Maths Quiz. Make your own Mental Maths Game
|
|
- Basil Ryan
- 5 years ago
- Views:
Transcription
1 Maths Quiz. Make your own Mental Maths Game
2
3 3 IS THE MAGIC NUMBER! Pick a number Any Number! No matter what number you start with, the answer will always be 3. Let s put it to the test!
4 The River Crossing Puzzle
5 What s the correct order? You have been given a set of statements to solve the river crossing puzzle Can you re-arrange the statements into an order that solves puzzle? Be careful: there may be some extra statements that you don t need
6 Solving the River Crossing Puzzle Farmer takes Goat across (leaving Wolf and Cabbage behind) Farmer returns alone Farmer takes Wolf across Farmer returns with Goat * We now have the Farmer, the Cabbage and the Goat on one side and the Wolf on the other side Farmer takes Cabbage across Farmer returns alone Farmer takes Goat across
7 Puzzling Algorithms The solution to the river crossing puzzle was a set of instructions A series of instructions is known as an algorithm
8 The River Crossing Puzzle Algorithm There are essentially 2 instructions that are repeated with different things 1. Farmer takes x across Farmer takes Goat across Farmer returns alone Farmer takes Wolf across Farmer returns with Goat Farmer takes Cabbage across Farmer returns alone Farmer takes Goat across 2. Farmer returns x
9 Change the puzzle Farmer takes X across Farmer returns alone Farmer takes Y across Farmer returns with X Farmer takes Z across Farmer returns alone Farmer takes X across
10 Change the puzzle We can replace the Goat, Cabbage and Wolf with different things But keep the same instructions i.e. Lion, Antelope, Grass
11 Try it yourself! Use your instructions and change the animals Try your puzzles out on your friends Do they still work?
12 Algorithms & Variables By solving the puzzle, you ve just been working with ALGORITHMS By replacing and changing the characters in the puzzle you ve just experienced working with something known as VARIABLES
13 So, what is a variable? A variable is a piece of information that changes. In our River Crossing Puzzle the Wolf, Goat and Cabbage became variables that we could change.
14 What is a Variable? Click to play BBC Video
15 What is a variable Okay, I have a box in front of me It can only contain one piece of information at a time The information has to be a whole number e.g. like someone s age
16 Volunteers needed! 1. Think of a number between Write it on the slip of paper 3. Put it inside the box
17 Random Numbers Your brain was just generating random numbers! Between a minimum (lower limit) of 1 and a maximum (upper limit) of 100
18 Let s Create a Quiz Game We are going to create a quiz that works on the following rules 1. An addition problem appears on screen 2. You enter your result 3. If your answer is correct your score increases 4. If your answer is incorrect, the game ends 5. The user with the highest score, wins
19 Let s Play Play the game Try it against your friends Who had the highest score?
20 Can you figure it out? Using the worksheet Can you figure it out try to establish how the game works What are the key parts of the game? What type of instructions have been used? How could you improve the game further?
21 The Maths Quiz as a diagram Ask user to enter name Welcome user Number A variable = random number Number B variable = random number Number A + Number B = Answer Display sum User enters answer Add 1 to score yes Is answer correct? The diagram shows how the maths quiz works. However, it is missing one key part of the program. Can you work out what it is? no Game over
22 The Maths Quiz as a diagram Ask user to enter name Welcome user Number A variable = random number Number B variable = random number Add 1 to score The countdown timer was missing! Can you reproduce this diagram and add boxes to show how the countdown timer will work Number A + Number B = Answer Display sum yes Is answer correct? no Game over User enters answer
23 Ask user to enter name Welcome user Set timer to 120 Change timer by -1 The Maths Quiz as a diagram This is one way we can include the countdown timer in our program Timer = 0? yes no Number A variable = random number Number B variable = random number Add 1 to score Is answer correct? yes no Game over Number A + Number B = Answer User enters answer Display sum
24 Ask user to enter name The Maths Quiz as a diagram Welcome user Set timer to 120 Change timer by -1 Timer = 0? yes no Number A variable = random number Number B variable = random number Add 1 to score Is answer correct? yes no Game over Number A + Number B = Answer User enters answer Display sum
25 BUILDING OUR SKILLS Creating our Quiz
26 The screen where you can see what happens when you play your game is called the STAGE. The SCRIPT BANK is where the types of instructions are stored. The SPRITES are where you store and select the STAGE and COSTUMES. The SCRIPT BLOCKS are where the SCRIPTS AREA is where you instructions of what your SPRITES can put your instructions. do!
