Mobile computing: a user study on hedonic/ utilitarian mobile device usage
|
|
- Elisabeth Ellis
- 6 years ago
- Views:
Transcription
1 (2006) 1, & 2006 Operational Research Society Ltd. All rights reserved X/06 $ Mobile computing: a user study on hedonic/ utilitarian mobile device usage Robin L. Wakefield 1 and Dwayne Whitten 2 1 Hankamer School of Business, Baylor University, Waco, TX, U.S.A; 2 Mays School of Business, Information and Operations Management Department, Texas A&M University, College Station, TX, U.S.A. Correspondence: Assistant Professor Robin L. Wakefield, Hankamer School of Business, Baylor University, One Bear Place 9800, Waco, TX 76798, USA. Tel: þ ; Robin_wakefield@baylor.edu Abstract Intrinsic motivators of technology beliefs have received scant attention in the technology acceptance literature despite indications of their efficacy. This study uses the framework of TAM to explore the effect of intrinsic variables on technology beliefs and user behavior. Specifically, we examine the effect of cognitive absorption and playfulness on user beliefs including perceived enjoyment and perceived usefulness within the context of mobile devices. Moreover, we manipulate the hedonic and utilitarian purpose of the mobile device to determine how the nature of the device influences user beliefs. Findings indicate that cognitive absorption and user playfulness significantly impact beliefs and that the hedonic or utilitarian orientation of the technology has implications for maximizing use. (2006) 1, doi:10.107/palgrave.ejis Keywords: mobile computing; hedonic; utilitarian; TAM; cognitive absorption; playfulness Received: 11 November 200 Revised: 1 February 2006 Accepted: 20 February 2006 Introduction M-commerce is a natural extension of e-commerce that is enabled by mobile devices. However, the use of mobile devices is hindered by numerous factors including complexity of the devices and interface issues (Islam & Fayad, 200). If users believe that mobile devices are complicated to use, they are less likely to use them. What, then, is the motivation to use mobile technologies when technical issues may sabotage the utility of the devices? What users believe about the purpose of a technology has implications for actual usage and mobile devices demonstrate a diversity of purpose. They serve utilitarian functions and they can also deliver new services to individuals such as entertainment, distance education and music on demand (Varshney & Vetter, 2000). Hence, purpose may drive the use of mobile devices despite technical complexities. For example, cell phone games represent a cultural phenomenon for mass transit riders in Japan with over 2. million subscribers to Sega mobile entertainment services (Becker, 2002). If users perceive mobile devices as purely functional, beliefs about the usefulness or the ease of use of the system may uniquely influence usage behavior in contrast to users that perceive the device as hedonic (e.g. pleasure-oriented). The technology acceptance model (TAM) supports the significance of the beliefs perceived usefulness (PU) and perceived ease of use (PEOU) on user behavior. PU is the dominant belief when TAM is applied across utilitarian contexts. However, recent research shows that in a hedonic context different beliefs (i.e. perceived enjoyment; PE) govern user behavior of technology (Van der Heijden, 200). Van der Heijden (200) finds that
2 Mobile computing Robin L. Wakefield and Dwayne Whitten 29 TAM is bounded by the nature of the system being examined (e.g. utilitarian or hedonic) which may overshadow other user beliefs. Prior studies also indicate that intrinsic motivators such as cognitive absorption (i.e. captivation with technology) and playfulness are influential antecedents of technology beliefs (Webster & Martocchio, 1992; Agarwal & Karahanna, 2000). Building upon prior research, we incorporate intrinsic motivators within the traditional TAM framework using both functional and hedonic contexts to explicate antecedents of mobile technology use. We examine how the intrinsic motivators, playfulness and absorption, influence user beliefs. Theoretically, this study enlarges the domain of technology acceptance to include intrinsic motivators and the nature of a technology. In a practical sense, we demonstrate the effect of technology orientation on user beliefs and usage behavior. Theoretical background Based on motivational theory (Deci, 197) in which extrinsic and intrinsic rationale determine user behavior, TAM is the dominant paradigm for technology acceptance research. Since organizations are most concerned with performance outcomes in utilitarian contexts, IS researchers often evaluate information processing models in which PEOU and PU are relatively robust in explaining rational user behavior. These beliefs are motivated by extrinsic factors related to the functionality of the technologies and practical benefits to the user. The belief-intention relationship in TAM is based on the theory of reasoned action (TRA; Ajzen & Fishbein, 1980). TRA posits that the effect of external variables on behavioral intentions is mediated by cognitive beliefs (e.g. PEOU, PU). PEOU reflects the belief that interacting with technology is relatively free of cognitive effort and PU is the belief that using a technology enhances job performance (Davis, 1989). Substantial research supports the predictive ability of PEOU and PU on intentions to use technology in utilitarian contexts (e.g. Davis, 1989; Mathieson, 1991; Szajna, 1996; Venkatesh, 1999). Due to the predominant work-related nature of TAM research, intrinsic beliefs such as PE (see Davis et al., 1992) receive little attention. PE is a hedonic-oriented factor in which the activity of using technology is enjoyable apart from technology performance or other external user benefits (Davis et al., 1992). As an intrinsic motivator, enjoyment is derived from technology interactions and is internal to the user. Since mobile devices may be used functionally and hedonically, we explore user behavior in both contexts in relation to extrinsic and intrinsic technology beliefs. Hypotheses The hypotheses examine the effect of CA, playfulness and PEOU on the dependent variables PE, PU and intentions within the context of hedonic/utilitarian mobile devices. TAM research supports the robustness of extrinsic beliefs (i.e. PEOU, PU) and the weaker affect of intrinsic beliefs (i.e. PE) regarding functional technology use. Thus, the first hypothesis reflects the supposition that the hedonic/ utilitarian nature of the device has a significant effect on users beliefs and usage intentions. H1: There are significant differences in PE, PU and intentions among users of hedonic and utilitarian mobile devices. The effect of cognitive absorption on user beliefs and intentions The study of absorption in IS research shows the potential for intrinsic variables to advance TAMs (see Venkatesh 1999, 2000; Agarwal & Karahanna, 2000). The psychology literature defines absorption as a phenomenon involving an openness to experience emotional and cognitive alterations across varying situations (Roche & McConkey, 1990). It is also defined as a disposition for episodes of total attentional engagement (Wild et al., 199) and is described as an aesthetic experience, flow, intrinsic motivation, and peak experience (Roche & McConkey, 1990). Agarwal & Karahanna (2000) conceptualize CA by integrating the personality trait of absorption (see Tellegen & Atkinson, 197), the state of flow (see Csikszentmihalyi, 197), and the concept of cognitive engagement (see Webster & Ho, 1997). CA is characterized as an intrinsic motivator in which the outcome is pleasure or enjoyment (Agarwal & Karahanna (2000)). CA also describes a readiness to respond to new stimuli and a willingness to try new activities (McCrae & Costa, 198). Thus, users with high CA may be more willing to engage new technologies because they are attracted to the potential for an experience that is both engulfing and enjoyable. These users may also believe that technology has greater usefulness if it delivers a positive experience. Additionally, the influence of CA on intentions is not fully mediated by beliefs (Agarwal & Karahanna, 2000) implying that as CA increases, usage increases. This leads to the following hypotheses: H2: High/Low CA results in significant differences in PE, PU and intentions among users of mobile devices (main effects). H: There are significant differences in PE, PU and intentions among high CA users of utilitarian mobile devices compared to high CA users of hedonic mobile devices (interaction effects). The effect of playfulness on user beliefs and intentions Microcomputer playfulness is the tendency to interact spontaneously, creatively, and imaginatively with computers (Webster & Martocchio, 1992). Playfulness is positively related to involvement (Csikszentmihalyi, 197), perceptions of pleasure (Webster & Martocchio, 199), and learning (Lieberman, 1977). Positive affect
