Choose your VR platform
|
|
- Abraham Fields
- 5 years ago
- Views:
Transcription
1 RESNA 2018
2 2 Table of Contents v Choose your VR platform v Clinical Set- Up v Self- teaching/training v Game Recommendations v Clinical Justification v Documentation v Other Measurement Examples v Grading v References
3 3 Choose your VR platform v Oculus Rift Ø Cost: $399 for Oculus Rift headset, Oculus Touch motion controllers, two room sensors, and the Oculus Remote. Ø Bottom Line: Powerful, PC- tethered VR headset that comes with Oculus Touch motion controllers. 1 lb. Keep an eye out for Oculus Go that launched May 1st for $199 it s an all- in- one wireless VR headset. Ø Pros: Immersive VR experience with a simple setup. Uses a desk- mounted camera that functions very well close up. Touch controllers are curved to fit comfortably in the hand and feel better than other controllers. Oculus offers a free downloadable program that scans your computer and tells you whether or not it meets the required specs. Comes with built- in on- ear headphones that are adjustable. Can wear glasses underneath, but will be a tight fit. Ø Cons: Requires a powerful gaming computer to run recommended specs for a PC include having at least a Nvidia GeForce GTX 970 or Radeon R9 GPU graphics card, an Intel i processor or greater, 8GB or more of RAM, an HDMI 1.4 or DisplayPort 1.2 video output, a USB 2.0 port, and a Windows 7 SP1 64- bit operating system or above. A system that meets these requirements would likely run $1,700 or above. Does not have whole- room VR. v HTC Vive Ø Cost: $499 Ø Bottom Line: Comprehensive PC- tethered VR system that supports both motion controls and whole- room VR. All games/experiences are through Steam VR, which has a very strong selection. Keep an eye out for the Vive Pro which came out on April 5th for $799 it has increased resolution and a second external camera. Ø Pros: Immersive VR. Can wear glasses underneath the Vive and headset
4 facemask is easy to remove for cleaning. Only device that offers whole- room VR. Comes with The Lab a multi- situation VR demo that is a collection of neat mini games and experiences. Ø Cons: Tons of cables and kind of a complicated setup. Having a tethered headset can make whole- room VR tricky. Like the Oculus, requires a computer with a lot of power, which will therefore be pretty costly. Earphones that come with it pop out easily can also use your own earphones or headphones. Need a space of at least 6.5 by 5 ft for whole- room VR; can still set up for standing VR if you don t have the space, but will limit what you can do. Only works with SteamVR platform. v Samsung Gear VR Ø Cost: $129 Ø Bottom Line: Inexpensive headset that uses compatible phones (Samsung phones from last two years) to offer a VR experience. Ø Pros: Good if you want to try VR without investing much money. Ø Cons: Smartphone- based inferior graphical capabilities and motion- tracking. v Sony PlayStation VR Ø Cost: $399 for PS VR + PlayStation Camera; $449 for PS VR PlayStation Camera and two Move controllers Ø Bottom Line: Sony s tethered VR system designed for use with PS4 or PS4 Pro. As of September 2017 is sold in one of two bundles mentioned above. Move controllers are optional, but enable motion controls. Ø Pros: Top selling points are the price and ease of use. The PS4 platform can run non- VR apps and games will display as a giant screen floating in front of your face. Cost of a PS4 is much less than the gaming PCs required to run Vive and Rift. Has a 120Hz refresh rate which gives it the capability of smoother motion than 90Hz Rift and Vive. Ø Cons: Slightly less powerful specs than main competitors (Vive and Rift). Picture is slightly grainier than Vive and Rift. Difficulty with motion- tracking in bright lighting as it relies on visual tracking with colored lights rather than infrared tracking. Fairly direct process to set up, but has a ton of cables. Since the Move controllers depend on the PlayStation Camera, you can t turn completely around like you can with other systems. Move controller shape is a wand with glowing bulb at end and 4
5 5 included wrist strap and isn t as easy to grasp as other controllers. Doesn t support whole- room motion tracking. Have to have a fair amount of space to set up won t work well in a cramped area. v Google Daydream View Ø Cost: Ø Bottom Line: Inexpensive headset that uses compatible phones to offer a VR experience. Ø Pros: Good if you want to try VR without investing much money. Ø Cons: Clinical Set- Up v Safe place free of obstacles (space for virtual workspace) include pics v Minimum space requirements- 6.5 by 5 ft for whole- room VR v Possibly mobile? Pairing with other equipment, such as activity- based, bedrest include pics v Safe seating v Heavy static chair with wide base of support v For clients deemed safe, swiveling office chair on castors (recline featured locked) Self- teaching and Training v Use this guide! v Start with included user instructions v Play! v Check out these awesome references! Game Recommendations v Vision Ø Vision Therapy: Visual guidance on completing five vision therapy exercises. Works with Samsung GearVR, Oculus Rift, and Steam VR. Ø Vivid Vision: Doctor- prescribed app that works with the Oculus Rift, HTC Vive, Samsung GearVR, and will support Google Daydream in the