27 Script Bank, the Library
28 Guess which Library I am in
29 Which Library am I in?
30 Creating the Quiz Refer to your flowchart for an explanation of how the quiz works. Use the skills that you have developed so far to create your quiz. Refer to the help videos if you get stuck
31 Remember the rules 1. An addition problem appears on screen 2. You enter your result 3. If your answer is correct your score increases 4. If your answer is incorrect, the game ends 5. The user with the highest score, wins
32 So, you think you ve finished? In your groups of 4: Swop machines and play each others games Is the game working? Test to see if there are bugs in the program Support your group members to help them fix the bugs that you find. Try to make sure that everyone in your group has a working quiz.
33 Making changes = making it better Working in your groups again, look at your games and your original plans and diagrams Discuss the different ways you can improve/change your quiz Try to think of which code blocks you would use and how in order to make it happen Would you need to create any more sprites?
34 Time to feedback In groups, summarise what you are going to feedback to the class and nominate a spokesperson You should mention: Testing results problems that you discussed and fixed as a group Modifications that you discussed Changes that you made how and why
In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds.
Brain Game Introduction In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds. Step 1: Creating questions Let s start
More informationBrain Game. Introduction. Scratch
Scratch 2 Brain Game All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction
More informationPart II: Number Guessing Game Part 2. Lab Guessing Game version 2.0
Part II: Number Guessing Game Part 2 Lab Guessing Game version 2.0 The Number Guessing Game that just created had you utilize IF statements and random number generators. This week, you will expand upon
More informationGhostbusters. Level. Introduction:
Introduction: This project is like the game Whack-a-Mole. You get points for hitting the ghosts that appear on the screen. The aim is to get as many points as possible in 30 seconds! Save Your Project
More informationIn this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!
Memory Introduction In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours! Step 1: Random colours First, let s create a character that can change
More informationIn this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller.
Catch the Dots Introduction In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller. Step 1: Creating a controller Let s start
More informationMemory. Introduction. Scratch. In this project, you will create a memory game where you have to memorise and repeat a sequence of random colours!
Scratch 2 Memory All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction
More informationLesson 8 Tic-Tac-Toe (Noughts and Crosses)
Lesson Game requirements: There will need to be nine sprites each with three costumes (blank, cross, circle). There needs to be a sprite to show who has won. There will need to be a variable used for switching
More informationModule 2 Drawing Shapes and Repeating
Module 2 Drawing Shapes and Repeating Think Like a Computer 2 Exercises 3 Could You Repeat That Please? 6 Exercises 7 Over and Over Again 8 Exercises 9 End of Module Quiz 10 2013 Lero Think Like a Computer
More informationWhack-a-Witch. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code
Introduction: This project is like the game Whack-a-Mole. You get points for hitting the witches that appear on the screen. The aim is to get as many points as possible in 30 seconds! Activity Checklist
More informationScratch for Beginners Workbook
for Beginners Workbook In this workshop you will be using a software called, a drag-anddrop style software you can use to build your own games. You can learn fundamental programming principles without
More informationLesson 2 Game Basics
Lesson What you will learn: how to edit the stage using the Paint Editor facility within Scratch how to make the sprite react to different colours how to import a new sprite from the ones available within
More informationStarting from LEARNER NOTES edited version. An Introduction to Computing Science by Jeremy Scott
Starting from 2013 edited version An Introduction to Computing Science by Jeremy Scott LEARNER NOTES 4: Get the picture? 3: A Mazing Game This lesson will cover Game creation Collision detection Introduction
More informationCISC 1600, Lab 2.2: More games in Scratch
CISC 1600, Lab 2.2: More games in Scratch Prof Michael Mandel Introduction Today we will be starting to make a game in Scratch, which ultimately will become your submission for Project 3. This lab contains
More informationLesson 1 Getting Started. 1. What are the different ways you interact with computers?
