How To Play Against Stronger Players

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1 How To Ply Aginst Stronger Plyers Ver.. jcs -NOV-00 Vol. : Illustrtive Teching Gmes SAKAI Michihru Professionl -Dn English Lnguge Go Super Book

2 00 Americn Go Assocition All rights reserved. Reproduction in whole or prt is forbidden without explicit written permission. Originl Jpnese lnguge edition published s Go Super Book No., first printing Show (), copyright Nihon Ki-in. Deep thnks to the Nihon Ki-in for grnting permission to trnslte nd publish this book for the benefit of English speking Go plyers. Printed in USA First Distribution November, 00 Trnsltion Steven Bretherick Editing nd Lyout John C. Stephenson Proofreders Andres Blser, John Pinkerton For generl informtion bout Americn Go Assocition ctivities, visit For obtining this book on-line, visit the Wings Across Clm Wter Go Club website t A single copy of this book my be downloded for personl use. Reposting to the Internet, retrnsmission, selling or distributing is expressly prohibited without explicit written permission.

3 Editor s Note This is the second prt of the originl book. In the source, both of the English volumes were bound in single Jpnese volume.

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5 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST N, -DAN d c b 0 Figure (moves ) A positive strtegy In -stone hndicp gme, Blck cn t just follow the pce tht White dicttes. Blck needs to demonstrte certin mount of inititive. From this stndpoint, Mr. N s move t is very good. Of course, defending with is lso possible, but then White will pproch the corner with move like. Insted of the double pproch t White could ply like Digrm. White plys in Figure to give Blck n opportunity to ply inccurtely. After the double pproch, Blck hs choice between the digonl move t nd the ttchment t. Attching t b would be bd becuse it just strengthens White s wek stone. Blocking t 0 is the correct wy to think. If Blck blocks t insted, White crosses over with 0 nd the rtionle behind Blck s pincer t disppers. However, pushing t ws not correct. Blck is forced to connect with the empty tringle t, which is very pinful. See Digrm for the proper sequence. When White extends to, jumping to is the proper move. Insted of, rushing to cpture the White stone with c is plying on too smll scle. On the other hnd, if Blck omits nd turns to tke the big point t d, then White hs the rebuff in Digrm. 0 Pge Digrm White could enter the corner t the - point. Then Blck cn ply the sequence from through the jump to 0, yielding good shpe. This is simple sequence tht s esy to ply for Blck. Digrm The hne t through connecting t is stndrd, producing the proper shpe. Digrm White moves his stone beginning with the shoulder hit t, nd it is Blck s stones tht come under ttck.

6 0 0 b White nd im for complictions. Insted, if White plys the slck jump to, Blck jumps to b nd the gme is esy. There re vrious lterntives to the hne t 0 (such s the connection t c), but 0 is the most severe. A nturl looking but poor lterntive is shown in Digrm. b c 0 Figure (moves 0) Jelousy Becuse of the fulty shpe t the tringled stone, Blck hs no choice but to submit to the forcing moves in the sequence from through. Invding the corner with is necessry. If White llows Blck to jump to, the upper side becomes lrge Blck territory. Mr. N responds wisely with nd 0. Tht is, insted of 0, Blck should not block on the outside like Digrm. However, fter tking sente, Mr. N ppers to be jelous of White s territory nd plys. Insted, t this point, Blck should follow Digrm. At ny rte, it seems common for the weker plyer to worry bout White s territory, but if hndicp gme develops into rce to surround territory (i.e. without fighting) Blck cnnot lose esily. Wht Blck should be frid of is if the gme develops into complex fighting. Digrm If Blck blocks with, White plys through nd Blck s efforts to surround territory on the top re ll wsted. The tringled stone in prticulr seems to be crying. Digrm It would be better to tke the lrge point of. Then if White decides to surround territory on the right with nd, Blck is fine fter tking up solid position with. Digrm This solid connection seems to be sfe, but fter the ttchment nd extension of White nd, then nd b re mii. Pge

7 Figure (moves ) connects 0 connects An even bttle In response to Blck s hne t 0, it is only nturl for White counterttck with. Insted of, see digrm. After White gives tri with difficult sitution rises (see Digrm ), but through Blck, Mr. N holds his own nd the bttle is even. However, moving out with is mistke. Becuse Blck didn t ply s in Digrm, White gets to ply the gret pproch move t. How should Blck ply? Digrm ko thret elsewhere White could block with nd fight, but llowing the hne t is pinful. Cutting t strts lrge ko fight, but with the current bord position, Blck will ignore ny ko thret nd cpture t. Insted of 0 Digrm If White connects t, Blck resists by connecting t. In the sequence fter, White cptures the tringled Blck stone, but fter the quiet extension to 0, the position is quite plyble for Blck. Digrm Blck should move out on this side, with. When White cptures with, Blck cuts with. White cn cp with, but Blck cn scrifice the tringled stone with, then turn to tke the big point on the lower side t. Neglecting to ply this wy is prt of series in which Blck seems little too in love with the invsion stone on the right side. Pge

8 c g f d 0 b 0 e 0 Figure (moves --) A non-urgent move For some reson, Blck cptured t. Perhps he ws worried tht fter the tri t, the tringled stone would get cut off, but this is not n urgent move. See digrm 0. When White gets to surround with, the mood becomes unplesnt for Blck. Blck shouldn t llow the cretion of group tht cn be ttcked like this. Blck s hne t is lso n unnecessry move. Quietly extending to b nd firmly getting out ws clled for. Insted of White, the honest move is to protect the lower side with, but White ws concerned bout the invsion t c. Further, if White does ply on the left, insted of the proper move is probbly the knight s move t d, but in hndicp gme, White cn t fford to be so deliberte. At ny rte, Blck responded on the lower side with through, pprently stisfied to be cpturing White s. However, see digrm Pulling bck with 0 ws lso wsted move, mking Blck s loss bigger. Insted of 0, Blck should just ply the hne t e. Insted, Blck f, White g, Blck h, ws good sequence to im for. Moves fter not recorded White wins by points Digrm 0 In this position, no mtter wht Blck needs to ply the digonl move t. If White plys on the right side with nd, Blck cn respond through nd it is White who is coming under ttck. Digrm Insted of Blck, Blck relly needs to hve the courge to invde s fr s. If White nswers with, Blck jumps out to seprting White. Pge

