Distributing Multimedia Elements to Multiple Networked Devices

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1 Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok Philips Research, NL 11th May 2005, Munich Jun Hu ID, TU/e 1/14

2 Hu? Pervasive computing, AmI? ICE-CREAM OZONE Conclusion 2/14

3 Hu? A mathematician (NWU) A programmer A system analyst A computer scientist (NWU); A HCI designer (TU/e, Philips Research); 3/14

4 Hu? A mathematician (NWU) A programmer A system analyst A computer scientist (NWU); A HCI designer (TU/e, Philips Research); Now: Department of industrial design, TU/e Distributed interactive multimedia systems user experience 3/14

5 Pervasive computing, AmI? Technology becomes invisible, embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context and autonomously acting. 4/14

6 Pervasive computing, AmI? Technology becomes invisible, embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context and autonomously acting. Ambient Intelligence (AmI) E. Aarts and S. Marzano. The New Everyday View on Ambient Intelligence. Uitgeverij 010 Publishers, /14

7 Pervasive computing, AmI? Technology becomes invisible, embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context and autonomously acting. Ambient Intelligence (AmI) E. Aarts and S. Marzano. The New Everyday View on Ambient Intelligence. Uitgeverij 010 Publishers, Many projects in HomeLab: NexTV ICE-CREAM OZONE Ambient Lighting 4/14

8 Pervasive computing, AmI? Technology becomes invisible, embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context and autonomously acting. Ambient Intelligence (AmI) E. Aarts and S. Marzano. The New Everyday View on Ambient Intelligence. Uitgeverij 010 Publishers, Many projects in HomeLab: NexTV ICE-CREAM OZONE Ambient Lighting This talk: the presentation of multimedia content on distributed yet connected objects in the home environment 4/14

9 ICE-CREAM The ICE-CREAM project investigated how to make compelling experiences for end-users based on the possibilities of integrating technologies for interactive media. 5/14

10 ICE-CREAM The ICE-CREAM project investigated how to make compelling experiences for end-users based on the possibilities of integrating technologies for interactive media. DeepSea Advanture: Distributed interfaces Synchronized lighting effects and robotic behaviors Grabbing and storing of content elements Wide range of interaction possibilities 5/14

11 ICE-CREAM The ICE-CREAM project investigated how to make compelling experiences for end-users based on the possibilities of integrating technologies for interactive media. Content structure: Opening: The submarine dives into the sea DeepSea Advanture: Distributed interfaces Synchronized lighting effects and robotic behaviors Grabbing and storing of content elements Wide range of interaction possibilities Mode switch Automated Mode (Default) Customization: Choose the language and the mode Mode switch Chosen mode (exclusive) Mode switch Discovery Mode Game Mode Ending: Escape through the tunnel to the surface 5/14

12 ICE-CREAM Devices Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok, Jun Hu Media Elements 3D movie Graphic interface Lighting effects Vibration Presentation devices 42 Plasma display HiFi audio system ipronto (portable display with a touch screen) Color lights lights in the room Toy submarine Controlling devices GamePad controller ipronto touch screen Toy submarine 6/14

13 ICE-CREAM Setups and experiments 7/14

14 ICE-CREAM Setups and experiments Instruments: Fun The Appeal questionnaire from Philips Research Presence The Television Commission Sense Of Presence Inventory (ITC-SOPI) from the UK Independent Television Commission 7/14

15 ICE-CREAM Setups and experiments Instruments: Fun The Appeal questionnaire from Philips Research Presence The Television Commission Sense Of Presence Inventory (ITC-SOPI) from the UK Independent Television Commission Experiment: Distribution Level of Control None Dis. Lighting Dis. Display Dis. LowControl yes - - MediumControl yes yes - HighControl yes - yes 7/14

16 ICE-CREAM Setups and experiments Instruments: Fun The Appeal questionnaire from Philips Research Presence The Television Commission Sense Of Presence Inventory (ITC-SOPI) from the UK Independent Television Commission Experiment: Distribution Level of Control None Dis. Lighting Dis. Display Dis. LowControl yes - - MediumControl yes yes - HighControl yes - yes Factors: Enjoyability Attention Challenge Curiosity Control Pride Presence Spatial Presence; Engagement; Naturalness; Negative Effects 7/14

17 ICE-CREAM Results Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok, Jun Hu Level of Control effect Significant differences in Spatial Presence, Engagement and Naturalness confirmed our expectations. No significant differences were found for the other Fun concepts. 8/14

18 ICE-CREAM Results Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok, Jun Hu Level of Control effect Significant differences in Spatial Presence, Engagement and Naturalness confirmed our expectations. No significant differences were found for the other Fun concepts. Effects of distribution Only Naturalness had been affected in both the LightingDistribution condition and the DisplayDistribution condition. Pride and Spatial Presence were significantly higher in LightingDistribution condition and not in DisplayDistribution. 8/14

19 ICE-CREAM Results Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok, Jun Hu Level of Control effect Significant differences in Spatial Presence, Engagement and Naturalness confirmed our expectations. No significant differences were found for the other Fun concepts. Effects of distribution Only Naturalness had been affected in both the LightingDistribution condition and the DisplayDistribution condition. Pride and Spatial Presence were significantly higher in LightingDistribution condition and not in DisplayDistribution. Number of Users effect The participation of a second user increased all the measurements of the Appeal questionnaire, but decreased the overall presence. 8/14

20 OZONE Integrated embedded platform architecture for consumer oriented ambient intelligence applications that provide content and context relevant information and services to users anywhere and at anytime. 9/14

21 OZONE Integrated embedded platform architecture for consumer oriented ambient intelligence applications that provide content and context relevant information and services to users anywhere and at anytime. a top layer for service enabling applications; a middle layer responsible for seamless task migration, and a bottom layer for high performance computing at a low power level. 9/14

22 OZONE Follow-me Distributing Multimedia Elements to Multiple Networked Devices Maddy Janse, Peter van der Stok, Jun Hu Link video content from one terminal to another and move around while maintaining the visual presentation on different terminals. 10/14

23 OZONE The linking concept The linking concept: several members of the same family want to watch the same video content on more receiving devices in more locations and at the same time. Connecting two or more receivers and to synchronize the same video content on the two devices. Proximity detection was used to initiate the receiving of video content by the second device. 11/14

24 OZONE Feedback from the users This linking concept was demonstrated and evaluated with users in a realistic home setting in the HomeLab of Philips Research: The linking concept was perceived as quite natural Perceived value: useful but skeptical Image quality was identified as one of the most important factors for acceptance of the system. 12/14

25 OZONE Feedback from the users This linking concept was demonstrated and evaluated with users in a realistic home setting in the HomeLab of Philips Research: The linking concept was perceived as quite natural Perceived value: useful but skeptical Image quality was identified as one of the most important factors for acceptance of the system. Crucial: the relationships between subjective acceptance of quality degradation and the optimal coding mechanism to apply. 12/14

26 Conclusion Evaluation of these applications revealed the following areas for promising new research: Assessment methodologies that operationalize multi-attribute concepts like fun and attractiveness, before we talk about user experience in general; Interaction with content by users in the home environment: Design and Evaluation; 13/14

27 Conclusion Evaluation of these applications revealed the following areas for promising new research: Assessment methodologies that operationalize multi-attribute concepts like fun and attractiveness, before we talk about user experience in general; Interaction with content by users in the home environment: Design and Evaluation; Distribution of ambiance effects in synchronization with or as a part of the content; Efficient configuring of scalable video and allocation of resources based on subjective quality evaluations. Methods for subjective video quality assessment in dynamic network environments. 13/14

28 Questions? 14/14

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