Lesson 1 Getting Started Introducing Scratch 1. What are the different ways you interact with computers? 2. How many of these ways involve being creative with computers? 3. Write down the types of project
More informationMath 1310: Intermediate Algebra Computer Enhanced and Self-Paced
How to Register for ALEKS 1. Go to www.aleks.com. Select New user Sign up now 2. Enter the course code J4QVC-EJULX in the K-12/Higher education orange box. Then select continue. 3. Confirm your enrollment
More informationSTEP-BY-STEP THINGS TO TRY FINISHED? START HERE NEW TO SCRATCH? CREATE YOUR FIRST SCRATCH PROJECT!
STEP-BY-STEP NEW TO SCRATCH? CREATE YOUR FIRST SCRATCH PROJECT! In this activity, you will follow the Step-by- Step Intro in the Tips Window to create a dancing cat in Scratch. Once you have completed
More informationWipe Out Lesson 3 January 19/20 1
1 Large Group! Series at a Glance for Elevate About this Series: Jump! Duck! Dodge! Does life ever feel like an obstacle course? Push your way through this math quiz! Pick the right friends as your teammates,
More informationModule 4 Build a Game
Module 4 Build a Game Game On 2 Game Instructions 3 Exercises 12 Look at Me 13 Exercises 15 I Can t Hear You! 17 Exercise 20 End of Module Quiz 20 2013 Lero Game On Design a Game When you start a programming
More informationA to Z Mysteries and Calendar Mysteries illustrated by Jon Steven Gurney 2012; Capital Mysteries interior illustrated by Timothy Bush 2012; Capital
1 Hello Mystery Reader! So, you want to start your own Whodunit Mystery Book Club? How exciting! In this booklet, you will find tips and activities for creating your very own book club! This Whodunit Mystery
More informationUnit 5: What s in a List
Lists http://isharacomix.org/bjc-course/curriculum/05-lists/ 1 of 1 07/26/2013 11:20 AM Curriculum (/bjc-course/curriculum) / Unit 5 (/bjc-course/curriculum/05-lists) / Unit 5: What s in a List Learning
More informationFish Chomp. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code
GRADING RUBRIC Introduction: We re going to make a game! Guide the large Hungry Fish and try to eat all the prey that are swimming around. Activity Checklist Follow these INSTRUCTIONS one by one Click
More informationCodebreaker Lesson Plan
Codebreaker Lesson Plan Summary The game Mastermind (figure 1) is a plastic puzzle game in which one player (the codemaker) comes up with a secret code consisting of 4 colors chosen from red, green, blue,
More informationProgramming with Scratch
Programming with Scratch A step-by-step guide, linked to the English National Curriculum, for primary school teachers Revision 3.0 (Summer 2018) Revised for release of Scratch 3.0, including: - updated
More informationExplore and Challenge:
Explore and Challenge: The Pi-Stop Simon Memory Game SEE ALSO: Setup: Scratch GPIO: For instructions on how to setup Scratch GPIO with Pi-Stop (which is needed for this guide). Explore and Challenge Scratch
More informationAssessment. Self Assessment. Teacher Assessment. Date Learning Objective(s) Achievement or. NC Level: Game Control Student Booklet P a g e 1
Name: Class: Assessment Self Assessment Date Learning Objective(s) Achievement or Teacher Assessment NC Level: Game Control Student Booklet P a g e 1 Lesson 1 - Cutouts R.O.B.B.O the Robot is not working
More informationProject 1: Game of Bricks
Project 1: Game of Bricks Game Description This is a game you play with a ball and a flat paddle. A number of bricks are lined up at the top of the screen. As the ball bounces up and down you use the paddle
More informationCreate Your Own World
Create Your Own World Introduction In this project you ll learn how to create your own open world adventure game. Step 1: Coding your player Let s start by creating a player that can move around your world.