9 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST S -DAN 0 However, fter extending from his thickness with, Blck hs fvorble opening. In hndicp gmes, plying thickly like this is the fstest rod to victory. 0 Figure (Moves --) Thick ply by Blck Insted of the lrge knight s move t, if Blck wnts to ply more severely the knight s move t is n lterntive. For Blck s pincer t see Digrm. White voids giving Blck this idel shpe. After plying nd, White tries the peep t. Insted of Blck, see digrm. Insted of extending to, blocking t would trnspose to Digrm. The hne t Blck is good move. If Blck is too frid of the cut t nd extends to himself, then the result fter White blocks t is uninteresting for Blck. Tking up thick position with Blck is slightly unstisfctory. Insted of, see Digrm After Blck plys, White bsolutely needs to respond t. Digrm Blck s pincer t expects White to jump to. After nd, Blck hs n idel shpe. Pge Digrm Blocking t Blck is the most severe response. The sequence from through gives Blck fine development. For detils, see Bsic Position. Digrm Blck cn cpture the tringled White stone by cutting t nd. Even if White cuts with, Blck hs ldder fter.

10 0 For this reson, insted of giving White nything to work with, see Digrm. Attching t followed by the hne nd ttch with nd is n interesting move in this sitution. Now Blck cut t c will be severe, but White cn hrdly stop to defend with d. mkes tiger mouth with b leding to difficult fight tht Blck should void. d c b 0 Figure (Moves ) A slck move The ttchment t is the only move. Defending the bottom with is good point, but then Blck will ply the digonl move t nd White will not be ble to do nything on the top. The hne t is lso the only move. Insted, see Digrm. Insted of Blck, if White s tringled stone were not on the bord then Blck could just connect t 0 right wy. In the cse of the gme, however, it s simpler to give tri with, then connect with 0. In the sequence through, White my hve settled bit too esily, but Blck ends with sente. In hndicp gme, this is pretty even result. Blck s jump t is slck. Looking t the whole bord sitution, tking up position on the right side with b is gret point. Even if Blck leves out see Digrm. The ttchment t White is n ttempt to strt complictions nd get some sort of position on the right side. 0 Digrm If White pulls bck with, Blck cn block with nd ply the sequence through 0. This result is no good for White. Or, insted of Blck could lso connect t, isolting the tringled White stone. This looks bd for White. b Digrm White s invsion t is nothing to be frid of. Gripping stone with is good, nd if White plys, then Blck cn ply the digonl move t nd fight. Plying the digonl move t insted of Blck is not good. White Pge Digrm Extending with Blck is good move. If White extends with, fter nd White s invsion still hs no momentum.

11 Moves fter not recorded Blck wins by points Figure (Moves --) Blck : good move 0 0 If White doesn t hurry to ply nd, then Blck will ply the hne with, then ttch t. Further, if White doesn t force with nd, see Digrm. Insted of blck, see Digrm. Digrm Blck is common response, but fter nd Blck s result is no good. 0 0 c Digrm Blocking with Blck nd is too submissive. b Digrm Blck nd re big reverse sente sequence. Figure (Moves 0 ) The gretest possible reduction After blocking with the tringled stones, the thick sequence from 0 through shows the right ttitude for hndicp gme. White is difficult judgment. If White goes deeper, nd plys t insted of, White will be in dnger fter c becuse Blck hs forcing moves t nd b. The internl hne t is good move. Insted of, see Digrm. Pge

12 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST H -DAN 0 0 Plying the hne underneth t Blck is correct shpe, but see Digrm. Blck is forced to crwl from 0 through, leding to n unstisfctory result. Insted of White, see Digrm. Blck should defend t lest once with. If White cuts immeditely with, Blck cn counterttck with, resulting in position tht is not esy for White. 0 Figure (Moves ) A low position is bd for Blck A -stone hndicp gme is similr to -stone gme except of course for the presence of the extr stone on the centrl point. Finding wy to mke good use of this stone is the mjor difference between the two hndicps. Pincering immeditely with Blck is n ggressive wy to ply. Blck is the correct direction, but Blck mkes mistke in the joseki tht follows. Tht is, insted of blocking with, see Digrm. There is thret tht White will t some point cut t. Fering this thret, Mr. H responded to the cp t by connecting t, but this is n error. Insted, see Digrm. It seems tht Blck ws expecting White to respond to t, but this is too much to hope for. Digrm Blck must ply. The sequence from the White connection t through is the correct joseki. Digrm Pge Digrm Here it would hve been clerer to ply nd, lightly scrificing the tringled stone. Digrm Pulling bck with nd llowing Blck is bd for White.

13 0 b c 0 0 Figure (Moves ) A whole bord perspective Blck deserves no prise for, responding to White. From whole bord perspective, this is gret opportunity to mke the first move t the top with. In the lower right corner, see Digrm. When White plys, becuse Blck responds quietly with, White gets the fine point t. Insted of, see Digrm. Before plying, White plys forcing move t. Plying immeditely t lets Blck ply t b, which is too good. White is hrd-working move. Insted, see Digrm. Blck nd re good defense. Insted of, if Blck just extends to, then White plys, Blck c, White nd it feels s if White hs gotten good position everywhere. Blck s cut t is mistke. Insted, see Digrm. In the sequence through, it seems s if Blck hs helped White. Digrm If White pproches with, pincering with is good move. If White tries the sequence strting with, Blck cn settle with. Digrm Blck is good move, both pincer nd splitting move on the top side. The sequence strting with White is one possible vrition. At ny rte, Blck cn t fford to let White surround such lrge re with. Digrm If White runs out with, chsing with nd gives Blck good rhythm. Plying nd letting Blck extend to is no good t ll for White. Digrm If Blck plys nd, White would be in trouble. Pge