3 29 Mobile computing Robin L. Wakefield and Dwayne Whitten (i.e. pleasure) characterizes playfulness in the context of technology use. IS researchers describe portions of technology use as an inherent interest that extends into a pleasurable experience (Trevino & Webster, 1992), with enjoyment derived from the activity (Ghani & Deshpande, 199) and greater intentions to use the technology (Venkatesh, 1999). Playfulness is an intrinsic motivator that prompts users to engage technology for internal benefits, namely enjoyment. Consequently, highly playful users are likely to expect more enjoyment and have greater usage intentions. More playful users may also believe that technology has greater usefulness when internal benefits (i.e. pleasure) increase leading to the following hypotheses: H: High/Low playfulness results in significant differences in PE, PU and intentions among users of mobile devices (main effects). H: There are significant differences in PE, PU and intentions among high playfulness users of utilitarian mobile devices compared to high playfulness users of hedonic mobile devices (interaction effects). The effect of ease of use on user beliefs and intentions When users believe that technology interactions are relatively effortless (i.e. high PEOU), it is likely that enjoyment, usefulness and intentions increase as the cognitive burden associated with use is relieved (Davis, 1989). This leads to the following hypotheses: H6: High/Low PEOU results in significant differences in PE, PU and intentions among users of mobile devices (main effects). H7: There are significant differences in PE, PU and intentions among users with high PEOU of utilitarian mobile devices compared to users with high PEOU of hedonic mobile devices (interaction effects). Methodology This research involved two treatment groups and a survey instrument to collect data from undergraduate students at a large southwestern university. The Blackberry PDA was chosen for the procedure because it is a prevalent technology in mobile computing and is relatively novel to the subjects. Thus, users hedonic and utilitarian perceptions toward the device are not well-formed leaving them receptive to the functional/hedonic treatment. The treatment defines the dominant role of the Blackberry PDA and the data captures a priori perceptions of PU, PEOU, PE, CA and intentions. A total of 18 subjects participated for extra class credit. The questionnaire was distributed and completed in two parts. The first section gathered demographic and experience data. The researchers then projected a picture of the Blackberry PDA on a large screen so all subjects could view the technology in multiple dimensions. A picture of the Blackberry PDA with functional or hedonic specifications and uses was randomly distributed to each participant. The second part of the questionnaire gathered perceptions of PU, PEOU, PE, CA and intentions. The use of descriptive scenarios for experimental treatments is a common research method in information processing studies (e.g. Baker et al., 2002; Aggarwal & Law, 200; Barone et al., 200). Respondents included 108 (8%) male and 77 (2%) female participants with an average age of 19.. On a 7- point scale measuring frequency of use, the subjects indicated a high level of PC use (x ¼ 6., SD ¼ 1.2) and a low level of PDA use (x ¼ 2.1, SD ¼ 1.7). Measures All variables were measured using multiple items on 7- point scales (see Appendix A). The scale assessing user playfulness is derived from (Webster & Martocchio, 1992). Play 1 was removed from the analysis due to a low factor loading. The absorption scale consists of 1 items originating from Agarwal & Karahanna s (2000) 20-item scale. The original CA scale is multi-dimensional incorporating control, curiosity, focused immersion, temporal dissociation and heightened enjoyment. Four items measuring heightened enjoyment were treated as a separate construct for several reasons. First, the dimensions of control, curiosity, immersion and dissociation represent cognitive functions. In contrast, enjoyment is an affective construct. Second, cognitive theory holds that affective and cognitive components of attitude have distinct relationships with behavior and that cognitive functions generally precede affective responses (see Schacter & Singer, 1962; Breckler, 198; Miller & Tesser, 1986). Third, Davis et al. (1992) identify PE as a distinct user belief variable with important implications as an intrinsic motivator in technology acceptance and use. Finally, combining enjoyment in the CA scale masks the variance unique to this affective construct as well as the relationships between enjoyment and extrinsic beliefs (i.e. PEOU, PU). Two original scale items (CA 8 and CA 1) were removed from the analysis due to low factor loadings. The scales for PEOU and PU originate from Davis (1989) and the behavioral intention scale was developed from the work of Ajzen & Fishbein (1980). Analysis and results The descriptive statistics of the constructs are shown in Table 1 and the correlation matrix in Table 2. Appendix A includes individual item factor loadings. With the exception of Play 1, CA 8 and CA 1, which were removed from the analysis, the loadings indicate a strong correspondence between the observed variables and their factors with all loadings above the 0.0 minimum (Hair et al., 1998).
4 Mobile computing Robin L. Wakefield and Dwayne Whitten 29 Table 1 Descriptive statistics and scale reliability Constructs Mean Standard deviation Composite reliability AVE Cognitive absorption Playfulness Perceived ease of use Perceived usefulness Enjoyment Intentions Table 2 Correlation matrix PU Enjoyment PEOU Intent CA Playful PU Enjoyment PEOU Intent CA Playful The unidimensionality and convergent validity of the constructs were evaluated using the estimates of composite reliability and average variance extracted (AVE) (Table 2). Composite reliability represents the extent to which each construct is represented by the items. The AVE represents the amount of construct-related variance captured in relation to error variance. Recommended minimum levels are 0.7 for composite reliability and 0. for AVE (Hair et al., 1998). Each construct exceeds the recommended minimums, supporting the scale items as representative of each construct. A manipulation check tests for significant differences between the hedonic and utilitarian PDA contexts. Respondents indicated on a 7-point scale the purpose of the Blackberry PDA using semantic differentials including: practical-fun, functional-enjoyment, work-pleasure. T-test analysis showed significant differences in responses between the two groups (t ¼.6; Po0.001). A two-step MANOVA process of analysis tests for the main effects of the independent variables on the dependent variables PE, PU and intentions. We report the multivariate results followed by specific interaction effects of the independent variables on the dependent variables in Table. Post hoc univariate F tests show significant differences among group means (Table ). MANOVA results H1 states the hypothesis of significant differences in PE, PU and intentions between users of hedonic and utilitarian mobile devices. H1 is partially supported in that users of utilitarian mobile devices indicate significantly greater PU compared to users of hedonic mobile devices. This result is not unexpected given the workrelated nature of the PU measures. However, the orientation of the mobile device does not significantly influence PE or intentions. For ease of comparison in examining H2 H7, the independent variables were categorized into high/low groups via a median split. 1 In so doing, we analyze whether users with greater CA, playfulness and PEOU differ from users with lower CA, playfulness and PEOU. The interaction effects of playfulness and CA for both functional and hedonic mobile devices are also evaluated. Cognitive absorption Results support H2 stating significant main effects for PE, PU and intentions among users with high/low CA. When CA is high, users indicate significantly greater enjoyment, usefulness, and usage intentions compared to users with low CA (Table ). The interaction proposed in H is also supported. Significant differences are indicated among users of utilitarian versus hedonic devices in terms of high/low CA. Compared to those using hedonic devices, users with high CA using functional devices indicate greater usefulness and usage intentions (Table ). In contrast, users with high CA using mobile devices hedonically indicate the greatest enjoyment. It appears that CA is an important intrinsic motivator of enjoyment in the hedonic use of mobile devices, but has less impact on prolonged use. Figures 1a c depict these interactions. Playfulness H is supported driven by the significant main effects of PE, PU and intentions among users with high/low playfulness. Users with high playfulness indicate significantly greater enjoyment, usefulness and usage intentions. In comparing hedonic and functional mobile devices, the interactions hypothesized in H are also supported. Users with higher playfulness also have greater usage intentions and enjoyment with hedonic mobile devices (Table ). However, functional devices maintain the greatest usefulness for highly playful users. Ease of use Partial support is found for H6 due to the significant main effects associated with PE and intentions, with no significant effect for PU. Users with high PEOU indicate significantly greater enjoyment and usage intentions compared to users with low PEOU regardless of the purpose of the device. Thus, user-friendly devices are more likely to increase positive affect that motivates usage. However, users with high PEOU do not indicate different perceptions of PE, PU and intentions using functional or hedonic devices. H7 is not supported. 1 The independent variables can also be modeled as continuous data with identical results.