More informationKim Klaver s Recruiting By Phone Clinic INTERVIEW QUESTION CRIBSHEET. Kim Klaver. Recruiting Little Bananas and Big Bananas
1 of 20 Kim Klaver s Recruiting By Phone Clinic INTERVIEW QUESTION CRIBSHEET Recruiting Little Bananas and Big Bananas Kim Klaver KimKlaverAcademy.com/shop KimKlaverBlogs.com Facebook.com/Kim.Klaver 2
More informationPong! The oldest commercially available game in history
Pong! The oldest commercially available game in history Resources created from the video tutorials provided by David Phillips on http://www.teach-ict.com Stage 1 Before you start to script the game you
More informationIn this project you ll learn how to create a game in which you have to save the Earth from space monsters.
Clone Wars Introduction In this project you ll learn how to create a game in which you have to save the Earth from space monsters. Step 1: Making a Spaceship Let s make a spaceship that will defend the
More informationThe Common Application Introduction
The Common Application Introduction The Common Application 1 Video Part 1 Derek: Sam: Derek: Mrs. Washington: Hey, you here for the Common App thing too? Yeah, I guess so. When I got to school today my
More information7 adult, especially good for younger groups
Invisible Palming Age group: Abilities assumed: Time: 7 adult, especially good for younger groups Nothing 15-20 minutes, Size of group: anything from 1 to 30 Larger groups also possible by using a web
More informationYou are going to learn how to create a game in which a helicopter scores points by watering flowers in the city.
Green Your City Introduction You are going to learn how to create a game in which a helicopter scores points by watering flowers in the city. Step 1: Helicopter Let s code your helicopter to move across
More informationAdd in a new ghost sprite, and a suitable stage backdrop.
Ghostbusters Introduction You are going to make a ghost-catching game! Step 1: Animating a ghost Activity Checklist Start a new Scratch project, and delete the cat sprite so that your project is empty.
More informationKaty ISD Math Night
Katy ISD Math Night 2015-2016 Set-Up for Katy Math Night K-2: 5 or 6 stations 3rd-5th: 5 stations Breakapart Break Apart Funny Numbers (2nd Grade) Funny Numbers with Measurement Kakooma Kakooma Ten Frame
More informationPerfecting. patterns. Which one is missing?
Perfecting patterns Which one is missing? Table of Contents Perfecting Patterns Sudoku: Number Fun 1 Match the Mixed-Up Pictures Sudoku: Number Fun 2 Patterns #1 Picnic Coloring Page Sudoku: Number Fun
More informationIn this project we ll make our own version of the highly popular mobile game Flappy Bird. This project requires Scratch 2.0.
