leitner@fh-hagenberg.at Thomas Seifried thomas.seifried@fh-hagenberg.at Michael Haller michael.haller@fh-hagenberg.at

More information

ISCW 2001 Tutorial. An Introduction to Augmented Reality

ISCW 2001 Tutorial. An Introduction to Augmented Reality ISCW 2001 Tutorial An Introduction to Augmented Reality Mark Billinghurst Human Interface Technology Laboratory University of Washington, Seattle grof@hitl.washington.edu Dieter Schmalstieg Technical University

More information

Andriy Pavlovych. Research Interests

Andriy Pavlovych.  Research Interests Research Interests Andriy Pavlovych andriyp@cse.yorku.ca http://www.cse.yorku.ca/~andriyp/ Human Computer Interaction o Human Performance in HCI Investigated the effects of latency, dropouts, spatial and

More information

ELECTRONICALLY ENHANCED BOARD GAMES BY INTEGRATING PHYSICAL AND VIRTUAL SPACES

ELECTRONICALLY ENHANCED BOARD GAMES BY INTEGRATING PHYSICAL AND VIRTUAL SPACES ELECTRONICALLY ENHANCED BOARD GAMES BY INTEGRATING PHYSICAL AND VIRTUAL SPACES Fusako Kusunokil, Masanori Sugimoto 2, Hiromichi Hashizume 3 1 Department of Information Design, Tama Art University 2 Graduate

More information

Ubiquitous Computing. michael bernstein spring cs376.stanford.edu. Wednesday, April 3, 13

Ubiquitous Computing. michael bernstein spring cs376.stanford.edu. Wednesday, April 3, 13 Ubiquitous Computing michael bernstein spring 2013 cs376.stanford.edu Ubiquitous? Ubiquitous? 3 Ubicomp Vision A new way of thinking about computers in the world, one that takes into account the natural

More information

ThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems

ThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems ThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems Wayne Piekarski and Bruce H. Thomas Wearable Computer Laboratory School of Computer and Information Science

More information

Unit 23. QCF Level 3 Extended Certificate Unit 23 Human Computer Interaction

Unit 23. QCF Level 3 Extended Certificate Unit 23 Human Computer Interaction Unit 23 QCF Level 3 Extended Certificate Unit 23 Human Computer Interaction Unit 23 Outcomes Know the impact of HCI on society, the economy and culture Understand the fundamental principles of interface

More information

Magic Touch A Simple. Object Location Tracking System Enabling the Development of. Physical-Virtual Artefacts in Office Environments

Magic Touch A Simple. Object Location Tracking System Enabling the Development of. Physical-Virtual Artefacts in Office Environments Magic Touch A Simple Object Location Tracking System Enabling the Development of Physical-Virtual Artefacts Thomas Pederson Department of Computing Science Umeå University Sweden http://www.cs.umu.se/~top

More information

Audiopad: A Tag-based Interface for Musical Performance

Audiopad: A Tag-based Interface for Musical Performance Published in the Proceedings of NIME 2002, May 24-26, 2002. 2002 ACM Audiopad: A Tag-based Interface for Musical Performance James Patten Tangible Media Group MIT Media Lab Cambridge, Massachusetts jpatten@media.mit.edu

More information

A gesture based interaction technique for a planning tool for construction and design

A gesture based interaction technique for a planning tool for construction and design A gesture based interaction technique for a planning tool for construction and design M. Rauterberg 1, M. Bichsel 2, M. Meier 2 & M. Fjeld 1 1 Institute for Hygiene and Applied Physiology (IHA) 2 Institute

More information

Geo-Located Content in Virtual and Augmented Reality

Geo-Located Content in Virtual and Augmented Reality Technical Disclosure Commons Defensive Publications Series October 02, 2017 Geo-Located Content in Virtual and Augmented Reality Thomas Anglaret Follow this and additional works at: http://www.tdcommons.org/dpubs_series

More information

10/18/2010. Focus. Information technology landscape

10/18/2010. Focus. Information technology landscape Emerging Tools to Enable Construction Engineering Construction Engineering Conference: Opportunity and Vision for Education, Practice, and Research Blacksburg, VA October 1, 2010 A. B. Cleveland, Jr. Senior

More information

Sketchpad Ivan Sutherland (1962)

Sketchpad Ivan Sutherland (1962) Sketchpad Ivan Sutherland (1962) 7 Viewable on Click here https://www.youtube.com/watch?v=yb3saviitti 8 Sketchpad: Direct Manipulation Direct manipulation features: Visibility of objects Incremental action

