Specification Due Date: Friday April 7 at 6am Top-down Program Outline Due Date: Wednesday April 19 at 6am Program Due Date: Monday May 15 at 6am
|
|
- Barbara Ryan
- 5 years ago
- Views:
Transcription
1 Kerry Ojakian s CSI 31 Class Specification Due Date: Friday April 7 at 6am Top-down Program Outline Due Date: Wednesday April 19 at 6am Program Due Date: Monday May 15 at 6am HW: Final Project Do ONE of the projects listed below (if you want to do something else, you must check with me now!). As usual for all homework: Work on your own, without help from others, whether a person, someone online, or by copying code from some source. For all projects, the first part consists of typing up a detailed and clear specification. The projects are somewhat open-ended and not fully specified; in your specification, you should make everything completely precise. For all projects, the second part consists of writing up a Top-Down outline of the program. As we did with the raquet ball simulation, this should be a functioning piece of code broken down into all (or almost all) the functions that you plan on using. It should be organized in a top-down fashion with the functions at the top-levels fully written, and the functions at the bottom levels completely unwritten. Your main function must be complete, though other parts do not need to be. For each function, its interface (inputs and outputs) should be complete. For each function you should have comments precisely describing it. Project Descriptions 1. Multiple-Pile Nim Nim is a 2-player game. There are some number of piles (say p piles) each with some number of objects (say each pile has n objects). Play alternates between the players. On a turn, a player may remove any number of objects (at least one) from any one of the piles. The player to remove the last objects wins. Design Nim for the computer (if you want to do this using graphics, you must first do a text interface version and submit it to me, receive the okay from me, and then work on one that uses graphics). First the program should prompt the user for the p and the n (you can require that p is at most 5 and n is at most 20, especially for a graphical version). Then it should prompt the user for the option of a two player game or a one player game (in the one player case, the other player is the computer). Then play commences. The program should be fool-proof and easy to use, for example: If a player wants to remove no objects, the program should object (i.e. it should be fool-proof!). 1
2 After each move inform the user whose turn it is and what the state of the piles are (i.e. it should be easy-to-use!). Final Feature: Once the above is working, add ONE of the following features: (a) When played against the computer design it so that the user is prompted for difficulty levels (the hardest should be one which always wins when it can; there is a known best strategy in Nim and this will require understanding that strategy). (b) Add a feature that allows the computer to play itself. Then design various strategies (at least 3). Then pit the various strategies against one another in hundreds to thousands of games to see how the strategies compare. You must describe the different strategies and describe the outcome of your experiments. 2. Dominoes Implement a simplified version of dominoes in which there are two players and the dominoes all go in one line, so there is always a left side and a right side. The program follows these rules of dominoes: Distribute 7 dominoes to each player. There are 28 dominoes (each side of a dominoe goes from 0 to 6). The rest of the dominoes are in the boneyard. Determine some way for deciding who starts. Then play alternates. On a turn, a player can play a dominoe that has a side matching one of the ends. If a player does not have a legal play, she must draw from the boneyard till she has a legal play. As soon as the player can play, she must play. A player scores if the total of the two ends adds up to a multiple of 5 The game ends when a player runs out of dominoes or both players cannot play. If the game ends because one player runs out of dominoes, then that player gets the other player s remaining dominoes as her points (rounded to the nearest 5). If the game ends because both players cannot play, then each gets the other player s dominoes as their points (rounding to the nearest 5). Whoever has the most points wins. Your program should give the user the option of playing two player or against the computer. The computer does not have to be a good player, but make the computer as good as possible. Your program should be text based but nicely display all the dominoes already played in the current game. If you want to do this using graphics, you must first do a text interface version and submit it to me, receive the okay from me, and then work on one that uses graphics. But I do not recommend even trying to do this one graphically. Your program should be fool-proof and easy to use, for example: 2