6 6 future. Addresses amblyopia, strabismus, suppression, acuity, stereo acuity, fusion, and convergence insufficiency. v Balance Ø Oculus Rift Dreamdeck: Free, highly- rated demo by Oculus that allows the user to stand or walk through Ø Fruit Ninja: v Cognition v Upper Extremity Ø Ballanced: Puzzle challenge that addresses hand- eye coordination with a variety of levels.fun Fair Towers: v Psych Ø Guided Meditation VR: Provides guided sessions in meditation and has the ability to measure heart rate. Available for HTC Vive, Gear VR, and Oculus Rift. Ø AppliedVR: Subscription- based, clinically validated VR platform being used at Cedars- Sinai hospital that was designed specifically for healthcare use. Provides a VR Pharmacy with a suite of experiences for pain management and anxiety. Clinical Justification v Dynamic v Balance conflict v Proprioceptive emphasis v Dual tasking v Repetitions v Simultaneous core stabilization and distal mobility focus v Inherently motivating v Appeal to younger clients v Easy to grade v Functional planes of movement for ADLs (i.e. Plate to mouth, brushing hair, dressing, etc). PNF patterns. More Repetitions! v Grasp patterns focus for games not requiring hand controllers Documentation (examples) v Standing/PT: Ø Documentation- While engaged in a virtual task using an Oculus Rift Platform targeting dynamic standing balance and endurance, Erin stood for 20 minutes with contact guard assistance. This was an
7 improvement compared to her previous performance of 5 minutes with minimal assistance. Ø STG- Erin will stand for at least 10 minutes with close stand by assistance while engaged in a virtual task targeting dynamic standing balance and endurance. Ø LTG- v Occupational therapy/hand use: Ø Documentation- With initial minimal assistance followed by minimal verbal cues for technique, Erin demonstrated thumb flexion and adduction for 5 minutes on an oculus rift controller while engaged in a virtual task from seat d level aimed at eliciting functional grasp patterns of the hand. Previously, she had only been able to do so with visual feedback. Gains are evidence of improvements in proprioception and coordination. Ø STG- Erin will sustain at least 10 minutes of thumb flexion, extension, adduction, and abduction from standing level while engaging in a virtual task using leap motion software with an Oculus Rift Platform. This will be performed without the use of hand controllers. Ø LTG- v Cognitive: Erin was able to engage in a virtual activity using an Oculus Rift platform for 25 minutes with close supervision and moderate verbal cues to attend to visual cues on a screen to maintain attention. This was an improvement in terms of attention to task, as no other previous activities held her attention for longer than 10 minutes due to severe frontal lobe dysfunction causing distractibility in many environments. Ø STG- Erin will be able to engage in a virtual task using an Oculus Rift platform for at least 30 minutes with close supervision and minimal verbal cues to sustain attention. Ø LTG- v Psych- Following education related to the use of mindfulness meditation for severe chronic depression and chronic low back pain, Erin engaged in a therapeutic virtual reality environment aimed at coaching mindfulness meditation as a pain management strategy for 30 minutes with verbal instructions provided by the psychologist. v Ø STG: Erin will self report the ability to maintain attention on simple perceptual stimuli presented in the virtual reality environment for at least 30 minutes without judgement or interferences of pain perceptions. Ø LTG: Erin will generalize mindfulness meditation strategies of accepting emotions and thoughts without judgement in everyday experiences. Erin will specifically experience bodily sensations of movements of the low back without judgement while attending to outside of the body sights and sounds. v Vision: With tactile cuing, Erin was able to track visual stimuli in an immersive virtual environment as evidenced by 25 rotational head 7