14 0 b 0 Figure (Moves ) Blck misses chnce After White invdes t, it seems White s strtegy hs succeeded. However, if Blck tries to prevent this by skipping nd defending the corner with, llowing White to ply the ttchment t is not good feeling. Blck is good ttcking move. However, Blck is big mistke. See Digrm. Insted of White, plying the cut t b is crude. Moves fter not recorded White wins by points Digrm If Blck plys the digonl move t, White will hve hrd time escping. Pge 0

15 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST A -DAN 0 Figure (Moves ) A smooth strt Insted of, Blck could lso ply the lrge knight t either is ok. Blck is extremely solid. A more ggressive lterntive would be to pincer t 0 immeditely. When fced with Blck, White must defend with nd. See Digrm. Blck hs mde smooth strt Digrm If White leves out these defensive moves, Blck cn ply the digonl ttchment t nd invde with. This is pinful for White. b 0 0 Insted of White, jumping to bout the position of Blck would be the proper move. But then fter Blck plys the knight s move t, the whole bord position would be simplified, which White wnts to void. Blck s hne t lets White build momentum. See Digrm. When White ttches with, pulling bck to Blck 0 is not good response. Now when White plys, Blck cn t extend to (if Blck extends, White cn ply b). Blck cn t hndle ll of White s threts. Therefore, insted of Blck 0, see Digrm. Blck s shpe is wekened bit by hving to bsorb the tri t. Still, it goes without sying tht the whole bord sitution still fvors Blck. When the corner ws invded t the - point with White, Mr. A seems to hve hd trouble deciding how to respond. Insted of Blck, see Digrm. Therefore, it seems tht Blck hs no choice but to block with. The sequence through Blck is forced. This Blck shpe my seem thick, but ctully it s bit over-concentrted. Wht s more, White skillfully erses this thickness, so Blck hs gotten the worst of things. Figure (Moves ) Blck nd mke nice shpe. Pge

16 Digrm Jumping to Blck is good. If White jumps to, Blck plys. Insted of, seling White in with is lso good point. Digrm Extending to is the crucil point to destroy White s shpe. White hs no choice but to connect t. Then Blck cn jump to nd the shoe is on the other foot White is too busy to hndle ll of Blck s threts. Digrm If Blck blocks from the other side, with, fter nd it seems White hs done pretty well since there is still cutting point t. 0 Pge 0 0 Figure (Moves ) Questionble ply by Blck continues White is common tctic used by plyers giving hndicp. In response to Blck, White is swindle. Insted of Blck, see Digrms nd. These vritions re little complicted, but insted of Blck, see Digrm. In the sequence through 0, Blck gets pushed down in gote, nd White s wishes re grnted. Blck s invsion with is good ide, but the digonl move t 0 is not the best. Insted of 0, see Digrm. In response to Blck 0, White cn jump into the corner with, spoiling Blck s fun. Blocking with Blck is lso uninteresting for Blck. After connecting with, Blck hs cut off one White stone, but this comes nowhere ner mtching White s profit in the corner. Therefore, insted of Blck, see Digrm. When White plys, how should Blck respond? Digrm Blck cn resist with. If White plys, Blck defends with nd nd

17 0 Digrm If White cuts with, ply follows the sequence through 0. Then Blck nd re gret moves nd White collpses. Digrm Descending with is the most usul course. If White plys the digonl move t, Blck cn fight dequtely with through. Digrm Giving tri from the outside with is good move. If ply follows the sequence from through, Blck gets gret outside influence nd skillfully thwrts White s pln. Digrm Blck must block with. Then connecting with nd nd letting White live with nd should be good for Blck. Pge

18 0 0 h c b f g e d 0 Figure (Moves ) Two good moves by Blck Blck ttched with, but there ws move tht would hve forced crisis. See Digrm 0. Blck s ttchment t ends in gote with, llowing White the opportunity to defend with. In this sequence, White nd re necessry. If White skips them, see Digrm. But fter llowing White to defend with, Blck sves fce by invding t. To respond to this invsion, see Digrm. Blck ws slck. Insted, ws good point, looking to ttck White. In response to White nd, Blck 0 nd re correct responses tht re worth lerning from. See Digrm. Blck cptures two stones with nd hs the dvntge. Moves fter not recorded Blck wins by resigntion Digrm 0 Blck s invsion t is good move to threten White. If White plys the digonl move t, Blck cn respond t, nd White cnnot cpture the invders. For exmple, if White tries the ttchment t, Blck responds t b nd ply continues in lphbeticl order ending with h. c b d Digrm Blck nd re good sequence forcing ko. After Blck, the sequence strting with White will end in ko. Digrm White cn ply the digonl move t, which would cuse worry for mny mteurs, but Blck cn ttch t nd ply the sequence through, living esily. Therefore, White through Blck is necessry sequence. Digrm White cnnot grip the Blck stone with. After the sequence from through, the white stones bove nd re cut off nd cptured. Pge

19 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST W -DAN 0 0 Figure (Moves through ) 0 connects White uses forcing moves In -stone hndicp gme, Blck hs n overwhelming dvntge in fighting on the right nd left sides of the bord. Therefore, this is good opportunity for Blck to mster the correct methods of fighting on the sides. After the ttchment t White, White nd im to mke Blck over-concentrted. Blck seems to hve been forced bit, but since this is - stone gme it is not much to worry bout. Blck definitely gets forced in the sequence from the hne t through the connection t 0. Digrm Extending t nd plying the sequence through is the most usul course. (See Bsic Position 0 in volume ) White nd re rther eccentric set of moves, but since this is n re where White hs lredy forced with White nd Blck, White doesn t regret this exchnge. Blck s extension to seems innocuous t first glnce, but insted of this Digrm It would be better to ply more energeticlly with the digonl ttchment t Blck. If White responds with the hne t, Blck cn ply the hne nd connection with nd, nd it is White s shpe tht crumbles. White s ttchment t is n obvious ttempt to confuse the weker plyer. In response, insted of Blck Pge