More information

Putting the Physical into the Digital: Issues in Designing Hybrid Interactive Surfaces

Putting the Physical into the Digital: Issues in Designing Hybrid Interactive Surfaces Putting the Physical into the Digital: Issues in Designing Hybrid Interactive Surfaces David Kirk*, Abigail Sellen, Stuart Taylor, Nicolas Villar, Shahram Izadi Microsoft Research Cambridge Cambridge,

More information

HUMAN COMPUTER INTERFACE

HUMAN COMPUTER INTERFACE HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the

More information

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real... v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)

More information

Ubiquitous Computing MICHAEL BERNSTEIN CS 376

Ubiquitous Computing MICHAEL BERNSTEIN CS 376 Ubiquitous Computing MICHAEL BERNSTEIN CS 376 Reminders First critiques were due last night Idea Generation (Round One) due next Friday, with a team Next week: Social computing Design and creation Clarification

More information

Chapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space

Chapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space Chapter 2 Understanding and Conceptualizing Interaction Anna Loparev Intro HCI University of Rochester 01/29/2013 1 Problem space Concepts and facts relevant to the problem Users Current UX Technology

More information

GESTURES. Luis Carriço (based on the presentation of Tiago Gomes)

GESTURES. Luis Carriço (based on the presentation of Tiago Gomes) GESTURES Luis Carriço (based on the presentation of Tiago Gomes) WHAT IS A GESTURE? In this context, is any physical movement that can be sensed and responded by a digital system without the aid of a traditional

More information

TapBoard: Making a Touch Screen Keyboard

TapBoard: Making a Touch Screen Keyboard TapBoard: Making a Touch Screen Keyboard Sunjun Kim, Jeongmin Son, and Geehyuk Lee @ KAIST HCI Laboratory Hwan Kim, and Woohun Lee @ KAIST Design Media Laboratory CHI 2013 @ Paris, France 1 TapBoard: Making

More information

GUIBDSS Gestural User Interface Based Digital Sixth Sense The wearable computer

GUIBDSS Gestural User Interface Based Digital Sixth Sense The wearable computer 2010 GUIBDSS Gestural User Interface Based Digital Sixth Sense The wearable computer By: Abdullah Almurayh For : Dr. Chow UCCS CS525 Spring 2010 5/4/2010 Contents Subject Page 1. Abstract 2 2. Introduction

More information

Application of 3D Terrain Representation System for Highway Landscape Design

Application of 3D Terrain Representation System for Highway Landscape Design Application of 3D Terrain Representation System for Highway Landscape Design Koji Makanae Miyagi University, Japan Nashwan Dawood Teesside University, UK Abstract In recent years, mixed or/and augmented

More information

Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data

Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Hrvoje Benko Microsoft Research One Microsoft Way Redmond, WA 98052 USA benko@microsoft.com Andrew D. Wilson Microsoft

More information

User Interface Software Projects

User Interface Software Projects User Interface Software Projects Assoc. Professor Donald J. Patterson INF 134 Winter 2012 The author of this work license copyright to it according to the Creative Commons Attribution-Noncommercial-Share

More information

Mario Romero 2014/11/05. Multimodal Interaction and Interfaces Mixed Reality

Mario Romero 2014/11/05. Multimodal Interaction and Interfaces Mixed Reality Mario Romero 2014/11/05 Multimodal Interaction and Interfaces Mixed Reality Outline Who am I and how I can help you? What is the Visualization Studio? What is Mixed Reality? What can we do for you? What

More information

Putting the Physical into the Digital: Issues in Designing Hybrid Interactive Surfaces

Putting the Physical into the Digital: Issues in Designing Hybrid Interactive Surfaces Putting the Physical into the Digital: Issues in Designing Hybrid Interactive Surfaces David Kirk*, Abigail Sellen, Stuart Taylor, Nicolas Villar, Shahram Izadi Microsoft Research Cambridge Cambridge,

More information

COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES.

COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES. COLLABORATION WITH TANGIBLE AUGMENTED REALITY INTERFACES. Mark Billinghurst a, Hirokazu Kato b, Ivan Poupyrev c a Human Interface Technology Laboratory, University of Washington, Box 352-142, Seattle,

More information

Mobile Applications 2010

Mobile Applications 2010 Mobile Applications 2010 Introduction to Mobile HCI Outline HCI, HF, MMI, Usability, User Experience The three paradigms of HCI Two cases from MAG HCI Definition, 1992 There is currently no agreed upon

More information

HCI Outlook: Tangible and Tabletop Interaction

HCI Outlook: Tangible and Tabletop Interaction HCI Outlook: Tangible and Tabletop Interaction multiple degree-of-freedom (DOF) input Morten Fjeld Associate Professor, Computer Science and Engineering Chalmers University of Technology Gothenburg University

More information

EECS 4441 Human-Computer Interaction

EECS 4441 Human-Computer Interaction EECS 4441 Human-Computer Interaction Topic #1:Historical Perspective I. Scott MacKenzie York University, Canada Significant Event Timeline Significant Event Timeline As We May Think Vannevar Bush (1945)

More information

Haptic Cues: Texture as a Guide for Non-Visual Tangible Interaction.

Haptic Cues: Texture as a Guide for Non-Visual Tangible Interaction. Haptic Cues: Texture as a Guide for Non-Visual Tangible Interaction. Figure 1. Setup for exploring texture perception using a (1) black box (2) consisting of changeable top with laser-cut haptic cues,

More information

Interaction Metaphor

Interaction Metaphor Designing Augmented Reality Interfaces Mark Billinghurst, Raphael Grasset, Julian Looser University of Canterbury Most interactive computer graphics appear on a screen separate from the real world and

More information

Heads up interaction: glasgow university multimodal research. Eve Hoggan

Heads up interaction: glasgow university multimodal research. Eve Hoggan Heads up interaction: glasgow university multimodal research Eve Hoggan www.tactons.org multimodal interaction Multimodal Interaction Group Key area of work is Multimodality A more human way to work Not

More information

Touch & Gesture. HCID 520 User Interface Software & Technology

Touch & Gesture. HCID 520 User Interface Software & Technology Touch & Gesture HCID 520 User Interface Software & Technology What was the first gestural interface? Myron Krueger There were things I resented about computers. Myron Krueger There were things I resented

More information

Touch Interfaces. Jeff Avery

Touch Interfaces. Jeff Avery Touch Interfaces Jeff Avery Touch Interfaces In this course, we have mostly discussed the development of web interfaces, with the assumption that the standard input devices (e.g., mouse, keyboards) are

More information

Advancements in Gesture Recognition Technology

Advancements in Gesture Recognition Technology IOSR Journal of VLSI and Signal Processing (IOSR-JVSP) Volume 4, Issue 4, Ver. I (Jul-Aug. 2014), PP 01-07 e-issn: 2319 4200, p-issn No. : 2319 4197 Advancements in Gesture Recognition Technology 1 Poluka

More information

Interactive Multimedia Contents in the IllusionHole

Interactive Multimedia Contents in the IllusionHole Interactive Multimedia Contents in the IllusionHole Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, and Fumio Kishino Graduate School of Information Science and Technology, Osaka University, 2-1 Yamada-oka,

More information

MRT: Mixed-Reality Tabletop

MRT: Mixed-Reality Tabletop MRT: Mixed-Reality Tabletop Students: Dan Bekins, Jonathan Deutsch, Matthew Garrett, Scott Yost PIs: Daniel Aliaga, Dongyan Xu August 2004 Goals Create a common locus for virtual interaction without having

More information

EECS 4441 / CSE5351 Human-Computer Interaction. Topic #1 Historical Perspective

EECS 4441 / CSE5351 Human-Computer Interaction. Topic #1 Historical Perspective EECS 4441 / CSE5351 Human-Computer Interaction Topic #1 Historical Perspective I. Scott MacKenzie York University, Canada 1 Significant Event Timeline 2 1 Significant Event Timeline 3 As We May Think Vannevar

More information

Multi-Modal User Interaction

Multi-Modal User Interaction Multi-Modal User Interaction Lecture 4: Multiple Modalities Zheng-Hua Tan Department of Electronic Systems Aalborg University, Denmark zt@es.aau.dk MMUI, IV, Zheng-Hua Tan 1 Outline Multimodal interface

More information

3D interaction strategies and metaphors

3D interaction strategies and metaphors 3D interaction strategies and metaphors Ivan Poupyrev Interaction Lab, Sony CSL Ivan Poupyrev, Ph.D. Interaction Lab, Sony CSL E-mail: poup@csl.sony.co.jp WWW: http://www.csl.sony.co.jp/~poup/ Address:

More information

Microsoft Scrolling Strip Prototype: Technical Description

Microsoft Scrolling Strip Prototype: Technical Description Microsoft Scrolling Strip Prototype: Technical Description Primary features implemented in prototype Ken Hinckley 7/24/00 We have done at least some preliminary usability testing on all of the features