5 296 Mobile computing Robin L. Wakefield and Dwayne Whitten Table Manova results Dependent variables df Wilkes L F Sig. H1: /functional Main effects, Between-subjects Enjoyment Intentions Usefulness H2: High/low CA Main effects, Between-subjects Enjoyment Intentions Usefulness H: Version* high/low CA Interaction effects, Between-subjects Enjoyment Intentions Usefulness H: High/low playful Main effects, Between-subjects Enjoyment Intentions Usefulness H: Version*high/low playful Interaction effects, Between-subjects Enjoyment Intentions Usefulness H6: High/low ease of use Main effects, Between-subjects Enjoyment Intentions Usefulness H7: Version*high/low ease of use Interaction effects, Between-subjects Enjoyment Intentions Usefulness Table /hedonic means according to low/high CA and playfulness Low CA High CA Low playfulness High playfulness Enjoyment Intentions Usefulness
6 Mobile computing Robin L. Wakefield and Dwayne Whitten 297 a a... Intentions. Intentions. 2. Low CA High CA 2 Low Play High Play b 6 b 6.. Enjoyment. Enjoyment... Low CA High CA Low Play High Play c. c. Usefulness.. Usefulness. Low CA High CA Figure 1 Low/high cognitive absorption among users of functional/hedonic mobile devices. Low Play High Play Figure 2 Low/high playfulness among users of functional/ hedonic mobile devices. Discussion Cognitive absorption The results indicate that as users are more absorbed with the device, they will enjoy using the device more and intend to use it more. Interestingly, the interaction effect shows that those who are more immersed in the use of functional devices perceive greater usefulness, but this effect does not hold for hedonic devices (see Figure 1c). This implies that when people are having fun (i.e. are absorbed) with a mobile device, usefulness is not an important criteria. However, in utilitarian contexts absorption with the device is likely to motivate stronger beliefs about the usefulness of the device and prolonged use. Playfulness When individuals perceive that interaction with the mobile device is more playful, we find that subjects generally believe the device is more useful and enjoyable and subjects intend to use it more frequently (compared to those who do not perceive the interaction as playful). Importantly, enjoyment and intentions are highest when the user believes the device is for hedonic use and perceives the experience to be more playful. With respect to intentions to use, the worst-case scenario is when users evaluate a mobile device in a hedonic context, but do not find it very playful. In contrast, intentions to use the device and enjoyment are maximized when the device is positioned for hedonic use and the interaction is playful (see Figures 2a and b). In sum, CA and playfulness are important antecedents of user beliefs (i.e. PE, PU) and intentions to use mobile devices. Prior studies find that enjoyment is the weakest belief in predicting technology acceptance in workrelated settings (Taylor & Todd, 199; Venkatesh & Davis, 2000). However, for Internet-related use PE is a strong
7 298 Mobile computing Robin L. Wakefield and Dwayne Whitten predictor (Van der Heijden, 200). We find that for mobile technologies, PE is an intrinsic belief that is likely to maximize use of the device for users that expect immersing and playful interactions with the device. This suggests that unique features or components that increase CA or playfulness will generate positive feelings that motivate usage behavior. Furthermore, the marketing or positioning of a mobile device may have implications for its frequency of use. For example, promoting a device as purely utilitarian is likely to hinder use of the device for users that are more playful toward technology; whereas positioning the device as fun and enjoyable to use may maximize use. The generation of positive affect may be crucial to optimize the acceptance and use of predominantly functional mobile devices. Limitations and conclusion Like all research, the finding should be evaluated in light of the limitations. First, the use of a student sample and the Blackberry PDA present constraints in that the findings may not be reproducible with other populations or with other mobile devices. However, the study as performed investigates belief variables supported in prior IS research and antecedents (i.e. CA, playfulness) that are individualistic rather than group-based. Furthermore, the approach we used is common to other researchers examining similar cognitive and affective phenomenon. In that sense, the experimental approach possesses the same strengths (viz., control) and limitations (viz., generalizability) common to lab experiments. Further research is necessary to determine differences (e.g. gender, age, technology) that may bias the results of this study. Despite the practical limitations, this study shows the complex nature of belief and attitude formation and that technology acceptance is a broad concept that transcends utilitarian models. Evaluating technology interactions requires a framework encompassing the whole nature of users as intrinsic variables influence both user beliefs and behaviors. Moreover, the results corroborate the findings of Van der Heijden (200) that technology purpose is integral to technology beliefs. Continued research in this area will enrich TAMs and optimize the success of m- commerce. About the authors Robin L. Wakefield is an Assistant Professor of Management Information Systems in the Hankamer School of Business at Baylor University. Her research appears in several information systems journals including Information & Management, Journal of Strategic Information Systems, Journal of Organizational and End User Computing and Journal of Computer Information Systems. Her main research interests include virtual teams, trust, and human computer interactions involving social cognition and affect. Dwayne Whitten is an Assistant Clinical Professor of Information Systems in the Mays School of Business at Texas A&M University. His main research interests include IT outsourcing, IT governance, switching costs, and technology acceptance. He has published in several business and information systems related journals including the Journal of Strategic Information Systems, Communications of the AIS, Journal of Organizational and End User Computing, Journal of Computer Information Systems, Industrial Management and Data Systems, Journal of International Technology and Information Management, International Journal of Mobile Communications, International Journal of Electronic Healthcare, and International Journal of Human Resources Management. References AGARWAL R and KARAHANNA E (2000) Time flies when you re having fun: cognitive absorption and beliefs about information technology usage. MIS Quarterly 2(), AGGARWAL P and LAW S (200) Role of relationship norms in processing brand information. Journal of Consumer Research 2(), 6. AJZEN I and FISHBEIN M (1980) Understanding Attitudes and Predicting Social Behavior. Prentice-Hall, Englewood Cliffs, NJ. BAKER J, PARASURAMAN A, GREWAL D and VOSS G (2002) The influence of multiple store environment cues on perceived merchandise value and patronage intentions. Journal of Marketing 66(2), BARONE MJ, TAYLOR VA and URBANY JE (200) Advertising signaling effects for new brands: the moderating role of perceived brand difference. Journal of Marketing