20 0 stones. White is lso suffering in hving to escpe with nd. Mking the hnging connection with Blck is bit too cutious. Insted of Digrm Pulling bck with Blck is clerer continution. If White plys the hne t, Blck plys nd ply returns to the joseki. Digrm If White descends with, Blck responds t nd gin ply returns to joseki. 0 Figure (Moves through ) Bd shpe Becuse Blck descended to, White is ble to ttch t nd mtters become complicted. Of course, Blck should lwys ttempt to void complictions this is generlly true, not just in -stone hndicp gmes. Of course, it cn t be good for Blck to be forced to connect in bd shpe with. But if Blck vries t Digrm Blck hs gret chnce to hne nd ttch with nd. White lives with nd. Then the hnging connection t is n efficient move. Tht is, with Blck on the bord Digrm Blck would like to wedge t, if only it worked. But fter White nd Blck is hopelessly split in two. However, even though Blck suffers bit of loss in the gme continution, this is prt of the benefit of getting Digrm There is no need to worry bout White cutting t. Blck gives tri with, then jumps to nd the tringled stone is perfectly plced. Blck s hne t 0 is wek-spirited. Pge

21 Digrm If Blck cuts t, White would be in trouble. About the best White cn mnge is nd, but fter Blck nd, White s position is no good. Digrm A more powerful course would be simply descending with, then forcing gin with the descent t, followed by, solidifying the bottom. Becuse Blck ends in gote, White is ble to ttck first on the bottom with. Blck my seem obvious, but it s good, severe move by Blck. 0 Digrm Blck must ply the descent t. Strting with the peep t, White plys energeticlly to live, but fter Blck connects t, White s two tringled stones re in pinful position. After getting in the hne t, White cn tke breth. Insted of Blck 0 0 Figure (Moves through ) Attck nd defense on the lower side Blck seems to hve good feel to it, but in fct, ending in gote with is uninteresting. Insted of Digrm 0 Simply defending with Blck would hve been too submissive. After White settles in with nd, Blck hs no ttcking prospects to look forwrd to. White s invsion t is n sking move. White will choose follow-up bsed on Blck s response. Blck chose to block t 0, but this flls in too esily with White s plns. In this sitution, insted of Blck 0 Digrm Blocking with is the joseki, but fter cpturing the stone with nd, White is strengthened. This is no good for Blck. Pge

22 Figure (Moves through 0) connects Blck gets n unstisfctory low position Blck s digonl ttchment with is good move. Of course, White s ttchment t is unresonble, but White hs no chnce to ctch up otherwise. Attching underneth with Blck is mistke. Insted Figure (Moves through 00) Blck lcks resolve In this figure, Blck s lck of resolve is noticeble. For exmple, Blck insted of this, Blck needs to jump to nd ttck White on lrge scle. Also, Blck is unnecessry. This is just n utomtic response to White. Insted of Digrm Blck must extend with. If White flees with nd, Blck cn lunch big ttck on the lower side with nd. After White blocks with, Blck is forced into low position with 0 through 0. This is bit unstisfctory. Digrm Attching nd extending with nd is better sequence in terms of the whole bord position. After White plys nd Blck defends with 00, the score is lredy close this fvors White. Moves fter 00 not recorded White wins by points Pge

23 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST O -DAN to ply t. In this sequence, White is proper move. Insted b c 0 0 Figure (Moves through ) About the - point Insted of White, White, Blck b, White c is more usul wy to ply. But s I ve sid before, in -stone hndicp gme, White cn t fford to let the gme become too simple. The digonl ttchment t Blck 0 puts the tringled stone to good use nd bers witness to Blck s fighting skill. Jumping immeditely into the - point with White is n interesting ide. Generlly, invding t - too erly is problemtic becuse it gives Blck chnce to build thickness. Blck s descent to is bsolutely the right move in this sitution. Digrm Being overly protective of the lower territory nd blocking with plys into White s pln fter nd. In this cse, the territory gined by Blck is too smll becuse the tringled stone is too close. After the peep t White, ply follows well-known course. The connection t is necessry. Digrm Blocking with Blck seems strong, but Blck cnnot omit, freeing White Digrm If White connects t, fter the plcement t White is squeezed down to just eyes. Further, insted of White Digrm Blocking t White is greedy. After Blck cuts t, ply is forced through Blck, leding to ko. Pge

24 0 0 0 Figure (Moves through 0) Blck pplies strong pressure Blocking with Blck is good move. Responding to White nd with the double hne of nd 0 is much stronger ply thn one would expect from -dn. White hs no choice but to ply the vulgr sequence of nd. Tht is, insted of White Digrm If White tries the pprent tesuji with, Blck plys the sequence through the digonl move t nd cptures White stones. In this sequence, insted of White sequence through but in gote, while Blck s outer thickness is now complete. Blck s extension t is the epitome of clm move. If Blck gets nxious Digrm If Blck chops off the til of White s group with nd, White splits through his position with the sequence through. This is no good for Blck. Hving gotten sente, Blck plys seeking to ttck the tringled stone, but White cn tret the tringled stone lightly since the - point t is open. Therefore, Blck is not right. Digrm If White plys the hnging connection t, he cn live with the Pge 0

25 hrd to understnd why Blck blocks with. In this sitution 0 Digrm Blck should ply the digonl ttchment t nd then follow the stndrd ttcking pttern with. This opens the possibility tht the tringled stone my get swllowed up without compenstion. White seeks complictions with. Insted of connecting t Blck 0, plying t would be simpler. Now White is ble to mke little bit of shpe by cutting t nd squeezing t. 0 b Figure (Moves through ) connects An unnecessry retret White turns to the biggest point on the bord by invding t. Now it s Digrm No mtter wht, Blck needs to block t. If White t, Blck cn strt by blocking t. Now the sequence through White is stndrd wy for Blck to get sente. Insted of Blck Digrm 0 Blocking with nd letting White run out with through is not good ide. The extension t Blck is vitl point, but blocking with 0 is slck. White ws plyed in order to del with Blck push nd cut t. Insted Pge Digrm It is more interesting for Blck to give tri t nd ttck on lrge scle with. White is forced to run with through 0, nd Blck still hs time to block t. Even in hndicp go, if the chnce to ttck White presents itself, Blck must seize the opportunity without hesittion. After getting in, White cn tke deep breth. Cutting nd cpturing with Blck is vulgr sequence. Digrm Blck should ply the digonl move t nd tke deliberte im t White s position. If White tries to spred out with, Blck cn deliver powerful blow with through.