More information

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI RV - AULA 05 - PSI3502/2018 User Experience, Human Computer Interaction and UI Outline Discuss some general principles of UI (user interface) design followed by an overview of typical interaction tasks

More information

EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment

EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment Hideki Koike 1, Shinichiro Nagashima 1, Yasuto Nakanishi 2, and Yoichi Sato 3 1 Graduate School of

More information

IMGD 4000 Technical Game Development II Interaction and Immersion

IMGD 4000 Technical Game Development II Interaction and Immersion IMGD 4000 Technical Game Development II Interaction and Immersion Robert W. Lindeman Associate Professor Human Interaction in Virtual Environments (HIVE) Lab Department of Computer Science Worcester Polytechnic

More information

PERFORMANCE IN A HAPTIC ENVIRONMENT ABSTRACT

PERFORMANCE IN A HAPTIC ENVIRONMENT ABSTRACT PERFORMANCE IN A HAPTIC ENVIRONMENT Michael V. Doran,William Owen, and Brian Holbert University of South Alabama School of Computer and Information Sciences Mobile, Alabama 36688 (334) 460-6390 doran@cis.usouthal.edu,

More information

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR

CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR CSC 2524, Fall 2018 Graphics, Interaction and Perception in Augmented and Virtual Reality AR/VR Karan Singh Inspired and adapted from material by Mark Billinghurst What is this course about? Fundamentals

More information

Investigating Phicon Feedback in Non- Visual Tangible User Interfaces

Investigating Phicon Feedback in Non- Visual Tangible User Interfaces Investigating Phicon Feedback in Non- Visual Tangible User Interfaces David McGookin and Stephen Brewster Glasgow Interactive Systems Group School of Computing Science University of Glasgow Glasgow, G12

More information

Interaction in VR: Manipulation

Interaction in VR: Manipulation Part 8: Interaction in VR: Manipulation Virtuelle Realität Wintersemester 2007/08 Prof. Bernhard Jung Overview Control Methods Selection Techniques Manipulation Techniques Taxonomy Further reading: D.

More information

Authors: Bill Tomlinson, Man Lok Yau, Jessica O Connell, Ksatria Williams, So Yamaoka

Authors: Bill Tomlinson, Man Lok Yau, Jessica O Connell, Ksatria Williams, So Yamaoka 9/10/04 Dear Sir/Madam: We would like to submit an interactive installation to the CHI 2005 Interactivity program. Authors: Bill Tomlinson, Man Lok Yau, Jessica O Connell, Ksatria Williams, So Yamaoka

More information

Concurrent Manipulation of Multiple Components on Graphical User Interface

Concurrent Manipulation of Multiple Components on Graphical User Interface Concurrent Manipulation of Multiple Components on Graphical User Interface Kentaro Fukuchi 2006.10.23 Acknowledgments I would like to thank the many people who have helped and assisted me on the path towards

More information

LCC 3710 Principles of Interaction Design. Readings. Sound in Interfaces. Speech Interfaces. Speech Applications. Motivation for Speech Interfaces

LCC 3710 Principles of Interaction Design. Readings. Sound in Interfaces. Speech Interfaces. Speech Applications. Motivation for Speech Interfaces LCC 3710 Principles of Interaction Design Class agenda: - Readings - Speech, Sonification, Music Readings Hermann, T., Hunt, A. (2005). "An Introduction to Interactive Sonification" in IEEE Multimedia,

More information

Comparing Graphical and Tangible User Interfaces for a Tower Defense Game

Comparing Graphical and Tangible User Interfaces for a Tower Defense Game Association for Information Systems AIS Electronic Library (AISeL) AMCIS 2012 Proceedings Proceedings Comparing Graphical and Tangible User Interfaces for a Tower Defense Game John Campbell University

More information

Designing Interactive Systems II

Designing Interactive Systems II Designing Interactive Systems II Computer Science Graduate Programme SS 2010 Prof. Dr. Jan Borchers RWTH Aachen University http://hci.rwth-aachen.de Jan Borchers 1 Today Class syllabus About our group

More information

International Journal of Computer Engineering and Applications, Volume XII, Issue IV, April 18, ISSN

International Journal of Computer Engineering and Applications, Volume XII, Issue IV, April 18,   ISSN International Journal of Computer Engineering and Applications, Volume XII, Issue IV, April 18, www.ijcea.com ISSN 2321-3469 AUGMENTED REALITY FOR HELPING THE SPECIALLY ABLED PERSONS ABSTRACT Saniya Zahoor

More information