Theory and Practice 1(1), 1 1. BECKER D (2002) Sega forms mobile games division. News.com April 17. BRECKLER S (198) Empirical validation of affect, behavior, and cognition as distinct components of attitude. Journal of Personality and Social Psychology 7, CSIKSZENTMIHALYI M (197) Beyond Boredom and Anxiety: the Experience of Play in Work and Games. Jossey-Bass, San Francisco. DAVIS FD (1989) Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly 1(), DAVIS FD, BAGOZZI RP and WARSHAW PR (1992) Extrinsic and intrinsic motivation to use computers in the workplace. Journal of Applied Social Psychology 22(1), DECI EL (197) Intrinsic Motivation. Plenum Press, New York. GHANI JA and DESHPANDE SP (199) Task characteristics and the experience of optimal flow in human-computer interaction. Journal of Psychology 128(), HAIR JF, ANDERSON RE, TATHAM RL and BLACK WC (1998) Multivariate Data Analysis. Prentice Hall, Englewood Cliffs, NJ. ISLAM N and FAYAD M (200) Towards ubiquitous acceptance of ubiquitous computing. Communications of the ACM 6(2), LIEBERMAN JN (1977) Playfulness. Academic Press, New York, NY. MATHIESON K (1991) Predicting user intentions: comparing the technology acceptance model with the theory of planned behavior. Information Systems Research 2(),
8 Mobile computing Robin L. Wakefield and Dwayne Whitten 299 MCCRAE RR and COSTA Jr. PT (198) Joint factors in self-reports and ratings: neuroticism, extraversion and openness to experience. Personality and Individual Differences (), 2 2. MILLER MandTESSER A (1986) Effects of affect and cognitive focus on the attitude/behavior relationship. Journal of Personality and Social Psychology 1, ROCHE SM and MCCONKEY KM (1990) Absorption: nature, assessment, and correlates. Journal of Personality and Social Psychology 9(1), SCHACTER S and SINGER J (1962) Cognitive, social, and physiological determinants of emotional states. Psychological Review 6, SZAJNA B (1996) Empirical evaluation of the revised technology acceptance model. Management Science 2(1), TAYLOR SandTODD PA (199) Understanding information technology usage: a test of competing models. Information Systems Research 6(2), TELLEGEN A and ATKINSON G (197) Openness to absorbing and selfaltering experiences, a trait related to hypnotic susceptibility. Journal of Abnormal Psychology 8, TREVINO LK and WEBSTER J (1992) Flow in computer-mediated communication: electronic mail and voice mail evaluation and impacts. Communication Research 19(), 9 7. VAN DER HEIJDEN H (200) User acceptance of hedonic information systems. MIS Quarterly 28(), VARSHNEY U and VETTER R (2000) Emerging mobile and wireless networks. Communications of the ACM (6), VENKATESH V (1999) Creation of favorable user perceptions: exploring the role of intrinsic motivation. MIS Quarterly 2(2), VENKATESH V (2000) Determinants of perceived ease of use: integrating control, intrinsic motivation, and emotion into the technology acceptance model. Information Systems Research 11(), 2 6. VENKATESH V and DAVIS FD (2000) A theoretical extension of the technology acceptance model: four longitudinal case studies. Management Science 6(2), WEBSTER J and HO H (1997) Audience engagement in multi-media presentations. Data Base for the Advances in Information Systems 28(2), WEBSTER J and MARTOCCHIO JJ (1992) Microcomputer playfulness: development of a measure with workplace implications. MIS Quarterly 16(2), WEBSTER J and MARTOCCHIO JJ (199) Turning work into play: implications for microcomputer software training. Journal of Management 19(1), WILD TC, KUIKEN D and SCHOPFLOCHER D (199) The role of absorption in experiential involvement. Journal of Personality and Social Psychology 69(), Appendix A Scale Items (see Table A1). Table A1 Playfulness Factor loadings 1 7 Scale; InaccurateyVery Accurate Play Spontaneous Play Imaginative Play 0.67 Flexible Play 0.89 Creative Play 0.7 Playful Play Original Play Inventive Cognitive absorption: dimension 1 7 Scale, Strongly DisagreeyStrongly Agree CA 1: dissociation Time would appear to go by very quickly when I am using a Blackberry. CA Sometimes I would lose track of time when I am using a Blackberry. CA I would spend more time using a Blackberry than I had intended. CA Most times that I use a Blackberry, I would end up spending more time than I planned. CA 0.8 Time would fly when I used a Blackberry. CA 6: immersion 0.79 While using a Blackberry, I would be able to block out most other distractions. CA While using a Blackberry, I would be absorbed in what I am doing. CA While using a Blackberry, I would get distracted by other things very easily. CA While using a Blackberry, my attention would not get diverted very easily. CA While using a Blackberry, I would be immersed in the task I am performing. CA 11: curiosity 0.71 Using a Blackberry would arouse my imagination. CA Interacting with a Blackberry would make me curious. CA Using a Blackberry would excite my curiosity. CA 1: control 0.6 When using a Blackberry I would feel in control. CA I would feel that I have no control over my interaction with a Blackberry. (r) CA A Blackberry would allow me to control my interaction with the technology. Enjoyment 1 7 Scale; Strongly DisagreeyStrongly Agree Enjoyment I would have fun interacting with a Blackberry. Enjoyment Using a Blackberry would provide me with a lot of enjoyment. Enjoyment 0.97 I would enjoy using a Blackberry. Enjoyment Using a Blackberry would bore me. (r) Perceived Usefulness 1 7 Scale; Strongly DisagreeyStrongly Agree
9 00 Mobile computing Robin L. Wakefield and Dwayne Whitten Table A1 Continued Playfulness Factor loadings 1 7 Scale; InaccurateyVery Accurate PU Using a Blackberry would enable me to accomplish tasks more quickly. PU Using a Blackberry would improve my job performance. PU 0.96 Using a Blackberry in my job would increase my productivity. PU Using a Blackberry would enhance my effectiveness on the job. PU 0.91 Using a Blackberry would make it easier for me to do my job. PU I would find a Blackberry useful in my job. Ease of Use 1 7 Scale; Strongly DisagreeyStrongly Agree PEOU Learning to operate a Blackberry would be easy for me. PEOU I would find it easy to get a Blackberry to do what I want it to do. PEOU My interaction with a Blackberry would be clear and understandable. PEOU I would find a Blackberry to be flexible to interact with. PEOU I would find a Blackberry easy to use. PEOU It would be easy for me to become skillful at using a Blackberry. Intentions 1 7 Scale; Strongly DisagreeyStrongly Agree Int It is very likely that I would use the Blackberry. Int I will use the Blackberry the next time I need a PDA. Int 0.88 I will definitely try a Blackberry
This paper utilizes the technology acceptance model (TAM) to uncover the moderating roles of
Madison N. Ngafeeson* Walker L. Cisler College of Business, Northern Michigan University, 1401 Presque Isle Ave, Marquette, MI 49855 Email: mngafees@nmu.edu Tel.: 906-227-2699 *Corresponding author Jun
More informationAn Integrated Expert User with End User in Technology Acceptance Model for Actual Evaluation
Computer and Information Science; Vol. 9, No. 1; 2016 ISSN 1913-8989 E-ISSN 1913-8997 Published by Canadian Center of Science and Education An Integrated Expert User with End User in Technology Acceptance
More informationDiffusion of Virtual Innovation
