Components. your own design Inside Small World, you will discover: boards, one for each of the four possible player configurations.

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1 5:33 Page 2 2-5players le Ages Vanusele mutit For above mutes Mängu osad Compents eriduse märki; lisaks G erevat Unique badges, plus üksbadge tühi märk endapower veel blank for a special eriduse kujundamiseks. own design WorldTM Small mängukarbist leiad: Inside Small World, will discover: mängulauda nelja ereva te hulga G 44 kahepoolset Maps Small World, ctaed two double-sided Ja veel märke: game G The followg pieces: jaoks. boards, e for four possible player cfiguratis Mängijate Number hulk players 0 0 trollikoobast Troll Lairs üks igale le üks player mängu G 66 viitelehte, Player Summary sheets, e for jälgimiseks kogu seltsknale. serve as a game turn reference for group 66kdlust Fortresses 9 mäge 9 Mountas urgu 2 2Holes--Ground e aktiivselt erksa when tuhma; lisaks G4 4märki, Fantasy banners, colored Active grayedveel üks tühi enda kujundamiseks. out when In märk Decle, plus blank banner for a own design Drag draak 2 kangelast 2 Heroes 55 Encampments sõjagrit 09 võidumünti (30 münti väärgus G 0; 0924 Vicry Cos5;(30 "0"s, 24 "5"s, väärgus 20 väärgus 3 ja 35 väärgus ) ""s) 20 "3"s 35 G Cusm Reforcement lahgutärg Die Vicry Cos marker G Game Turn marker Amatsoid, ja alla Amazs,aktiivse Active In Decle poolega 68 hõimu 8 langenud märki: G 68 Matchg kens & 8 Lost Tribe kens: 55 amatsoi Amazs hiiglast Giants G See Thismängujuhend Rules booklet,koos withdays Days Wder Wder ternetikoodiga Onle Access Number 8 8päkapikku Dwarves haldjat Elves 0 0kooljat Ghouls 33rotäru Ratmen 20 luukeret 20 Skelets härjapõlvlast Halflgs 0 0imest Humans 0 0orki Orcs 0 0trolli Trolls 0 0 võlurit Wizards The Game Turn marker 8Sorcerers sortsi 8 triitit Trits 8 langenud hõimu 8 Lost Tribes

2 5:33 Page 3 Mängu ülesseadme Settg up game see esimene kord mängida, If this is first time kõik play, punch out osad, all suru raamidest mängu pieces from game's punchboards. Sort m sorteeri aseta erevad place m erevatesse wells designed for type märgitüübid hunnikutesse. piece. Some märgid types fit sobivad removable srage Mõned ka tray that came with game.eemaldatavasse Or compents kaasasolevasse fit side ir respective wells mamärgid vacuum karbisisusse. Ülejäänud tray game box. Refer illustrati mahuvad kenasti neile ettenähtud Appendix I p. 8 for more details how karbisisu lahtritesse. Vaata lisast lk 8, organize kens. das mängukompente ilusasti N Pick Small World map that matches karpi mahutada. number players as dicated by symbol * Vali mängulaud, mis sobib te next Game Turn track place it arvuga. Number märgitud raja center table. kõrvale. Aseta mängulaud laua keskele. N Place Game Turn marker first spot * Aseta raja is used map's Gamemarker Turn track. The track esimesele le (). Seda kasutatakse mir game's progress. The game ends at käikude jälgimiseks end turn whichmängu Gameajal. Turn marker Mäng lõpeb selle lõpus, mil th or res lastjõuab positiraja viimasele track (8th, 9le marker th turn, dependg map played). 0 (kas 8., 9. või 0. käik olenevalt te arvust). N Pull removable srage tray with all its kens out box place it open next * Tõsta eemaldatav karbisisu koos. board mapkarbist with easy r all players ga aseta see kõigi te käeulatusse (2).draw five at N Shuffle all banners; * rom Sega kõik tõmba lay märgid, m face up (i.e. colorednende side. Place visible) aviis sgle seast pimesi column aseta õigetpidi remai banners face up, uale sgle stack, at (erksa poolega ülevalpool) ritta (3).. Do same with botm columnmärgid Aseta kõik ülejäänud virnana m kõik rea ühte otsa badges, (4). shufflg Sega ka placg e left banner, eriduste märgid aseta üks its iga round edge fittg snuggly banner's reasoleva märgi kõrvale, sobitades round ope. Stack rest badges a selle märgi õnarusse. Sea kõik pile left banners stack. You ülejäänud eridused märkidest should now have a tal 6 banner vasakule (5). badge Nüüdcombos peaks visible nähtaval face olema up kuus paari märke eridusi (k.a. virnade peamised märgid). Mängu eesmärk Object game Mängu alustame Startg game Small hakkab kitsaks maadel elab SpaceWorld is gettg tighttasapisi Small World.jääma. There Su are just o many lihtsalt liiga palju erevaid rahvaid maadel, mille s livg f l - l ancesrs bequead esivanemad sulle jätsid, lootuses, et neist saab kord impeerium. Mängu alustab, kel kõige teravamatipulised kõrvad. The player whose ears are most poted starts game, Pärast tema käiku jätkub mäng päripäeva. kõik d takes his first turn. The game n proceeds clockwise, teud, saab voor läbi. enda käsutuses olevaid oskusi dusi, et vallutada Pickg a fantasy combati, ümbritsevad maadunique ja koguda must use ir racialvõimalikult traits palju skillsvõidumünte cquertihtipeale nõrgemate naabrite arvelt. Paigutades surroundg s amass Vicry cos - ten at vägesid erevatesse regioidesse maid juurde vallutades expense weaker neighbors. Placg troops ( kens) saad sa võidumünte iga maatüki eest, mis lõpus various s,viimaks cquerg adjacent ls,liialt earn Vicry valduses. muutuvad piirid pikaks cos for occupy at end turn. väed liialt hajutatuks (just nagu, kelle maad sa endale Eventually, become creasgly over-extended võtsid!) ja sa pead endawill loodud tsivilisatsioi maha jätma (like those havevõiduni already sõltub crushed!) will uue otsima.tee ajastusest, millal impeerium hüljata vana uus luua, ab civilizati looknajal for anor. The et keysa võiks valitseda Small World'i üle. empire decle vicry is kogu knowg when push rajal sooritab. The Firstedasi Player moves Game Turn marker forward e hopes would build an empire with which could domate world. Valides endale eriduse paari, tuleb sul kasutada ride a new e supremacy l Small World! 2 * Aseta üks langenud hõimu märk mängulaua neisse table, cludg regioidesse, e p kus stacks. langenud sümbol Langenud N Place ahõimu Lost Tribe ken (6). hõimud map jäänused muistsetest featurg a Lost unustuse hõlma Lost Tribes are vajunud Tribe symbol. The tsivilisatsioidest, miscivilizatis allast remnants lg-forgotten that have fallen decle but still populate hoolimata asustavad mängu algul some veel s at game start. mõaid sid. * Aseta mängulaua dele, N Put amäed Mounta ken millel mapmäe featurg a Mounta sümbol (7).. * NAnna le viis Give igale player five "" Vicry cos. väärtusega võidumünti (8)."3"s,Kõik Place all remai cos, cludg all "5"s ülejäänud (k.a. next 3, 5 0 "0"s, mündid a Vicry stash jaboard, with easy r all players. These cos will väärtusega) kuhja mängulaua kõrvale. serve as currency durg game, help Mängu s läheb kõigil tel determe wner at end. neid vaja nende järgi määratakse mängu lõpus võitja. from player player. Once all players have had a turn, a new turn begs. Alustav liigutab markerit koha võrra spot Game Turn Track, proceeds with his next turn, marker jõuab raja viimasele le, algab followed mille ors.järel mäng lõppeb. Mängija, kes viimane by käik, kogunud kõige enamturn võidumünte, võidab mängu. When Game marker res last spot Game Turn Track, e fal turn is played by all game ends. The player who has amassed most Vicry cos is declared wner game.