3 (a) It should not allow the player to take from the boneyard if the player can play (i.e. it should be fool-proof). (b) It should let the player know how many dominoes are left in the boneyard (i.e. it should be easy to use). 3. Othello Implement a simplified version of the game of Othello. The (simplified) rules are as follows. The board is a 4 by 4 grid (so it has 16 squares). There are two players: Black and White. Players alternate placing a piece of their color onto an unoccupied square. Suppose it is White s turn: If the piece White places causes White to have a piece of her color on either end of a row or column of Black pieces, then the Black pieces are all turned White. The same rules apply to Black on her turn. The game is over when the last piece is placed, and the winner is the player with more pieces on the board; a draw is possible. Your program should have the following properties: (a) All interaction should be through the graphical interface. (b) It should allow two players to play against one another. (c) At the beginning, the empty board should be displayed. Players alternately click on the square where they want their piece and it should appear. (d) The program should indicate when the game is over and who won. Then it should offer the chance to play a new game. (e) The program should be fool-proof and easy to use, for example: If a player clicks on an occupied space, the program should inform the user (politely?) of her mistake and wait for a legal move (i.e. it should be foolproof!). At each move inform the user whose turn it is (i.e. it should be easy-to-use!) (f) Final feature: Once the above is all working, create an option for playing against the computer. While the computer does not need to play well, try to make the computer play as well as possible. 3
4 4. Crytopgraphy Write an encoder and decoder (as we did in class) but instead of the key being a shift, it should be a rearrangement of the 26 letters of the alphabet indicating how to do the substitution in the encoding. The encoder and decoder should take a file as input and create a file as output. For example if the key starts out: then ACE would be encoded as BYA. BSY JA... Also write a code cracker: It takes a coded file (and no key) and tries to decode the file using frequency analysis. To decode, it should take the file and an ordered list of the frequency of letters in English (call this the frequency list), starting with most frequent letter. The program should use the frequency list to try to crack the code by matching the frequency of letters in the coded file with the frequency list. For example, suppose the frequency list is as follows (middle missing): EIS... XZ Then the most frequent letter in the coded file would be replaced by E, the second most frequent by I, and so on. To emphasize: The frequency list is one of the inputs to the function; you do not need to find it. Once you have written the encoder, decoder, and code cracker, run experiments to see how good your code cracker is. Do this by: Taking longer texts, encoding them, and then running the code cracker on them; try different frequency lists and look up established frequency lists. The program should be fool-proof and easy to use, for example: If the key is too short or repeats letters, the program should ask for a new key (i.e. it should be fool-proof!). In using the program, it should clearly direct the user on what to input at each step (i.e. it should be easy-to-use!). Final Feature: Write another piece of code to determine a frequency list experimentally; call it the frequency finder. The frequency finder should read in a file and then output a frequency list of the 26 letters of the alphabet. Run the frequency finder on many files to come up with a frequency list, then use this frequency list on coded files to see how it works. 4
5 5. Simulation: Left, Right, Center This project is a mini-mini-research project. If you cannot deal with an open-ended project, choose something else! Consider the game of Left-Right-Center. For the rules, see your kit. Consider the game generalized to allow the players to start with a various amounts of starting chips (not just 3). Write a simulation that you use to answer the following questions as well as you can. (a) How long does the game last as a function of number of players and number of starting chips? (b) Consider the last question, but ask about how long the game lasts till one person gets to 0, or till two people get to 0, and so on? How about till half the people get to 0, and so on? (c) How is the game effected by starting the various players with an unequal number of starting chips? Test out various scenarios that seem interesting. (d) How are your answers to the last questions effected by changing the rules in various ways: i. Allow more dice. ii. Change the dice in various ways (example: make them 8-sided with 3 L s 4 R s and 1 C; etc) (e) Use the simulation to investigate other questions that occur to you (for example: if players were allowed to have a negative number of chips, how would you change the rules and how would the simultation answer the above questions differently?) 5
Game 0: One Pile, Last Chip Loses
Take Away Games II: Nim April 24, 2016 The Rules of Nim The game of Nim is a two player game. There are piles of chips which the players take turns taking chips from. During a single turn, a player can
More informationGrade 7/8 Math Circles Game Theory October 27/28, 2015
Faculty of Mathematics Waterloo, Ontario N2L 3G1 Centre for Education in Mathematics and Computing Grade 7/8 Math Circles Game Theory October 27/28, 2015 Chomp Chomp is a simple 2-player game. There is
More informationExample: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.