Diffusion of Virtual Innovation Mark A. Fuller Washington State University Andrew M. Hardin University of Nevada, Las Vegas Christopher L. Scott Washington State University Abstract Drawing on Rogers diffusion
More informationUser Acceptance of Desktop Based Computer Software Using UTAUT Model and addition of New Moderators
User Acceptance of Desktop Based Computer Software Using UTAUT Model and addition of New Moderators Mr. Aman Kumar Sharma Department of Computer Science Himachal Pradesh University Shimla, India sharmaas1@gmail.com
More informationUser Adoption of IPTV: A Research Model
23rd Bled econference etrust: Implications for the Individual, Enterprises and Society June 20-23, 2010; Bled, Slovenia User Adoption of IPTV: A Research Model Sandra Weniger Department of Business, Media
More informationRCAPS Working Paper Series
RCAPS Working Paper Series RWP-16004 The Adoption of Information System for Organic Agricultural Small and Medium Enterprises (SMEs) in Chiang Mai November 17, 2016 Chat Chuchuen* and Sirikul Tulasombat
More informationUnderstanding the evolution of Technology acceptance model
ISSN: 2321-7782 (Online) Volume 1, Issue 6, November 2013 International Journal of Advance Research in Computer Science and Management Studies Research Paper Available online at: www.ijarcsms.com Understanding
More informationThe Surprising Lack of Effect of Privacy Concerns on Intention to Use Online Social Networks
Association for Information Systems AIS Electronic Library (AISeL) AMCIS 2011 Proceedings - All Submissions 8-5-2011 The Surprising Lack of Effect of Privacy Concerns on Intention to Use Online Social
More informationJOURNAL OF BUSINESS AND MANAGEMENT Vol. 5, No. 2, 2016:
JOURNAL OF BUSINESS AND MANAGEMENT Vol. 5, No. 2, 2016: 277-282 THE EFFECTS OF TECHNOLOGY READINESS AND TECHNOLOGY ACCEPTANCE TOWARD CITIZENS PARTICIPATION IN BANDUNG SMART CITY PROJECT Febryansyah Aminullah
More informationE-commerce Technology Acceptance (ECTA) Framework for SMEs in the Middle East countries with reference to Jordan
Association for Information Systems AIS Electronic Library (AISeL) UK Academy for Information Systems Conference Proceedings 2009 UK Academy for Information Systems 3-31-2009 E-commerce Technology Acceptance
More informationSME Adoption of Wireless LAN Technology: Applying the UTAUT Model
Association for Information Systems AIS Electronic Library (AISeL) SAIS 2004 Proceedings Southern (SAIS) 3-1-2004 SME Adoption of Wireless LAN Technology: Applying the UTAUT Model John E. Anderson andersonj@mail.ecu.edu
More informationINFORMATION TECHNOLOGY ACCEPTANCE BY UNIVERSITY LECTURES: CASE STUDY AT APPLIED SCIENCE PRIVATE UNIVERSITY
INFORMATION TECHNOLOGY ACCEPTANCE BY UNIVERSITY LECTURES: CASE STUDY AT APPLIED SCIENCE PRIVATE UNIVERSITY Hanadi M.R Al-Zegaier Assistant Professor, Business Administration Department, Applied Science
More informationFactors Influencing Professionals Decision for Cloud Computing Adoption
Factors Influencing Professionals Decision for Cloud Computing Adoption Authors: Suman Kishore Mathur 1, Tejal V Dhulla 2 Assistant Professor - Dr. V. N. Bedekar Institute of Management Studies, Thane
More informationTechnology Acceptance and User Experience: A Review of the Experiential Component in HCI Hornbæk, Kasper; Hertzum, Morten
university of copenhagen Københavns Universitet Technology Acceptance and User Experience: A Review of the Experiential Component in HCI Hornbæk, Kasper; Hertzum, Morten Published in: A C M Transactions
More informationBeyond Innovation Characteristics: Effects of Adopter Categories on the Acceptance Outcomes of Online Shopping
Association for Information Systems AIS Electronic Library (AISeL) AMCIS 2004 Proceedings Americas Conference on Information Systems (AMCIS) December 2004 Beyond Innovation Characteristics: Effects of
More information20 Self-discrepancy and MMORPGs
20 Self-discrepancy and MMORPGs Testing the Moderating Effects of Identification and Pathological Gaming in World of Warcraft Jan Van Looy, Cédric Courtois, and Melanie De Vocht Introduction In the past
More informationModeling the Determinants Influencing the Diffusion of Mobile Internet
Journal of Physics: Conference Series Modeling the Determinants Influencing the Diffusion of Mobile Internet To cite this article: Saleh Alwahaishi and Václav Snášel 2013 J. Phys.: Conf. Ser. 423 012037
More informationThe Centrality of Awareness in the Formation of User Behavioral Intention Toward Preventive Technologies in the Context of Voluntary Use
Association for Information Systems AIS Electronic Library (AISeL) SIGHCI 2005 Proceedings Special Interest Group on Human-Computer Interaction 2005 The Centrality of Awareness in the Formation of User
More informationThe Influence of Perceived Usefulness, Perceived Ease of Use, and Subjective Norm on the Use of Computed Radiography Systems: A Pilot Study
The Influence of Perceived Usefulness, Perceived Ease of Use, and Subjective Norm on the Use of Computed Radiography Systems: A Pilot Study Jeffrey B Cowen Advisor: Nina Kowalczyk, PhD Radiologic Sciences
More informationA Test of the Technology Acceptance Model in Electoral Activities: The Nigerian Experience
www.ijmret.org Volume 3 Issue 1 ǁ January 2018. A Test of the Technology Acceptance Model in Electoral Activities: The Nigerian Experience Omoleke Muslim Independent National Electoral Commission (INEC)
More informationIncorporating Technology Readiness (TR) Into TAM: Are Individual Traits Important to Understand Technology Acceptance?
Association for Information Systems AIS Electronic Library (AISeL) DIGIT 2003 Proceedings Diffusion Interest Group In Information Technology 2003 Incorporating Technology Readiness (TR) Into TAM: Are Individual
More informationON THE MULTI-DIMENSIONAL NATURE OF COMPATIBILITY BELIEFS IN TECHNOLOGY ACCEPTANCE
ON THE MULTI-DIMENSIONAL NATURE OF COMPATIBILITY BELIEFS IN TECHNOLOGY ACCEPTANCE Ritu Agarwal and Elena Karahanna Information and Management Sciences Department College of Business The Florida State University
More informationAn Empirical Investigation of Cloud Computing for Personal Use
Association for Information Systems AIS Electronic Library (AISeL) MWAIS 2010 Proceedings Midwest (MWAIS) 5-2010 An Empirical Investigation of Cloud Computing for Personal Use Paul Ambrose University of
More informationThe Usage of Social Networks in Educational Context
The Usage of Social Networks in Educational Context Sacide Güzin Mazman, and Yasemin Koçak Usluel Abstract Possible advantages of technology in educational context required the defining boundaries of formal
More informationUNDERSTANDING TECHNOLOGY ADOPTION IN THE HOUSEHOLD CONTEXT: A COMPARISON OF SEVEN THEORETICAL MODELS
Association for Information Systems AIS Electronic Library (AISeL) ECIS 2012 Proceedings European Conference on Information Systems (ECIS) 5-2-2012 UNDERSTANDING TECHNOLOGY ADOPTION IN THE HOUSEHOLD CONTEXT:
More informationEmployee Technology Readiness and Adoption of Wireless Technology and Services
Employee Technology Readiness and Adoption of Wireless Technology and Services Ai-Mei Chang IRM College National Defense University Washington, DC 20319 chang@ndu.edu P. K. Kannan Smith School of Business
More informationSTUDYING "ONLINE SOCIALITES" A UNIFIED FRAMEWORK OF SOCIAL NETWORKING ADOPTION. Anil Singh University of Texas at Brownsville