3 5:33 Page 4 I.I. Esimene käik The first turn Esimesel iga : Durg First Turn game, player: number kens physically available. So a player with 8 Sorcerer kens board w't be able use his Sorcerer power aga until some his kens become available.. paari.valib Picks a eriduse combo 2. regioid 2.Vallutab Cquersmõned some s 3. mõned võidupunktid 3. Kogub Scores some Vicry cos. ja aeriduse valime. Rassi Pickg Combo The player e kuuest combo, from Mängija valibselects paari laualolevast märgist amg six(kaasa that are visible table (cludg eridusest arvatud märkide eriduste virnade olevad märgid). combo peal made banner badge sittg p stacks at botm column). costhd is determed by itsreas. positi IgaThe paari combo määratud selle asukohaga Esimene column. The first located at järgme p paar maksab column - is kõige üleme - combo tasuta.- Iga sellest lisa-võidumündi, makstakse eelnevate juurde free. Each mis or combos,kõigi as move paaride successi mündi asetamisega. down column, costs e additial Vicry co. That cost is paid by player droppg e his Vicry cos combos situated above combo he wishes pick. Mängija, soovides enda alustavaks The player, wantg paariks kaupmeestest Merchant Skelets as his luukeresid, paneb startg mündi mõlemale selle combo, drops his kohale jäävale paarile Vicry cos võtab endale combos above it, takes luukered. this set. Mängija pooltchosen valitud ja eriduse paar The player's & combo vastav6+2=8 6+2=8 hõimu. itssellele correspdg kens. Fally, player replenishes column combos Viimaks täiendab teistele saadaval olevate paaride rida. available ors; this is achieved by slidg existg combos Selleks nihutab ta enda valitud paarist allapoole jäävaid paare ( Vicry coskuuluvate sittg müntidega) m, if any) up täites e positi (koos nende juurde üles, sellega column, so as fill void, revealg a tekkud tühimiku, avaldab virna peale jäävanew uuecombo paari. from stack, if valida appropriate. Seega p taas tel kuue There paari should vahel thus ( always be 6 ja/või combos visible all players, table märgid eridused peaksid lõppema, tuleb (with kõrvale heidetud virnadeks segada). limit paarid uuteks banners badges available pile, ce reshuffled if be, course). poolt valitud paaril võidumünte (jäetud teiste If combo a player selects ctas some Vicry cos te poolt, kes ei soovud seda paari endale võtta), saab ta (dropped by players who previously passed up this combo), endale. Ta peab aga jätma mündi igale enda poolt player se cos; he must still drop e his valitud paaripockets kohal olevale märgile. own Vicry cos combos located above e he selected, however. Mängija asetab valitud paari enda ette võtab mängukarbist niipalju hõimumärke, et tal oleks neid - ja eriduse The player places his combo selecti face up frt him, märkidele kantud numbrite summaga võrdne hulk. picks a number matchg kens removable srage equal pole sum values dicated justtray märgil teistikirjas (näiteks luukered banner itshõimud associated mida badge.saab selle sortsid), võetud aukesed, poolt mängu jooksul lauale paigutada. Unless stated orwise (for example, Skelets or Sorcerers) se are ly es player be able Teisalt, kens eridus (või võime) lubab will l võtta deploy this durg course game. mängu for jooksul karbist lisahõime, varud ikkagi Replenishg column combos Rassimärkide eriduste rea täiendame. piiratud Seega peab(or, kel laual If, or koguarvuga. h, a power) lets 8 sortside hõimu, ootama uute vägede laualeomisega, kuni take additial kens from srage tray durg mõned tema hõimud laualt ära võetakse. course game, are still limited by tal 3

4 5:33 Page 5 2. vallutame 2. Alade Cquerg s Mängija kasutab hõime mängulaual uute de The player's kens are used cquer s vallutamiseks, kus teenivad tallevõidumünte. map, whose occupati will yield Vicry cos for that player. > Esimene vallutus > First kes Cquest Mängija, paigutab hõime esimest korda lauale, peab vallutusi alustama piirilt (mängulaua serval asuvalt A player's deployg map for first time must lt või lt, millega piirnev meri vastu mängulaua serva enter it by cquerg e its border s (i.e. a isegi juhul, meri hõivatud mõne mererahva poolt). adjacent edge board or e whose shore is a Sea adjacent edge board). > Ala vallutame Ala vallutamiseks peab saama lauale panna: 2 hõimu > a + Cquerg lisahõim iga sõjagri, kdluse, mäe või trollikoopa märgi eest + hõim iga langenud või must teiselehave le kuuluva To ja cquer a, a player available deploy: antud ei Encampment, saa üldjuhul 2hõimu eest kens + regiois. additialmerd kenjärvesid for vallutada. Fortress, Mounta, or Troll's Lair marker + additial ken for Lost Tribe or or player's ken already present. Seas Lakes cannot usually be cquered. > Enemy Losses & Withdrawals > Vaenlase kaotused ja taganemised If kens anor player occupied prior oli enne teise hõime, see its l cquest, that vallutust player must immediately take allpeab se kõik seal viibud hõimud laualt ära võtma : kens back h : G Permanently discard e karpi; ken back Srage * Panema hõimumärgi tagasi tray; * Jätma ülejäänud märgid enda kätte asetama kohe G Keep or kens h, redeploy m pärast vallutust sooritanud käiku tagasi lauale anykus or (s) still occupied by his (if any) as (de)le, asuvad tema hõimud ( üldse). fal acti current player's turn. Ala(d), kuhu taganenud üksused asetatakse, ei pea olema The (s) which remai kens, if any, nduses vallutatud ga. samal rünnati kõiki redeploy do not have be adjacent or ctiguous sid, mille järel tal küll hõimumärke käes, d (s) y fledta from. all asetada, a player's s were mitte laual, Iflauale järgides esimese attacked turn, leavg him with some kens h vallutusethis reegleid. but ne board, he may redeploy se as if he was, millel asub vaidüks vallutatakse, pannakse seda dog a First Cquest, hishõim, next turn. kaitsenud hõim karpi. Sedasi juhtub tavaliselt langenud When avõi defended bydega a sgle ken is captured, olevate (vt. Allakäik lk 6). defendg ken is discarded. This will usually be case if defendg ken is a Lost Tribevallutuseks or when defendg ken Märkus: Mängija valida enda Enterg Decle, p.d 6). belgs a In Decle oleva, ta seda soovib. (see Ta kaotab küll hõimumärgi, saada, mis tema aktiivsele le tunduvalt Note: A player may choose cquer a occupied by kasulikum. his own In Decle ken, if he wishes : He will lose that ken, ga access a thatkõiki is more Mäed ei but ole might liigutatavad takistama uusi pritable for his new Active kens occupy. vallutajaid. Sõjagrid Encampments Trollikoopad Troll Lairs Kdlused Fortresses Mäed Mountas Mountas are immovable, rema place provide > Järgnevad vallutused defense for ir new cqueror. Käiku sooritav vallutusi jätkata, eeldusel, et tal piisavalt vägesid. > Followg Cquests Iga vallutatav olema vallutatud Theuus active player canpeab repeat this eelnevalt process cquer as naabruses (jagama assellega ühist piiri),his he ja many new s he wishes durg turn,just provided eriduse ei luba. has enoughpaar teisiti kens left accomplish se successive cquests. Each newly cquered s must be adjacent (i.e. sharg a border with) a already occupied by his kens, unless permitted orwise by his combo. Jõudmaks poolt asustatud küngastele, To enterlangenud board through se Lost Tribe-occupied Hills, peab kasutama kolme väärtuslikku player must use 3 his precious kens.hõimu. Up cquergpeab a, player mustkõik deploy Ala vallutamisel panema vallutuseks kens he hõimud used vallutatud cquer this its borders kasutatud le. Snaside seniks, map. These kens lõpul must rema this kuni vägesid ümber until hakkab paigutama (vt. Üksuste ümberpaigutame 5).turn (see Troop player reorganizes his troops at end lk this Redeployment, p. 5). Important Note: Regardless a /or Tähtis: Hoolimata st ja/või eridusest, peab l benefit, a player must always havevarudes at least e ken vallutuste alustamiseks olema vähemalt üks available itiate a new Cquest. hõimumärk. 4 Pärast küngaste edukat anastamist luukerede After successfully cquerg hills, this jätkab bad---be crew röövsalk põllumaade vallutamisega. ventureshaldjate elves' neighborg farmls.