8 8 movements to the left from her wheelchair during a 5 minute virtual task. This was indicative of improved left sided visual spatial attention. Erin has severe left sided visual in attention as a result of her Cerebral Vascular Accident. Ø STG: Erin will demonstrate at least 25 rotational head movements to the left side with verbal cues while engaged in a 5 minute virtual task. Ø LTG: Erin will demonstrate transfer of skills to a non- VR environment as evidenced by at least 25 rotational movements of the head to the left side while ambulating down a hallway during a therapeutic task. Other Measurement Examples v Level of physical assistance from seated or standing level (contact guard, minimal assistance, etc) v length of time attending to virtual task, sustained upper extremity movements, standing while engaged in virtual task v goniometric measures of AROM at shoulder or elbow v Balance measurements (ask Brad) v Number/type of grasp patterns exhibited during virtual task v Game scores v Number of discrete active UE movements recorded v Rating Scales Ø Balance Ø Psych Grading v Sitting in wheelchair, sitting on stationary chair >swiveling office chair > static standing with physical assistance> standing without assistance v Use of one controller (one handed use) use of two controllers (bilateral upper extremity use) v Short duration > long duration v Without distractors > with distractors v With verbal cues> without verbal cues v With hands on assistance > without hands on assist v Within game setting adjustments, increased difficulty with game levels v Without controllers > with controllers
Virtual Reality in Neuro- Rehabilitation and Beyond
Virtual Reality in Neuro- Rehabilitation and Beyond Amanda Carr, OTRL, CBIS Origami Brain Injury Rehabilitation Center Director of Rehabilitation Amanda.Carr@origamirehab.org Objectives Define virtual
More informationHMD based VR Service Framework. July Web3D Consortium Kwan-Hee Yoo Chungbuk National University
HMD based VR Service Framework July 31 2017 Web3D Consortium Kwan-Hee Yoo Chungbuk National University khyoo@chungbuk.ac.kr What is Virtual Reality? Making an electronic world seem real and interactive
More informationHARDWARE SETUP GUIDE. 1 P age
HARDWARE SETUP GUIDE 1 P age INTRODUCTION Welcome to Fundamental Surgery TM the home of innovative Virtual Reality surgical simulations with haptic feedback delivered on low-cost hardware. You will shortly
More informationHARDWARE SETUP GUIDE. 1 P age
HARDWARE SETUP GUIDE 1 P age INTRODUCTION Welcome to Fundamental Surgery TM the home of innovative Virtual Reality surgical simulations with haptic feedback delivered on low-cost hardware. You will shortly
More informationBring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events
Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events 2017 Freeman. All Rights Reserved. 2 The explosive development of virtual reality (VR) technology in recent
More informationUsing the Rift. Rift Navigation. Take a tour of the features of the Rift. Here are the basics of getting around in Rift.
Using the Rift Take a tour of the features of the Rift. Rift Navigation Here are the basics of getting around in Rift. Whenever you put on your Rift headset, you're entering VR (virtual reality). How to
More informationPRODUCTS DOSSIER. / DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1
PRODUCTS DOSSIER DEVELOPMENT KIT - VERSION 1.1 - NOVEMBER 2017 www.neurodigital.es / hello@neurodigital.es Product information PAGE 1 Minimum System Specs Operating System Windows 8.1 or newer Processor
More informationTOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017
TOUCH & FEEL VIRTUAL REALITY DEVELOPMENT KIT - VERSION 1.1 - NOVEMBER 2017 www.neurodigital.es Minimum System Specs Operating System Windows 8.1 or newer Processor AMD Phenom II or Intel Core i3 processor
More informationDEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1
DEVELOPMENT KIT - VERSION 1.1 - NOVEMBER 2017 Product information PAGE 1 Minimum System Specs Operating System Windows 8.1 or newer Processor AMD Phenom II or Intel Core i3 processor or greater Memory
More informationVIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR
VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR softvis@uni-leipzig.de http://home.uni-leipzig.de/svis/vr-lab/ VR Labor Hardware Portfolio OVERVIEW HTC Vive Oculus Rift Leap Motion
More informationPatients in your area are ready to set appointments with you. Keep reading on to learn why they re eager to use our system.
Hello Doctor! If you re reading this, the person who gave it to you is one of over 11,000 people who visited our website looking for a provider of Vivid Vision - Vision Therapy in Virtual Reality. They
More informationUse Virtual Wellington at events, trade shows, exhibitions, to train agents, as an educational tool and in your recruitment process.