STUDYING "ONLINE SOCIALITES" A UNIFIED FRAMEWORK OF SOCIAL NETWORKING ADOPTION Aakash Taneja The Richard Stockton College of New Jersey aakash.taneja@stockton.edu George Mangalaraj Western Illinois University
More informationToward a Gamified Mobile Application to Improve Eco-Driving: A Design and Evaluation Approach
Toward a Gamified Mobile Application to Improve Eco-Driving: A Design and Evaluation Approach Emergent Research Forum (ERF) Kenan Degirmenci Queensland University of Technology kenan.degirmenci@qut.edu.au
More informationOlder adults attitudes toward assistive technology. The effects of device visibility and social influence. Chaiwoo Lee. ESD. 87 December 1, 2010
Older adults attitudes toward assistive technology The effects of device visibility and social influence Chaiwoo Lee ESD. 87 December 1, 2010 Motivation Long-term research questions How can technological
More informationTECHNOLOGY READINESS FOR NEW TECHNOLOGIES: AN EMPIRICAL STUDY Hülya BAKIRTAŞ Cemil AKKAŞ**
Cilt: 10 Sayı: 52 Volume: 10 Issue: 52 Ekim 2017 October 2017 www.sosyalarastirmalar.com Issn: 1307-9581 Doi Number: http://dx.doi.org/10.17719/jisr.2017.1948 Abstract TECHNOLOGY READINESS FOR NEW TECHNOLOGIES:
More informationImpact of Perceived Desirability, Perceived Feasibility and Performance Expectancy on Use of IT Innovation
Impact of Perceived Desirability, Perceived Feasibility and Performance Expectancy on Use of IT Innovation Sedigheh Moghavvemi, Phoong Seuk Wai, Lee Su Teng Abstract Theoretical perspectives from the field
More informationAnalysis of Engineering Students Needs for Gamification
Analysis of Engineering Students Needs for Gamification based on PLEX Model Kangwon National University, saviour@kangwon.ac.kr Abstract A gamification means a use of game mechanism for non-game application
More informationGamification and user types: Reasons why people use gamified services
Gamification and user types: Reasons why people use gamified services Gamification and user types: Reasons why people use gamified services Laura Sciessere University of Kassel Kassel, Germany 2015 22
More informationProcedia - Social and Behavioral Sciences 210 ( 2015 ) 43 51
Available online at www.sciencedirect.com ScienceDirect Procedia - Social and Behavioral Sciences 210 ( 2015 ) 43 51 4 th International Conference on Leadership, Technology, Innovation and Business Management
More informationAn Examination of Smart Card Technology Acceptance Using Adoption Model
An Examination of Smart Card Technology Acceptance Using Adoption Model Hamed Taherdoost Centre for Advanced Software Engineering, Universiti Teknologi Malaysia hamed.taherdoost@gmail.com Maslin Masrom
More informationWeb Personalization in Consumer Acceptance of E-Government Services
Role of Web Personalization in Consumer Acceptance of E-Government Services Completed Research Paper Vinodh Krishnaraju Department of Management Studies Indian Institute of Technology, Madras Chennai,
More informationPerceptions of Sunk Cost and Habitual IS Use
Association for Information Systems AIS Electronic Library (AISeL) AMCIS 2011 Proceedings - All Submissions 8-5-2011 Jeffrey A. Clements Florida State University, jac10f@fsu.edu Ashley A. Bush Florida
More informationA STUDY OF UNDERGRADUATE USE OF CLOUD COMPUTING APPLICATIONS: SPECIAL REFERENCE TO GOOGLE DOCS.
A STUDY OF UNDERGRADUATE USE OF CLOUD COMPUTING APPLICATIONS: SPECIAL REFERENCE TO GOOGLE DOCS. Irshad, M. B. M Department of Management & Information Technology South Eastern University of Sri Lanka Md.
More informationJITTA JOURNAL OF INFORMATION TECHNOLOGY THEORY AND APPLICATION
JITTA JOURNAL OF INFORMATION TECHNOLOGY THEORY AND APPLICATION APPLYING MARKUS AND ROBEY S CAUSAL STRUCTURE TO EXAMINE USER TECHNOLOGY ACCEPTANCE RESEARCH: A NEW APPROACH HESHAN SUN, Syracuse University
More informationOpportunities and threats and acceptance of electronic identification cards in Germany and New Zealand. Masterarbeit
Opportunities and threats and acceptance of electronic identification cards in Germany and New Zealand Masterarbeit zur Erlangung des akademischen Grades Master of Science (M.Sc.) im Studiengang Wirtschaftswissenschaft
More informationDeakin Research Online
Deakin Research Online This is the published version: Read, Wayne, McQuilken, Lisa and Robertson, Nichola 2010, A novel romance : conceptualising emotional attachment as a barrier to adoption, in ANZMAC
More informationAssessing the Impact of Concern for Privacy and Innovation Characteristics in the Adoption of Biometric Technologies
Assessing the Impact of Concern for Privacy and Innovation Characteristics in the Adoption of Biometric Technologies Aakash Taneja University of Texas at Arlington Department of Information Systems & Operations
More informationPredicting Collaboration Technology Use: Integrating Technology Adoption and Collaboration Research
Predicting Collaboration Technology Use: Integrating Technology Adoption and Collaboration Research Susan A. Brown, Alan R. Dennis, and Viswanath Venkatesh Su s a n A. Br o w n is an Associate Professor
More informationREVIEW OF TECHNOLOGY ACCEPTANCE AND USE BEHAVIOR
REVIEW OF TECHNOLOGY ACCEPTANCE AND USE BEHAVIOR Ahmad Alavi M.A. Student of Business Management, Islamic Azad University, Rasht Branch, Rasht, Iran Abstract With the development of information and communication
More informationSENSORY ENABLING TECHNOLOGY ACCEPTANCE MODEL (SE-TAM): THE USAGE OF SENSORY ENABLING TECHNOLOGIES FOR ONLINE APPAREL SHOPPING.
SENSORY ENABLING TECHNOLOGY ACCEPTANCE MODEL (SE-TAM): THE USAGE OF SENSORY ENABLING TECHNOLOGIES FOR ONLINE APPAREL SHOPPING Except where reference is made to the work of others, the work described in
More informationExtended Abstract: Impacts of Narrative, Nurturing, and Game-Play on Health-Related. Outcomes in an Action-Adventure Health Game. Debra A.
Extended Abstract: Impacts of Narrative, Nurturing, and Game-Play on Health-Related Outcomes in an Action-Adventure Health Game Debra A. Lieberman UC Santa Barbara Action-adventure video games often provide
More informationCORRELATES OF INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) UTILIZATION IN COLLEGES OF EDUCATION IN KANO STATE
CORRELATES OF INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) UTILIZATION IN COLLEGES OF EDUCATION IN KANO STATE Isaac Olugbemiga Ogunleye Abstract The study evaluated the determinants of Information and
More informationAchievement Targets & Achievement Indicators. Envision, propose and decide on ideas for artmaking.
CREATE Conceive Standard of Achievement (1) - The student will use a variety of sources and processes to generate original ideas for artmaking. Ideas come from a variety of internal and external sources
More informationIntroducing Agent Based Implementation of the Theory of Reasoned Action: A Case Study in User Acceptance of Computer Technology
Introducing Agent Based Implementation of the Theory of Reasoned Action: A Case Study in User Acceptance of Computer Technology Shravan Sogani *, Rukmini Muduganti *, Henry Hexmoor * and Fred Davis **
More informationThe Acceptance Design Model for Evaluating the Adoption of Folksonomies in UUM Library WEB OPAC
The Acceptance Design Model for Evaluating the Adoption of Folksonomies in UUM Library WEB Adebambo Hameed O. a, Raji Ridwan A. b, Akanmu Semiu A. a,b,* a School of Technology Management and Logistics,
More informationNonadopters of Online Social Network Services: Is It Easy to Have Fun Yet?