5 5:33 Page 6 > Fal Cquest Attempt/Reforcement Die Roll > Viimane vallutuskatse/lahgtärgu veeretus Oma viimasel vallutuskatsel et Durg fal cquest attempt his turn, a avastada, player may tema hulk not ei ole vallutamiseks Eeldusel, et fd himself with enough kenspiisav. left cquer tnor vähemalt üks kasutamata outright. Providedhõimumärk, he still has at least e proovida vallutada, mille vallutamiseks tal puudu kolm unused ken, player may attempt e fal cquest või vähem hõimu. valitud, veeretab for his turn by selectg a that he would normally be 3 lahgutärgut. On olule, et vallutatav valitakse enne or less kens short cquer. Once is tärguveeretust. See ei pea olema võimalikest nõrgim, kuna selected, player rolls Reforcement Die ce. Note that lahgu tulemuse otsustab tärg. 3. kogume 3. Võidumüntide Scorg Vicry Cos His turn now complete, player receives co from Käigu saab võidumündi iga tema Vicrylõpetanud, stash for his kens occupy valduses oleva eest. Mängija saada lisapunkte lähtuvalt map. The player may also collect additial Vicry cos as a st ja/või eridusest. result his /or benefit. player wishes make his last cquest target tärguveeretuse ja die. piisav, et for turn must be selected beforesumma rollg This vallutada, asetab sna e allesjäänud hõimu(d). does not have be weakest available for attack eir, Vastasel juhul asetab hõimu(d) eelnevalt vallutatud provided it could still be cquered with a lucky die roll. le. Mõlemal juhul tema vallutused selleks ks If sum die rolled, combed with ken(s) lõppenud. left his possessi, is high enough cquer, player deploys his remai ken(s) re. Orwise, he deploys his remai ken(s) e s he already occupied prior. Eir way, his cquests for turn end immediately reafter. kolme, saavadskelets kaupmees-luukered 3 cos, With 3Asustades s occupied, Merchant receive 3 Vicry võidumünti, +3 võidumünti eridusest plus 3 bus Vicry cos for ir Merchant lähtuvalt lisamünt iga asustatud regioi eest). ( bus(vicry co for y occupy). As game progresses, a player will likely have some kens Mängu edenedes l ilmselt laual ka teistest dest from anor map. These kens are remnants märke. Need märgid jäänukid eelnevates dest, mille ta an earlier he chose put(vt. InAllakäik Decle lk previously (see otsustanud e suunata 6). Enterg Decle, p. 6). Hoolimata Reforcement kasast armeest Thanks a lucky Die suudavad luukered õnnestunud roll despite a bare-be crew, tulemusena tärguveeretuse Skelet player manages cquer mäed selle viimase se Mountas as his fal cquest pnistusena vallutada. for this turn. > Üksuste ümberpaigutame > Troop Redeployment Alad, mida asustavad d, annavad samuti The s se In Decle kens occupy also ctribute le võidumündi kohta, d märk Vicry co player; Though banner eridus enam lisapunkte ei o, seda pole just eraldi neile benefits peale märgitud. no lger ctribute any bus cos, unless explicitly stated orwise said or benefit. Mängijad hoiavad tagurpidi Players keep irsaadud Vicryvõidumünte cos stacked ger,laual, ir nende value väärtusi teiste te eest varjatult. Võidupunktide hulk hidden from or players at all times; fal scores are not avaldatakse alles mängu lõpus. Vajaduse korral revealed endlahti If necessary, a player may ti until võidumünte võigame. kni vahetada. request change from Vicry stash for his cos at any time. selle cquests vallutused he ta may Once a player's for turnlõppenud, have ended, üksusi mängulaual ümber tõsta, liigutades neid lt enda freely redeploy kens he has board, movg ktrolli olevalt teise (d ei pea tgimata olema m frlle lt any or occupied by his üksteise naabruses) eeldusel, et vähemalt üks hõim jääb igale (not necessarily just an adjacent or ctiguous ), provided tema ktrollitavale le. that at least e ken remas under his ctrol. Mängija luukerehõimudd Thepaigutab player redeploys his Skelet Troopsmängulaual his s.ümber. Ümberpaigutame sisaldab erivõimest tulenevalt This redeployment cludes additial Skelet ken receivedka as ( hõimumärk lisaks igaken kahe a result üht lisahõimu Skelets racial capacity ( bus for every mitte-tühja vallutamise kohta ). 2 n-empty s captured thissel turn). Mägitriitite eridus aktiivne: juhtiv ctrollg saab The Hill Trits' is Active;neid player m lisa-võidumündi, kuna nadco, asustavad üht künkaregioi. Sama receives e bus Vicry sce Trits occupy a sgle Hill kaupmees-luukerede eridus ei ole enam aktiivne, kuna. The same player's Skelets' Merchant is no nad. Mängija saab iga luukerede poolt asustatud lger Active, sce Skelets went In Decle. The player receives e eest võidumündi, d mitte lisamünte eriduse pealt. Vicry co per his Skelets occupy, but no bus Vicry cos. 5

6 5:33 Page 7 II II. Järgnevad Followg d turns Järgnevatel käikudel liigutab alustav markerit In koha followg first Oma Game Turn võrra turns, edasi mängplayer jätkubmoves päripäeva. marker up e spot track game ctues peab iga kas: clockwise. Durg his turn, player must now eir: * Oma asusid uute vallutustega laiendama G Exp r his through new cquests VÕI OR G Put his In e Decle select a newuue e. * Saatma valima. The player n scores Vicry cos aga (see Scorg Vicry Seejärel kogub taas võidumünte (vt. Võidumüntide cos, p. 5). kogume lk 5). Expg through newvallutuste Cquests Laieneme läbi uute > Ready Troops Leavg place e ken y occupy, > Üksuste ettevalmistame player may take all his or Active kens from map back h use m cquer new s. Each player can ly have a sgle In Decle map Igal l korraga olla vaid üks. at any given time. If player still has kens from an earlier l mängulaual veel eelmisest st hõime, In Decle left map, those are all immediately eemaldatakse laualt pannakse tagasi karpi enne uute removed map placed back srage tray, efrom suunduvate ümberpööramist. before flippg new kens Decle. Nüüdseks kadunud märk pannakse märkide kuhja kõige viimaseks reas ( is seal midagi The alla või banner nowpaaride vanished placed at ). Sama tehakse ka juhul, viimane oleva hõim botm stack banners, or lowest empty mängulaualt hävitatakse. slot banner column, if any. The same is also de when last ken a In Decle is wiped f map as result ir last beg cquered. Jättes igale asustatud le hõimu, võtta ülejäänud hõimud mängulaualt kätte kasutada neid uute de vallutamiseks. > Cquer > Vallutused All rules relative cquest a new (see Cquerg p. 4)tuleb must järgida be respected, with excepti Uute de s, vallutamisel kõiki eelnevalt maitud reegleid Aladevallutame lk 4), - arvatud Esimene rule(vt.relative First Cquest which ly applies vallutus, kehtib vaid uute de mängulauale tulemisel. new smis enterg map. > Alast loobume > Abo a Alade vallutamiseks kasutada vaid hõime, mille ta mängulaualt kätte võttis. soovib kasutada rohkem Only thoseta were taken back h may hõime, soovikens korral that eemaldada mõnelt (võikõigilt) lt be used cquer new s. If a player wishes free up kõik üksused, jättes tühjaks. Sellisel juhul aga eiloeta some more kens, he may opt eientirely tema poolt asustatuks, mistõttu saa taempty sealt up ka some - or all - s, Tokenskõigist re;dest, but peab this võidumünte. leavg otsustabno loobuda tema vallutus järgima Esimese case, järgme se now abed s vallutuse will no reegleid lger (vt. be Esimene vallutus lk 4). csidered his, nor brg him any Vicry cos. If player chooses ab all s he previously occupied, his next cquest must follow same rules as its First Cquest (see First Cquest, p. 4). Allae suundume Enterg In Decle otsustanud, aktiivne Once a player thks that ethistema Active is overjõudnud kus tal oleimpetus enam jõudu edasisi extendedsituatsioi, no lger hasei required vallutusi või kaitsta end pidevalt hammast ihuvate ctue jätkata expg successfully or defend itself from teiste de vallutuste vastu, ta tachoose saata teiste de vallutuste vastu, saata creasgly threate neighbors, he may put it In e võtta alguses laualt uue ja e järgmise võtta järgmise alguses laualt uue Decle by selectg a new combo from eriduse japaari. eriduse paari. those available table at start his next turn. Selleks pöörab märgi (tuhmdown, pool To do so, player flipsümber his current banner upside ülespoole) loobubin Decle eridusest (see läheb tagupidi so that grayed-out side becomes visible all, mängukarpi), just eriduse reeglites ei ole teisiti kirjas discards badge that was associated with (näiteks vaimude eridus). it as that badge is no lger effect, unless dictated pöörab orwise (e.g. Spirit Samuti ümber ). hõimumärgi igal selle ga asustatud l ja eemaldab itsülejäänud He also flips a sgle ken In Declehõimud, side pannes tagasi karpi. those kens occupied removes all or kens this from map, placg m back srage tray. 6 Need kaupmees-luukered muutusid These Merchant Skelets were badliialt kdiseks! be! Isegi mälestusare neist nüüdseks mängulaualt Their remnants now wiped f map ir pühitud banner nende märk märkide placed backpannakse at botm pile. kuhja alla. The player can make no cquests durg turn his saadab e, ei saa ta sooritada ühtegi goes tema decle; turn ends after scorg!ta He vallutust; käikhis lõppeb kohe immediately pärast punktide kogumist! gas Vicry co for his newly In Decle kens saab võidumündi iga regioi eest, mida asustavad nüüdseks occupy, but unless statedd orwise, hepole scores no Vicry cos hõimud, juhul, väidetud from his now In Decle banner power discarded vastupidist, kõik punktid nii or eriduste pealt saamata. benefits. On his next turn, valib player will select a new Oma järgmisel saadaolevate hulgast uue combo from amg those now available him. He n eriduse paari. Seejärel järgib ta samu reegleid, follows same rules. used durg first turn game. mida mängu esimesel Suurimaks erevuseks aga see, et nüüd saab ta võidumüntide kogumisel nii The ly difference, but it's a sizeable e, võidumünte is that player uue now vana, olevacos from jäänuste eest. as well as will likely collect Vicry his new from left-over kens his now In Decle, durg Scorg Vicry cos phase his turn.