Flappy Parrot Introduction In this project we ll make our own version of the highly popular mobile game Flappy Bird. This project requires Scratch 2.0. Press the space bar to flap and try to navigate through
More informationIntroducing Scratch Game development does not have to be difficult or expensive. The Lifelong Kindergarten Lab at Massachusetts Institute
Building Games and Animations With Scratch By Andy Harris Computers can be fun no doubt about it, and computer games and animations can be especially appealing. While not all games are good for kids (in
More informationOctober 17-18, Vision Weekend. We can make Jesus our king and follow him together. Nehemiah; Ephesians 6:10-18; Matthew 6:33
rd 3 5 th October 17-18, 2015 Vision Weekend Nehemiah; Ephesians 6:10-18; Matthew 6:33 We can make Jesus our king and follow him together. Please follow this adapted schedule: Connect Time (15 minutes):
More informationSpeaking Notes for Grades 4 to 6 Presentation
Speaking Notes for Grades 4 to 6 Presentation Understanding your online footprint: How to protect your personal information on the Internet SLIDE (1) Title Slide SLIDE (2) Key Points The Internet and you
More informationIs muddled about the correspondence between multiplication and division facts, recording, for example: 3 5 = 15, so 5 15 = 3
Is muddled about the correspondence between multiplication and division facts, recording, for example: 3 5 = 15, so 5 15 = 3 Opportunity for: recognising relationships Resources Board with space for four
More informationMathematical Magic Tricks
Mathematical Magic Tricks T. Christine Stevens, American Mathematical Society Project NExT workshop, Chicago, Illinois, 7/25/17 Here are some magic tricks that I have used with students
More informationGame Design 2. Table of Contents
Course Syllabus Course Code: EDL082 Required Materials 1. Computer with: OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+. Windows XP & Vista are not supported; and server versions of Windows & OS X are not tested.
More informationIntroduction to Turtle Art
Introduction to Turtle Art The Turtle Art interface has three basic menu options: New: Creates a new Turtle Art project Open: Allows you to open a Turtle Art project which has been saved onto the computer
More informationRock Band. Introduction. Scratch. In this project you ll learn how to code your own musical instruments! Activity Checklist.
Scratch 1 Rock Band All Code Clubs must be registered Registered clubs appear on the map at codeclubworldorg - if your club is not on the map then visit jumptocc/ccwreg to register your club Introduction
More informationFinal Project: NOTE: The final project will be due on the last day of class, Friday, Dec 9 at midnight.
Final Project: NOTE: The final project will be due on the last day of class, Friday, Dec 9 at midnight. For this project, you may work with a partner, or you may choose to work alone. If you choose to
More informationChatBot. Introduction. Scratch. You are going to learn how to program your own talking robot! Activity Checklist. Test your Project.
Scratch 1 ChatBot Introduction You are going to learn how to program your own talking robot! Activity Checklist Test your Project Save your Project Follow these INSTRUCTIONS one by one Click on the green
More informationWrite algorithms with variables. Phil Bagge code-it
Write algorithms with variables Phil Bagge code-it Variables are like boxes Variables are like boxes. Information can be stored inside. You can look into the box to see what is inside. You can add things
More information6NAVY LANGUAGE ARTS Expectations & Guidelines for
NAVY TEAM 2017-18 SCHOOL YEAR PAGE 1 6NAVY LANGUAGE ARTS Expectations & Guidelines for 2017-18 Dear Students, Welcome to Room 202! I know that some of you may be feeling a bit nervous or overwhelmed with
More informationAIM OF THE GAME GLACIER RACE. Glacier Race. Ben Gems: 20. Laura Gems: 13
Glacier Race 166 GLACIER RACE How to build Glacier Race Glacier Race is a two-player game in which you race up the screen, swerving around obstacles and collecting gems as you go. There s no finish line
More informationSubtraction Fact Four-in-a-Row Games
Subtraction Fact Four-in-a-Row Games Thank you for respecting my Terms of Use. You are welcome to You may not More legal stuff The Measured Mom www.themeasuredmom.com My blog has hundreds of free resources
More informationMath Released Item Grade 4. Remaining Fabric M00235
Math Released Item 2018 Grade 4 Remaining Fabric M00235 Anchor Set A1 A10 With Annotations Prompt Score Description M00235 Rubric Student response includes each of the following 4 elements. Reasoning components
More informationAce of diamonds. Graphing worksheet
Ace of diamonds Produce a screen displaying a the Ace of diamonds. 2006 Open University A silver-level, graphing challenge. Reference number SG1 Graphing worksheet Choose one of the following topics and
More informationModule. Introduction to Scratch
EGN-1002 Circuit analysis Module Introduction to Scratch Slide: 1 Intro to visual programming environment Intro to programming with multimedia Story-telling, music-making, game-making Intro to programming
More informationCONTIG is a fun, low-prep math game played with dice and a simple game board.