Virtual Wellington Guidelines About Virtual Wellington is a world first gamified VR city experience that allows people to immerse themselves in Wellington without getting on a plane. Available for free
More informationTobii Pro VR Analytics Product Description
Tobii Pro VR Analytics Product Description 1 Introduction 1.1 Overview This document describes the features and functionality of Tobii Pro VR Analytics. It is an analysis software tool that integrates
More informationTobii Pro VR Integration based on HTC Vive Development Kit Description
Tobii Pro VR Integration based on HTC Vive Development Kit Description 1 Introduction This document describes the features and functionality of the Tobii Pro VR Integration, a retrofitted version of the
More informationHTC VIVE Installation Guide
HTC VIVE Installation Guide Thank you for renting from Hartford Technology Rental. Get ready for an amazing experience. To help you setup the VIVE, we highly recommend you follow the steps below. Please
More informationQuickSpecs. VIVE Pro VR System with Advantage+ Service Pack. Overview
Overview Introduction VIVE Pro is shaping the future of how companies engage with their consumers, train their employees and develop products. VIVE Pro is built to scale with your business requirements
More informationTobii Pro VR Analytics Product Description
Tobii Pro VR Analytics Product Description 1 Introduction 1.1 Overview This document describes the features and functionality of Tobii Pro VR Analytics. It is an analysis software tool that integrates
More informationIntroduction and Agenda
Using Immersive Technologies to Enhance Safety Training Outcomes Colin McLeod WSC Conference April 17, 2018 Introduction and Agenda Why are we here? 2 Colin McLeod, P.E. - Project Manager, Business Technology
More informationQuick Guide for. Version 1.0 Hardware setup Forsina Virtual Reality System
Quick Guide for Version 1.0 Hardware setup Forsina Virtual Reality System Forsina system requirements Recommendation VR hardware specification 1- VR laptops XMG U727 Notebook (high performance VR laptops)
More informationSoftware Requirements Specification
ÇANKAYA UNIVERSITY Software Requirements Specification Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions Sedanur DOĞAN-201211020, Nesil MEŞURHAN-201211037,
More informationISSUE #6 / FALL 2017
REVIT PURE PRESENTS PAMPHLETS ISSUE #6 / FALL 2017 VIRTUAL REALITY revitpure.com Copyright 2017 - BIM Pure productions WHAT IS THIS PAMPHLET? Revit Pure Pamphlets are published 4 times a year by email.
More informationrevolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017
How Presentation virtual reality Title is revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017 Please introduce yourself in text
More informationVirtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21
Virtual Reality I Visual Imaging in the Electronic Age Donald P. Greenberg November 9, 2017 Lecture #21 1968: Ivan Sutherland 1990s: HMDs, Henry Fuchs 2013: Google Glass History of Virtual Reality 2016:
More informationpcon.planner PRO Plugin VR-Viewer
pcon.planner PRO Plugin VR-Viewer Manual Dokument Version 1.2 Author DRT Date 04/2018 2018 EasternGraphics GmbH 1/10 pcon.planner PRO Plugin VR-Viewer Manual Content 1 Things to Know... 3 2 Technical Tips...
More informationinteractive laboratory
interactive laboratory ABOUT US 360 The first in Kazakhstan, who started working with VR technologies Over 3 years of experience in the area of virtual reality Completed 7 large innovative projects 12
More informationOculus Rift Getting Started Guide
Oculus Rift Getting Started Guide Version 1.23 2 Introduction Oculus Rift Copyrights and Trademarks 2017 Oculus VR, LLC. All Rights Reserved. OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC.
More informationMarket Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality
Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented A Parks Associates Snapshot Virtual Snapshot Companies in connected CE and the entertainment IoT space are watching the emergence
More informationRH King Academy OCULUS RIFT Virtual Reality in the High School Setting
RH King Academy OCULUS RIFT Virtual Reality in the High School Setting Introduction In September 2017, RH King Academy in the TDSB brought Virtual Reality (VR) in form of the Oculus Rift as a next-generation
More informationImmersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019
Immersive Visualization On the Cheap Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries atrost1@umd.edu December 6, 2019 About Me About this Session Some of us have been lucky
More informationIntroduction.
VR Introduction The last few years have seen lots of changes in terms of technology used at events, as things become more focussed towards interactivity and creating memorable experiences that leave people
More informationStep. A Big Step Forward for Virtual Reality
Step A Big Step Forward for Virtual Reality Advisor: Professor Goeckel 1 Team Members Ryan Daly Electrical Engineer Jared Ricci Electrical Engineer Joseph Roberts Electrical Engineer Steven So Electrical
More information2017 Virtual Reality Year In Review
2017 Virtual Reality Year In Review Lewis Ward (IDC) and Unity March, 2018 IDC Executive Summary 3 Methodology and Objectives 4 Key Analysis and Findings 5 Contact Information 22 IDC 2 Executive Summary
More informationCampus Space Planning for VR/AR
Campus Space Planning for VR/AR 2017 TECH EXCHANGE Chris M. Collins @fleep UC SIM Center for Simulations & Virtual Environments Research UCIT Research & Development Division of Innovation & Partnerships