Communications of the Association for Information Systems 11-2011 Nonadopters of Online Social Network Services: Is It Easy to Have Fun Yet? Tao Hu Department of Digital Media & Information Systems, King
More informationBEHAVIOURAL ANALYSES OF INFORMATION TECHNOLOGY ACCEPTANCE (Case Study: SME s Trade Industrial Sector in Jabodetabek)
BEHAVIOURAL ANALYSES OF INFORMATION TECHNOLOGY ACCEPTANCE (Case Study: SME s Trade Industrial Sector in Jabodetabek) ¹, Teddy Oswari², E. Susy Suhendra³, Ati Harmoni 4 Gunadarma University, Indonesia 1
More informationExploring the Adoption and Use of the Smartphone Technology in Emerging Regions: A Literature Review and Hypotheses Development
Portland State University PDXScholar Engineering and Technology Management Faculty Publications and Presentations Engineering and Technology Management 8-2-2015 Exploring the Adoption and Use of the Smartphone
More informationThe Adoption of Variable-Rate Application of Fertilizers Technologies: The Case of Iran
Journal of Agricultural Technology 2015 Vol. 11(3):609-620 Available online http://www.ijat-aatsea.com ISSN 1686-9141 The Adoption of Variable-Rate Application of Fertilizers Technologies: The Case of
More informationDigitization for Fun or Reward? A Study of Acceptance of Wearable Devices for Personal Healthcare
Digitization for Fun or Reward? A Study of Acceptance of Wearable Devices for Personal Healthcare Full paper ABSTRACT 1 Dorina Rajanen University of Oulu PO Box 8000 Finland dorina.rajanen@oulu.fi We examine
More informationA Questionnaire Approach Based on the Technology Acceptance Model for Mobile Tracking on Patient Progress Applications
Journal of Computer Science 9 (6): 763-770, 2013 ISSN: 1549-3636 2013 doi:10.3844/jcssp.2013.763.770 Published Online 9 (6) 2013 (http://www.thescipub.com/jcs.toc) A Questionnaire Approach Based on the
More informationWireless B2B Mobile Commerce: A Study on the Usability, Acceptance, and Process Fit
Wireless B2B Mobile Commerce: A Study on the Usability, Acceptance, and Process Fit Submitted to: The Workshop on Ubiquitous Computing Environments Michele L. Gribbins, Judith Gebauer, Michael J. Shaw
More informationAccepted Manuscript. Title: Factors influencing teachers intention to use technology: Model development and test. Authors: Timothy Teo
Accepted Manuscript Title: Factors influencing teachers intention to use technology: Model development and test Authors: Timothy Teo PII: S0360-1315(11)00137-0 DOI: 10.1016/j.compedu.2011.06.008 Reference:
More informationAre Bits and Bytes Better than Bingo? Seniors' Perceptions and Attitudes about Computers and the Internet
Association for Information Systems AIS Electronic Library (AISeL) AMCIS 2006 Proceedings Americas Conference on Information Systems (AMCIS) December 2006 Are Bits and Bytes Better than Bingo? Seniors'
More informationThe use of generalized audit software by Egyptian external auditors: the effect of audit software features
The use of generalized audit software by Egyptian external auditors: the effect of audit software features Item Type Article Authors Kim, H-J.; Kotb, A.; Eldaly, Mohamed K.A. Citation Kim H-J, Kotb A and
More informationENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS
BY SERAFIN BENTO MASTER OF SCIENCE in INFORMATION SYSTEMS Edmonton, Alberta September, 2015 ABSTRACT The popularity of software agents demands for more comprehensive HAI design processes. The outcome of
More informationTechnology Adoption: an Interaction Perspective
IOP Conference Series: Materials Science and Engineering PAPER OPEN ACCESS Technology Adoption: an Interaction Perspective To cite this article: Hotna M Sitorus et al 2016 IOP Conf. Ser.: Mater. Sci. Eng.
More informationCategorization of Technologies: Insights from the Technology Acceptance Literature
Categorization of Technologies: Insights from the Technology Acceptance Literature Michael E. Ellis University of Central Arkansas Miguel I. Aguirre-Urreta Texas Tech University Kiljae (Kay) Lee Embry-Riddle
More informationBroadband Adoption: A UK Residential Consumers Perspective
Association for Information Systems AIS Electronic Library (AISeL) AMCIS 2004 Proceedings Americas Conference on Information Systems (AMCIS) December 2004 Broadband Adoption: A UK Residential Consumers
More informationMANAGING USER RESISTANCE TO OPEN SOURCE MIGRATION
Association for Information Systems AIS Electronic Library (AISeL) ICIS 2010 Proceedings International Conference on Information Systems (ICIS) 2010 MANAGING USER RESISTANCE TO OPEN SOURCE MIGRATION Hee-Woong
More informationFOSTERING ACADEMIC RESEARCH BY CLOUD COMPUTING - THE USERS' PERSPECTIVE
Association for Information Systems AIS Electronic Library (AISeL) ECIS 2012 Proceedings European Conference on Information Systems (ECIS) 5-15-2012 FOSTERING ACADEMIC RESEARCH BY CLOUD COMPUTING - THE
More informationMindfulness, non-attachment, and emotional well-being in Korean adults
Vol.87 (Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2015), pp.68-72 http://dx.doi.org/10.14257/astl.2015.87.15 Mindfulness, non-attachment, and emotional well-being in Korean adults
More informationInternet usage behavior of Agricultural faculties in Ethiopian Universities: the case of Haramaya University Milkyas Hailu Tesfaye 1 Yared Mammo 2
Internet usage behavior of Agricultural faculties in Ethiopian Universities: the case of Haramaya University Milkyas Hailu Tesfaye 1 Yared Mammo 2 1 Lecturer, Department of Information Science, Haramaya
More informationAdoption of Collaboration Technologies: Integrating Technology Acceptance and Collaboration Technology Research
Association for Information Systems AIS Electronic Library (AISeL) All Sprouts Content Sprouts 7-1-2008 Adoption of Collaboration Technologies: Integrating Technology Acceptance and Collaboration Technology
More informationNegotiating technology use to make vacations special Heather Kennedy-Eden a Ulrike Gretzel a Nina Mistilis b
Negotiating technology use to make vacations special Heather Kennedy-Eden a Ulrike Gretzel a Nina Mistilis b a Department of Marketing & Management University of Wollongong hkeden@uow.edu.au ugretzel@uow.edu.au
More informationBeyond Security and Privacy Perception: An Approach to Biometric Authentication Perception Change
Beyond Security and Privacy Perception: An Approach to Biometric Authentication Perception Change Obi Ogbanufe University of North Texas Obiageli.ogbanufe@unt.edu Emergent Research Forum Paper Dan J. Kim
More informationDigitisation A Quantitative and Qualitative Market Research Elicitation
www.pwc.de Digitisation A Quantitative and Qualitative Market Research Elicitation Examining German digitisation needs, fears and expectations 1. Introduction Digitisation a topic that has been prominent
More informationMEDIA AND INFORMATION
MEDIA AND INFORMATION MI Department of Media and Information College of Communication Arts and Sciences 101 Understanding Media and Information Fall, Spring, Summer. 3(3-0) SA: TC 100, TC 110, TC 101 Critique
More informationA framework for enhancing emotion and usability perception in design
A framework for enhancing emotion and usability perception in design Seva*, Gosiaco, Pangilinan, Santos De La Salle University Manila, 2401 Taft Ave. Malate, Manila, Philippines ( sevar@dlsu.edu.ph) *Corresponding
More informationImpacts of Forced Serious Game Play on Vulnerable Subgroups
Impacts of Forced Serious Game Play on Vulnerable Subgroups Carrie Heeter Professor of Telecommunication, Information Studies, and Media Michigan State University heeter@msu.edu Yu-Hao Lee Media and Information
More informationWhat Factors Affect General Aviation Pilot Adoption of Electronic Flight Bags?