CONTIG is a fun, low-prep math game played with dice and a simple game board. It teaches the math concepts of simple operations, the order of operations, and provides great mental math practice. Played
More informationExploring Technology 8 th Grade Prof Crudele
Exploring Technology 8 th Grade Prof Crudele Exploring Technology is an introductory course covering many important topics and concepts in computer science. Students are evaluated as follows: 15% HW/CW,
More informationSponsoring. Angela Cawley
Angela Cawley I am very excited to be here today! Zig Ziglar stated, You can have everything in life that you want if you will just help enough other people get what they want. I first would like to congratulate
More informationProbability Paradoxes
Probability Paradoxes Washington University Math Circle February 20, 2011 1 Introduction We re all familiar with the idea of probability, even if we haven t studied it. That is what makes probability so
More informationScript Guide. 1. Prepare to Inspire. 2. Craft Your Conversation. 3. Scripts to Step Forward. 4. Create Curiosity. 5.
1. Prepare to Inspire 2. Craft Your Conversation 3. Scripts to Step Forward 4. Create Curiosity 5. Handle Objections 6. Lead the Conversation through Questions 7. Refer to Your Team Leader 8. Script Summary
More informationHigh school self-assessment
The Act-Belong-Commit High school self-assessment A great way to live life! actbelongcommit.org.au Act-Belong-Commit Act-Belong-Commit is a community-based health promotion campaign that encourages people
More informationMath Released Item Grade 7. Sum of Perimeters VF801806
Math Released Item 2017 Grade 7 Sum of Perimeters VF801806 Anchor Set A1 A8 With Annotations Prompt VF801806 Rubric Part A (This part is machine scored) Score Description 1 Student response includes the
More informationThis chapter gives you everything you
Chapter 1 One, Two, Let s Sudoku In This Chapter Tackling the basic sudoku rules Solving squares Figuring out your options This chapter gives you everything you need to know to solve the three different
More informationSelf-Sourcing Industry Placements
Self-Sourcing Industry Placements Guidance for students to find their own industry placements So you want to organise your own placement? Having the initiative to find your own industry placement is one
More informationElectronic scoreboard and game timer for more case studies visit Rob Edmunds
Case study Electronic scoreboard and game timer Rob Edmunds Project Engineering Lead, Leonardo Airborne and Space Systems Contents 2 3 4 5 6 8 9 10 11 About the BBC micro:bit About this case study / Meet
More informationAlright! I can feel my limbs again! Magic star web! The Dark Wizard? Who are you again? Nice work! You ve broken the Dark Wizard s spell!
Entering Space Magic star web! Alright! I can feel my limbs again! sh WhoO The Dark Wizard? Nice work! You ve broken the Dark Wizard s spell! My name is Gobo. I m a cosmic defender! That solar flare destroyed
More informationInstructions [CT+PT Treatment]
Instructions [CT+PT Treatment] 1. Overview Welcome to this experiment in the economics of decision-making. Please read these instructions carefully as they explain how you earn money from the decisions
More informationModule 4: Henry and the Giant Pandas
Activity Book Module 4: Henry and the Giant Pandas Welcome to HSBC Family Literacy First, a program created to bring together parents and children to have fun while learning as a family. Developed by ABC
More informationDaily Announcements. M T W Th F
Daily Announcements A week of Never Giving Up! Make it a NEVER GIVE UP WEEK at school! Read an announcement every day of the week to reinforce the theme. Announcements can be made by the principal, the
More informationDesign Cycle Project Example
Design Cycle Project Example What is the problem? Investigate Your paragraph/writing for this section should include an explanation about your assignment. You should focus your writing around the topic
More informationCreating Computer Games
By the end of this task I should know how to... 1) import graphics (background and sprites) into Scratch 2) make sprites move around the stage 3) create a scoring system using a variable. Creating Computer
More informationWe are game developers
Unit 5.1 We are game developers Developing an interactive game 1 About this unit Software: Scratch (or Kodu) Apps: Snap! in the web browser (Scratch requires Flash, which is not available on ipad) Hardware:
More informationWelcome to the Word Puzzles Help File.