26 0 0 Moves fter omitted White wins by points c b d 0 Figure (Moves through ) Blck responds ccurtely White s invsion t is seen frequently in hndicp gmes of stones or higher. Blck gets full credit for responding t. Insted of, one often sees the sequence Blck, White b, Blck c, White d, which is the worst wy to ply. In response to Blck Figure (Moves 0 through ) Keep ttcking! Tking sente, Blck plyed the digonl ttchment t 0. Blck gets gold str for this move, too. Plying the hnging connection t insted of 0 is not s good. However, Blck in response to White is the wrong direction. Digrm White would like to move out with, but fter through, White s position is no good. Therefore, White vries with, but Blck responds thickly with nd gets fine result. Digrm Blck must keep ttcking with. If White escpes with, fter Blck the fight is difficult for White. Blck ppers to be iming t n ttck on the right side, but fter, Blck ends in gote. This is uninteresting for Blck. Pge

27 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST G -DAN 0 0 Figure (Moves through ) Getting forced A -stone hndicp gme is not much different thn -stone hndicp gme. As with -stone hndicp, the key is how to mke use of the stone on the tengen point. Blck s ttch-nd-extend with nd is very solid. This is highly recommended in -stone hndicp gme. In response to White, Blck 0 is lso very solid. Through Blck, there is nothing to criticize in Blck s ply. Blck llows himself to be forced with. Digrm 0 connects The digonl ttchment t is good move. Blck gets good position fter through. The plcement t is the type of move tht gives weker plyers fits. Blck 0 is bit slck. Digrm Blck should ply the digonl ttchment t. If White plys the sme ttchment s in the ctul gme, t, now Blck cn resist with. If White cuts with, Blck cn give tri t nd 0 Digrm After the sequence from through the counter-tri t, White is cptured. Going bck to Digrm, if White does not ply the ttchment t, but insted Pge

28 Digrm If White ttches from bove with, Blck should hve no problems in the fight fter peeping t, then simply pushing out with. After White ttches t, Blck hs no choice but to quietly pull bck with nd. White now plys, looking for complictions. How should Blck ply? 0 0 Figure (Moves through ) Blck skillfully chnges course Blck nturlly plys the hne t, but fter tht, nd 0 re not forceful enough. 0 Digrm Blck cn respond powerfully by giving tri underneth with, then crwling with. White hs no choice but to give tri with nd look for opportunities by pulling these stones out. However, Blck cn firmly cpture with. When White plys, Blck responds with, mking everything secure nd looking forwrd to the possibility of lter ttcking with. When descending to, Blck probbly expected White to immeditely nswer t. Then Blck could ply t. But of course, White vries with. Therefore, insted of, Blck should ply more severely Digrm Blck should ttck with. White is pretty much necessry, nd Blck cn nturlly position his stones with nd. If White escpes with, Blck hs perfect ttcking move t. After getting in, White is sfe. Of course the digonl ttchment t is good move, but responding to with is wonderful chnge of course. Usully in hndicp gme Digrm Blck mkes the mistke of defending t. Then White cn lter im to strike t. Pge

29 The pincer t Blck is pproprite in this sitution. Now if White 0 Digrm If White jumps into the corner with, Blck cn force with through 0, then build big moyo with. 0 0 Figure (Moves through ) Giving up too soon In order to void the result in Digrm, White vries with. For the correct wy to hndle this move, see Bsic Position. At ny rte, Blck s result through 0 is no good. At lest insted of 0, Blck should push out with. Blck is worried bout the tringled stone nd so runs out with, but Blck didn t need to be so frid. Digrm In fct Blck should ttck with. If White, then Blck cn force with through. After this sequence, Blck still hs time to run out with. After omitting this sequence, Blck hs to del with White s ttchmentnd-cut with nd. Blck is frid of complictions, nd so quickly gives up on the stone with 0 through. But this is too generous. To begin with, insted of Blck 0 Pge Digrm 0 Giving tri with nd is stingier wy to ply. The hnging connection with mkes mii of Blck moving out nd Blck, which lives. A further note on Blck 0 Digrm The tri t followed by the connection t is usully good tesuji, but in this cse White cn tke emergency mesures with nd, which is no good for Blck. Further, Blck cn defer the connection t.

30 Digrm Blck nd, setting up ko, is the correct wy to ply. Digrm Extending to Blck is vitl point. Since this sets up the push t, White must respond with nd. Then if Blck invdes t, there is no doubting tht Blck is hed. However, Blck plys perfectly fter move 0. Moves fter 0 omitted Blck wins by points 0 0 Missing the vitl point When White plys, Blck is slck move tht just follows White s led. Insted of Pge

31 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST S -DAN b, so this is ctully not very interesting for Blck. However, in response to White, filling with Blck is no good. After White mkes shpe with, Blck cn t be stisfied with this result. Insted of Figure (Moves through ) Light, nimble ply by White Insted of White, the usul move is White. Then Blck will defend t. Insted of White, the joseki is Figure (Moves through ) connects. cptures ko. A mistke in fighting Insted of cutting with Blck. b Digrm ( connects t ) Blck must cut with. After White cptures with, lets suppose tht Blck plys then connects with. About the best White cn do is to run out with. Then Digrm to descend to White nd then give tri with. However, this felt little hevy, so in the gme White just gve tri with then developed with. Digrm it ws possible to ttck on lrger scle with Blck nd. However, White cn undercut Blck with nd, nd then lter cn force gin with nd Pge