Odds and Evens Skill: Identifying even and odd numbers Materials: 1 die to share 1. Each player takes 5 counters and puts the rest in a pile between them. 2. Player 1 predicts whether he will roll ODD
More informationGrade 6 Math Circles Combinatorial Games - Solutions November 3/4, 2015
Faculty of Mathematics Waterloo, Ontario N2L 3G1 Centre for Education in Mathematics and Computing Grade 6 Math Circles Combinatorial Games - Solutions November 3/4, 2015 Chomp Chomp is a simple 2-player
More informationSenior Math Circles February 10, 2010 Game Theory II
1 University of Waterloo Faculty of Mathematics Centre for Education in Mathematics and Computing Senior Math Circles February 10, 2010 Game Theory II Take-Away Games Last Wednesday, you looked at take-away
More informationOverview. Equipment. Setup. A Single Turn. Drawing a Domino
Overview Euronimoes is a Euro-style game of dominoes for 2-4 players. Players attempt to play their dominoes in their own personal area in such a way as to minimize their point count at the end of the
More informationGrade 6 Math Circles Combinatorial Games November 3/4, 2015
Faculty of Mathematics Waterloo, Ontario N2L 3G1 Centre for Education in Mathematics and Computing Grade 6 Math Circles Combinatorial Games November 3/4, 2015 Chomp Chomp is a simple 2-player game. There
More informationCOUNT ON US SECONDARY CHALLENGE STUDENT WORKBOOK GET ENGAGED IN MATHS!
330 COUNT ON US SECONDARY CHALLENGE STUDENT WORKBOOK GET ENGAGED IN MATHS! INTRODUCTION The Count on Us Secondary Challenge is a maths tournament involving over 4000 young people from across London, delivered
More informationWelcome to Family Dominoes!
Welcome to Family Dominoes!!Family Dominoes from Play Someone gets the whole family playing everybody s favorite game! We designed it especially for the ipad to be fun, realistic, and easy to play. It
More informationGame Playing in Prolog
1 Introduction CIS335: Logic Programming, Assignment 5 (Assessed) Game Playing in Prolog Geraint A. Wiggins November 11, 2004 This assignment is the last formally assessed course work exercise for students
More informationClassic Dominoes. Number of Players: 2-4
Classic Dominoes Number of Players: 2-4 First, all dominoes must be turned face down and mixed. Each player then draws five dominoes and stands them up on end in front of them so the backs of the dominoes
More informationFigure 1: The Game of Fifteen
1 FIFTEEN One player has five pennies, the other five dimes. Players alternately cover a number from 1 to 9. You win by covering three numbers somewhere whose sum is 15 (see Figure 1). 1 2 3 4 5 7 8 9
More informationStat 155: solutions to midterm exam
Stat 155: solutions to midterm exam Michael Lugo October 21, 2010 1. We have a board consisting of infinitely many squares labeled 0, 1, 2, 3,... from left to right. Finitely many counters are placed on
More informationCOUNT ON US SECONDARY CHALLENGE STUDENT WORKBOOK
330 COUNT ON US SECONDARY CHALLENGE STUDENT WORKBOOK INTRODUCTION The Count on Us Secondary Challenge is a maths tournament involving over 4000 young people from across London, delivered by the Mayor s
More informationOCTAGON 5 IN 1 GAME SET
OCTAGON 5 IN 1 GAME SET CHESS, CHECKERS, BACKGAMMON, DOMINOES AND POKER DICE Replacement Parts Order direct at or call our Customer Service department at (800) 225-7593 8 am to 4:30 pm Central Standard
More informationselect the 4 times tables and then all the number tiles used would be 4 x something
Notes for the User: This resource contains the instructions for 6 multiplication games as well as the resources to make the games. These games are appropriate for students in Grade 3 and up who are working
More informationJim and Nim. Japheth Wood New York Math Circle. August 6, 2011
Jim and Nim Japheth Wood New York Math Circle August 6, 2011 Outline 1. Games Outline 1. Games 2. Nim Outline 1. Games 2. Nim 3. Strategies Outline 1. Games 2. Nim 3. Strategies 4. Jim Outline 1. Games
More informationRound Away. ten. Number created: 5,678 Round to the nearest ten
Round Away Objective - Create numbers that will round to your side of the game board. Materials - Game board Rounding Die Deck of digit cards, 0-sided dice, or decimal dice Progression of Games - Round
More informationPLAYERS AGES MINS.
2-4 8+ 20-30 PLAYERS AGES MINS. COMPONENTS: (123 cards in total) 50 Victory Cards--Every combination of 5 colors and 5 shapes, repeated twice (Rainbow Backs) 20 Border Cards (Silver/Grey Backs) 2 48 Hand
More informationGAMES AND STRATEGY BEGINNERS 12/03/2017
GAMES AND STRATEGY BEGINNERS 12/03/2017 1. TAKE AWAY GAMES Below you will find 5 different Take Away Games, each of which you may have played last year. Play each game with your partner. Find the winning
More informationa b c d e f g h 1 a b c d e f g h C A B B A C C X X C C X X C C A B B A C Diagram 1-2 Square names
Chapter Rules and notation Diagram - shows the standard notation for Othello. The columns are labeled a through h from left to right, and the rows are labeled through from top to bottom. In this book,
More informationCSE548, AMS542: Analysis of Algorithms, Fall 2016 Date: Sep 25. Homework #1. ( Due: Oct 10 ) Figure 1: The laser game.