7 5:34 Page 8 In unlikely event re are not enough Ebatõenäolisel eridustest puudus tuleb, segatakse badges left juhul, s stack keep puttg new karpi pud eriduste märgid uueks kuhjaks. combos table, shuffle previously discarded badges a new stack. Mängu lõppgame End marker jõuab rajal viimasele le kõik Once Game Turn marker has red its fal spot d saanud võimaluse teha mängu viimane käik, Game Turn track all players have had a chance play a loevad kõik d üle enda võidumündid. Suurima fal turn, Vicry cos held by player are revealed summaga võidab. Viigi korral võidab, kellel tallied. The player with highest(loevad score ws. In case mängulaual suurim hulk hõimumärke nii aktiivsed a tie, player with most kens (Active + In hõimud). Decle) still board is wner. Mägitriitite allakäik nud. The time decle has come for se Hill Trits. Kõik nende hõimud eemaldatakse laualt - arvatud Their kens are now all removed except for e that is put In Decle tuhmid jäänukid, mis märgistavad nende kunagisi asusid. previously occupied;ümber ir is flipped Nende märk pööratakse banner sellega seotud over its associated badge is now discarded. eridus pannakse tagasi karpi. 7

8 5:34 Page 9 LISAD Appendices game box extract it, beg careful not break th plastic. Now place stacked punchboard frames at botm game box place vacuum tray back place side box so that it now sits p se. It is now raised by right amount so that ce boards are placed back Kuna mängu Small World karp sisaldab palju pisikesi papist kompente, leiad sa pärast kõikide müntide märkide raamidest Because Small World box ctas many punchboards, ce p y sit flush with box cover. You are now ready eemaldamist karbi sisu kaane vahel palju tühja ruumi. Osa sellest täidab mängulaud, d mitte kõike karpi serviti riiulil sre game box vertically, without havg worry about have punched out allkarpi kens cos, willrändama be left hoides kipuvad hoolikalt paigutatud märgid rgi segami mema. with a big gap between p vacuum tray which game compents shiftg around. boards sit coverjärgmist box. If like sre The illustrati below shows where various game Selle vältimiseks soovitame tegevust: games an upright positi, thisraamidest void will likely causevõta allesjäänud kõikmängu kompendid võetud, raamid nendeshould ära viskamise paiguta kens, markers cos fit. The asemel extractable srage karbi sisu karbist võttes ettevaatlik, et habras ei puruneks. Pärast raamide karbipõhja asetamist pane sisu boardssisu alla. all Ole kens sred below it move around plastik tray is used solely for srg kens, with a compartment tagasi. karbi sisu piisavalt kõrgel, et selle ja karbikaane vahele mahub vaid mängulaud, mistõttu märgid ei saa enam becomenüüd jumbled. dedicated for. The size some wells this tray I Mängukompentide paigutus I. Organize Srage Tray hulkuma mna, isegi sa hoiad karpi serviti. To avoid this, we recommend followg e-time operati: has been stardized facilitate placement various All or cos, kens markers karbisisu go ir Once all illustratsio pieces have been punched from punchboards, Allolev näitab, dasout kõiki erevaid märke müntekens. optimaalselt karpi paigutada. Eemaldatav designated spot, side ma vacuum game box. mõeldud vaid le, igale le lahter. sisu lahtrid startsete mõõtmetega, mistõttu tray neisse mahutada take left-over, now empty punchboard framesmõned rar mitmeid erevaid mõistik panna neile kohtadele Mängulaud, viitelehed The ettemääratud boards, summary sheetskarbis. rules go p. than throw m e. away, Kõik stackteised mmärgid back up table. reeglid paigutatakse kõige peal. Carefully pull vacuum tray sert that sits at botm eemaldatav karbisisu Removable srage tray Mängu kompendid Game pieces Tärg Die Võidumündid Vicry cos II. Small World'i d II. The s eridused s Small World Mängus World eridust. There aresmall 4 s s Small World. Each has its own distctive banner, kens Igal l märk piisavas koguses märke, et sufficient number deploy with any badge. neid saaks kasutada ükskõik millise eridusega. Each badge gives a unique benefit it Iga eridus annab sellega seotud le unikaalse is associated eriduse. with. The kens are placed map colored side face up 8 Rassimärgid banners ja eridused badges Rassimärgid asetatakse mängulauale erksa poolega üleval, when aktiivne, is Active, colored side üleval, face down tuhmi poolega ce. is In Decle. Unless stated orwise, benefits by an Active just ei ole eraldi märgitud, granted kõik aktiivse banner its associatedpoolt always sellega seotud eriduse antud eelised badge kumuleeruvad cumulate, no lger apply ce is put In Decle. ega kehti,. A is deemed n-empty if, ly if, it ctas at least Ala loetakse mitte-tühjaks, seal vähemalt üks (langenud) e Lost Tribe or ken (Active or In Decle). A hõimu märk (kas aktiivne või ). Ala, kus asub that vaid ctas a Mounta marker but no või Lostvastase Tribe orhõimu enemymärki, mägi, d mitte ühtegi langenud ken is csidered empty. loetakse tühjaks.

