Hack Attack. Rules by Jeffrey Wang

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1 Hack Attack Rules by Jeffrey Wang Two hackers are attacking a super computer in a company. The company frantically gets their IT official to stop the attack. Along the way, the IT official grabs one of his IT friends. Materials (Black, Red, White, Pink, Yellow, Dark Green, Light Green, Orange, Brown cubes)10x, Blue cubes 24x, Folding game board 1x, Firewalls 4x Point counters 4x, Green marbles 4 x, Player role cards 6x. Setup Take and put the game board in the middle of the table. Players should sit at the ends of the table, with the circles with a s on it towards them. Group cubes together by color. Place the white, black, orange, and yellow cubes on

2 one of the short ends of the board, and the other cubes on the other short end of the board. Take the blue cubes and put the sides with the 3 up, and put 3 of them in each of the circles with an N on it. Add an extra blue cube with a 1 on top to each of these 3 circles. Players should now each draw a role card. The IT officials should sit at the end with the white, black, orange, and yellow cubes. The two hackers should sit on the end with the light green, dark green, pink, and red cubes. A turn is a single player's chance to play, while a round is everyone around the table having a turn. The starting player is chosen by the oldest player. Then, alternate from old player, old IT, young hacker, young IT. Starting The Game On your first turn, you must create units. You may not move units, or use their special powers. Creating Units 1. Units are the playing pieces of the game. They are represented by colored cubes. 2. You must create units in order to play the game, without them you cannot do anything. 3. You create units by placing them in a spawn point you control. The Second Turn And Beyond After the first round, you can create units, move units, attack, or use special powers. See Creating Units for information on how to create a unit See Moving Units for information on how to move units See Attacking for information on how to attack See Unit Powers for information on special powers Moving Moving costs 1 action point. Move a group of units the number of spaces according to their movement. Groups of units are units that are in the same circle, and of are the same type. Attacking Attacking costs 1 action point. If you have the same total health as your enemy, eliminate both

3 forces. If one person has more, then subtract the amount the enemy has from your units. You can only attack with a single group at a time. Light Green: Red: Orange: Unit Powers Can move through firewalls(see Firewalls) Can ambush for an action point. This means you sacrifice the reds in that circle to attack any circle on that half on the board(aka you can t attack across the Can attack across yellow lines.

4 Yellow: Can turn into a code vortex for an action point that jumbles the code of enemies Vortex Ambush Controlling Spawn Points If you have your teams units on an enemy spawn point, you control that spawn point. Enemies cannot create units there, yet you can. To regain control of a spawn point, you must eradicate all of the enemy units on the spawn point. Sample Turn Player one creates 6 black units. In response, Player 2 creates 6 pink units. Player 3 takes the blacks and moves them 3. Player 4 decides to create a dark green and 2 more pinks. Unit Table

5 red yellow light green dark green orange white pink black brown blue movement hp/attack Controlling Spawn Points When your units kill all enemy units on a spawn point, and control it, the enemy can t spawn units on that spawn points. To eradicate an enemy that is controlling one of your spawn points, you must destroy all of their units that are in that spawn point with your units. Rule Clarification When units are destroyed, they go to the pile of same color cubes, and CAN be made again. Firewalls Firewalls can not be destroyed. Only IT units and light green viruses can pass through firewalls. Winning The Game If one team controls all of the non-spawn points, then the team wins, If one team s spawn points are all controlled by the other team, then the other team wins. See Controlling Spawn Points for details on how to control an enemy spawn point. You also get 1 point for each enemy group attacked. Neutral units do not count for points. When a player gets 100 points, the game ends, and you count up your team s points. Controlled circles contribute 1 points, and spawn points

6 are 2. Alternate Rules If you like the basic game, you can spice up the game by adding these advanced rules. Instead of have 2 IT officials, you will play with an IT official and a white hat hacker. The white hat hacker is like an IT official, but can play blue neutral which can attack black hat units and act as a shield for IT units. Blue units are special in the way that they do not belong to a specific group, you can move them with any group you choose. They MUST move with a group, i.e. you can t choose to move only blues. One of the black hat hackers becomes an elite hacker. Elite hackers are like black hat hackers, but they can use brown units. If you have 2 times as many brown units as an enemy, you can hack the enemy. This means you replace the enemy unit with the virus equivalent. (white=dark green, orange=light green, black=pink, yellow=red). FAQ Q: A: Q: A: Q: A: Credits The following people made this game possible. Game Concept: Jeffrey Wang Artwork: Jeffrey Wang Play Testers: Patrick Hwang Michael Heins Aaron McDaniel Special Thanks To Ms. Mercury Legal

7 Hack Attack is 2011 Awesome Sauce Games. All rights reserved. Check us out on the web at:

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