More informationExecutive Summary https://artillry.co/contact/. Copyright ARtillry 2017
ARTILLRY INTELLIGENCE BRIEFING THE STATE OF VIRTUAL REALITY JUNE 2017 Executive Summary ARtillry Insights are monthly installments of VR/AR data and analysis. They bring together original and third party
More informationHead Tracking for Google Cardboard by Simond Lee
Head Tracking for Google Cardboard by Simond Lee (slee74@student.monash.edu) Virtual Reality Through Head-mounted Displays A head-mounted display (HMD) is a device which is worn on the head with screen
More informationBest Practices for VR Applications
Best Practices for VR Applications July 25 th, 2017 Wookho Son SW Content Research Laboratory Electronics&Telecommunications Research Institute Compliance with IEEE Standards Policies and Procedures Subclause
More informationMobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt
Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt alexey.rybakov@dataart.com Agenda 1. XR/AR/MR/MR/VR/MVR? 2. Mobile Hardware 3. SDK/Tools/Development
More informationIs This Real Life? Augmented & Virtual Reality in Your Library
Is This Real Life? Augmented & Virtual Reality in Your Library Eric Schwab, Manager Toronto Public Library, Digitization & Preservation Ted Belke, Services Specialist Toronto Public Library, Service Innovation
More informationVirtual Reality. Lecture #11 NBA 6120 Donald P. Greenberg September 30, 2015
Virtual Reality Lecture #11 NBA 6120 Donald P. Greenberg September 30, 2015 Virtual Reality What is Virtual Reality? Virtual Reality A term used to describe a computer generated environment which can simulate
More information1 Topic Creating & Navigating Change Make it Happen Breaking the mould of traditional approaches of brand ownership and the challenges of immersive storytelling. Qantas Australia in 360 ICC Sydney & Tourism
More informationFLEXLINK DESIGN TOOL VR GUIDE. documentation
FLEXLINK DESIGN TOOL VR GUIDE User documentation Contents CONTENTS... 1 REQUIREMENTS... 3 SETUP... 4 SUPPORTED FILE TYPES... 5 CONTROLS... 6 EXPERIENCE 3D VIEW... 9 EXPERIENCE VIRTUAL REALITY... 10 Requirements
More informationVR/AR Innovation Report August 2016
VR/AR Innovation Report August 2016 Presented by @GDC Welcome to the VRDC VR/AR Innovation Report, presented by the Virtual Reality Developers Conference! The data in this report was gathered from surveying
More informationAbout Us and Our Expertise :
About Us and Our Expertise : Must Play Games is a leading game and application studio based in Hyderabad, India established in 2012 with a notion to develop fun to play unique games and world class applications
More informationMiguel Rodriguez Analogix Semiconductor. High-Performance VR Applications Drive High- Resolution Displays with MIPI DSI SM
Miguel Rodriguez Analogix Semiconductor High-Performance VR Applications Drive High- Resolution Displays with MIPI DSI SM Today s Agenda VR Head Mounted Device (HMD) Use Cases and Trends Cardboard, high-performance
More informationYULIO VR FOR BUSINESS. Industry and Implementation Overview
YULIO VR FOR BUSINESS Industry and Implementation Overview THE PROMISE The promise of virtual reality has always been enormous. Put on these goggles, go nowhere, and be transported anywhere. Born of technology,
More informationThe WalkOVR is a motion suit that features built-in motion sensors and sophisticated motion capture algorithms and track gamers movements in real
The WalkOVR is a motion suit that features built-in motion sensors and sophisticated motion capture algorithms and track gamers movements in real time. While many virtual reality games are designed to
More informationUWYO VR SETUP INSTRUCTIONS
UWYO VR SETUP INSTRUCTIONS Step 1: Power on the computer by pressing the power button on the top right corner of the machine. Step 2: Connect the headset to the top of the link box (located on the front
More informationOculus Rift Getting Started Guide
Oculus Rift Getting Started Guide Version 1.7.0 2 Introduction Oculus Rift Copyrights and Trademarks 2017 Oculus VR, LLC. All Rights Reserved. OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC.
More informationMotion sickness issues in VR content
Motion sickness issues in VR content Beom-Ryeol LEE, Wookho SON CG/Vision Technology Research Group Electronics Telecommunications Research Institutes Compliance with IEEE Standards Policies and Procedures
More informationIntroduction To Immersive Virtual Environments (aka Virtual Reality) Scott Kuhl Michigan Tech
Introduction To Immersive Virtual Environments (aka Virtual Reality) Scott Kuhl Michigan Tech Hobbies: Photography Hobbies: Biking Two summers ago: 120 miles over 5 days in rural NW Ireland Last summer:
More informationA Guide to Virtual Reality for Social Good in the Classroom
A Guide to Virtual Reality for Social Good in the Classroom Welcome to the future, or the beginning of a future where many things are possible. Virtual Reality (VR) is a new tool that is being researched
More informationA Real Estate Application of Eye tracking in a Virtual Reality Environment
A Real Estate Application of Eye tracking in a Virtual Reality Environment To add new slide just click on the NEW SLIDE button (arrow down) and choose MASTER. That s the default slide. 1 About REA Group
More informationVZ-EA2 Product Manual
VZ-EA2 Product Manual IMPORTANT SAFETY INFORMATION 1. Read this entire manual before assembling and using the VirZOOM. VirZOOM can only be used safely if it is assembled, maintained and used properly.