CSE548, AMS542: Analysis of Algorithms, Fall 2016 Date: Sep 25 Homework #1 ( Due: Oct 10 ) Figure 1: The laser game. Task 1. [ 60 Points ] Laser Game Consider the following game played on an n n board,
More informationEquipment for the basic dice game
This game offers 2 variations for play! The Basic Dice Game and the Alcazaba- Variation. The basic dice game is a game in its own right from the Alhambra family and contains everything needed for play.
More informationIntroduction to Auction Theory: Or How it Sometimes
Introduction to Auction Theory: Or How it Sometimes Pays to Lose Yichuan Wang March 7, 20 Motivation: Get students to think about counter intuitive results in auctions Supplies: Dice (ideally per student)
More informationPlan. Related courses. A Take-Away Game. Mathematical Games , (21-801) - Mathematical Games Look for it in Spring 11
V. Adamchik D. Sleator Great Theoretical Ideas In Computer Science Mathematical Games CS 5-25 Spring 2 Lecture Feb., 2 Carnegie Mellon University Plan Introduction to Impartial Combinatorial Games Related
More informationEXPLORING TIC-TAC-TOE VARIANTS
EXPLORING TIC-TAC-TOE VARIANTS By Alec Levine A SENIOR RESEARCH PAPER PRESENTED TO THE DEPARTMENT OF MATHEMATICS AND COMPUTER SCIENCE OF STETSON UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR
More informationFraction Race. Skills: Fractions to sixths (proper fractions) [Can be adapted for improper fractions]
Skills: Fractions to sixths (proper fractions) [Can be adapted for improper fractions] Materials: Dice (2 different colored dice, if possible) *It is important to provide students with fractional manipulatives
More informationIn this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!
Memory Introduction In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Step 1: Random colours First, let s create a character that can change
More informationG r a d e. 2 M a t h e M a t i c s. Blackline Masters
G r a d e 2 M a t h e M a t i c s Blackline Masters BLM K 4.1 Assessment Checklist Student s Name Comments BLM 2.N.1.1 Eyes and Fingers BLM 2.N.1.2 Ten-Strips BLM 2.N.1.2 Ten-Strips (continued) BLM 2.N.1.3
More informationAcing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents
Table of Contents Introduction to Acing Math page 5 Card Sort (Grades K - 3) page 8 Greater or Less Than (Grades K - 3) page 9 Number Battle (Grades K - 3) page 10 Place Value Number Battle (Grades 1-6)
More informationMULTIPLICATION FACT FOOTBALL
DIRECTIONS FOR STUDENTS: MULTIPLICATION FACT FOOTBALL 1. Students pair up and decide who will answer questions first (be on offense). That student places his or her helmet (or a colored counter) onto the
More informationNumber Partners Primary Maths Games Box Crib Sheet EASY
Number Partners Primary Maths Games Box Crib Sheet Below is an overview of the games found in the Number Partners games box to get an idea before looking at the full instructions together with pupils during
More informationGough, John , Doing it with dominoes, Australian primary mathematics classroom, vol. 7, no. 3, pp
Deakin Research Online Deakin University s institutional research repository DDeakin Research Online Research Online This is the published version (version of record) of: Gough, John 2002-08, Doing it
More informationDomino Games. Variation - This came can also be played by multiplying each side of a domino.
Domino Games Domino War This is a game for two people. 1. Place all the dominoes face down. 2. Each person places their hand on a domino. 3. At the same time, flip the domino over and whisper the sum of
More informationPay attention to how flipping of pieces is determined with each move.