National Training Aircraft Symposium (NTAS) 2017 - Training Pilots of the Future: Techniques & Technology Aug 14th, 9:00 AM - 10:15 AM What Factors Affect General Aviation Pilot Adoption of Electronic
More informationVideo games: Factors associated with problem use. Nick Harris, PhD, R. Psych
Video games: Factors associated with problem use Nick Harris, PhD, R. Psych Original Video Games 1975: Pong played on Atari is released. Became very popular 1977-1980 s: Arcade games such as Pac-Man and
More informationExploring the Hedonic Quality of Slow Technology
Exploring the Hedonic Quality of Slow Technology Tihomir Orehovački Faculty of Organization and Informatics University of Zagreb, Croatia tihomir.orehovacki@foi.hr Jan Derboven CUO Social Spaces KU Leuven
More informationAcceptance Theories and Models for Studying the Integrating Physical and Virtual Identity Access Management Systems
Acceptance Theories and Models for Studying the Integrating Physical and Virtual Identity Access Management Systems Sara Jeza Alotaibi, Mike Wald Electronics and Computer Science, University of Southampton,
More informationTying Context to Post-Adoption Behavior with Information Technology: A Conceptual and Operational Definition of Mindfulness
Association for Information Systems AIS Electronic Library (AISeL) AMCIS 2007 Proceedings Americas Conference on Information Systems (AMCIS) December 2007 Tying Context to Post-Adoption Behavior with Information
More informationUniversity of Wollongong. Research Online
University of Wollongong Research Online Faculty of Business - Papers Faculty of Business 2007 Explaining intention to use an information technology innovation: an empirical comparison of the perceived
More informationAffordances of Virtual World Commerce: Instrument Development and Validation
Association for Information Systems AIS Electronic Library (AISeL) AMCIS 2009 Proceedings Americas Conference on Information Systems (AMCIS) 2009 : Instrument Development and Validation Kamolbhan Olapiriyakul
More informationInteracting with Computers
Interacting with Computers 20 (2008) 461 472 Contents lists available at ScienceDirect Interacting with Computers journal homepage: www.elsevier.com/locate/intcom A model of user adoption of interface
More informationThe Role of Immersive Virtual Reality in Individual Learning
Proceedings of the 51 st Hawaii International Conference on System Sciences 2018 The Role of Immersive Virtual Reality in Individual Learning Henrik Kampling University of Siegen henrik.kampling@uni-siegen.de
More informationChapter 4. Research Objectives and Hypothesis Formulation
Chapter 4 Research Objectives and Hypothesis Formulation 77 Chapter 4: Research Objectives and Hypothesis Formulation 4.1 Introduction and Relevance of the Topic The present study aims at examining the
More informationSocial media adoption among university students: the role of gender, perceived usefulness and perceived ease of use
124 Int. J. Social Media and Interactive Learning Environments, Vol. 4, No. 2, 2016 Social media adoption among university students: the role of gender, perceived usefulness and perceived ease of use Michael
More information1 Towards a Comprehensive Understanding of the Innovation-Decision Process
Vishwanath_Barnett_T3 1/3/2011 9:37 PM Page 9 1 Towards a Comprehensive Understanding of the Innovation-Decision Process A Relational Model of Adopter Choice ARUN VISHWANATH & HAO CHEN Introduction In
More informationPlayware Research Methodological Considerations
Journal of Robotics, Networks and Artificial Life, Vol. 1, No. 1 (June 2014), 23-27 Playware Research Methodological Considerations Henrik Hautop Lund Centre for Playware, Technical University of Denmark,
More informationCOMPONENTS OF CREATIVITY
AUTHORS Ebenezer Joseph, University Of Madras, Chennai, India Veena Easvaradoss, Women s Christian College, Chennai, India Suneera Abraham, Emmanuel Chess Centre, Chennai, India Michael Brazil, Emmanuel
More informationLife Science Journal 2014;11(5s)
Self Satisfaction of the Entrepreneurs in relation to the CSR Practices across Peshawar KPK Pakistan Dr. Shahid Jan 1, Kashif Amin 2, Dr. Muhammad Tariq 1, Dr. Zahoor Ul Haq 3, Dr. Nazim Ali 4 1 Assistant
More informationHuman-computer Interaction Research: Future Directions that Matter
Human-computer Interaction Research: Future Directions that Matter Kalle Lyytinen Weatherhead School of Management Case Western Reserve University Cleveland, OH, USA Abstract In this essay I briefly review
More informationDesigning and Testing User-Centric Systems with both User Experience and Design Science Research Principles
Designing and Testing User-Centric Systems with both User Experience and Design Science Research Principles Emergent Research Forum papers Soussan Djamasbi djamasbi@wpi.edu E. Vance Wilson vwilson@wpi.edu
More informationIdentifying Multiple Categories of Cybersecurity Skills that Affect User Acceptance of Protective Information Technologies
Identifying Multiple Categories of Cybersecurity Skills that Affect User Acceptance of Protective Information Technologies Emergent Research Forum Papers Dinesh S Reddy The University of Texas at San Antonio
More informationFrom Information Technology to Mobile Information Technology: Applications in Hospitality and Tourism
From Information Technology to Mobile Information Technology: Applications in Hospitality and Tourism Sunny Sun, Rob Law, Markus Schuckert *, Deniz Kucukusta, and Basak Denizi Guillet all School of Hotel
More informationInformation Sociology
Information Sociology Educational Objectives: 1. To nurture qualified experts in the information society; 2. To widen a sociological global perspective;. To foster community leaders based on Christianity.
More informationTowards a Software Engineering Research Framework: Extending Design Science Research
Towards a Software Engineering Research Framework: Extending Design Science Research Murat Pasa Uysal 1 1Department of Management Information Systems, Ufuk University, Ankara, Turkey ---------------------------------------------------------------------***---------------------------------------------------------------------
More informationSystem Characteristic Facilitates the Acceptance of Information Technology in Middle East culture
International Journal of Business and Social Science Vol. 5, No. 6(1); May 2014 System Characteristic Facilitates the Acceptance of Information Technology in Middle East culture Dr. Sami Mohamed Al Haderi
More informationTechnological and Institutional Perspectives of Women s IT Entrepreneurial Intention in Saudi Arabia
Technological and Institutional Perspectives of Women s IT Entrepreneurial Intention in Saudi Arabia Asma I Aleidi University of Technology Sydney, Australia Asma.I.Aleidi@student.uts.edu.au Emergent Research
More informationSocio-economics Factors and Information Technology Adoption in Rural Area
Available online at www.sciencedirect.com ScienceDirect Procedia Computer Science 72 (2015 ) 178 185 The Third Information Systems International Conference Socio-economics Factors and Information Technology
More informationGLOSSARY for National Core Arts: Media Arts STANDARDS
GLOSSARY for National Core Arts: Media Arts STANDARDS Attention Principle of directing perception through sensory and conceptual impact Balance Principle of the equitable and/or dynamic distribution of
More information