9 5:34 Page 0 > Rassid > The s Järgnev nimekiri annab põhjaliku ülevaate igast st. Rassi The list that follows detailshõimud benefit(s) ; valimisega kaasnevad cferred tähistatud numbriga number matchg kens received when selectg märgil. this banner is dicated by numerical value listed banner. Amatsoid Amazs Nelja amatsoide hõimu saab kasutada vaid Four Amaz kens may ly be vallutustel, mitte kaitses, nagu näitab +4 used forendal. cquest, for defense, märgil Seega not alustab as 0 dicated by +4 banner itself. So amatsoiga (+ kõik eridusest tulenevad start turnvägede with 0ümberpaigutamist Amaz kens hõimud). Pärast (vt. ümberpaigutame 5) peab (plusvägede any additial es thatlkmay be eemaldama laualt neli hõimu sedasi, et with võimaluse eemaldama laualt neli hõimu sedasi, granted by associated korral jääks igale et le vähemalt üks hõim. Need neli üksust võimaluse korral jääks le Amazs, dependg combo). At endigale panna tagasi mängulauale alles neli järgmisel vähemalt üks hõim. üksustp. Troop Redeployments (see Troop Need Redeployment, 5), üksuseid ette valmistades (vt. panna Üksustetagasi ettevalmistame lk 6).alles mängulauale remove four kens from map, makg sure leave at least järgmisel üksuseid ette valmistades e Amaz ken(vt. s if possible, ly Üksuste ettevalmistame lk 6). take se four kens back h redeploy map ce Ready Troops (see Ready Troops, p. 6) at start next turn. Päkapikud Dwarves Iga Eachkaevus, Me mida päkapikud Dwarves asustavad, annab lisaoccupy is worth bus Vicry võidumündi. Eelis jääb kehtima co, at end turn. isegi juhul, päkapikud This power is kept even when. Dwarves are In Decle. Haldjad Elves vastane vallutabcquers haldjate võtab When enemy e, kõik sealsed haldjad kätte s, keep all Elf kens h for paigutab aktiivse lõpus redeployment at end turn, tagasi mängulauale, mitte ei pane üht rar than discardg Elf ken back haldjahõimu tagasi karpi (vt. Vastase srage tray (see Enemy kaotused taganeme lk 4). Losses & Withdrawals, p. 4). Kooljad Ghouls Alla kõik kooljate hõimud Your Ghoul kens kohta, map when mängulauale, mitteall stay hõim nagu gog Lisaks, Decle,erevalt stead teistest, usual tavaliselt. võivad ken per. or kooljadin additi, jätkata unlike järgmistel s, ce Decle, Ghouls can käikudel uutein de vallutamist, just oleks nadveel aktiivne. Tähelepanu: ctue cquer new s turn, kooljate vallutused tulebwere läbi viiaactive alguses enne vallutused tuleb läbihowever viia playg exactly as ifkooljate y still kens. se tema aktiivse vallutusi. Mängija soovi korral alguses enne tema aktiivse cquests must be de at start turn, before any kooljatega rünnatavallutusi. isegi aktiivset. attack soovikorral cquest by Active. Mängija You may even own kooljatega rünnata isegi aktiivset. currently Active with In Decle Ghouls, if wish. Hiiglased Giants Hiiglased võivad vallutada ükskõik Your Giants may cquer any millise mäe kõrval, kasutades adjacent a Mounta tavapärasest hõimu vähem. y occupy at a cost Vähemalt hõimumärk siiski less Giant ken than normal. A mimum vajalik. Giant ken is still required. Härjapõlvlased Halflgs Härjapõlvlaste hõimud võivad mängulauale Your Halflg may vaid enterpiiridele. map tulla ükskõik kens kus, mitte through map,le, not mille just Aseta uruany märk esimesele kahele bordervallutavad, es. Placemis a Hole---Ground nad muudab d kaitstuks vallutuste, vastaste first 2 s cquer, eriduste eest. Urud laualt eriduste eest. Urud laualtaseemaldatakse ( d kaotavad make m immune eemaldatakse enemy cquests well as racial ( d kaotavad kaitse), kaitse), härjapõlvlased e suunduvad või special powers. You remove Holes---Ground ( lose härjapõlvlased e suunduvad või otsustab hüljata urgudega regioid. protecti y cfer se s) when Halflgs otsustab hüljata urgudega regioid. go Decle, or if choose ab a ctai a Hole---Ground. Inimesed Žmės Humans Iga põlluregio annab Each Farml lõpus Humans occupy is worth lisa-võidumündi. bus Vicry co, at end turn. Orkid Orcs Iga mitte-tühi, mille orkid sel vallutasid, annab lõpus Each not empty Orcs cquered lisa-võidumündi. this turn is worth bus Vicry co, at end turn. Rotärud Ratmen Rassi dus puudub; No benefit; irnende sheer numberhulk teeb selle tasa! kens is enough! Luukered Skelets Üksuste ümberpaigutamise (lk 5) s Durg Troop Redeployment (p. 5), saab lisa-luukere iga kahe take new ken from mitte-tühja Skelet eest, mis ta sel srage tray for every 2 n-empty vallutas, paigutab selle s üksuste cquered thislauale. turn, it ei ümberpaigutamisel add karbis ole troops redeploy at saamata. end turn. rohkem hõime, jääb märk If re are no more kens srage tray, do not receive any additial kens. Sortsid Sorcerers Korra jooksul võivad sortsid vallutades vahetada sealse üksiku teise Once per turn per oppent, aktiivse hõimu enda karbist Sorcerers can cquer a by substivõetud hõimuga. karbis ei ole rohkem tutg e sel oppent's Active kens hõime, ei saa teel vallutada. Märk, mis with e own taken fruke srage vahetatakse, peab olema hõim tray. Ifl re are no sellel (üksik trollmore kooskens trollikoopaga loetaks juhul üksikuks; samuti kaüksikuks; hõim või loetaks sellisel juhul ka srage sellisel tray, n cannot cquer a new kdluses samuti this way. mäel märgid ei paku sortside eest kaitset) ise hõim kdluses või mäel märgid The ken Sorcerers replaces must be ly kenei peab poolt asustatud kõrval. Välja vahetatud paku eest kaitset) ise peab its asuma sortside (A sgle Trollsortside ken with its Troll's Lair is csidered hõim pannakse karpi. vahetatakse haldjas, jääb asuma sortside poolt asustatud kõrval. ale for this purpose; likewise for a ken a Fortress or sellest märgist ilma.välja vahetatud hõim pannakse karpi. a Mounta, se markers provide no protecti a le vahetatakse haldjas, jääb sellest ken) that must be adjacent e märgist ilma. Sorcerers'. Place substituted oppent's ken back srage tray. 9

10 5:34 Page Triitid Trits Blank banner Triitid võivad vallutada kõiki Tühi märk kaldaregioe (mis mere või järve We have provided with e additial Your Trits may cquer all Coastal s kõrvale) võrra vähema blank banner, which may use (those borderg a Sea or Lake)hõimuga at a cost tavaliselt. Vähemalt hõimumärk siiski Oleme lisanud mängukarpi ka tühja märgi, create a own venti. When desig such amida less Trit ken than normal. A mimum vajalik. d võivad kasutada enda de loomiseks. Uut choosg number kens assign it, keep Trit ken is still required. mõeldes ja numbrit nuputades tasub meeles md that it may end up associated with any possible pidada, et uus sattuda Trollid. Make sure never pickkokku a number higherükskõik than 0 millise or Ära võta numbriks 0-st suuremat Aseta trollikoobas igale le, mida trollid eridusega. will risk run out kens might orwise have asustavad. lisab letrolls numbrit, kuna sellisel juhul võivad hõimumärgid mängu s Place a Troll'sTrollikoobas Lair been entitled durg course game. kaitse (just oleks seal troll rohkem) otsa saada. occupy. The Troll's Lair augments If wish play with newly created, use kens mängu isegi siis, regi's defense bysuunduvad. (just as if Trollikoobas had an Soovides mängus proovida, kasuta na mõne trollid e anoruut (with a similar or greater number kens) as additial Troll ken statied re), kens hõimefor(sama või suurema hulga korjatakse laualt ära, hüljatakse või teise st- new - makega) sure remove stays even after Trolls go kdlasti eemalda valitud märkfrom enne mängu vallutatakse teise poolt. correspdg old banner gamealgust beforeteiste Decle. Remove Troll's Lair if ab or seast! start! Trolls when an enemy cquers it. Võlurid Wizards Iga võlurite pool asustatud maagile annab lõpus Each Magic Wizards lisa-võidumündi. occupy is worth bus Vicry co, at end turn. >>Eridused s Laagripüstitajad Bivouackg Üksuste ümberpaigutamise s võid sa Deploy 5 Encampment kens any enda dele paigutada 5 sõjagrit. Iga (s), durg Troop(kaitstes Redelaager loeb kaitses hõimuna ployment phase. Each Encampment counts seega üksikut hõimu sortside eriduse as ken ward defenseka mitu eest). Samale le paigutada orwise, this usually excludes any ken In Decle from laagrit, et suurendada selle kaitsevõimet. Sa which it is placed (reby Järgnev nimekiri kirjeldab eriduse poolt antavaid eeliseid; earlier. laagri ign muuta. laagri asukohtavõid muuta. Sõjagrid ei hävi possibly protectg aigal sgle asukohta ken with Encampment vasakus nurgas sõõris olev number näitab, mitu lisahõimu võid Sõjagrid ei hävi kaotamisega võid - sa võid ümberpaigutamise s- sauuesti The list lisaks that follows details advantage(s) granted by this kaotamisega from Sorcerer's ). Multiple encampments may märgi poolt antule saab. ümberpaigutamise s uuesti lauale panna. Sõjagrid kaovad, nendega seotud ; additial number kens received lauale be placed same obta a higher defense bus. suundub.panna. Sõjagrid kaovad, nendega when associatg this a banner is listed e Each turn may break camp settle any new seotud e suundub. circle side badge. occupy. Encampments are never lost durg eriduse kirjelduses kasutatakse sõnu sa või, In all descripti thatmille follow, when use selle mõeldud s hõime, weantud term "" paaris. or "", we mean ei kens varasemaid eridusega Nende hulka arvestata associatede, with this. Unless explicitly stated seda ei ole just eraldi odud. Alkeemikud Alchemist Võta Vicry lõpuscos 2 võidumünti Collectiga 2 bus at end lisaks, su ei ole veel. turn hasn't yet ge Decle. Verejanulised Berserk Sa võid kasutada lahgutärgut iga You may use Reforcement die before vallutuse korral, mitte vaid viimasel Uut cquests, than just vallutusel. rar vallutades veereta last e turn. Roll die first; select kõigepealt tärgut, seejärel vali vallutatav wish n(mius place aseta sna cquer; sobiv hulk required number kens tärguveeretus) hõime. sul (mus ei ole piisavalt hõime re. alles, seedo vallutusüritus. Nagu piisavalt hõime alles, see left, viimane die results) If not viimane have enough kens this tavaliselt, vaja rünnata vähemalt hõimuga. vallutusüritus. Nagu tavaliselt, vaja is fal cquest attempt for turn. As usual, a mimum rünnata vähemalt hõimuga. ken is still required attempt cquest. an attack y are, but all disappear when y were associated with goes Decle. Sõjardid Commo Sa uusiadjacent regioe võrra Youvõid mayvallutada cquer any with vähemate vaja. AVähemalt less ga ken than normal. mimum hõimumärk siiski vajalik. ken is still required. Dipladid Diplt Oma lõpus võid sa liitlaseks valida At teise end, turn, samay eei keda selselect oppent whose Active did not rünnanud. Valitud ei saa sd enne attackjärgmist this turnkäiku as rünnata. ally. YouSaarevõid nowigal at peace with he cannot attack validahim liitlaseks ereva. Alla enext antud eridus active olevaid until turn. You mayei diplatiale mõjuta kooljad stay diplatiale change ( allies mõjuta turn, ( or at kooljad peace immuunsed with same immuunsed sd siiski rünnata). võivad sd siiski rünnata). oppent. Tokens In Decle are notvõivad impacted (so Ghouls In Decle are immune this power may still attack ). 0