CSCE 625 Programing Assignment #5 due: Friday, Mar 13 (by start of class) Minimax Search for Othello The goal of this assignment is to implement a program for playing Othello using Minimax search. Othello,
More informationIntroduction to Computing 2014 Assignment 4 (Preliminary Version) Simple Checkers Game
705003 Introduction to Computing 2014 Assignment 4 (Preliminary Version) Simple Checkers Game Assignment Value 10% of total mark for this paper. Date Due 5pm Friday 24 October 2014. Requirements 1. Design
More informationFIFTH AVENUE English Rules v1.2
FIFTH AVENUE English Rules v1.2 GAME PURPOSE Players try to get the most victory points (VPs) by raising Buildings and Shops. Each player has a choice between 4 different actions during his turn. The Construction
More informationEpisode 4 30 th March 2 nd April 2018 Odd Even & Substitution Variations By R Kumaresan and Amit Sowani
Episode 4 30 th March 2 nd April 2018 Variations By R Kumaresan and Amit Sowani Sudoku Mahabharat rounds will also serve as qualifiers for Indian Sudoku Championship for year 2018. Please check http://logicmastersindia.com/sm/2018sm.asp
More informationWould You Like To Earn $1000 s With The Click Of A Button?
Would You Like To Earn $1000 s With The Click Of A Button? (Follow these easy step by step instructions and you will) - 100% Support and all questions answered! - Make financial stress a thing of the past!
More informationECE 499/599 Data Compression/Information Theory Spring 06. Dr. Thinh Nguyen. Homework 2 Due 04/27/06 at the beginning of the class
ECE 499/599 Data Compression/Information Theory Spring 06 Dr. Thinh Nguyen Homework 2 Due 04/27/06 at the beginning of the class Problem 2: Suppose you are given a task of compressing a Klingon text consisting
More informationHackenbush. Nim with Lines (and something else) Rules: Example Boards:
Hackenbush Nim with Lines (and something else) 1. There is a long horizontal line at the bottom of the picture known as the ground line. All line segments in the picture must be connected by some path
More informationEpisode 3 8 th 12 th February Substitution and Odd Even Variations By Kishore Kumar and Ashish Kumar
Episode 3 8 th 12 th February 2019 Substitution and Odd Even Variations By Kishore Kumar and Ashish Kumar Sudoku Mahabharat rounds will also serve as qualifiers for Indian Sudoku Championship for year
More informationFigure 1: A Checker-Stacks Position
1 1 CHECKER-STACKS This game is played with several stacks of black and red checkers. You can choose any initial configuration you like. See Figure 1 for example (red checkers are drawn as white). Figure
More informationCPSC 217 Assignment 3
CPSC 217 Assignment 3 Due: Friday November 24, 2017 at 11:55pm Weight: 7% Sample Solution Length: Less than 100 lines, including blank lines and some comments (not including the provided code) Individual
More informationCheckpoint Questions Due Monday, October 7 at 2:15 PM Remaining Questions Due Friday, October 11 at 2:15 PM
CS13 Handout 8 Fall 13 October 4, 13 Problem Set This second problem set is all about induction and the sheer breadth of applications it entails. By the time you're done with this problem set, you will
More information* How many total outcomes are there if you are rolling two dice? (this is assuming that the dice are different, i.e. 1, 6 isn t the same as a 6, 1)
Compound probability and predictions Objective: Student will learn counting techniques * Go over HW -Review counting tree -All possible outcomes is called a sample space Go through Problem on P. 12, #2
More informationAce of diamonds. Graphing worksheet
Ace of diamonds Produce a screen displaying a the Ace of diamonds. 2006 Open University A silver-level, graphing challenge. Reference number SG1 Graphing worksheet Choose one of the following topics and
More informationWould You Like To Earn $1000 s With The Click Of A Button?
Would You Like To Earn $1000 s With The Click Of A Button? (Follow these easy step by step instructions and you will) This e-book is for the USA and AU (it works in many other countries as well) To get
More informationWords Mobile Ready Game Documentation
Words Mobile Ready Game Documentation Joongly games 2016 Words Mobile Ready Game Contents Overview... 3 Quick Start... 3 Game rules... 4 Basics... 4 Board... 4 Tiles... 4 Extra Point Values... 4 Game start...
More informationCS Programming Project 1
CS 340 - Programming Project 1 Card Game: Kings in the Corner Due: 11:59 pm on Thursday 1/31/2013 For this assignment, you are to implement the card game of Kings Corner. We will use the website as http://www.pagat.com/domino/kingscorners.html
More informationOnline Courses with the Writers Workshop
Online Courses with the Writers Workshop Welcome Thank you for booking a course with the Writers Workshop. You ve made a good choice! We ve got passionate, expert tutors and we have a formidable record
More informationWhenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock.