32 0 Digrm Blck cn press forwrd with through, pinting the outside with thickness. This is the simplest wy to ply. The more stones tht get plyed in this sequence, the thicker Blck becomes. This is good, even if Blck concedes bit of territory. Blck ws good move, but Blck is questionble. White cuts nd cretes ko with through. As the proverb sys, there is no ko in the opening. With no pproprite ko threts, Blck hs to give in with nd. This is n unstisfctory result. Therefore, insted of Blck Digrm Blck cn drw bck with nd ply thickly, following the exmple of Digrm. This would be better thn the gme. 0 b 0 Figure (Moves through 0) Solid nd too solid In hndicp gme it goes without sying tht it is good for Blck to ply solidly, but there re limits. In response to the White invsion t, tking sente with Blck nd is n exmple of good solid ply. Insted of Pge 0 0 Digrm If Blck hd blocked t, eventully he will hve to run out nywy, nd fter White through 0, Blck comes under severe ttck. Attching t, extending to 0 nd in response to White, connecting with the bmboo joint t re lso good exmples of solid ply. Insted of, speking only in terms of shpe 0 Digrm The block with Blck looks right. But you cn t ply go thinking only bout shpe. After White pushes nd cuts with nd, Blck is in trouble. Blck continues to come under ttck with White. With the sequence up through Blck, Blck finds wy to connect. But ll Blck is doing is connecting, which is hrd to tke. This

33 trouble ws cused by Blck s filure on the left side in the previous figure. White voids Blck ttck t, while lso looking to move out with the White stones on the left. Therefore Blck is nturl. However, Blck 0 is unnecessry. We cn sy tht this move is too solid. If Blck leves out 0 0 Digrm White could ply the ttchment, but fter through 0, White cn t get wy nywy. Further, insted of Digrm If White plys, Blck cn tke sente with through. If Blck is going to ply in the vicinity of 0, t the very lest he should go s fr s b. Pge 0 b c 0 0 Figure (Moves through ) White expnds White s nd the following moves re sequence for hndicp go. Insted of cpturing stone with Blck Digrm 0 Connecting with Blck prevents White move t. However White cn still cuse trouble by cutting t nd pulling bck with. White is novel move. We ve lredy seen the tri t 0 insted of. Blck 0 is the correct response to White. However, following with Blck is mistke. Blck dopted strtegy of scrificing the tringled stone, but this is too big. Insted of Blck Digrm Blck needs to come out with. If the sequence from through ensues, this fight is difficult for White s well s for Blck. Blck s hne t cptures the three White stones, but this cnnot possibly compre with the huge expnsion of White s territory. Blck gives White chnce to ply tricks with, so Blck could hve considered defending with insted of. Blocking with Blck is mistke. From whole-bord perspective, it would be better to block t, then force t b nd push with c. Using the ttchment t Blck through is vulgr wy to stop White s dvnce. Insted

34 Digrm Blck cn just stop with the ttchment t. There is nothing to be frid of. If White plys t, is the end. If White plys, then cuts t 0 Digrm Blck through ctches White. Moves fter omitted White wins by point Pge 0

35 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST K -KYU ply, but if Blck wnts to ply more severely Figure (Moves through 0) A severe move In n -stone hndicp gme, Blck hs stones on the key points surrounding every re, so from the very beginning every White move is n invsion. It is importnt for Blck to ply to connect his stones, tht is, to ply thickly. The ttch-nd extend joseki with nd forces n erly clrifiction of the locl shpe. It is good choice in high hndicp gmes becuse it simplifies the position. Insted of the wedge t Blck Digrm Blocking from the corner with Blck does better job of tking territory. But in n -stone hndicp gme, the continution in the gme cn t be bd either. Defending with Blck is n unmbitious move. Insted Digrm Seling White in with Blck is better ide, inviting White to invde the top with. Then ttcking with nd is severe. If Blck is going to begin with move on top, it is better to ply thn in the Figure. Blck begins nother ttch-ndextend joseki, which continues through 0. Blck nd re thick wy to Pge Digrm Blck is the more severe wy to ply. If White clmps with, Blck cn respond t. The cut t White is nothing to be frid of. Pulling bck with Blck is not so much thick s slck. Digrm If Blck blocks with, White fces pinful struggle. If White cuts with nd, Blck plys the sequence through nd hs nothing to fer.

36 b 0 c 0 d Figure (Moves through ) Allowing White good shpe When White invdes t, the usul response is t the loction of, but in this cse, Blck is lso oky. However, Blck s hne-nd-connect with nd is not good. Probbly Blck ws frid of White, but Blck s continution gives White perfect shpe with nd, nd the tringled stone withers on the vine. Insted of Blck 0 Digrm Blck needs to descend with, otherwise the digonl ttchment (the tringled stone) is not effective. If White plys, Blck cn resist with. In response to White, strting bttle on second front with the sequence strting with Blck is high-level tctic. the peep t is forcing so Blck hs no worries. Blck 0 is very solid, but idelly I would hve liked to hve seen Blck ply the digonl ttchment t b. Then when White responds t c, Blck cn develop quickly t d. When White gets to ply, the squred Blck stone becomes bit thin. White is bit unresonble, but without sowing confusion White hs no chnce to ctch up. Rther thn gripping stone with Blck b 0 Digrm Blck should connect with, then respond to White nd by running with nd. After White 0, Blck cn choose somewht unusul sequence with through, fter which Blck cn im t either or b in the future. Digrm Continuing from the previous digrm, Blck is oky even if White descends to. After Blck through, Pge

37 0 0 0 Figure (Moves through ) An unnecessry retret After White, cutting below with Blck is no good. Insted Digrm Blck should cut with. When Blck gives tri with, White strts ko, then Blck tkes t ; but, in this position, Blck will ignore ny ko thret nd cpture t. After White connects with, Blck scrifices two stones with through 0, but this is too much to give up. Insted of Blck Digrm Blck cn sk with the ttchment t. If White pulls bck with, Blck cn netly connect with nd. Or, insted of White 0 Digrm 0 If White resists with, Blck cn counterttck with. The sequence fter is not brnched, nd Blck gets plyble position fter. Insted of Blck, plying t would hve gined more territory, but then White jumps out to nd the Blck stones come under ttck. Blck mde the right choice here, choosing thickness over territory. Blck ws blunder. Insted Digrm The block t succeeds. White goes down for the count fter Blck nd. Digrm In the previous digrm, Blck could lso cpture with in this digrm, but this leves behind bd ji fter through. Moves fter omitted White wins by points Pge