HELP FILE Welcome to the Word Puzzles Help File. Word Puzzles is relaxing fun and endlessly challenging. Solving these puzzles can provide a sense of accomplishment and well-being. Exercise your brain!
More informationClone Wars. Introduction. Scratch. In this project you ll learn how to create a game in which you have to save the Earth from space monsters.
Scratch 2 Clone Wars All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction
More informationPong! The oldest commercially available game in history
Pong! The oldest commercially available game in history Resources created from the video tutorials provided by David Phillips on http://www.teach-ict.com Stage 1 Before you start to script the game you
More informationSLCN Lesson Three Addition Algorithm
SLCN Lesson Three Addition Algorithm LESSON THREE Stage Two Addition Algorithm Introduction: Provide a statement of goals What we re going to be learning about today is about adding numbers. We re going
More informationIn this project you ll learn how to create a platform game, in which you have to dodge the moving balls and reach the end of the level.
Dodgeball Introduction In this project you ll learn how to create a platform game, in which you have to dodge the moving balls and reach the end of the level. Step 1: Character movement Let s start by
More informationModule 7 Solving Complex Problems
Module 7 Solving Complex Problems The Towers of Hanoi 2 Exercises 3 The Travelling Salesman Problem 4 Exercises 5 End of Module Quiz 7 This workbook is available for free download for personal and educational
More informationMaths Is Fun! Activity Pack Year 6
Maths Is Fun! Activity Pack Year 6 1. Times Tables Cards Shuffle a 1-10 deck (i.e. with all the picture cards removed). Take 20 cards each. Both turn a card face up at the same time and try to call out
More informationBE SURE TO COMPLETE HYPOTHESIS STATEMENTS FOR EACH STAGE. ( ) DO NOT USE THE TEST BUTTON IN THIS ACTIVITY UNTIL THE END!
Lazarus: Stages 3 & 4 In the world that we live in, we are a subject to the laws of physics. The law of gravity brings objects down to earth. Actions have equal and opposite reactions. Some objects have
More informationSummer Math Packet 4th Grade
Gull Lake Community Schools Summer Math Packet th Grade Funding provided by Gull Lake Community Schools Foundation Dear Student, It s a sad fact that almost everyone forgets how to do some math over the
More informationBuilding Successful Problem Solvers
Building Successful Problem Solvers Genna Stotts Region 16 ESC How do math games support problem solving for children? 1. 2. 3. 4. Diffy Boxes (Draw a large rectangle below) 1 PIG (Addition & Probability)
More informationModule 1 Getting Started
Module 1 Getting Started Computers Rule the World 2 Say Hello to Scratch 3 Using Scratch 4 Exercises 5 Playing with Pictures 7 Exercises 8 Tell me what to do 9 Exercises 10 Playing With Music 12 Exercises
More informationCreate Your Own World
Scratch 2 Create Your Own World All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your
More informationBefore displaying an image, the game should wait for a random amount of time.
Reaction Introduction You are going to create a 2-player game to see who has the fastest reactions. The game will work by showing an image after a random amount of time - whoever presses their button first
More informationOpen the Tech Toys Scratch project. Your club leader will give you a copy of this project, or you can open it online at jumpto.cc/toys-go.