Can you tell the time? Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Also ask: What time will it be one hour
More informationThe Teachers Circle Mar. 20, 2012 HOW TO GAMBLE IF YOU MUST (I ll bet you $5 that if you give me $10, I ll give you $20.)
The Teachers Circle Mar. 2, 22 HOW TO GAMBLE IF YOU MUST (I ll bet you $ that if you give me $, I ll give you $2.) Instructor: Paul Zeitz (zeitzp@usfca.edu) Basic Laws and Definitions of Probability If
More informationCounters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.
Counters in a Cup In and Out Cup Counters Recording Paper The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup. 3 + 4 =7 2 + 5 =7 For subtraction, take
More informationMonday, February 2, Is assigned today. Answers due by noon on Monday, February 9, 2015.
Monday, February 2, 2015 Topics for today Homework #1 Encoding checkers and chess positions Constructing variable-length codes Huffman codes Homework #1 Is assigned today. Answers due by noon on Monday,
More informationAnalysis of Don't Break the Ice
Rose-Hulman Undergraduate Mathematics Journal Volume 18 Issue 1 Article 19 Analysis of Don't Break the Ice Amy Hung Doane University Austin Uden Doane University Follow this and additional works at: https://scholar.rose-hulman.edu/rhumj
More information2359 (i.e. 11:59:00 pm) on 4/16/18 via Blackboard
CS 109: Introduction to Computer Science Goodney Spring 2018 Homework Assignment 4 Assigned: 4/2/18 via Blackboard Due: 2359 (i.e. 11:59:00 pm) on 4/16/18 via Blackboard Notes: a. This is the fourth homework
More informationCOMPOUND EVENTS. Judo Math Inc.
COMPOUND EVENTS Judo Math Inc. 7 th grade Statistics Discipline: Black Belt Training Order of Mastery: Compound Events 1. What are compound events? 2. Using organized Lists (7SP8) 3. Using tables (7SP8)
More informationGETTING STARTED CONTENTS. welcome. Getting Started. How to Play. installing the Shanghai software
CONTENTS GETTING STARTED Getting Started WELCOME 3 INSTALLING THE SHANGHAI SOFTWARE 3 LAUNCHING SHANGHAI 3 REGISTERING SHANGHAI 4 How to Play THE RULES 5 HISTORY 5 GETTING STARTED 6 SHANGHAI OPTIONS 7
More informationEach later round starts with the player who has drawn the next-lowest double. For example, the player who draws the double-11 in the second
MexicanTrainFun.com is a USA-based company dedicated to all things related to Mexican Train dominoes. These rules are based on the most popular and challenging version of the game. These are the rules
More informationIntro to Java Programming Project
Intro to Java Programming Project In this project, your task is to create an agent (a game player) that can play Connect 4. Connect 4 is a popular board game, similar to an extended version of Tic-Tac-Toe.
More informationby Teresa Evans Copyright 2005 Teresa Evans. All rights reserved.
by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Making Math More Fun Math Games Ideas
More informationDragon Canyon. Solo / 2-player Variant with AI Revision
Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force
More informationFactors and Products. Jamie is 12 years old. Her cousin, 6 Prime Time
Factors and Products Jamie is years old. Her cousin, Emilio, is years old. Her brother, Cam, is. Her neighbor, Esther, is. The following number sentences say that Jamie is times as old as Emilio, times
More informationCross Out Singles. 3. Players then find the sums of the rows, columns, and diagonal, and record them in the respective circles.
Materials: Cross Out Singles recording sheet, and 1 die. Cross Out Singles How To Play: 1. The die is rolled. Both players put this number in whichever one of the squares on their Round 1 chart they choose.
More informationProgramming Problems 14 th Annual Computer Science Programming Contest
Programming Problems 14 th Annual Computer Science Programming Contest Department of Mathematics and Computer Science Western Carolina University April 8, 2003 Criteria for Determining Team Scores Each
More informationOver ===* Three games of strategy and chance Unique solitaire puzzles. For I to 4 players Ages 12 to adult. PassTM
Over ===* For I to 4 players Ages 12 to adult PassTM Three games of strategy and chance Unique solitaire puzzles A product of Kadon Enterprises, Inc. Over-Pass is a trademark of Arthur Blumberg, used by
More informationCS61B, Fall 2014 Project #2: Jumping Cubes(version 3) P. N. Hilfinger
CSB, Fall 0 Project #: Jumping Cubes(version ) P. N. Hilfinger Due: Tuesday, 8 November 0 Background The KJumpingCube game is a simple two-person board game. It is a pure strategy game, involving no element
More informationContents. MA 327/ECO 327 Introduction to Game Theory Fall 2017 Notes. 1 Wednesday, August Friday, August Monday, August 28 6
MA 327/ECO 327 Introduction to Game Theory Fall 2017 Notes Contents 1 Wednesday, August 23 4 2 Friday, August 25 5 3 Monday, August 28 6 4 Wednesday, August 30 8 5 Friday, September 1 9 6 Wednesday, September
More informationHW4: The Game of Pig Due date: Thursday, Oct. 29 th at 9pm. Late turn-in deadline is Tuesday, Nov. 3 rd at 9pm.