More informationVR/AR Development for Student Learning at
VR/AR Development for Student Learning at MADE@UF Proposer: Samuel R. Putnam, Assistant University Librarian, Marston Science Library, srputnam@ufl.edu; Sara R. Gonzalez, Ph.D., Assistant University Professor,
More informationMaking Virtual Reality a Reality. Surviving the hype cycle to achieve real societal benefit.
Making Virtual Reality a Reality Surviving the hype cycle to achieve real societal benefit. Game Changer? Fad? A Timeline of VR A Timeline of VR 1939 1939 - View-Master 3D Stereoscopic viewer A Timeline
More informationWALTZ OF THE WIZARD:
WALTZ OF THE WIZARD: comparing the room-scale VR platforms Steam and Oculus Home PUBLICATION: X94R3U8-002 Ghostline Data Insights www.ghostline.xyz MAY 1ST 2017 9 STEAM RATING 4.6 / 5 OCULUS HOME RATING
More informationVR/AR Concepts in Architecture And Available Tools
VR/AR Concepts in Architecture And Available Tools Peter Kán Interactive Media Systems Group Institute of Software Technology and Interactive Systems TU Wien Outline 1. What can you do with virtual reality
More informationVirtual Universe Pro. Player Player 2018 for Virtual Universe Pro
Virtual Universe Pro Player 2018 1 Main concept The 2018 player for Virtual Universe Pro allows you to generate and use interactive views for screens or virtual reality headsets. The 2018 player is "hybrid",
More informationLOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR
LOOKING AHEAD: UE4 VR Roadmap Nick Whiting Technical Director VR / AR HEADLINE AND IMAGE LAYOUT RECENT DEVELOPMENTS RECENT DEVELOPMENTS At Epic, we drive our engine development by creating content. We
More informationLearning technology trends and implications
Learning technology trends and implications ISA s 2016 Annual Business Retreat By Anders Gronstedt, Ph.D., President, Gronstedt Group 1.15 pm, March 22, 2016 Disruptive learning trends Gamification Meta
More informationTwo Games, Four Platforms: A VR Platform Comparison. E McNeill Indie Game Designer
Two Games, Four Platforms: A VR Platform Comparison E McNeill Indie Game Designer - Oculus/IndieCade VR Jam Winner - Best Gameplay 2014 Proto Awards - 2015 IndieCade Finalist The best Oculus Rift game
More informationAssignment 5: Virtual Reality Design
Assignment 5: Virtual Reality Design Version 1.0 Visual Imaging in the Electronic Age Assigned: Thursday, Nov. 9, 2017 Due: Friday, December 1 November 9, 2017 Abstract Virtual reality has rapidly emerged
More informationThe Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst
The Reality of AR and VR: Highlights from a New Survey Bob O Donnell, President and Chief Analyst Methodology Online survey in March 2018 of 1,000 US consumers that identify themselves as gamers and who
More informationThe Next Generation of Gaming Consoles
The Next Generation of Gaming Consoles History of the Last Gen Sony had the #1 Console (PS2), was also the oldest and weakest, but had strong developer support Newcomer, Microsoft X-Box, attracted more
More informationHOW THE WIZARDS WALTZ:
HOW THE WIZARDS WALTZ: STATS FROM OVER 300,000 WALTZ OF THE WIZARD SESSIONS PUBLICATION: X94R3U8-001 Ghostline Data Insights www.ghostline.xyz February 28th 2017 APPROVAL RATING 99% REVIEWS 600+ ADDED
More informationINTRODUCING THE VIRTUAL REALITY FLIGHT SIMULATOR FOR SURGEONS
INTRODUCING THE VIRTUAL REALITY FLIGHT SIMULATOR FOR SURGEONS SAFE REPEATABLE MEASUREABLE SCALABLE PROVEN SCALABLE, LOW COST, VIRTUAL REALITY SURGICAL SIMULATION The benefits of surgical simulation are
More informationSUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale
SUNY Immersive Augmented Reality Classroom IITG Grant 2017-2018 Dr. Ibrahim Yucel Dr. Michael J. Reale Who are we Dr. Ibrahim Yucel Interactive Media and Game Design Dr. Mohammed Abdallah Engineering Technology
More informationVirtual Reality. NBAY 6120 April 4, 2016 Donald P. Greenberg Lecture 9
Virtual Reality NBAY 6120 April 4, 2016 Donald P. Greenberg Lecture 9 Virtual Reality A term used to describe a digitally-generated environment which can simulate the perception of PRESENCE. Note that
More informationVirtual Reality in aviation training
in aviation training Aaron Snoswell, Boeing Research & Technology Australia Valve, - SteamVR featuring the HTC Vive 2 Paradigm Shift Step Change A step-change in digital content from abstractions to immersion
More informationGetting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida
Getting Real with the Library Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida Outline What is Augmented Reality (AR) & Virtual Reality (VR)? What can you do with AR/VR? How to
More informationMy view in VR and controller keep moving or panning outside of my control when using Oculus Go.