Tech Toys Introduction In this project you ll learn how to code your own tech toys! Click the bow tie to see it spin; Click the sunglasses to see them change colour; Click the laptop to power up the helicopter;
More informationMathematical Talk. Fun and Games! COUNT ON US MATHS CLUB ACTIVITIES SESSION. Key Stage 2. Resources. Hints and Tips
COUNT ON US MATHS CLUB ACTIVITIES SESSION 10 Mathematical Talk Key Stage 2 Fun and Games! Resources See individual games instructions for resources A5 coloured paper or card and materials for children
More informationHow would you describe your current levels of self-care?
Use this worksheet to assess your self-care. Answer the questions below and give as much detail as possible to really understand what s making you feel stressed, to know what you re making a priority and
More informationCreate a Simple Game in Scratch
Create a Simple Game in Scratch Based on a presentation by Barb Ericson Georgia Tech June 2009 Learn about Goals event handling simple sequential execution loops variables conditionals parallel execution
More information1. There are 3 yellow apples, 6 red apples, and 7 green apples in a bowl. How many apples in all?
First Grade Teacher Key Directions: Will be read aloud to full group of students exactly as written. Say: Spell the best you can give your best guess. Teacher can clarify where to write each new number
More informationGrade 6 Math Circles March 7/8, Magic and Latin Squares
Faculty of Mathematics Waterloo, Ontario N2L 3G1 Centre for Education in Mathematics and Computing Grade 6 Math Circles March 7/8, 2017 Magic and Latin Squares Today we will be solving math and logic puzzles!
More informationIt feels like magics
Meeting 5 Student s Booklet It feels like magics October 26, 2016 @ UCI Contents 1 Sausage parties 2 Digital sums 3 Back to buns and sausages 4 Feels like magic 5 The mathemagician 6 Mathematics on a wheel
More informationUsing Structure I: Multiplication Puzzles
PS6-5 Using Structure I: Multiplication Puzzles Teach this lesson after: 6.2 Measurement Goals: Students will mentally compute the ones digit of a product of multi-digit numbers. Students will solve multi-digit
More informationto Mary Kay Alright...time to get started!! Book & Hold Your Perfect/Power Start! Hand out Debut Thank You Party Invites!
to Mary Kay You have just become a brand new Independent Beauty Consultant with Mary Kay! Don t wait to get started...get your business off the ground right away by following these easy steps! Your first
More informationSLATE. Writing Module SLATE. Lesson Objective. Vocabulary. Reviewed Vocabulary Instructional Materials
Lesson Objective Vocabulary Reviewed Vocabulary Instructional Materials (Prewriting) Students will develop a character for a literary composition by identifying key traits and details that will demonstrate
More informationPractice Session 2. HW 1 Review
Practice Session 2 HW 1 Review Chapter 1 1.4 Suppose we extend Evans s Analogy program so that it can score 200 on a standard IQ test. Would we then have a program more intelligent than a human? Explain.
More informationFireworks. Level. Introduction: In this project, we ll create a fireworks display over a city. Activity Checklist Follow these INSTRUCTIONS one by one
Introduction: In this project, we ll create a fireworks display over a city. Activity Checklist Follow these INSTRUCTIONS one by one Test Your Code Click on the green flag to TEST your code Save Your Project
More informationBusiness English- Starting and ending negotiations simplest responses game and key words
Business English- and ending negotiations simplest responses game and key words Without looking below for now, listen to your teacher and raise the or cards depending on when you think that thing is probably
More informationMathematical challenges for able pupils. Year 1 B Securing number facts, understanding shape
Mathematical challenges for able pupils Year 1 B Securing number facts, understanding shape Pick a pair Choose from these numbers. 1 3 5 7 1. Pick a pair of numbers. Add them together. Write the numbers
More information1 Place value (1) Quick reference. *for NRICH activities mapped to the Cambridge Primary objectives, please visit
: Core activity 1.2 To 1000 Cambridge University Press 1A 1 Place value (1) Quick reference Number Missing numbers Vocabulary Which game is which? Core activity 1.1: Hundreds, tens and ones (Learner s
More information