38 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST Y -KYU Digrm Blck could lso consider exchnging the hne t for White nd then plying. Blck responds to White by running wy with 0, but this is "weker plyer" syndrome. Becuse of this, White gets to ply the doublekkri t, mking the sitution bit complicted. Insted of Blck Figure (Moves through ) Too timid on the side Insted of simply extending with the one-point jump to Blck Digrm Blck hs nothing to worry bout fter defending with. White nturlly cps with, but Blck gets out esily with nd. Insted of the digonl move t, Blck cn mke better use of the jump to 0. Digrm A good move for Blck is to hit White on the hed with. If White hnes with, Blck should cut without hesittion t. White cn live with through 0, but then Blck cn either mke the hnging connection t, or ply in the gme digrm. Pge

39 Blck is lso clumsy move. In this sort of sitution 0 Digrm In the previous digrm, insted of plying the hne t, White might try peeping t in this Digrm. After Blck blocks with, we cn envision the sequence through White. Then Blck cn ply the digonl move t fter ll, with superior position. 0 0 Figure (Moves through ) Extend from crosscut Since Blck did not settle the position with the sequences in Digrms nd, White comes bck with the ttchment t. Blck is good, but 0 is questionble. Digrm If Blck connects with, White responds with nd, nd Blck ends in sente. After the block t, Blck cn t leve out. If Blck is greedy nd tries to tenuki Digrm Blck should follow the proverb extend from cross-cut nd extend to. If White connects with, Blck responds with the sequence through, leving White scttered. Digrm White extends to, then mkes forcing moves t nd. After White, Blck is cptured. White is like White, n ttempt to im t group of Blck stones on the Pge

40 side. This time, Blck defends the corner with 0, but this is mistke. In this cse, the tringled Blck stones re hevy, so Blck should tke the clerest pth by jumping to the loction of. Blck gets the flow of stones exctly bckwrds. White is lening ttck. Insted of Digrm If White pushes with, Blck escpes with nd. On the other hnd, if White jumps to, Blck pushes out with, nd White gets nothing, not even ny ji. How should Blck ply next? nd pushing out with Blck is the only move. Insted of Blck Digrm If Blck defends the left side with, White ttches with, then chses Blck with. White comes in just the right plce to sel Blck in. After the hne t, White presses Blck down in sente with the sequence through Blck, gining thickness t the sme time. Wht s more, Blck still is left with bd ji on the left with the peep t or the cut t b. strting with. Then White tkes profit with the sequence strting with, the fruit of White s lbors in Figure. Blck cnnot leve out Digrm 0 0 connects White cuts with nd cn squeeze through, fter which Blck is cptured Blck suffered in the lower hlf of the bord, but then recovers with fine moves t nd. Moves fter omitted Blck wins by resigntion 0 0 b 0 0 Figure (Moves through ) The fruits of tesuji After White ttches t (in the previous figure), ignoring the left side Figure (Moves through ) cptures ko Blck recovers Blck hs no choice but to submit to being constricted with the sequence Pge

41 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST N -KYU 0 b 0 0 Figure (Moves through ) Blck puts up little resistnce In hndicp gmes, White often responds to the ttch-nd-extend of Blck nd with the ttchment t White, so it is importnt to lern the correct move order to use in response. It is importnt to know tht Blck is correct. Insted Digrm Strting by bending t Blck is mistke. White descends to nd gets more territory in the corner while Blck ends in gote. Blocking t Blck is mistke. Insted, Blck should exchnge push t with White, then descend to. Getting forced by White is just pinful. In response to White s peep t, Blck puts up little resistnce nd shows lck of fighting spirit. Digrm Pressing with would put White in trouble. If White tries to push with nd cut with, the sequence through Blck leds to White being cptured. At the very lest, insted of Blck should try b to bother White somewht. Blck 0 is good move. Insted Blck would let White out fter nd. The ttchment t Blck 0 is good move. Insted of White Digrm If White tries to hne t, Blck cn ply the plcement t followed by the cut t. Even if White tries, fter Blck White is completely cptured. Digrm Pge

42 Therefore, insted of White 0 Figure (Moves through ) After White, the tringled Blck stone strts to look bit lonely. Attching t Blck is good move, resolving the sitution. However, insted of Blck Digrm The push nd cut with White nd is nothing to worry bout. Blck gives tri with, nd fter the sequence through 0, Blck wins the cpturing rce. If Blck is frid of this push nd cut, nd plys insted of 0, then White will ply t 0. This is no good for Blck. After gining thickness through, ttching t White is nturl strtegy. Insted of Blck 0, it ws lso possible for Blck to ply the digonl ttchment t, but the sequence in the ctul gme follows policy of plying thickly. Blck ws slck. Insted Digrm White is relly the correct move. However, this still lets Blck gin fvorble position with through 0. With nd, White scrifices stone to mke Blck over-concentrted. Digrm Blocking with Blck, then settling with ws bit simpler. In response to Blck 0 0 b Digrm Blck is more ggressive. About the best White cn mnge is through, but then Blck cn ttck White strting with. After, Blck hs winning dvntge. After, if White, then Blck b. Pge

43 0 0 0 c b 0 Figure (Moves through 0) White wlks dngerous pth After Blck jumps to the tringled stone, White is risky move. Tht is Digrm Blck throws into question the life nd deth sttus of the White group. If White tries through, Blck is the end. Blck immeditely nswered t, without thinking, letting big opportunity slip wy. White cn heve smll sigh fter getting to ply t, but this is still dngerous. Digrm 0 Blck could hve plyed the digonl ttchment t. About the best White cn mnge is, but then the sequence through seems likely, nd Blck gins huge dvntge. Therefore, insted of White Digrm Clmping t White is the proper move. However in n -stone hndicp gme, White cn t fford to ply this leisurely. Blck 0 nd re good moves. Continuing, if White blocks t, Blck cptures fter b nd c. White settles this group while mencing the squred stone. If White omits this move Digrm Blck settles his group on the right with through, wekening White s three stones on the upper right. Insted of worrying bout the squred stone, Blck took the inititive by ttcking with 0. This led to Blck s victory. Moves fter 0 omitted Blck wins by points Pge