11 5:34 Page 2 Draakiisad Drag Master Korra võid sa vallutada, Once per turn, may cquer a kasutades vaid üht hõimu, hoolimata sellest, usg a sgle vägesid ken, regardless palju kaitsvaid. Vallutuse järel number enemy kens defendg it. Once aseta le draaki märk. Nüüdsest cquered,vastaste place Drag re. The immuune vallutustele nende now immune kuni enemy cquests ja is eridustele, draak liikuma peaks. draakiga vallutada.drag Draak peaks. Sa special võid igal draakiga vallutada igal as wellsaasvõid ir racial powers until kaob, temaga seotud suundub e. Sellisel juhul. Draak kaob, temaga moves. Durg new turn, may move Drag a eemalda mängulaualt pane tagasi karpi. seotud suundub e. juhul differentsee wish cquer. Your Drag Sellisel disappears eemalda see mängulaualt pane tagasi when go Decle; remove it from board place karpi. it back srage tray at that time. Lendavad Flyg Sa ükskõik milliseid sid Youvõid mayvallutada cquer any map mängulaual, järved. except Seas. Thesearvatud s mered do not ja Need d ei pea asuma asustatud de be adjacent or ctiguous es kõrval. already occupy. Metsarahvas Forest SaCollect saad lisa-võidumündi iga bus Vicry co for metsa eest, mis valduses. Forest occupy at turn's end. Kdlustatud Fortified Korra jooksul, kuni Once per turn, place Fortress a aktiivne, võid sa enda valduses olevale le occupy. The Kdlus Fortressannab is worth bus asetada kdluse. lõpus Vicry co at turn's ka leave võidumündi lisaksend, unless tugevdab or are In Decle. Fortress kaitset võrrathe (just nagualso seugments oleks 's (just as if hõim rohkem) defense isegi siis,by eridusega seotud o seotud. Kdlus eemaldatakse had an additial ken statied re), even if leave laualt, Decle. hüljatakse võifortress vastaseif poolt or are In Remove vallutatakse. Ühel l saab paikneda ault ab or when an enemy kdlus kogu mängulaual kõige rohkem 6 cquers it. There can ly ever be a maximum kdlust. Fortress per, a maximum 6 Fortresses map. Kangelaslikud Heroic Oma lõpus kangelast At end aseta turn, 2place kahele erevale valduses olevale le. Need 2 Heroes 2 different s occupy. kaks kangelaste mujale liigutamiseni These 2vaenlaste svallutuste are immune enemy kaitstud nende cquests as well as ir racial ja eriduste eest. Kangelased kaovad, special powers untilläheb Heroes move. Your nendega seotud e. Heroes disappear when go Decle. Mägirahvas Hill SaCollect saad võidumündi bus Vicry colisaks for iga mägise eest, Hill mis occupy at valduses. turn's end. Kaupmehed Merchant Sa saad lisa-võidumündi eest, mis Collect bus Vicry co iga for any valduses. occupy at turn's end. Ratsanikud Mounted SaYou võidmay vallutada mägise or või cquer any Hill põllu vähema hõimumärgiga Farml with less vaja. Vähemalt ken than normal. A hõimumärk siiski vajalik. mimum ken is still required. Rüüstajad Pillagg Iga mitte-tühi, mille sa sellel Each n-empty cquer this vallutasid, annab sulle lisa-võidumündi. turn is worth bus Vicry co at turn's end. Meresõitjad Seafarg Kuni meresõitjatest aktiivne, saad sa You can csider lugedes Lakes asneid 3 vallutada meresid Seas järvi, empty s may cquer. keep enda jaoks tavapärasteks deks. You Need d se s evenniikauaks, ce kuni goseal valdusesse Decle, juhul, ctue for e m for hõime, isegi scorg suundub. as lg asvaid meresõitjad have kens saavad re. vallutada meresid järvi. Vaimud Spirit antud eridusega suundub When kens associated witholevate e, ei lähe nad Spirit go 6), mille Decle, de piirangu alla (lk järgi y hib olla l üks. Seega never count vaid ward limit stated sul olla mängulaual, Enterg In Decle (p. 6)kaks regardg havg a mis mõlemad ovad võidumünte. sgle In Decle sulle map at any kolmas suundub e, may suundub e, s vaimud abiejų. Jei trečia jūsų rasėend pasmerkiama nuopuoliui, dvasios givenkolmas time. You thus up with two different In vaimud mängulauale, d tee mängulauale, d tee korjatakse laualt ära lieka tačiau nupuolusi rasė for dgsta. Jūsų Decležaidime, map at kita same time score m both. korjatakse laualt ära nagu nagu tavaliselt. Teiste sõnadega vaimud pärast mängu nuopuolį patyrusios dvasios niekada nepalieka žemėlapio If a third tavaliselt. ctrol goesteiste Decle, Spirits rema omist ti lauale ( neid just sõnadega vallutuste s vaimud ära ei (nebent jas užkariauja prieškai), o kis nuopuolį board, although or already In Decle pärast mängu omist ti lauale ( neid hävitata). patyrusios išnyksta, kuomet nuopuoliui disappears, rasės as normal. In or words,pasmerkiate In Decle Spirits just vallutuste s ära ei hävitata). naują rasę. map (except when takg losses from neversavo leave oppents' cquests), though or s sent In Decle may go away when a new goes decle. Visad Sut Sa saata e pärast Youvõid may go In Decle at end a regular tavapäraseid vallutusi võidumüntide turn cquests, after scorg, stead kogumist, selle asemel, et kulutada terve spendg an entire turn gog Decle. käik e suunamiseks. Soorahvas Swamp Sa saad võidumündi lisaks Collect bus Vicry co iga soise eest, mis for Swamp valduses. occupy at turn's end.

