For Better Brains. SUDOKU ROYALE! INSTRUCTION BOOK

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1 E LVERSON PUZZL E TM For etter rains. SUOKU ROYALE! INSTRUTION OOK TM

2

3 For or more Players For Ages and Up ONTENTS game mat game chips ( sets of colors) travel bag OJET Players take turns solving a sudoku puzzle, so that each game chip color (denomination) appears only once in each row, each column, and each box. The player who fills in the grid with the highest total dollar value of chips wins! SETUP Arrange chips of the same color into stacks. Place the stacks in ascending order alongside the grid, with the white chips next to the square numbered, and the orange chips next to the square numbered. 0 White = $ 0 Red = $ 0 ark lue = $0 0 Green = $ 0 Light lue = $0 0 lack = $00 0 Yellow = $000 0 Pink = $000 Orange = $0000 The squares are numbered from to to make it easy for players to identify locations on the game mat.

4 Sudoku puzzles are widely available in newspapers, books, and online. They range in difficulty from easy to hard. For fast-paced games, easy puzzles are best. To setup a sudoku puzzle, carefully place the chips on the game mat according to these numerical values: White chips are s, Red chips are s, ark lue chips are s, Green chips are s, Light lue chips are s, lack chips are s, Yellow chips are s, Pink chips are s, Orange chips are s. These numerical values are only used to setup a puzzle. They are not used to solve it. The numbered squares next to each stack can be used to help convert numbers to colors during setup. HOW TO PLAY Sudoku Royale can be played solitaire, or as a cooperative or competitive game for or more players. The game is played on a grid that is made up of nine rows, nine columns, and nine boxes. Each row, column, and box contains nine squares.

5 Each game starts with a partially filled grid. The object is to fill in the empty squares so that each game chip color appears only once in each row, each column, and each box. For competitive games, the following rules apply: Players take turns placing chips on the grid. Each turn can have an agreed upon time limit. Only one chip is allowed to be placed on the grid per turn. If a chip is placed on the grid, it must be proved correct before play continues. If a chip is not placed on the grid before time expires, the next player s turn begins. Each player uses a score sheet to record the quantity and color (denomination) of chips they place on the grid. HOW TO WIN The player who fills in the grid with the highest total dollar value of chips wins!

6 SOLVING TEHNIQUES Sudoku puzzles are solved by logical thinking and simple strategies that use the process of elimination. The first of these techniques is known as scanning. A Scanning makes use of the rule that a number can only appear in a row or column once. y scanning the rows and columns, it will show where certain numbers cannot go, and may reveal only one square within a box where a certain number can go! You can begin scanning for any number, but it is best to start with numbers based on their frequency. Since there are five s in the example above, we will start by trying to fill more s. Rows and have s, which leaves only one square in the middle right box to put the (A). olumns and have s, which leaves two squares in the lower left box to put the () (). However, there is an in row, which leaves only one square to put the (). Finding numbers will help you find more numbers. Rows and have s, and we put an in column (A), which leaves only one square in the upper right box to put the ().

7 Another useful technique is to look for rows, columns, or boxes that are missing only a few numbers. Identify those missing numbers and see if any of them can be placed. A In this example, column is missing a,,. We cannot put the in square (A) because the lower right box has a, and we cannot put the in square (A) because row has a, so square (A) can only be the. We cannot put the in square () of column because row has a, so square () can only be the, which leaves one square () to put the. y eliminating numbers that cannot be put into squares, you are often left with only one possibility. When solving a sudoku puzzle, it is important to only place a number in a square after every other possibility has been eliminated. Never guess! If your guess is wrong, you may not realize it until you try to place the last number. If you cannot find more numbers to place, look carefully at each row, column, and box. Identify the missing numbers and see if any of them can be placed.

8 Another technique can often be used to solve a square much more quickly. A In this example, row has a, which leaves two squares in the upper middle box to put the (A) (). Even though we cannot solve square (A) or () yet, we know one of them must be a, which means that a cannot appear elsewhere in row. We can use that knowledge to help solve a square in the upper left box. Since row and columns and have s, and square (A) or () must be a, it leaves only one square in the upper left box to put the (). The above technique is extremely useful, but it only works in situations where a missing number is confined to squares that are in a single row or column within a box. In the example above, the was confined to squares (A) or () in row. Finally, look for squares in which only one number can be placed. In the example above, we can only place a in square () because the other eight numbers are already used in the same row (,), column (,,,), and box (,,,).

9 The following puzzles were provided courtesy of: K krazydad For more sudoku puzzles, visit:

10 A 0 Krazyad.com A 0 Krazyad.com

11 A 0 Krazyad.com A 0 Krazyad.com

12 A 0 Krazyad.com A 0 Krazyad.com

13 A 0 Krazyad.com A 0 Krazyad.com

14 A 0 Krazyad.com 0 A 0 Krazyad.com

15 A 0 Krazyad.com A 0 Krazyad.com

16 A 0 Krazyad.com A 0 Krazyad.com

17 A 0 Krazyad.com A 0 Krazyad.com

18 A 0 Krazyad.com A 0 Krazyad.com

19 A 0 Krazyad.com 0 A 0 Krazyad.com

20 A 0 Krazyad.com A 0 Krazyad.com

21 A 0 Krazyad.com A 0 Krazyad.com

22 A 0 Krazyad.com Intermediate A 0 Krazyad.com

23 Intermediate A 0 Krazyad.com Intermediate A 0 Krazyad.com

24 Intermediate A 0 Krazyad.com 0 Intermediate A 0 Krazyad.com

25 Intermediate A 0 Krazyad.com Intermediate A 0 Krazyad.com

26 Intermediate A 0 Krazyad.com Intermediate A 0 Krazyad.com

27 Intermediate A 0 Krazyad.com Intermediate A 0 Krazyad.com

28 Intermediate A 0 Krazyad.com Intermediate A 0 Krazyad.com

29 Intermediate A 0 Krazyad.com 0 Intermediate A 0 Krazyad.com

30 hallenging A 0 Krazyad.com hallenging A 0 Krazyad.com

31 hallenging A 0 Krazyad.com hallenging A 0 Krazyad.com

32 hallenging A 0 Krazyad.com hallenging A 0 Krazyad.com

33 hallenging A 0 Krazyad.com hallenging A 0 Krazyad.com

34 hallenging A 0 Krazyad.com 0 hallenging A 0 Krazyad.com

35 SUOKU ROYALE!TM SORE SHEET HIP VALUE QUANTITY SUTOTAL $ White $ Red $ ark lue $0 Green $ Light lue $0 lack $00 Yellow $000 Pink $000 Orange $0000 TOTAL $ For printable score sheets, visit

36 E LVERSON PUZZL E TM For etter rains. 0 The Elverson Puzzle o., Inc. Elverson, PA 0 USA All Rights Reserved

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