Applicable ASINs/Models Product sub group Problem My view in VR and controller keep moving or panning outside of my control when using Oculus Go. I'm having trouble connecting my Oculus Go to WiFi. How
More informationAn Escape Room set in the world of Assassin s Creed Origins. Content
An Escape Room set in the world of Assassin s Creed Origins Content Version Number 2496 How to install your Escape the Lost Pyramid Experience Goto Page 3 How to install the Sphinx Operator and Loader
More informationVirtual Reality for Foodservice Design
Virtual Reality for Foodservice Design Chris Huebner Saturday, April 21 10:30-11:45 a.m. VR/AR/MR Virtual Reality (VR) uses technology to immerse a person in a completely computer generated world and remove
More informationFuture Rehabilitative and Assistive Technology
Future Rehabilitative and Assistive Technology John Grencer, Administrative Director Technology Program, Strategic Planning December 14 th, 2013 Financial disclosure: the speakers have no relevant financial
More information/ Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? #
/ Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? # Dr. Jérôme Royan Definitions / 2 Virtual Reality definition «The Virtual reality is a scientific and technical domain
More informationXplr VR by Travelweek
User Guide Xplr VR by Travelweek Would your clients enjoy experiencing vacation spots worldwide in full Virtual Reality (VR) before booking? Do you want to help test drive destinations, hotels, airlines
More informationVIRTUAL MUSEUM BETA 1 INTRODUCTION MINIMUM REQUIREMENTS WHAT DOES BETA 1 MEAN? CASTLEFORD TIGERS HERITAGE PROJECT
CASTLEFORD TIGERS HERITAGE PROJECT VIRTUAL MUSEUM BETA 1 INTRODUCTION The Castleford Tigers Virtual Museum is an interactive 3D environment containing a celebratory showcase of material gathered throughout
More informationVirtual Reality for Real Estate a case study
IOP Conference Series: Materials Science and Engineering PAPER OPEN ACCESS Virtual Reality for Real Estate a case study To cite this article: B A Deaky and A L Parv 2018 IOP Conf. Ser.: Mater. Sci. Eng.
More informationUsing the Kinect body tracking in virtual reality applications
Ninth Hungarian Conference on Computer Graphics and Geometry, Budapest, 2018 Using the Kinect body tracking in virtual reality applications Tamás Umenhoffer 1, Balázs Tóth 1 1 Department of Control Engineering
More informationSchool of Engineering Department of Electrical and Computer Engineering. VR Biking. Yue Yang Zongwen Tang. Team Project Number: S17-50
School of Engineering Department of Electrical and Computer Engineering VR Biking Yue Yang Zongwen Tang Team Project Number: S17-50 Advisor: Charles, McGrew Electrical and Computer Engineering Department
More informationCOMPANY PROFILE MOBILE TECH AND MARKETING
COMPANY PROFILE 2017 MOBILE TECH AND MARKETING HELLO, WE ARE PL4D WE ARE A MULTIMEDIA AND ADVERTISING AGENCY, DIGING AND INVENTING CREATIVE SOLUTIONS WITH LATEST TECHNOLOGIES. WE SEEK OUT AND CREATE CREATIVE
More informationMANPADS VIRTUAL REALITY SIMULATOR
MANPADS VIRTUAL REALITY SIMULATOR SQN LDR Faisal Rashid Pakistan Air Force Adviser: DrAmela Sadagic 2 nd Reader: Erik Johnson 1 AGENDA Problem Space Problem Statement Background Research Questions Approach
More informationNew Challenges of immersive Gaming Services
New Challenges of immersive Gaming Services Agenda State-of-the-Art of Gaming QoE The Delay Sensitivity of Games Added value of Virtual Reality Quality and Usability Lab Telekom Innovation Laboratories,
More informationDigital B2B Agency Dad with 2 kids C#/Java developer Solution Architect Trying to master Xamarin at the moment #AR #VR #AI #NLP #BOTS #HR
Me CTO @ Digital B2B Agency Dad with 2 kids C#/Java developer Solution Architect Trying to master Xamarin at the moment #AR #VR #AI #NLP #BOTS #HR Twitter: @76mel Web : www.omobono.coms Omobono is the
More informationRealizing Augmented Reality
Realizing Augmented Reality By Amit Kore, Rahul Lanje and Raghu Burra Atos Syntel 1 Introduction Virtual Reality (VR) and Augmented Reality (AR) have been around for some time but there is renewed excitement,
More informationCSE 190: Virtual Reality Technologies LECTURE #7: VR DISPLAYS