12 5:33 Page Maa-alused Underworld Koopaga võidany sa vallutada You maysid cquer with vähema hõimuga vaja. a Cavern with less Vähemalt hõimumärk siiski ken than normal. A mimum vajalik. ken is still required. Kõik koopaga d puhul All s with avallutuste Cavern are alsaaberd. csidered adjacent or for cquest purposes. Blank badge Tühi eriduse märk We have provided with e additial blank kaasa badge,ka which may Oleme pannud tühja use createmärgi, a saad eriduse millele sa own luua venti. soovide When desig sucheriduse. a enda järgi uue Eridust arvu meeles, Eridust luues mõeldes arvu luues choosg number kens hoia associate et see kokku sattuda ükskõik millise märgiga. Ära vali mõeldes hoia meeles, et see kokku with it, keep md that it may end up associated with any viiest suuremat arvu, kuna võivad otsa saada. sattuda ükskõik millise märgiga. Ära vali possible banner. Make sure never pick a number higher suuremat arvu, kunamight than 5 or will viiest risk run out kens võivad otsa saada. orwise have been entitled durg course game. Jõukad Wealthy Oma esimesel saadatsa 7 Collect 7 bus Vicry(vaid cos,korra) ce ly, võidumünti. end first turn. Days Wder Onle Si Su Here is Days Days Wder Wder ternetikood: Onle Access number: Are particularly proud banner or badge have Oled sa mõne isetehtud - või eridusmärgi üle eriti uhke? Või created? Or curious see whatteised new s fellowvõi gamers lihtsalt uudishimulik, mida d s mõelnud? tahadhave teiste come up with? Or just wantg share tipsnäpunäiteid, with fellow players how paare best tega lihtsalt jagada mõaid dasabout mõaid paremi mängida? play certa combos different player cfiguratis? We vite ühema jo our le players at Days Wder Kutsume Sd meie community te koguknaga ternetis, kusonle, saab ka mitmeid mänge võrgus mängida. where we host a number le versis our games. ToEtuse Days Wder Onle number, addlisa it see existg Days kasutada Days Wder ternetikoodi, kasutajale võiwder loo uus Kodulehel lihtsalt struktsioe. click Onle account orkasutaja. create a new account jälgi at: New Player Signup butt home page. Then just follow structis. Days Wder teiste mängude kohta saad fot kodulehelt: You can also learn about or Days Wder games or visit us at: Tegijad Credits Mängu kujundus: Game Design: Philippe Keyaerts Philippe Keyaerts Illustratsioid: Illustratis: Miguel Coimbra Miguel Coimbra Esimesed tänusõnad lähevad meie testte meesknale: Bernard Jori, Ths Laroche, Vcent Thanks first foremost very dedicated play-testg crew Piedboeuf, Yves Dohogne, Stéphane Rimbert, Dom Bernard Jori, Ths Laroche, Vcent Piedboeuf, Yves Dohogne, Vaële, Fred Dieu, Benoît Kusters, Stéphane Rimbert, Dom Vaële, Fred Dieu, Benoît Kusters, Alexis Alexis Keyaerts. Keyaerts. Lisaks tahame tänada ka teisi: Cédrick Caumt, Ths Additial thanks Cédrick Caumt, ThsErnotte, Provoost, Provoost, Benjam Slger, Jean-Pierre Benjam Jean-Pierre Ernotte, Stéphane Van Esbeek, Stéphane VanSlger, Esbeek, Iris Fostiez, Repos liikmed, Tripot, Iris Fostiez, Repos, Tripot, Gang Our Gang Our ja members Alpaludismes mängugrupid, Renctres Gang Our ja Alpaludismes mängugrupid, Alpaludismes play groups, attendees Ludopathiques'ist osavõtjad, Belgoludique, Efpé WE ja Renctres Ludopathiques'ist osavõtjad, Renctres Ludopathiques, Belgoludique, Rubrouck mängufestivalid. Belgoludique, Efpé WE ja Rubrouck Efpé WE Rubrouck game cventis. mängufestivalid. And a special thanks Xavier Georges Ala Erilised tänud Xavier Georges'ile ja Ala Gotcheer for nende ir suggestis ctributis.eest. Gotcheer'ile osavõtu ja soovituste Viimaks täname ka Bruno Catht, kes meie Last, but not least, Days Wder wishes thank tähelepanu sellele pärlile juhtis. Bruno Cath for callg our attenti this gem. Days Wder, Wder, logo Wder logo ja Days Days Days Wder Small World - Small boardgame trademarks or Wder lauamäng World are allkõik Days registered trademarks Days Wder, Inc. Inc. kaubamärgid. Auriõigused Kõik copyrights 2009 Days Wder, Inc. All Rights reserved. õigused kaitstud. 2

13 SW Helper V2 EN:SW helper V2 4/07/2 8:4 Page Mängu Turn käik Game Alustab, kõigeears teravamatipulised kõrvad. Mängijad sooritavad käike First player is kel ewhose are most poted. Players take turns successi, päripäeva järgemööda. Viimane käik algab, marker jõudnud viimasele clockwise. Fal turn occurs when Game Turn marker res last positi Game le. Mängija kes suutnud koguda enim punkte (viigi korral enim märke), Turn track. Player with most Vicry cos n (or most kens, if tied) ws. võidab mängu. I. käik I. Esimene First Turn kogume (lk. 5) 3. Võidumüntide Score Vicry Cos (p. 5) võidumünte eriduse eest (üldjuhul vaid aktiivsel l). G Saad Receive Vicry co forja/või (active or decle) kens occupy. Saad võidumündi iga eest, mida (kas siis aktiivne või ) G Collect Vicry cos resultg from /or benefits (active ktrollib. ly, usually). Hoia Vicry võidumünte eest sjas. G Keep co's teiste value secret from ors at all times. ja & eriduse paarcombo (lk. 3) (p. 3). Vali Pick a maksa võidumünt iga sellecombo paari kohale paari eest. G Vali Selectpaar a combo & pay Vicry co above s. valitud paaralg koos kõigi sna teistecos te jäetudplayers. võidumüntidega. G Võta Take combo with any Vicry left poolt it by earlier ja eriduse märgile tähistatud summa hõimumärke. G Võta Take arasmber matchg kens equalnumbrite sum jagu #s banner badge. (lk. 4) (p. 4) 2. Valluta Cquermõni some s vallutus: sa just ei mängi härjapõlvlasi või lendavat peab G Esimene First Cquest: Unless are playg Halflgs or a "Flyg",, st esimene vallutatav kasmap mängulaua või mere kaldal. cquer must be paiknema edge or e servas its 2 Seas. Kõik vallutused: rünnatav peab (üldjuhul) paiknema naabruses. Sul G All Cquests: must (usually) be adjacent e s. You : 2 läheb vaja: 2 hõimumärki + iga vastase või langenud hõimumärgi, sõjagri, kens + mäe for või enemy Lost Tribe Encampment, Fortress, kdluse, trollikoopa eestken, rünnatavas s.ken, s mõni tee Mounta or Troll's Lair. If an oppent is present, loses, kaotab ta hõimumärgi võtab ülejäänud märgid he lõpuni ken withdraws all ors back h until that turn ends. kätte. vallutus: viimasel võidfor sa kasutada lahgtärgut G Viimane Fal Cquest: Durg falrünnakukatsel cquest attempt turn, may roll pärast rünnatava määramist. Iga tärguga veeretatud punkt Reforcement die ce after selectg. Each pip countsloeb as märga. ken. Ühe märgi miimum: hoolimata st, eridusest või tärgu veeretamisest, Token mimum: Regardless, or die roll, must peab rünnakus osalema üks cquerg hõimumärk. always use at least vähemalt ken when a. G Üksuste Troop Redeployment: At turn's end, freely troops for defense, leavg ümberpaigutame: lõpusredeploy hõimumärke mängulaual ümber paigutada. Vastased poolt vallutatud at least e kaitseks regi. Oppents may redeployvõivad troopssu withdrawn from s delt põgenenud hõimumärke paigutada cquered ors still under ir ctrol.enda dele. II. Järgnevad II. Followgd Turns Valluta uusi maid (lk.cquests 6) Exp through new (p.6) kogume: jättes igasse sse hõimumärgi, ülejäänud G Hõimude Ready Troops: Leavg ken, takevõta ors backkätte. saifsoovid, võid sa may loobuda ka mõnest sealt viimase h. wish, ab some (või (all) kõigist) s st, durgvõttes this phase, but märgi, d sa kaotad nendega koos ka võidupunktid. will lose Vicry cos associated with m ( possibly become subject First Cquest rule aga). denew vallutamise juhendit kõrvaltulbast. G Valluta: Cquer:vaata Cquer (usually adjacent) s, per Cquest rules (I.2 across). VÕI OR Suundu e Go decle (p.6) (lk. 6) märk peale jääks tuhm külg pane G Pööra Flip banner sedasi, so thatetitsselle decle side becomes visible discard Järgmist just see(i.) su esimene. G Next turn käiku play asalusta, if it was oleks first turn Igal saadscore sa võidupunkte lõpus. Eirjuhul way, Vicry Cos at end turn (I.3). Legend Map Symbols Alade tüübid Terra Type Koobas Cavern Maagile Magic paik Source Kaevus Me Talumaad Farmls Metsad Forests Künkad Hills Sood Swamps eridus maha. badge Pööra igas enda ktrollitavas s üks hõimumärk alla poolele pane G ülejäänud Flip märgid ken karpi tagasi. regi its decle side, discard all ors sulalready juba mängulaual üks pane selleitsmärgid karpiits G If have an decle, board, discard kens,tagasi place märk märkide paki alla.banners stack aseta banner back at botm Mäed Mountas Veekogud Seas & Lakes