44 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST E -KYU b Figure (Moves through ) Cptures Ko Finlly, we look t -stone hndicp gmes. Blck needs to ply even more solidly thn in the gmes up to now. Mstering -stone gmes opens the pth to plying well in -stone nd -stone gmes. The cp t White is stndrd tctic in hndicp gmes. Blck hs number of wys to respond. On the one hnd, the shoulder hit t Blck 0 is severe, but it cn lso led to complictions. Insted of 0 Digrm Bumping up ginst White with Blck is the simplest wy to ply. If White jumps to, Blck plys the sequence through. If White jumps to, Blck plys the hne t b leding to the sme result. Insted of White, it s more usul to push t on top of Blck 0, but White nd is lso n effective sequence for the stronger plyer to use in hndicp gme. The connection t Blck is n excellent move. Insted of Digrm Connecting solidly t Blck ctully helps White settle with nd. In response to White, boldly confronting White with Blck nd is good. However, retreting with Blck is terrible. Pge 0

45 b At ny rte, ttching nd extending with Blck 0 nd is bsolutely the wrong wy to ply. Jumping to Blck is n overply. Blck is wek in this re, so Digrm Blck must fight the ko. Blck cn ply the digonl ttchment t followed by. After Blck nd, the upper right corner is in no prticulr dnger. 0 0 Figure (Moves through ) Two Terrible Moves In response to White s invsion t, ttching nd pulling bck with nd is terrible. After White connects, the tringled stone goes to wste. In response to White, simply defending t would hve been fine. In response to White, Blck gin ttched with 0. Insted of 0, simply jumping to ws fine. Or, if Blck wnts to ply more solidly Digrm Blck needs to tke the opportunity to secure himself by plying the hne nd connection with nd. White must ply to protect the cut t, so Blck gets sente, nd cn ply first t in the Figure. Blck is n overply. Insted Digrm Blck cn ttch nd extend with nd, then ptiently im t ttcking the tringled stone. Pge Digrm It ws better to ply solidly with Blck. This is joseki, nd plying this wy ensures tht the tringled stone will not be cut off. Also note tht in this sitution, plying Blck t is not quite stisfctory. Becuse Blck tried bit too hrd with, White s peep t is effective.

46 Allowing White to cut off Blck is pinful. Blck is n ttempt to erse the ji in the corner, but it s not tht effective frequently, but it s usully bd. In - stone gme, however, Blck cn probbly fford to ply this wy. White invdes once more with. Blck s response t nd 0 is slck. just bd move. White mkes good shpe with nd nd now cutting t nd jumping into Blck s re with b re mii. Digrm If Blck wnts to get rid of this ji, it s better to hne nd connect with nd. White needs to connect with, so Blck gets sente nd cn ply t or b. When White gets the chnce to ply first on the upper side with the invsion t, it s cler tht Blck hs lost lot in the fighting in the lower left. Digrm Blck hs splendid ttck strting with the digonl ply t. If White runs with nd, Blck cn cut with through nd White is in trouble. Next, if White, then Blck b. b Digrm In this sort of sitution, the secret is to pull bck one step with Blck. If White plys, Blck ttches with. After the sequence through, Blck hs nothing to worry bout. The gme hs now become close. Moves fter omitted White wins by points b Figure (Moves through 0) A wek ttck Attching with Blck nd connecting underneth by llowing White to mke ponnuki is seen Figure (Moves through ) The gme becomes close The sequence from through in which the tringled stone gets surrounded cn be scribed to the difference in strength between the two plyers, but blocking with Blck is Pge

47 STONE HANDICAP GAME () FROM A TEACHING GAME AGAINST S -KYU 0 0 Figure (Moves through ) The Iron Pillr White is thinking bout the tringled stone when mking the pproch t. The descent t Blck is loclly the proper move, but this cse clls for different pproch Digrm Blck cn tennuki in the lower right corner nd ply nd. Allowing White to hne t is bit pinful, but Blck cn get compenstion in the center in the sequence through. After, Blck gives up on the tringled stone, which is wise decision. Insted of Blck Digrm Trying to move out with move like seems too lte, nd meets with strong ttck in the shpe of nd. If White ignores the Blck descent to 0 Pge

48 0 Digrm Blck plys nd nd cptures White stones. If it were just cpture this would be OK, but fter White Blck still hs cut t, so White ends in gote. Blck s descent t is clled n iron pillr, nd is very solid move. Tht is Digrm In the future, even if White comes in the vicinity with move like the tringled stone, Blck cn ignore it. After White, Blck ttches with nd connects his groups with the sequence through. 0 Pge Figure (Moves through ) Connects Blck is too generous Blck plys second iron pillr t. This mkes the upper right corner Blck s territory. In high hndicp gmes ( stones or more), the iron pillr is very effective move. With, Blck blocks in the wrong direction. Digrm Becuse of the mrked stones, Blck needs to block t. White through follow the joseki, but then Blck occupies key point, expnding the moyo. At first glnce, the hne nd connection t Blck nd 0 look very solid, but this is lso mistke. Digrm Here Blck is n unmistkble key point. About the best White cn do is, to defend ginst the push nd cut, but Blck is fine fter expnding the moyo with through. With it is White who gets the key point, nd Blck needs to defend with, which is pinful. White invdes t knowing it s unresonble. White is nturl try. Blck s responses fter re flwless, but it s worth noting tht insted of Blck 0 Digrm It would be nice to counterttck with Blck, but fter White 0, this White group won t die becuse the mrked stone comes into ply. Blck seems to be from worry bout White moving out, but this is n uninspired move. Insted

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