CSE 190: Virtual Reality Technologies LECTURE #7: VR DISPLAYS Announcements Homework project 2 Due tomorrow May 5 at 2pm To be demonstrated in VR lab B210 Even hour teams start at 2pm Odd hour teams start
More informationRemote Shoulder-to-shoulder Communication Enhancing Co-located Sensation
Remote Shoulder-to-shoulder Communication Enhancing Co-located Sensation Minghao Cai and Jiro Tanaka Graduate School of Information, Production and Systems Waseda University Kitakyushu, Japan Email: mhcai@toki.waseda.jp,
More informationVirtual Reality Setup Instructions and Troubleshooting Guide
Virtual Reality Setup Instructions and Troubleshooting Guide Table of Contents Topic Page What is the Oculus Rift? Pg. 3 How Does the Oculus Rift work? Pg. 4 What about Augmented Reality? Pg. 5 Item Check
More informationREPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism
REPORT ON THE CURRENT STATE OF FOR DESIGN XL: Experiments in Landscape and Urbanism This report was produced by XL: Experiments in Landscape and Urbanism, SWA Group s innovation lab. It began as an internal
More informationVirtual Reality Technology and Convergence. NBAY 6120 March 20, 2018 Donald P. Greenberg Lecture 7
Virtual Reality Technology and Convergence NBAY 6120 March 20, 2018 Donald P. Greenberg Lecture 7 Virtual Reality A term used to describe a digitally-generated environment which can simulate the perception
More informationSky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017
Sky Italia & Immersive Media Experience Age Geneve - Jan18th, 2017 Sky Italia Sky Italia, established on July 31st, 2003, has a 4.76-million-subscriber base. It is part of Sky plc, Europe s leading entertainment
More informationWhat professionals look for in an infrared camera
240 px 320 px What professionals look for in an infrared camera Infrared thermography gives troubleshooting and maintenance technicians the tools they need to detect subtle problems before they result
More informationOculus Rift Introduction Guide. Version
Oculus Rift Introduction Guide Version 0.8.0.0 2 Introduction Oculus Rift Copyrights and Trademarks 2017 Oculus VR, LLC. All Rights Reserved. OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC.
More informationMoving Web 3d Content into GearVR
Moving Web 3d Content into GearVR Mitch Williams Samsung / 3d-online GearVR Software Engineer August 1, 2017, Web 3D BOF SIGGRAPH 2017, Los Angeles Samsung GearVR s/w development goals Build GearVRf (framework)
More informationIMPROVING WELLNESS WITH MINDFULNESS
IMPROVING WELLNESS WITH MINDFULNESS Be happy in the moment, that's enough...each moment is all we need, not more. ~Mother Teresa Do You Ever Feel This Way? Mindfulness Based Cognitive Therapy (MBCT): What
More informationYOUR PRODUCT IN 3D. Scan and present in Virtual Reality, Augmented Reality, 3D. SCANBLUE.COM
YOUR PRODUCT IN 3D Scan and present in Virtual Reality, Augmented Reality, 3D. SCANBLUE.COM Foreword Dear customers, for two decades I have been pursuing the vision of bringing the third dimension to the
More informationReal Estate Marketing
Real Estate Marketing Real Estate Marketing Renderings 360 -Tours Virtual Reality Real Estate Mobile Animations Our commitment is to provide state-of-the-art multimedia products for real estate. We are
More informationBackground - Too Little Control
GameVR Demo - 3Duel Team Members: Jonathan Acevedo (acevedoj@uchicago.edu) & Tom Malitz (tmalitz@uchicago.edu) Platform: Android-GearVR Tools: Unity and Kinect Background - Too Little Control - The GearVR
More informationVirtual Reality Technology and Convergence. NBA 6120 February 14, 2018 Donald P. Greenberg Lecture 7
Virtual Reality Technology and Convergence NBA 6120 February 14, 2018 Donald P. Greenberg Lecture 7 Virtual Reality A term used to describe a digitally-generated environment which can simulate the perception
More informationSVEn. Shared Virtual Environment. Tobias Manroth, Nils Pospischil, Philipp Schoemacker, Arnulph Fuhrmann. Cologne University of Applied Sciences
SVEn Shared Virtual Environment Tobias Manroth, Nils Pospischil, Philipp Schoemacker, Arnulph Fuhrmann Cologne University of Applied Sciences 1. Introduction Scope Module in a Media Technology Master s
More information