HW4: The Game of Pig Due date: Thursday, Oct. 29 th at 9pm. Late turn-in deadline is Tuesday, Nov. 3 rd at 9pm. 1. Background: Pig is a folk jeopardy dice game described by John Scarne in 1945, and was
More informationChickenfoot Dominoes Game Rules
Chickenfoot Dominoes Game Rules Overview Chickenfoot is a domino game where the basic object of each hand is to get rid of all of your dominoes before your opponents can do the same. Although it is a game
More informationSample pages. Skip Counting. Until we know the pattern of numbers, we can count on from the last answer. Skip count and write the numbers as you go.
1:01 Skip Counting Until we know the pattern of numbers, we can from the last answer. When I count on, I my fingers. Skip count and write the numbers as you go. a Each time, three more. 3 6 b Each time,
More informationExceptional & Free Online Resources for Teaching Probability
Exceptional & Free Online Resources for Teaching Probability 2013 NCTM Regional Conference Louisville Sarah DeLeeuw & Ann Kong November 8, 2013 Who are we? Who are YOU? We are Welcome 50 60 43 45 36 46
More information1.5 How Often Do Head and Tail Occur Equally Often?
4 Problems.3 Mean Waiting Time for vs. 2 Peter and Paula play a simple game of dice, as follows. Peter keeps throwing the (unbiased) die until he obtains the sequence in two successive throws. For Paula,
More informationSudoku Touch. 1-4 players, adult recommended. Sudoku Touch by. Bring your family back together!
Sudoku Touch Sudoku Touch by Bring your family back together! 1-4 players, adult recommended Sudoku Touch is a logic game, allowing up to 4 users to play at once. The game can be played with individual
More informationProblem Set 2. Counting
Problem Set 2. Counting 1. (Blitzstein: 1, Q3 Fred is planning to go out to dinner each night of a certain week, Monday through Friday, with each dinner being at one of his favorite ten restaurants. i
More informationCS 491 CAP Intro to Combinatorial Games. Jingbo Shang University of Illinois at Urbana-Champaign Nov 4, 2016
CS 491 CAP Intro to Combinatorial Games Jingbo Shang University of Illinois at Urbana-Champaign Nov 4, 2016 Outline What is combinatorial game? Example 1: Simple Game Zero-Sum Game and Minimax Algorithms
More informationSome Unusual Applications of Math
Some Unusual Applications of Math Ron Gould Emory University Supported by Heilbrun Distinguished Emeritus Fellowship October 7, 2017 Game 1 - Three Card Game The Tools: A man has three cards, one red on
More information4.2.4 What if both events happen?
4.2.4 What if both events happen? Unions, Intersections, and Complements In the mid 1600 s, a French nobleman, the Chevalier de Mere, was wondering why he was losing money on a bet that he thought was
More informationNEVADA GOOD SAMS GAME RULES Revised September 2015
NEVADA GOOD SAMS GAME RULES Revised September 2015 GENERAL GAME RULES FOR TOURNAMENTS: All games will be played in accordance with Nevada Good Sam Official Game rules. In order to participate for the Nevada
More informationGrades 4-6 Teacher Math Workshop SAGE Conference Session for MAME Winnipeg MB Canada October 19
Grades 4-6 Teacher Math Workshop SAGE Conference Session for MAME Winnipeg MB Canada October 19 Contents of this handout copyright protected by Box Cars And One-Eyed Jacks Inc, No Sweat Education Inc.,
More informationRoll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram
Roll & Make My In Picture Form In Word Form In Expanded Form With Money Represent It a Different Way Make a Comparison Statement with a Greater than Your Make a Comparison Statement with a Less than Your
More informationActivity: Even + Even + Odd =?