14 SW Helper V2 EN:SW helper V2 4/07/2 8:4 Page 2 SMALL WORLD Rassid RACES AMATSOONID: Cquests, rünnakul AMAZONS: Durg kasutada 4 amatsoi may use 4 additial rohkem. Amazs. HÄRJAPÕLVLASED: esimene HALFLINGS: Your first cquest may be vallutus ükskõik anywhere. Alsoimuda place a Hole--kus. Samut aseta esimesse kahte ground first 2 s cquer make mmis immune oppents' sse urud, muudavad cquestsnii & racial & special powers. kaitstuks vastaste rünnakute eriduste eest. SORTSID: Korra jooksul SORCERERS: per turn per võivad sortsid Once vallutades oppent, an oppent's vahetada substitute sealse üksiku sgle active ken with a new teise aktiivse Sorcerer ken taken from tray, hõimu an enda karbist võetud cquer adjacent. hõimuga. PÄKAPIKUD: saad iga DWARVES: bus co for lõpus Collect valduses olevate Me occupy at turn's end, kaevuste eest võidumündi, even when decle. ka INIMESED: saadiga kõigu HUMANS: Collect bus co lõpus for iga võidumündi talumaa Farmleest occupy at turn's end. lisaks. TRIITONID: vallutaallkõiki TRITONS: Cquer coastal rannikusid (veekogu s borderg a Sea orkõrval) Lake võrra at hõimumärgi less Trit ken than usual. vähemate üksustega. märgi A mimum Trit ken is still required. miimum. HALDJAD: kaotuse puhul ei ELVES: When cquered, suffer kaota sa withdraw hõimumärke; no loss; all kõik kens märgid taganevad. from regi. ORKID: saadiga selco ORCS: Collect bus for vallutatud eest n-empty mitte-tühja cquered võidumündi.this turn. TROLLID: aseta trollikoobas TROLLS: Place a Troll's Lair igale suurendamaks le, occupy, crease its kaitset byvõrra. Trollikoopad defense. Troll's Lairs stay when Trolls mängu kadecle. trollide go. KOOLJAD: kõik kooljad GHOULS: Your Ghouls all stay e mnes mängulauale. map, when gog decle. In additi, y may ctue Lisaks võivad nad järgmistel cquer new s durg käikudel jätkata vallutusi. ROTINÄRUD: Rassi dus RATMEN: nende No benefit orhulk puudub; than ir sheer number! teeb selle tasa! VÕLURID: iga võlurite WIZARDS: Collect bus copool for Magic Source occupy asustatud maagile annab at turn'slisa-võidumündi. end. lõpus HIIGLASED: valluta GIANTS: Cquer anymägede kõrval sid adjacentasuvaid a Mounta hõimumärgi võrra occupy at less Giantvähemate ken than üksustega. märgi usual. A mimum miimum. Giant ken LUUKERED: üksuste SKELETONS: Durg ümbertroop paigutamise s saab redeployment, take new Skelet lisa-luukere igafor kahe mitteken from tray every 2 tühja eest, mis ta sel n-empty regis cquered vallutas deploy it. followg turns. is still required. Eridused SPECIAL POWERS ALKEEMIKUD: Võta iga ALCHEMIST: Collect 2 bus lõpusturn 2 võidumünti cos every kens lisaks, su ei ole veel are map.. DRAAKONIISANDAD: DRAGON MASTER: Use Drag kasuta draakit cquer a usg a sgle vallutamiseks. Vallutatud ken; occupied by becomes immune Drag kaitstud vastaste oppents' cquests & racial rünnakute eriduste vastu. & special powers. MÄGIRAHVAS: sa saad HILL: Collect bus co foriga lisa-võidumündi Hill occupy mägise eest, mis at turn's end. valduses. VEREJANULISED: sa võid BERSERK: You may use kasutada lahgutärgut Reforcement die before iga vallutuse korral Cquest. LENDAVAD: sa võid FLYING: You may cquer any rünnata ükskõik millist mitte map, not justvaid kaardil, an adjacent e. naabersid. KAUPMEHED: Sa saad MERCHANT: Collect bus lisa-võidumündi igaoccupy co for any eest, misatturn's end. valduses. VISAD: sa võid STOUT: You may go decle saata e pärast at end a regular turn tavapäraseid vallutusi cquests, after scorg. võidumüntide kogumist. BIVOUACKING: Deploy 5 LAAGRIPÜSTITAJAD: Encampments paiguta 5 laagrit dele. (s). Iga laager tõstab Each Encampment creases kaitset võrra. METSARAHVAS: sa saad lisa-võidumündi Collect bus coiga FOREST: metsa for eest, Forestmis occupy at turn's end. valduses. RATSANIKUD: sa võid MOUNTED: Cquer vallutada mägise any võihill põllu or Farml at less vähema hõimumärgiga ken than usual. A mimum vaja. Vähemalt hõimumärk ken is still required. siiski vajalik. SOORAHVAS: sa saad SWAMP: Collect bus võidumündi lisaks iga co soise for eest,swamp mis occupy at turn's end. valduses. RÜÜSTAJAD: iga mitte-tühi PILLAGING: Collect bus,co mille sa n-empty sellel for vallutasid, annab sulle cquered this turn. lisa-võidumündi. MAA-ALUSED: koopaga UNDERWORLD: Cquer any sid Cavern võid saat vallutada less ken vähema hõimuga vaja. than usual. A mimum Vähemalt hõimumärk ken is still required. siiski vajalik.with Kõik koopaga All s a Cavern dare csidered vallutuste adjacent.puhul naaberd. that 's defense by. SÕJARDID: Sa võid vallutada uusicquer regioe COMMANDO: any võrra vähemate usg less ga ken than usual. vaja. A mimum ken Vähemalt is still required. hõimumärk siiski vajalik. DIPLOMAADID: DIPLOMAT: At end lõpus vali üks aktiivne, turn, select oppent whose keda sa seldid active not attack ei rünnanud. this turn. HeOma w'tkägul be ableeisaa attack ünnata. next turn. see sd KINDLUSTATUD: korra FORTIFIED: Once per turn, asetada place a jooksul saad Fortress a mis crease its sse kdluse, tõstab defense by collect bus kaitset ja sissetulekut (vaid co (ly when active). The aktiivselt) võrra. Fortresses stay Kdlused map even mängulauale after goes decle.ka alla korral. KANGELASLIKUD: HEROIC: At end turn, lõpus võid asetada place 2 Heroes s mängulauale occupy, kaks makekangelast, se mis muudavad d immune oppents' cquests racial & special powers. ja vastaste vallutuste eriduste eest kaitstuks. MERESÕITJAD: aktiivse SEAFARING: When is active, vallutada may cquer na järvi & Lakes as ifalad y were jaseas meresid. empty You reta alles ka s. e mnes. se s even after gog decle. VAIMUD: e SPIRIT: When sent decle, mnes ei kens loe do nad Spirit not " " piirangu count ward "ly osas. decle" limit. JÕUKAD: Oma7 bus esimesel WEALTHY: Collect cos, (vaid korra) saad sa 7 ce ly, at end võidumünti. first turn map.

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