Activity: Even + Even + Odd =? USE THEORETICAL PROBABILITIES AND EXPERIMENTAL RESULTS TO MAKE PREDICTION & DECISIONS FIND THE PROBABILITIES OF DEPENDENT AND INDEPENDENT EVENTS VALIDATE CONCLUSIONS USING
More informationTarot Combat. Table of Contents. James W. Gray Introduction
Tarot Combat James W. Gray 2013 Table of Contents 1. Introduction...1 2. Basic Rules...2 Starting a game...2 Win condition...2 Game zones...3 3. Taking turns...3 Turn order...3 Attacking...3 4. Card types...4
More informationWaiting Times. Lesson1. Unit UNIT 7 PATTERNS IN CHANCE
Lesson1 Waiting Times Monopoly is a board game that can be played by several players. Movement around the board is determined by rolling a pair of dice. Winning is based on a combination of chance and
More informationExperiments in Probability ----a game of dice ---
Name: Experiments in Probability ----a game of dice --- Part 1 The Duel. A. Friends, Mustangs, Countrymen. Look carefully at your dice and answer the following questions. 1) What color is your dice? 2)
More informationPair counting. Maths focus: Counting on in ones, tens or hundreds from any number. What you need: Instructions
Cambridge University Press 978-1-107-69401-9 Cambridge Primary Mathematics Stage 3 Cherri Moseley and Janet Rees Excerpt More information Place value games Largest and smallest Maths focus: To understand
More informationEpisode 3 16 th 19 th March Made In India and Regions by Prasanna Seshadri
and Episode 3 16 th 19 th March 2018 by Prasanna Seshadri Puzzle Ramayan rounds will also serve as qualifiers for Indian Puzzle Championship for year 2018. Please check http://logicmastersindia.com/pr/2018pr.asp
More informationSelected Game Examples
Games in the Classroom ~Examples~ Genevieve Orr Willamette University Salem, Oregon gorr@willamette.edu Sciences in Colleges Northwestern Region Selected Game Examples Craps - dice War - cards Mancala
More informationCMPT 125/128 with Dr. Fraser. Assignment 3
Assignment 3 Due Wednesday June 22, 2011 by 11:59pm Submit all the deliverables to the Course Management System: https://courses.cs.sfu.ca/ There is no possibility of turning the assignment in late. The
More informationWould You Like To Earn $1000 s With The Click Of A Button?
Would You Like To Earn $1000 s With The Click Of A Button? (Follow these easy step by step instructions and you will) This e-book is for the USA and AU (it works in many other countries as well) To get
More informationGame 1 Count em Skill to be learnt What you will need: How to play: Talk points: Extension of this game:
A set of maths games provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths skills that children will need to be confident with
More informationGames for Drill and Practice
Frequent practice is necessary to attain strong mental arithmetic skills and reflexes. Although drill focused narrowly on rote practice with operations has its place, Everyday Mathematics also encourages
More informationPHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson
PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson For Two to Six Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.
More informationBefore displaying an image, the game should wait for a random amount of time.
Reaction Introduction You are going to create a 2-player game to see who has the fastest reactions. The game will work by showing an image after a random amount of time - whoever presses their button first
More informationProgramming Languages and Techniques Homework 3
Programming Languages and Techniques Homework 3 Due as per deadline on canvas This homework deals with the following topics * lists * being creative in creating a game strategy (aka having fun) General
More informationSubtraction Step Down
Face Off - or Subtraction War Materials Needed: 1 set of Dominoes per player (remove any domino with a blank end), 1 pair of dice per player, one game board Skills: subtracting, outcomes chart and probability
More informationTangent: Boromean Rings. The Beer Can Game. Plan. A Take-Away Game. Mathematical Games I. Introduction to Impartial Combinatorial Games
K. Sutner D. Sleator* Great Theoretical Ideas In Computer Science CS 15-251 Spring 2014 Lecture 110 Feb 4, 2014 Carnegie Mellon University Tangent: Boromean Rings Mathematical Games I Challenge for next
More information2. Review of Pawns p
Critical Thinking, version 2.2 page 2-1 2. Review of Pawns p Objectives: 1. State and apply rules of movement for pawns 2. Solve problems using pawns The main objective of this lesson is to reinforce the
More informationA C E. Answers Investigation 3. Applications. 12, or or 1 4 c. Choose Spinner B, because the probability for hot dogs on Spinner A is
Answers Investigation Applications. a. Answers will vary, but should be about for red, for blue, and for yellow. b. Possible answer: I divided the large red section in half, and then I could see that the
More information